1. Is there any chance for MOST annoying thing to search on manually - because it's needed so often - Hero Unlock Points?
2.
Recifense wrote: ↑Thu Feb 15, 2018 10:26 pm
[NOTE] When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.
The Vaulters ship has 11 MP and as far as I have tested, you can reach a star system and colonize it at the first turn.
Being able to find best system for your captital is nice touch for Vaulters though... well, not that hard to find ship's mp ONE time, especially as said 11 MP solidly give at least 3 checkpoints.
2B. I experienced problems not just with vaulters, for some reason script just refused to switch on. Well, not very important.
2C. Testing testing testing. Loaded turn one Vaulters save. Colonized planet. Skipped turn. Tried to turn script on... NOPE.JPG. Loaded game in later turn... NOPE.JPG. Started entirely new Sophons (and not Vaulters) game... NOPE.JPG. Skipped turn... NOPE.JPG
Each time it was entirely new Cheat Engine run just in case.
Exited game, started again, started new game as Sophons, skipped turn just in case, NOPE.jpg... WTF, chose from process list again, loaded script again... HALLELUJAH, IT WORKED FINALLY. Loaded Vaulters game without turning script of - and it's still working.
So... A bit more convoluted than just "skip one turn".
Recifense wrote: ↑Thu Feb 15, 2018 10:26 pm
[NOTE] Remember, after loading a savegame, to select each fleet at least once;
Well, actually works even on pre-1st planet Argosy from save (as long as script is loaded somewhere else).
PS. And I really don't know why it's problem with new game, but isn't for save of the said new game.