Amnesia The Dark Descent

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STN
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Amnesia The Dark Descent

Post by STN »

Here is my CT for the original version of Amnesia: The Dark Descent.

Made by metalguitarist312

Just a straightforward Cheat Table. Options included are;

Oil Refils
Tinderboxes
Oil Level
Health
Sanity

I will add other things as i come across them in the game. These seemed like the most important to start with.

Enjoy Smile

*Edit* Updated to now include Laudanum

Amnesia: The Dark Descent Cheat Table v1.1

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Amnesia - The Dark Descent.CT
(749 Bytes) Downloaded 1471 times

ShadowPlayer32
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Re: Amnesia The Dark Descent

Post by ShadowPlayer32 »

I cant seem to tick it. I double clicked the cheats. and the X doesnt appear on the buttons.

Traslogan
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Re: Amnesia The Dark Descent

Post by Traslogan »

I imagine it's due to the new Hard-Mode update of 2018, but this cheat-table no longer seems to work at all, even in normal mode. Is it possible to get an update for the new mode? It's been out a month-plus and it doesn't seem like any new hotfixes or anything are coming out now.

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Nithroel
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Re: Amnesia The Dark Descent

Post by Nithroel »

Hey, I just started learning cheat engine recently so the scripts are not fancy, but it gets the job done.

EDIT: For Aesthetic

*Made for Version: 1.4 (Hard Mode Update)*

*CHEATS*
  • Infinite Health -> (Any Dmg to Daniel resets Health to 100%)
  • Infinite Sanity -> (Any Sanity Loss will reset Sanity to 100%)
  • Infinite Lantern ->(Any Oil in Lantern loss will reset to 100%)
  • Infinite Tinderboxes -> ([All-In-One] On Use or Pickup will set to 99)
  • Infinite Laudanum -> ([All-In-One] On use or Pickup will set to 99)
*DATA VALUES*
  • Health
  • Sanity
  • Lantern [Oil]
  • Tinderbox
  • Oil
  • Laudanum
  • Movement Values -> (All States of Movement)
  • Jump Height Multiplier
*NOTE*

I strongly advise you not to edit JumpHeight or any of the other multipliers past 3+.

Every change you make to those values is a exponential increase, if a value goes to high you'll run into issues of clipping through the map and fall through.


Any suggestions for what I should do next or feedback would be appreciated.

*THANKS*
Special thanks to aanpsx for helping me combine the cheats into [All-In-Ones]
Thanks guys for this awesome community.
Attachments
Amnesia - The Dark Descent - v2.1 [FINAL].CT
(657.9 KiB) Downloaded 1016 times
Last edited by Nithroel on Wed Jan 09, 2019 4:59 pm, edited 5 times in total.

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Nithroel
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Re: Amnesia The Dark Descent

Post by Nithroel »

If anyone has better experience in combining Infinite Sanity & No Sanity Loss on Spooky Triggers codes hmu

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aanpsx
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Re: Amnesia The Dark Descent

Post by aanpsx »

Nithroel wrote:
Tue Jan 08, 2019 6:26 pm
If anyone has better experience in combining Infinite Sanity & No Sanity Loss on Spooky Triggers codes hmu
hi...
try this:

Code: Select all

[ENABLE]
alloc(InfSanity,$1000)
alloc(NoSanityLoss,$1000)
alloc(SanityOnCompletion,$1000)
label(Return_1)
label(Return_2)
label(Return_3)
///======================
InfSanity:
  fst st(0)
  mov dword ptr [esi+00000088], (float)100.0
  jmp Return_1
"Amnesia.exe"+FD534:
  jmp InfSanity
  nop
Return_1:
///======================
NoSanityLoss:
  fst st(0)
  mov dword ptr [esi+00000088], (float)100.0
  jmp Return_2
"Amnesia.exe"+FF8A0:
  jmp NoSanityLoss
  nop
Return_2:
///======================
SanityOnCompletion:
  fst st(0)
  mov dword ptr [esi+00000088], (float)100.0
  jmp Return_3
"Amnesia.exe"+FD140:
  jmp SanityOnCompletion
  nop
Return_3:
///======================
[DISABLE]
dealloc(InfSanity)
dealloc(NoSanityLoss)
dealloc(SanityOnCompletion)
"Amnesia.exe"+FD534:
  fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FF8A0:
  fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FD140:
  fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00  

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Nithroel
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Re: Amnesia The Dark Descent

Post by Nithroel »

aanpsx wrote:
Tue Jan 08, 2019 10:14 pm
Nithroel wrote:
Tue Jan 08, 2019 6:26 pm
If anyone has better experience in combining Infinite Sanity & No Sanity Loss on Spooky Triggers codes hmu
hi...
try this:

Code: Select all

[ENABLE]
alloc(InfSanity,$1000)
alloc(NoSanityLoss,$1000)
alloc(SanityOnCompletion,$1000)
label(Return_1)
label(Return_2)
label(Return_3)
///======================
InfSanity:
  fst st(0)
  mov dword ptr [esi+00000088], (float)100.0
  jmp Return_1
"Amnesia.exe"+FD534:
  jmp InfSanity
  nop
Return_1:
///======================
NoSanityLoss:
  fst st(0)
  mov dword ptr [esi+00000088], (float)100.0
  jmp Return_2
"Amnesia.exe"+FF8A0:
  jmp NoSanityLoss
  nop
Return_2:
///======================
SanityOnCompletion:
  fst st(0)
  mov dword ptr [esi+00000088], (float)100.0
  jmp Return_3
"Amnesia.exe"+FD140:
  jmp SanityOnCompletion
  nop
Return_3:
///======================
[DISABLE]
dealloc(InfSanity)
dealloc(NoSanityLoss)
dealloc(SanityOnCompletion)
"Amnesia.exe"+FD534:
  fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FF8A0:
  fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00
"Amnesia.exe"+FD140:
  fst dword ptr [esi+00000088] //Alt: db D9 96 88 00 00 00  

Thank you for your help @aanpsx. I cleaned up all the cheats into [All-In-Ones] and made it appear nicer and less clunky.

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aanpsx
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Re: Amnesia The Dark Descent

Post by aanpsx »

Nithroel wrote:
Wed Jan 09, 2019 4:58 pm
Thank you for your help @aanpsx. I cleaned up all the cheats into [All-In-Ones] and made it appear nicer and less clunky.
it would be better if you clean the "Structures" from Memory view --> Tools --> Dissect data / structures..
because the more you make structures, the bigger the file size of your table will be

(You can clear structures from "Structure options> Delete structure")

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Marc
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Re: Amnesia The Dark Descent

Post by Marc »

Took the liberty to remove the dissect-data structures.

And added two AoB-Scripts to

a) prevent decrease on Tinderboxes
b) prevent changes on the amount of oil in the lamp

since the current scripts crashed my game. (Steam-Version)

have fun,
Marc
Attachments
Amnesia - The Dark Descent - v2.1 [FINAL].CT
added 2 AoB Scripts and removed data structures.
(14.01 KiB) Downloaded 760 times

Andra
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Re: Amnesia The Dark Descent

Post by Andra »

hi it doesnt work

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Re: Amnesia The Dark Descent

Post by krul »

Can monsters kill you when you have lights and sanity all the time ?

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