Colony Ship: A Post-Earth Role Playing Game

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KyleKatarn
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Colony Ship: A Post-Earth Role Playing Game

Post by KyleKatarn »

Game Name: Colony Ship: A Post-Earth Role Playing Game
Distribution: Steam
Game Engine: Unreal Engine - 4.26-CL
Game Version: v1.0.10
Cheat Engine: 7.5
Cheat Table: 2.0

Code: Select all

Options: 
   InfiniteHealth (Hero) 
   OHK 
   InfiniteAP (Hero) 
   EnemiesOneMove 
   NoHit (Hero) 
   UnrestrictedCamera 
   Print Current Coordinates 
   Teleport To 
   Save Player Coordinates 
   Load Saved Coordinates 
   Load Previous Coordinates 
   Teleport To Target (F2) 


Credits: Akira Fudo for guidance and support

Note: This is a work in progress, made for the current controlled character only.
Tables made by machotech222 and Zanzer (Character editors, etc.) can be found here: viewtopic.php?f=4&t=26350

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ColonyShip v2.CT
v1.0.10
(660.34 KiB) Downloaded 1327 times

Azanami
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by Azanami »

Thank you for the table. Much appreciated

ColaCherry12
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by ColaCherry12 »

Is there a version of this without the lua script, Dark Mode & Compact Mode, pls?

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sanitka
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by sanitka »

ColaCherry12 wrote:
Fri Dec 01, 2023 10:07 am
Is there a version of this without the lua script, Dark Mode & Compact Mode, pls?
No, but you can make it yourself.
Be aware that the table is a property of KyleKataran and you are modifying it at own risk.

Load the table
Menu > Table > Show cheat table LUA script (Ctrl+Alt+L)
Find following block
(if you see tabs Main / Unreal Engine / Unity / .NET; switch to Main)

Code: Select all

MainForm.Visible = true
--MainForm.setLayeredAttributes(0x0000FE, 240, 3)
--getMainForm().color                         = 0x000000
--getMainForm().Foundlist3.Color              = 0x000000
GetAddressList().Control[0].BackgroundColor = 0x000000
AddressList.CheckboxColor                   = 0x0000FF
getMainForm().Panel5.Visible    = not getMainForm().Panel5.Visible
getMainForm().Splitter1.Visible = not getMainForm().Splitter1.Visible
scriptColorActivated   = 0x0000FF
scriptColorDeactivated = 0x000080
Comment out darkcolor and compact mode commands or replace with this piece of code

Code: Select all

MainForm.Visible = true
--MainForm.setLayeredAttributes(0x0000FE, 240, 3)
--getMainForm().color                         = 0x000000
--getMainForm().Foundlist3.Color              = 0x000000
-- darkmode
--GetAddressList().Control[0].BackgroundColor = 0x000000
--AddressList.CheckboxColor                   = 0x0000FF
-- compactMode
--getMainForm().Panel5.Visible    = not getMainForm().Panel5.Visible
--getMainForm().Splitter1.Visible = not getMainForm().Splitter1.Visible
scriptColorActivated   = 0x0000FF
scriptColorDeactivated = 0x000080
Save lua script (Ctrl+S)
Close lua window
Save table
Exit CT and try opening the modified table

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sanitka
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by sanitka »

MultiXP and MultiSkillXP can be added to any table

Skills are meant for KyleKatarn's table as an extension of Controlled Character section and are supposed to be inserted on the same level as CharacterName.

Tested with Steam version of the game.
Attachments
ColonyShip v2_Skills.CT
Skills addon
(16.39 KiB) Downloaded 467 times
ColonyShip v2_XPMulti.CT
XP & Skill XP Multiplier scripts
(5.65 KiB) Downloaded 258 times

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KyleKatarn
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by KyleKatarn »

Could have also gone to the "Debug" tab in the form and toggled "Dark Mode" and "Compact Mode" without editing. The form is more than just a popup message. The form is a utility that helps me in the development process as well as having useful options for the end user. Though few care to look.

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Akira
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by Akira »

ColaCherry12 wrote:
Fri Dec 01, 2023 10:07 am
Is there a version of this without the lua script, Dark Mode & Compact Mode, pls?
sanitka wrote:
Fri Dec 08, 2023 10:52 am
No, but you can make it yourself.
As KyleKatarn stated the table control from includes toggle options for dark & compact mode, no need to edit anything.

And here you got a CE extension I made yesterday, just add it to the autorun folder of CE and when you start CE the next time you'll have 3 scripts (dark mode, compact mode, transparent mode).
DarkTransperentCompactMode.zip
Pw: SurrenderToTheDarkness
(1007 Bytes) Downloaded 110 times

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sanitka
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by sanitka »

KyleKatarn wrote:
Fri Dec 08, 2023 11:53 pm
Could have also gone to the "Debug" tab in the form and toggled "Dark Mode" and "Compact Mode" without editing. The form is more than just a popup message. The form is a utility that helps me in the development process as well as having useful options for the end user. Though few care to look.
Unfortunately Debug did not work for me, whenever I used the table, my whole CE became black (see the image) and even darkmode / compact mode in the Debug tab were unable to fix that ;( thus I commented out that couple of lines responsible and then it started work for me.
I suspect our autorun folders for CE are different.

[Link]

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KyleKatarn
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by KyleKatarn »

Thanks for bringing this to my attention. Understandably, a lot of work went into designing the form and utilities and there have been many alterations over time. I appreciate what you can add to the community, and didn't mean to make a big fuss. Cheers, and Happy Holidays.

coldfire0101
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Re: Colony Ship: A Post-Earth Role Playing Game

Post by coldfire0101 »

how do i add the skills extension to KyleKatarn's script ???

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