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STN
Founder
Posts: 4454 Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 3594
Post
by STN » Thu May 25, 2017 8:11 pm
Here is my CT for the original version of Amnesia: The Dark Descent.
Made by
metalguitarist312
Just a straightforward Cheat Table. Options included are;
Oil Refils
Tinderboxes
Oil Level
Health
Sanity
I will add other things as i come across them in the game. These seemed like the most important to start with.
Enjoy Smile
*Edit* Updated to now include Laudanum
Amnesia: The Dark Descent Cheat Table v1.1
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Amnesia - The Dark Descent.CT
(749 Bytes) Downloaded 1471 times
ShadowPlayer32
What is cheating?
Posts: 1 Joined: Thu Nov 02, 2017 11:33 am
Reputation: 0
Post
by ShadowPlayer32 » Thu Nov 02, 2017 11:34 am
I cant seem to tick it. I double clicked the cheats. and the X doesnt appear on the buttons.
Traslogan
Expert Cheater
Posts: 74 Joined: Fri May 12, 2017 1:54 pm
Reputation: 11
Post
by Traslogan » Thu Nov 22, 2018 9:52 pm
I imagine it's due to the new Hard-Mode update of 2018, but this cheat-table no longer seems to work at all, even in normal mode. Is it possible to get an update for the new mode? It's been out a month-plus and it doesn't seem like any new hotfixes or anything are coming out now.
Nithroel
What is cheating?
Posts: 4 Joined: Sat Jan 05, 2019 6:47 pm
Reputation: 2
Post
by Nithroel » Sat Jan 05, 2019 7:02 pm
Hey, I just started learning cheat engine recently so the scripts are not fancy, but it gets the job done.
EDIT: For Aesthetic
*Made for Version: 1.4 (Hard Mode Update)*
*CHEATS*
Infinite Health -> (Any Dmg to Daniel resets Health to 100%)
Infinite Sanity -> (Any Sanity Loss will reset Sanity to 100%)
Infinite Lantern ->(Any Oil in Lantern loss will reset to 100%)
Infinite Tinderboxes -> ([All-In-One] On Use or Pickup will set to 99)
Infinite Laudanum -> ([All-In-One] On use or Pickup will set to 99)
*DATA VALUES*
Movement Values -> (All States of Movement)
*NOTE*
I
strongly advise you not to edit JumpHeight or any of the other multipliers past 3+.
Every change you make to those values is a exponential increase, if a value goes to high you'll run into issues of clipping through the map and fall through.
Any suggestions for what I should do next or feedback would be appreciated.
*THANKS*
Special thanks to
aanpsx for helping me combine the cheats into [All-In-Ones]
Thanks guys for this awesome community.
Attachments
Amnesia - The Dark Descent - v2.1 [FINAL].CT
(657.9 KiB) Downloaded 1016 times
Last edited by
Nithroel on Wed Jan 09, 2019 4:59 pm, edited 5 times in total.
Nithroel
What is cheating?
Posts: 4 Joined: Sat Jan 05, 2019 6:47 pm
Reputation: 2
Post
by Nithroel » Tue Jan 08, 2019 6:26 pm
If anyone has better experience in combining Infinite Sanity & No Sanity Loss on Spooky Triggers codes hmu
aanpsx
Table Makers
Posts: 207 Joined: Thu Apr 12, 2018 4:53 am
Reputation: 859
Post
by aanpsx » Tue Jan 08, 2019 10:14 pm
Nithroel wrote: ↑ Tue Jan 08, 2019 6:26 pm
If anyone has better experience in combining Infinite Sanity & No Sanity Loss on Spooky Triggers codes hmu
hi...
