Upload your cheat tables here (No requests)
J3r3k
Novice Cheater
Posts: 21 Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1
Post
by J3r3k » Fri Oct 18, 2024 2:01 pm
Hello there, is it updated for the new version ?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
NeoDio40
What is cheating?
Posts: 4 Joined: Mon Sep 25, 2023 6:16 pm
Reputation: 3
Post
by NeoDio40 » Tue Oct 22, 2024 12:59 pm
Anyone else having insta-crash with 1-hit kill? :\
ArenGee
What is cheating?
Posts: 1 Joined: Sat Oct 26, 2024 6:55 am
Reputation: 0
Post
by ArenGee » Sat Oct 26, 2024 6:59 am
invalid DLL error
tekknen
Expert Cheater
Posts: 109 Joined: Fri Oct 16, 2020 4:33 pm
Reputation: 87
Post
by tekknen » Tue Oct 29, 2024 6:08 am
Cissa90 wrote: ↑ Fri Dec 08, 2023 11:35 am
Made a basic table.
ATB, LB, and Infinite HP scripts. See picture for full display.
Only works in Solo "offline" events. Not battle rankings or coop.
When enabling make sure to let il2cpp load fully before activating anything.
"Can always use LB" was not function at least here did not see any commit about it not working
however, I made a fix for my case
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"Can Always Use LB"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(InstaLB,GameAssembly.dll,F3 0F 10 40 10 0F 2F 05) // should be unique
alloc(newmem,$1000,InstaLB)
label(code)
label(return)
newmem:
code:
mov [rax+10],(float)1
movss xmm0,[rax+10]
jmp return
InstaLB:
jmp newmem
return:
registersymbol(InstaLB)
[DISABLE]
InstaLB:
db F3 0F 10 40 10
unregistersymbol(InstaLB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A9577D
GameAssembly.dll+A9574D: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+A95750: 75 1F - jne GameAssembly.dll+A95771
GameAssembly.dll+A95752: 48 8D 0D 27 43 D6 06 - lea rcx,[GameAssembly.dll+77F9A80]
GameAssembly.dll+A95759: E8 A2 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9575E: 48 8D 0D 03 A9 D7 06 - lea rcx,[GameAssembly.dll+7810068]
GameAssembly.dll+A95765: E8 96 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9576A: C6 05 FA B3 14 07 01 - mov byte ptr [GameAssembly.dll+7BE0B6B],01
GameAssembly.dll+A95771: 48 8B 83 40 01 00 00 - mov rax,[rbx+00000140]
GameAssembly.dll+A95778: 48 85 C0 - test rax,rax
GameAssembly.dll+A9577B: 74 2F - je GameAssembly.dll+A957AC
// ---------- INJECTING HERE ----------
GameAssembly.dll+A9577D: F3 0F 10 40 10 - movss xmm0,[rax+10]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A95782: 0F 2F 05 4F D5 75 05 - comiss xmm0,[GameAssembly.dll+61F2CD8]
GameAssembly.dll+A95789: 73 08 - jae GameAssembly.dll+A95793
GameAssembly.dll+A9578B: 32 C0 - xor al,al
GameAssembly.dll+A9578D: 48 83 C4 20 - add rsp,20
GameAssembly.dll+A95791: 5B - pop rbx
GameAssembly.dll+A95792: C3 - ret
GameAssembly.dll+A95793: 48 8B 83 68 01 00 00 - mov rax,[rbx+00000168]
GameAssembly.dll+A9579A: 48 85 C0 - test rax,rax
GameAssembly.dll+A9579D: 74 0D - je GameAssembly.dll+A957AC
GameAssembly.dll+A9579F: 80 78 10 00 - cmp byte ptr [rax+10],00
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
PaselMelon
What is cheating?
Posts: 3 Joined: Fri Oct 28, 2022 11:31 am
Reputation: 1
Post
by PaselMelon » Wed Oct 30, 2024 5:26 pm
tekknen wrote: ↑ Tue Oct 29, 2024 6:08 am
Cissa90 wrote: ↑ Fri Dec 08, 2023 11:35 am
Made a basic table.
ATB, LB, and Infinite HP scripts. See picture for full display.
Only works in Solo "offline" events. Not battle rankings or coop.
When enabling make sure to let il2cpp load fully before activating anything.
