Gamepass was stuck on 1.0 while Steam released on 1.2. It should just be them bringing the game up to speed with the Steam release.
As already confirmed by the developer, the Game Pass version uses a different build, is not however outdated (a 1.2.0 version for Game Pass is not the same as a 1.2.0 version for Steam).
For anyone who hasn't realized... Unlimited Ammo also doubles as a "Rapid Fire" cheat code. You skip the reloading process and can shoot super, super fast, which is... obnoxiously powerful given that some of the mid tier weapons are very high damage with slower attack speeds.
Not all bad, really, but an Unlimited Ammo that didn't also give you quick shots would be appreciated, maybe make the quick shot feature a separate code?
For anyone who hasn't realized... Unlimited Ammo also doubles as a "Rapid Fire" cheat code. You skip the reloading process and can shoot super, super fast, which is... obnoxiously powerful given that some of the mid tier weapons are very high damage with slower attack speeds.
Not all bad, really, but an Unlimited Ammo that didn't also give you quick shots would be appreciated, maybe make the quick shot feature a separate code?
Odd. My version of unlimited ammo didn't have the same result. But good to know for something to look into.
I really hope there's a way to change the size flag as well.
If we can find the flag that sets if a Pal is Alpha or not, thats what they're using.
i'm pretty sure it's not a flag but actually a seperate pal ID,
example:
BOSS_ElecLion
and
ElecLion
same pal, but two different pal IDs
the boss versions are the larger ones
Here is a more detailed Character Editor with most of the editable values and skills. You can view Passive Skills and edit them. Presumably you can also edit the Active Skills as well though I have not really edited those.
Because Passive Skills Array is small you cannot just add new skills without causing game to crash so don't try to fake the game into trying. I added a helper function to add new passive skills which you can copy from other Pals. I'm not going to try to figure out the Hash -> Name mapping from the game.
Note that I'm using named symbols which CE loads in the background after attaching to a game for the AddPassive function if it does not open please wait for CE to continue loading and try again. That or the game has been updated and its now broken or you are using a version other than the Steam version.
Edit:
I should also note that the hashes that the game uses can change from Computer to Computer so please do not share hashes and also be aware that they can change if you load or unload the game or if the game is updated so please be careful with posting hashes and reusing them. I think the game does do some validation checks to prevent invalid codes but I've not tried it to see how it behaves.
Edit 2: Apparently stats may not be automatically applied and you may need to exit and reopen game according to noobgamer1016
Change List
v1: Initial Release
v2: Add Sanity back in
The table is not working for me, I tried to check the box to activate the table after I selected the game but the table shows the character as ??? and all the stats are are also unknown. And after a few more tries, I was unable to check the box too. I am using CE7.5 and my game is on Steam, Did I missing something before I activate the table?
Last edited by darkknight091 on Wed Jan 24, 2024 7:19 pm, edited 1 time in total.
i'm pretty sure it's not a flag but actually a seperate pal ID,
example:
BOSS_ElecLion
and
ElecLion
same pal, but two different pal IDs
the boss versions are the larger ones
its not because I don't think but if it is we just need a way to figure out what to switch.