[Request] Clicker Guardian

Ask about cheats/tables for single player games here
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BabyGroot
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Re: [Request] Clicker Guardian

Post by BabyGroot »

Code: Select all

Game Name: 				Clicker Guardians
Game Process: 				Clicker Guardians.exe
Game Release date: 			08 January 2024
CE Version: 				7.4 (White)
Game Version / Build Id / Date Patch:  	v0.16.5.5 / 13119320 / 08 January 2024
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.

2. I Don't Play This Game, So Maybe In The Future If The Table Doesn't Work Anymore,
I Won't Update This Table. :pray:

So This Is My Contribution.
Have fun
Options Table
Image


If you like my table, don’t forget to click the Image button.
Attachments
Clicker Guardians.CT
v0.16.5.5 / 13119320 / 08 January 2024
(281.06 KiB) Downloaded 782 times

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Ash06
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Re: [Request] Clicker Guardian

Post by Ash06 »

F1 Show Hide CheatViewController
Mod :
ClickerGuardiansMods.rar
(3.18 MiB) Downloaded 578 times
Source : [Link]

Check this post for how to install mods on UnityEngine : viewtopic.php?t=17089
I have no time, so i added UnityExplorer to the archive (F7 to show hide Unity Explorer in game)
Feel free to edit the source code

i9xfearless
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Re: [Request] Clicker Guardian

Post by i9xfearless »

Ash06 wrote:
Fri Jan 12, 2024 1:03 pm
F1 Show Hide CheatViewController
Mod : ClickerGuardiansMods.rar
Source : [Link]

Check this post for how to install mods on UnityEngine : viewtopic.php?t=17089
I have no time, so i added UnityExplorer to the archive (F7 to show hide Unity Explorer in game)
Feel free to edit the source code
brother... what is the damn password

ledskof
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Re: [Request] Clicker Guardian

Post by ledskof »

On BabyGroot's table:

Attributes

Operating this block of 4 options:

Add Main Attribute?
Reset Base Main Attirbutes?
Add Main Attribute Type
Add Main Attribute Value

"Add Main Attribute Type" uses these values to specify which attribute you want to change:
0 = Strength
1 = Intelligence
2 = Dexterity
3 = Vitality

Steps:

1. On the 4th option named "Add Main Attribute Value," write in the amount that you want to change the value to. It will not ADD this, it will BECOME this when you finish the steps.

2. On the 3rd option named "Add Main Attribute Type," type in 0, 1, 2, or 3, to indicate the attribute based on the table above.

3. Change "Add Main Attribute?" to "Yes/On/Enabled." As soon as you do this, it will update your value, and it the "Add Main Attribute?" will change back to "No/Off/Disabled".

4. You can update the 3rd option with another stat ID (0, 1, 2, 3) and change "Add Main Attribute?" to "Yes/On/Enabled?" again, to quickly update all 4 stats if you want to. In the game you can just close and reopen the character stats page to see that they have all updated.

5. I ran into some overflow or something that made my character do 0 dmg. I ended up just changing them all to 58 million.
Last edited by ledskof on Sun Jan 14, 2024 12:37 am, edited 1 time in total.

i9xfearless
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Re: [Request] Clicker Guardian

Post by i9xfearless »

ledskof wrote:
Sat Jan 13, 2024 9:15 pm
On BabyGroot's table:

Add Main Attribute Type values:
0 = Strength
1 = Intelligence
2 = Dexterity
3 = Vitality

1. Put the amount you want to change it to into "Add Main Attribute Value." This does not ADD to it, it changes it to this.
2. Select the "Add Main Attribute Type" 0 - 3
3. Change "Add Main Attribute?" to Yes. This is what updates it. Just click + on one of the stats and you'll see a change. Do this for every change you want to make.
you got discord mate ? cant seem to get this to work

edit: nevermind im dumb i was putting the attribute type into value lmao

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BabyGroot
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Re: [Request] Clicker Guardian

Post by BabyGroot »

Why don't I enable the dev console on my table?