"Can always use LB" was not function at least here did not see any commit about it not working
however, I made a fix for my case
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"Can Always Use LB"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(InstaLB,GameAssembly.dll,F3 0F 10 40 10 0F 2F 05) // should be unique
alloc(newmem,$1000,InstaLB)
label(code)
label(return)
newmem:
code:
mov [rax+10],(float)1
movss xmm0,[rax+10]
jmp return
InstaLB:
jmp newmem
return:
registersymbol(InstaLB)
[DISABLE]
InstaLB:
db F3 0F 10 40 10
unregistersymbol(InstaLB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A9577D
GameAssembly.dll+A9574D: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+A95750: 75 1F - jne GameAssembly.dll+A95771
GameAssembly.dll+A95752: 48 8D 0D 27 43 D6 06 - lea rcx,[GameAssembly.dll+77F9A80]
GameAssembly.dll+A95759: E8 A2 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9575E: 48 8D 0D 03 A9 D7 06 - lea rcx,[GameAssembly.dll+7810068]
GameAssembly.dll+A95765: E8 96 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9576A: C6 05 FA B3 14 07 01 - mov byte ptr [GameAssembly.dll+7BE0B6B],01
GameAssembly.dll+A95771: 48 8B 83 40 01 00 00 - mov rax,[rbx+00000140]
GameAssembly.dll+A95778: 48 85 C0 - test rax,rax
GameAssembly.dll+A9577B: 74 2F - je GameAssembly.dll+A957AC
// ---------- INJECTING HERE ----------
GameAssembly.dll+A9577D: F3 0F 10 40 10 - movss xmm0,[rax+10]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A95782: 0F 2F 05 4F D5 75 05 - comiss xmm0,[GameAssembly.dll+61F2CD8]
GameAssembly.dll+A95789: 73 08 - jae GameAssembly.dll+A95793
GameAssembly.dll+A9578B: 32 C0 - xor al,al
GameAssembly.dll+A9578D: 48 83 C4 20 - add rsp,20
GameAssembly.dll+A95791: 5B - pop rbx
GameAssembly.dll+A95792: C3 - ret
GameAssembly.dll+A95793: 48 8B 83 68 01 00 00 - mov rax,[rbx+00000168]
GameAssembly.dll+A9579A: 48 85 C0 - test rax,rax
GameAssembly.dll+A9579D: 74 0D - je GameAssembly.dll+A957AC
GameAssembly.dll+A9579F: 80 78 10 00 - cmp byte ptr [rax+10],00
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thanks so much, can you help me on how to apply that?
tekknen
Expert Cheater
Posts: 109 Joined: Fri Oct 16, 2020 4:33 pm
Reputation: 87
Post
by tekknen » Thu Oct 31, 2024 5:29 am
PaselMelon wrote: ↑ Wed Oct 30, 2024 5:26 pm
tekknen wrote: ↑ Tue Oct 29, 2024 6:08 am
Cissa90 wrote: ↑ Fri Dec 08, 2023 11:35 am
Made a basic table.
ATB, LB, and Infinite HP scripts. See picture for full display.
Only works in Solo "offline" events. Not battle rankings or coop.
When enabling make sure to let il2cpp load fully before activating anything.
"Can always use LB" was not function at least here did not see any commit about it not working
however, I made a fix for my case
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"Can Always Use LB"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(InstaLB,GameAssembly.dll,F3 0F 10 40 10 0F 2F 05) // should be unique
alloc(newmem,$1000,InstaLB)
label(code)
label(return)
newmem:
code:
mov [rax+10],(float)1
movss xmm0,[rax+10]
jmp return
InstaLB:
jmp newmem
return:
registersymbol(InstaLB)
[DISABLE]
InstaLB:
db F3 0F 10 40 10
unregistersymbol(InstaLB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A9577D
GameAssembly.dll+A9574D: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+A95750: 75 1F - jne GameAssembly.dll+A95771
GameAssembly.dll+A95752: 48 8D 0D 27 43 D6 06 - lea rcx,[GameAssembly.dll+77F9A80]
GameAssembly.dll+A95759: E8 A2 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9575E: 48 8D 0D 03 A9 D7 06 - lea rcx,[GameAssembly.dll+7810068]
GameAssembly.dll+A95765: E8 96 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9576A: C6 05 FA B3 14 07 01 - mov byte ptr [GameAssembly.dll+7BE0B6B],01
GameAssembly.dll+A95771: 48 8B 83 40 01 00 00 - mov rax,[rbx+00000140]
GameAssembly.dll+A95778: 48 85 C0 - test rax,rax
GameAssembly.dll+A9577B: 74 2F - je GameAssembly.dll+A957AC
// ---------- INJECTING HERE ----------
GameAssembly.dll+A9577D: F3 0F 10 40 10 - movss xmm0,[rax+10]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A95782: 0F 2F 05 4F D5 75 05 - comiss xmm0,[GameAssembly.dll+61F2CD8]
GameAssembly.dll+A95789: 73 08 - jae GameAssembly.dll+A95793
GameAssembly.dll+A9578B: 32 C0 - xor al,al
GameAssembly.dll+A9578D: 48 83 C4 20 - add rsp,20
GameAssembly.dll+A95791: 5B - pop rbx
GameAssembly.dll+A95792: C3 - ret
GameAssembly.dll+A95793: 48 8B 83 68 01 00 00 - mov rax,[rbx+00000168]
GameAssembly.dll+A9579A: 48 85 C0 - test rax,rax
GameAssembly.dll+A9579D: 74 0D - je GameAssembly.dll+A957AC
GameAssembly.dll+A9579F: 80 78 10 00 - cmp byte ptr [rax+10],00
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thanks so much, can you help me on how to apply that?
