[REQ] Sovereign Syndicate
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[REQ] Sovereign Syndicate
Game Name: Sovereign Syndicate
Game Engine: Unity
Game Version: 1.0.19
Options Required: All cards unlocked
Steam Website:
Other Info:
Game Engine: Unity
Game Version: 1.0.19
Options Required: All cards unlocked
Steam Website:
Other Info:
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- Cheater
- Posts: 31
- Joined: Fri Mar 03, 2017 12:00 am
- Reputation: 15
Re: [REQ] Sovereign Syndicate
also, would like max stats / character editor / always sucess cards
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- Novice Cheater
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- Novice Cheater
- Posts: 21
- Joined: Mon Dec 04, 2017 5:05 am
- Reputation: 7
Re: [REQ] Sovereign Syndicate
I actually managed to get all stats 99 for all 3 characters using saveeditonline, it can also edit currency, 99999 is more than enough.RodWarrior wrote: ↑Tue Jan 16, 2024 5:56 pmalso, would like max stats / character editor / always success cards
Keep in mind that even all stats 99 it's not 100% success during checks, though you can get at least 94%.
Re: [REQ] Sovereign Syndicate
Save can be found in "C:/Users/%USERPROFILE%/AppData/LocalLow/Crimson Herring Studios/Sovereign Syndicate/" (.savj)
This is a json and this can be deserialized with this code if you want to make an save editor
You can edit with a text editor (ex with Atticus)
If you prefer using cheat engine, get this exemple for PlayerStatManager pointer
This is a json and this can be deserialized with this code if you want to make an save editor
Spoiler
Code: Select all
Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Root
{
[JsonProperty("m_Version")]
public int MVersion { get; set; }
[JsonProperty("m_ACSaveString")]
public string MACSaveString { get; set; }
[JsonProperty("m_TarotDeckDataSerialized")]
public string MTarotDeckDataSerialized { get; set; }
[JsonProperty("m_ViewedTutorialList")]
public List<int> MViewedTutorialList { get; set; }
[JsonProperty("m_StatDataSerializedAtticus")]
public string MStatDataSerializedAtticus { get; set; }
[JsonProperty("m_StatDataSerializedClara")]
public string MStatDataSerializedClara { get; set; }
[JsonProperty("m_StatDataSerializedTeddy")]
public string MStatDataSerializedTeddy { get; set; }
[JsonProperty("m_StatDataSerializedOtto")]
public string MStatDataSerializedOtto { get; set; }
[JsonProperty("m_JournalsSerialized")]
public object MJournalsSerialized { get; set; }
[JsonProperty("m_InventoriesSerialized")]
public string MInventoriesSerialized { get; set; }
[JsonProperty("m_PortraitState")]
public int MPortraitState { get; set; }
[JsonProperty("m_ChapterNumber")]
public int MChapterNumber { get; set; }
[JsonProperty("m_CurrentSceneName")]
public string MCurrentSceneName { get; set; }
[JsonProperty("m_SingleUseHotspotList")]
public List<object> MSingleUseHotspotList { get; set; }
[JsonProperty("m_SingleUseTriggerList")]
public List<object> MSingleUseTriggerList { get; set; }
[JsonProperty("m_TrackedTasksSerialized")]
public string MTrackedTasksSerialized { get; set; }
[JsonProperty("m_ChaptersStartedSerialized")]
public string MChaptersStartedSerialized { get; set; }
}
Code: Select all
"m_StatDataSerializedAtticus":"
{
\"m_CurrentHope\":35,
\"m_MaxHope\":100,
\"m_HumourValues\":
{
\"Black_Bile\":0,
\"Blood\":0,
\"Phlegm\":2,
\"Yellow_Bile\":0
},
\"m_BrainRegionValues\":
{
\"Animal_Instinct\":18,
\"Wit\":12,
\"Spryness\":15,
\"Self_Discipline\":10
},
\"m_BrainRegionLevels\":
{
\"Animal_Instinct\":1,
\"Wit\":1,\"Spryness\":1,
\"Self_Discipline\":1},
\"m_ArchetypeTrait\":null,
\"m_SkillTraits\":[],
\"m_QualityTraits\":[],
\"m_TemporaryTraits\":[],
\"m_OnChapterEndSequences\":[]
}",
...
Re: [REQ] Sovereign Syndicate
Work in progress .
Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)
Add / Remove Item Script
v 0.2
- fixed wrong humor level names
v 0.3
- added humor names
v 0.4
- add / remove item script
- fan hints
- gin hints
Moving to tables
Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)
Add / Remove Item Script
Gin IDs
McGradyGin, OldTom, JonathanSilverGin, PinkGin, JeremiahGin, LadyBraxtonGin, TroublesomeGin
Fan IDs
ChineseFan, AriFan, GoldFan, ArtFan, MechFan, MythFan, TexasFan, CheapFan
Level up all the time
To level up all the time, lock humor values at 9
- fixed wrong humor level names
v 0.3
- added humor names
v 0.4
- add / remove item script
- fan hints
- gin hints
Moving to tables
Last edited by sanitka on Sat Jan 20, 2024 3:01 pm, edited 3 times in total.
Re: [REQ] Sovereign Syndicate
This game use Adventure Creator Toolkit
According to the lib, if you can get GameEngine in AC.KickStarter:Initialize(), you get the whole game (see Properties section on this link)
[Link]
Edit :
I check :
AC.KickStarter:SetGameEngine() result = null
AC.KickStarter:Initialize() is fine and append when you load a save
According to the lib, if you can get GameEngine in AC.KickStarter:Initialize(), you get the whole game (see Properties section on this link)
[Link]
Edit :
I check :
AC.KickStarter:SetGameEngine() result = null
AC.KickStarter:Initialize() is fine and append when you load a save
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Re: [REQ] Sovereign Syndicate
Would you mind elaborating ? What does not work, what are the symptoms, what game version you have, what CE version you have ...
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- Cheater
- Posts: 31
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Re: [REQ] Sovereign Syndicate
It was not activating the script, giving "error Player(somestuff...) = null" or something on the script. Tried to replicate now to print it, but as i was loading the game it somehow worked? Don't know why it didnt work before, maybe because it was a save from the beginning of the game? I have no idea, but this time it loaded apparently.
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- Noobzor
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Re: [REQ] Sovereign Syndicate
It worked for me. I just had to attach CE, check off the first option and THEN enter inventory. It's a little bit tricky. You might also have to save and load game to be able to use the moneysanitka wrote: ↑Fri Jan 19, 2024 12:14 pmWould you mind elaborating ? What does not work, what are the symptoms, what game version you have, what CE version you have ...
Re: [REQ] Sovereign Syndicate
Moving the table to tables forum
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