Game Name : Return From Core
Game Version : V0.1.2.106
Check Patch : https://steamdb.info/app/2171630/patchnotes/
Use Cheat Engine 7.5
Feature
Notes:
1. Careful Using "All Item to 90" Script, because it affect Equipment and Item that Max Stack is 1.
--- Better to Store Equipment (Usable) and Placeable Type to Storage or Hotbar First.
2. You can swap Item with "Item Pick Data" Script.
--- Recommended Item:
--- 314008 : Trajectory Pick [Shoot Laser to Mine or Attack], better to use with "Unlimited Weapon Skill Time" Script
Here is Spreadsheet for Item ID [Link]
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Version 1 For Game Version: V0.1.1.1229 + Player Data + Produce / Craft Need 0 Item + Tech Data Amount Requirement Edit + Partner Data + 1 Hit Wall + Item Set
(95.15 KiB) Downloaded 864 times
Last edited by lmrlmax on Fri Jan 12, 2024 4:00 am, edited 2 times in total.
The table is broken. Player Data just instantly crashes the game as soon as you access inventory. Item data causes the last item accessed to get stuck as the selected item, and make dupes of it's stack, and you can't leave the inventory.
edit:for some reason it works now, but only if I launch the game with special k, and after experimenting reshade also works, even though reshade's functions don't actually function properly with this game.
This is the first time I needed to bypass the normal launch with an unrelated program to make a cheat table work.
Works fine for me on version 1229. Did you active the table once the save is fully loaded then follow the script advice in the title for that line? Ergo walk a bit once you click player script.
For some game engines, for cheats to work, you have to activate the pointer first, not the script, move and then, you activate the script. If you enable the pointer and activate the script right away, before allowing the pointer to allocate the data, the game will crash.