just click select all press Ctrl + c (@ Win user) then switch to cheat engine navigate to Enable->Script, highlight the old script then click Ctrl + v
if u do this right the old script will be overwriten, if not you will find new script with same name of the old one
ublang
Noobzor
Posts: 14 Joined: Wed Apr 10, 2024 4:26 am
Reputation: 1
Post
by ublang » Fri Nov 01, 2024 4:27 pm
tekknen wrote: ↑ Tue Oct 29, 2024 6:08 am
Cissa90 wrote: ↑ Fri Dec 08, 2023 11:35 am
Made a basic table.
ATB, LB, and Infinite HP scripts. See picture for full display.
Only works in Solo "offline" events. Not battle rankings or coop.
When enabling make sure to let il2cpp load fully before activating anything.
"Can always use LB" was not function at least here did not see any commit about it not working
however, I made a fix for my case
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"Can Always Use LB"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(InstaLB,GameAssembly.dll,F3 0F 10 40 10 0F 2F 05) // should be unique
alloc(newmem,$1000,InstaLB)
label(code)
label(return)
newmem:
code:
mov [rax+10],(float)1
movss xmm0,[rax+10]
jmp return
InstaLB:
jmp newmem
return:
registersymbol(InstaLB)
[DISABLE]
InstaLB:
db F3 0F 10 40 10
unregistersymbol(InstaLB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A9577D
GameAssembly.dll+A9574D: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+A95750: 75 1F - jne GameAssembly.dll+A95771
GameAssembly.dll+A95752: 48 8D 0D 27 43 D6 06 - lea rcx,[GameAssembly.dll+77F9A80]
GameAssembly.dll+A95759: E8 A2 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9575E: 48 8D 0D 03 A9 D7 06 - lea rcx,[GameAssembly.dll+7810068]
GameAssembly.dll+A95765: E8 96 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9576A: C6 05 FA B3 14 07 01 - mov byte ptr [GameAssembly.dll+7BE0B6B],01
GameAssembly.dll+A95771: 48 8B 83 40 01 00 00 - mov rax,[rbx+00000140]
GameAssembly.dll+A95778: 48 85 C0 - test rax,rax
GameAssembly.dll+A9577B: 74 2F - je GameAssembly.dll+A957AC
// ---------- INJECTING HERE ----------
GameAssembly.dll+A9577D: F3 0F 10 40 10 - movss xmm0,[rax+10]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A95782: 0F 2F 05 4F D5 75 05 - comiss xmm0,[GameAssembly.dll+61F2CD8]
GameAssembly.dll+A95789: 73 08 - jae GameAssembly.dll+A95793
GameAssembly.dll+A9578B: 32 C0 - xor al,al
GameAssembly.dll+A9578D: 48 83 C4 20 - add rsp,20
GameAssembly.dll+A95791: 5B - pop rbx
GameAssembly.dll+A95792: C3 - ret
GameAssembly.dll+A95793: 48 8B 83 68 01 00 00 - mov rax,[rbx+00000168]
GameAssembly.dll+A9579A: 48 85 C0 - test rax,rax
GameAssembly.dll+A9579D: 74 0D - je GameAssembly.dll+A957AC
GameAssembly.dll+A9579F: 80 78 10 00 - cmp byte ptr [rax+10],00
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
thx sir
Cissa90
Expert Cheater
Posts: 139 Joined: Sun Feb 27, 2022 1:22 pm
Reputation: 130
Post
by Cissa90 » Sun Nov 03, 2024 5:44 pm
Sorry I've been on holiday for a month, so not been keeping up to date with this one:)
Cissa90
Expert Cheater
Posts: 139 Joined: Sun Feb 27, 2022 1:22 pm
Reputation: 130
Post
by Cissa90 » Wed Nov 06, 2024 6:47 am
Exeter wrote: ↑ Sat Sep 21, 2024 1:31 pm
Does the One-Hit Kill result in the 'Records' value at the end of each battle to register insane numbers of damage inflicted? (e.g. 999,999+), or does it act as if you inflicted normal damage? Unsure if this might flag your account at some point if it does (now or in the future).