+++ POINTER +++
Development Settings Profile > Promotion Utility Enabled actually it's the same Cheat Controller

Same as Ash06, but he uses melonloader

Colby
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Re: [Request] Clicker Guardian

Post by Colby »

Lol, just wanted to say the same as BabyGroot...
No idea why you guys try to figure out how to enable the cheat console...

Activate all Scripts
Under Pointer --> Development Settings Profile --> Enable Promotion Utlity Enabled
Then, in Cheat controller --> Enable Cheat Enabled
Works for me with SHIFT + C

Be warned - the crystals don't work yet even with the promotion utility.

ledskof
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Re: [Request] Clicker Guardian

Post by ledskof »

Did anyone figure out a way to really crank up the damage?
Right now I'm at 64.23 B Click Damage and 187.40 B Auto-Attack damage.

--edit--
huh well it's letting me go higher on the stats now.
Sitting at 1.1 T and 3.21 T. Will let that run until I start having to hit more than once to kill a boss.

--edit--
Yeah so I'm an idiot. It's a 4 byte signed value. So I changed it to 2147483647 and that seems to be as high as it can go. 2147483648 immediately overflows (or something) and the values turn red on the game.

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Ash06
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Re: [Request] Clicker Guardian

Post by Ash06 »

i9xfearless wrote:
Sat Jan 13, 2024 8:37 pm
brother... what is the damn password
Sorry miss this part, all my post have same password "Ash" (case sensitive)
BabyGroot wrote:
Sat Jan 13, 2024 10:13 pm
Why don't I enable the dev console on my table?
Colby wrote:
Sat Jan 13, 2024 10:28 pm
Lol, just wanted to say the same as BabyGroot...
No idea why you guys try to figure out how to enable the cheat console...
I don't know your already have this on your table (mod build was done when you're posting your CE table)
I build only for table makers to get adress and pointer for this if you don't have it
Some cheat are hidden in CheatUI
Spoiler
Image
Image
ledskof wrote:
Sun Jan 14, 2024 12:44 am
Did anyone figure out a way to really crank up the damage?
Custom craft make the trick (Item level, id, rarity, remove require, add new craft)
Tell me if i build for this and you can get pointer to CurrentSelectedItem in crafting and edit for CE
Spoiler
Image

i9xfearless
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Re: [Request] Clicker Guardian

Post by i9xfearless »

Ash06 wrote:
Sun Jan 14, 2024 1:32 am
i9xfearless wrote:
Sat Jan 13, 2024 8:37 pm
brother... what is the damn password
Sorry miss this part, all my post have same password "Ash" (case sensitive)
BabyGroot wrote:
Sat Jan 13, 2024 10:13 pm
Why don't I enable the dev console on my table?
Colby wrote:
Sat Jan 13, 2024 10:28 pm
Lol, just wanted to say the same as BabyGroot...
No idea why you guys try to figure out how to enable the cheat console...
I don't know your already have this on your table (mod build was done when you're posting your CE table)
I build only for table makers to get adress and pointer for this if you don't have it
Some cheat are hidden in CheatUI
Spoiler
Image
Image
ledskof wrote:
Sun Jan 14, 2024 12:44 am
Did anyone figure out a way to really crank up the damage?
Custom craft make the trick (Item level, id, rarity, remove require, add new craft)
Tell me if i build for this and you can get pointer to CurrentSelectedItem in crafting and edit for CE
Spoiler
Image
also do you literally just install melon launcher to use this? if so where do i put the "user libs universelib.mono.dll" cantfigure that out

i9xfearless
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Re: [Request] Clicker Guardian

Post by i9xfearless »

btw anyone got the item id's ? cant find the item id for some items like armor parts, weapon parts, monster heart, monster, blood


oh and stage keys

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Ash06
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Re: [Request] Clicker Guardian

Post by Ash06 »

You can do the same for all Unity game
Install melonloader 5.7 from latest link : [Link] make sure to uncheck latest and select 5.7 before install
Launch your game and see if Mono or Il2cpp in console
Install unityExplorer : [Link]
UnityExplorer.MelonLoader.IL2CPP.zip if Il2cpp
UnityExplorer.MelonLoader.Mono.zip if Mono
Edit all objects, variables, hook functions, extract data, mods, ... or use to see were is the stuff ^^

In this game there a lot of "sealed class", so i can't override all i need in code, but you can with CE (.Net info -> JIT function), so it's better using CE than Melonloader + Mods here
For crafting : Class = "QF.Core.Definition.CraftingDef", function = "CraftRandomResultItem", append when you craft a random (rarity) item
Image

Colby
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Re: [Request] Clicker Guardian

Post by Colby »

Didn't figure out the Gems Part yet...
Anyone has a clue on this one?