try this:
Code: Select all
[ENABLE]
alloc(InfSanity,$1000)
alloc(NoSanityLoss,$1000)
alloc(SanityOnCompletion,$1000)
label(Return_1)
label(Return_2)
label(Return_3)
///======================
InfSanity:
fst st(0)
mov dword ptr [esi+00000088], (float)100.0
jmp Return_1
"Amnesia.exe"+FD534:
jmp InfSanity
nop
Return_1:
///======================
NoSanityLoss:
fst st(0)
mov dword ptr [esi+00000088], (float)100.0
jmp Return_2
"Amnesia.exe"+FF8A0:
jmp NoSanityLoss
nop
Return_2:
///======================
SanityOnCompletion:
fst st(0)
mov dword ptr [esi+00000088], (float)100.0
jmp Return_3
"Amnesia.exe"+FD140:
jmp SanityOnCompletion
nop
Return_3:
///======================
[DISABLE]
dealloc(InfSanity)
dealloc(NoSanityLoss)
dealloc(SanityOnCompletion)
"Amnesia.exe"+FD534:
fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FF8A0:
fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FD140:
fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
Nithroel
What is cheating?
Posts: 4 Joined: Sat Jan 05, 2019 6:47 pm
Reputation: 2
Post
by Nithroel » Wed Jan 09, 2019 4:58 pm
aanpsx wrote: ↑ Tue Jan 08, 2019 10:14 pm
Nithroel wrote: ↑ Tue Jan 08, 2019 6:26 pm
If anyone has better experience in combining Infinite Sanity & No Sanity Loss on Spooky Triggers codes hmu
hi...
try this:
Code: Select all
[ENABLE]
alloc(InfSanity,$1000)
alloc(NoSanityLoss,$1000)
alloc(SanityOnCompletion,$1000)
label(Return_1)
label(Return_2)
label(Return_3)
///======================
InfSanity:
fst st(0)
mov dword ptr [esi+00000088], (float)100.0
jmp Return_1
"Amnesia.exe"+FD534:
jmp InfSanity
nop
Return_1:
///======================
NoSanityLoss:
fst st(0)
mov dword ptr [esi+00000088], (float)100.0
jmp Return_2
"Amnesia.exe"+FF8A0:
jmp NoSanityLoss
nop
Return_2:
///======================
SanityOnCompletion:
fst st(0)
mov dword ptr [esi+00000088], (float)100.0
jmp Return_3
"Amnesia.exe"+FD140:
jmp SanityOnCompletion
nop
Return_3:
///======================
[DISABLE]
dealloc(InfSanity)
dealloc(NoSanityLoss)
dealloc(SanityOnCompletion)
"Amnesia.exe"+FD534:
fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FF8A0:
fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FD140:
fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
Thank you for your help @aanpsx. I cleaned up all the cheats into [All-In-Ones] and made it appear nicer and less clunky.
aanpsx
Table Makers
Posts: 207 Joined: Thu Apr 12, 2018 4:53 am
Reputation: 859
Post
by aanpsx » Wed Jan 09, 2019 9:16 pm
Nithroel wrote: ↑ Wed Jan 09, 2019 4:58 pm
Thank you for your help @aanpsx. I cleaned up all the cheats into [All-In-Ones] and made it appear nicer and less clunky.
it would be better if you clean the
"Structures" from
Memory view --> Tools --> Dissect data / structures ..
because the more you make structures, the bigger the file size of your table will be
(You can clear structures from "Structure options> Delete structure")
Marc
Table Makers
Posts: 383 Joined: Mon Mar 26, 2018 2:35 pm
Reputation: 398
Post
by Marc » Sun Dec 29, 2019 7:56 am
Took the liberty to remove the dissect-data structures.
And added two AoB-Scripts to
a) prevent decrease on Tinderboxes
b) prevent changes on the amount of oil in the lamp
since the current scripts crashed my game. (Steam-Version)
have fun,
Marc
Attachments
Amnesia - The Dark Descent - v2.1 [FINAL].CT
added 2 AoB Scripts and removed data structures. (14.01 KiB) Downloaded 760 times
Andra
What is cheating?
Posts: 2 Joined: Fri Nov 20, 2020 10:12 pm
Reputation: 0
Post
by Andra » Thu Nov 25, 2021 2:27 am
hi it doesnt work
krul
Expert Cheater
Posts: 104 Joined: Tue Jan 30, 2018 7:11 pm
Reputation: 7
Post
by krul » Mon Jun 06, 2022 7:46 am
Can monsters kill you when you have lights and sanity all the time ?