So far I've only been using "ATB doesn't decrease" and "Infinite HP", which have been working fine.
[Edit]
Gave it a shot, it doesn't register any absurd damage. Obviously the battles will be over lightning fast, but some of the whales out there would probably one-hit most content anyway.
Hey! Good question. 1 hit kill just sets hp to 1 and decreases it to 0
Gotta use "Super Damage Score" to have 99,999,999 set as damage done in records. Every event that has any sort of online ranking displayed and such, will not function with the table, as it seems to be fully server sided then, luckily.
Gone through all the content in the game since it released, and still not been banned or gotten any warnings.
Cissa90
Expert Cheater
Posts: 139 Joined: Sun Feb 27, 2022 1:22 pm
Reputation: 130
Post
by Cissa90 » Wed Nov 06, 2024 6:52 am
tekknen wrote: ↑ Tue Oct 29, 2024 6:08 am
Cissa90 wrote: ↑ Fri Dec 08, 2023 11:35 am
Made a basic table.
ATB, LB, and Infinite HP scripts. See picture for full display.
Only works in Solo "offline" events. Not battle rankings or coop.
When enabling make sure to let il2cpp load fully before activating anything.
"Can always use LB" was not function at least here did not see any commit about it not working
however, I made a fix for my case
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"Can Always Use LB"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(InstaLB,GameAssembly.dll,F3 0F 10 40 10 0F 2F 05) // should be unique
alloc(newmem,$1000,InstaLB)
label(code)
label(return)
newmem:
code:
mov [rax+10],(float)1
movss xmm0,[rax+10]
jmp return
InstaLB:
jmp newmem
return:
registersymbol(InstaLB)
[DISABLE]
InstaLB:
db F3 0F 10 40 10
unregistersymbol(InstaLB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A9577D
GameAssembly.dll+A9574D: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+A95750: 75 1F - jne GameAssembly.dll+A95771
GameAssembly.dll+A95752: 48 8D 0D 27 43 D6 06 - lea rcx,[GameAssembly.dll+77F9A80]
GameAssembly.dll+A95759: E8 A2 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9575E: 48 8D 0D 03 A9 D7 06 - lea rcx,[GameAssembly.dll+7810068]
GameAssembly.dll+A95765: E8 96 38 A9 FF - call GameAssembly.dll+529000
GameAssembly.dll+A9576A: C6 05 FA B3 14 07 01 - mov byte ptr [GameAssembly.dll+7BE0B6B],01
GameAssembly.dll+A95771: 48 8B 83 40 01 00 00 - mov rax,[rbx+00000140]
GameAssembly.dll+A95778: 48 85 C0 - test rax,rax
GameAssembly.dll+A9577B: 74 2F - je GameAssembly.dll+A957AC
// ---------- INJECTING HERE ----------
GameAssembly.dll+A9577D: F3 0F 10 40 10 - movss xmm0,[rax+10]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A95782: 0F 2F 05 4F D5 75 05 - comiss xmm0,[GameAssembly.dll+61F2CD8]
GameAssembly.dll+A95789: 73 08 - jae GameAssembly.dll+A95793
GameAssembly.dll+A9578B: 32 C0 - xor al,al
GameAssembly.dll+A9578D: 48 83 C4 20 - add rsp,20
GameAssembly.dll+A95791: 5B - pop rbx
GameAssembly.dll+A95792: C3 - ret
GameAssembly.dll+A95793: 48 8B 83 68 01 00 00 - mov rax,[rbx+00000168]
GameAssembly.dll+A9579A: 48 85 C0 - test rax,rax
GameAssembly.dll+A9579D: 74 0D - je GameAssembly.dll+A957AC
GameAssembly.dll+A9579F: 80 78 10 00 - cmp byte ptr [rax+10],00
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Just tested, and all the scripts from v21 still seems to work fine
tarohina810
What is cheating?
Posts: 1 Joined: Mon Jan 31, 2022 8:05 am
Reputation: 0
Post
by tarohina810 » Wed Nov 06, 2024 6:27 pm
does anyone know of cheats related to UC ability weapons
for ex charge time 0 or unlimited use UC ability
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