Ash06 wrote:
Sun Jan 14, 2024 7:47 am

For crafting : Class = "QF.Core.Definition.CraftingDef", function = "CraftRandomResultItem", append when you craft a random (rarity) item
Image
I did not really comprehend how you appended your rarity level, could you elaborate a little more on this please?

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Ash06
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Re: [Request] Clicker Guardian

Post by Ash06 »

Colby wrote:
Mon Jan 15, 2024 7:15 am
I did not really comprehend how you appended your rarity level, could you elaborate a little more on this please?
The real problem here is that the class is "sealed" and all fields are read-only (read-only is only a problem in code ^^)
When i try to get pointer to this class in CE or in code, result is null

I found a way to do it in code, you can try doing the same with CE (i don't know if there's a way to use reflection with CE)
- Get class pointer with reflection in any function of this class (all functions in Unity have a reference to his class)

This code allow hooking sealed class, and allow writing private and read-only values (GoldPrice to 0 and ItemRarity to QF.Core.Rarity.Legendary)
If you want to use it in game, prefer to use "CraftRandomResultItem" function, "get_RequiredItems" append when Craft Ui is open and is call by all recipe game as (this is a good if you want to extract all recipe or for debugging content).

Code: Select all

using HarmonyLib;

namespace ClickerGuardiansMods.Hooks
{
    public class Crafting_Def
    {
        public static void Patch()
        {            
            var harmony = new HarmonyLib.Harmony("Rci.Net.ClickerGuardiansMods");
            var mOriginal = AccessTools.Method(typeof(QF.Core.Definition.CraftingDef), "get_RequiredItems"); //Using Reflection
            var mPrefix = typeof(ClickerGuardiansMods.Hooks.Crafting_Def).GetMethod("Prefix");
            harmony.Patch(mOriginal, new HarmonyMethod(mPrefix)); //Hook Sealed Class
        }

        public static void Prefix(ref QF.Core.Definition.CraftingDef __instance, System.Collections.Generic.IList<QF.Core.Definition.ItemDefStack> __result)
        {
            try
            {                
                HarmonyLib.Traverse traverse = Traverse.Create(__instance); // Traverse can easily access anything
                      
                //Edit ItemRarity
                QF.Core.Rarity NewRarity = QF.Core.Rarity.Legendary; //Set new rarity here
                HarmonyLib.Traverse RarityField = traverse.Field("ItemRarity"); //get readonly Field           
                if (RarityField.FieldExists())
                {
                    if (__instance.ItemRarity != NewRarity) { RarityField.SetValue(NewRarity); } //Force write in readonly
                }
                
                //Remove GoldPrice
                HarmonyLib.Traverse GoldField = traverse.Field("GoldPrice"); //get readonly Field
                if (GoldField.FieldExists())
                {
                    if (__instance.GoldPrice > 0) { GoldField.SetValue(0); } //Force write in readonly
                }                
            }
            catch (System.Exception ex)
            {
                Main.logger_instance.Error("Exception : " + ex);
            }
        }
    }
}
Result :
Image

salsalplz
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Re: [Request] Clicker Guardian

Post by salsalplz »

BabyGroot wrote:
Fri Jan 12, 2024 10:50 am

Code: Select all

Game Name: 				Clicker Guardians
Game Process: 				Clicker Guardians.exe
Game Release date: 			08 January 2024
CE Version: 				7.4 (White)
Game Version / Build Id / Date Patch:  	v0.16.5.5 / 13119320 / 08 January 2024
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.

2. I Don't Play This Game, So Maybe In The Future If The Table Doesn't Work Anymore,
I Won't Update This Table. :pray:

So This Is My Contribution.
Have fun
Options Table
Image


If you like my table, don’t forget to click the Image button.
can we get an update?

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