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[USAGE]
1) Run CE67 or greater;
----------------- important -----------------
2) Run Game;
3) Load or start a new game;
----------------------CE---------------------
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table;
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your star system;
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9) Play On.
[NOTE] Close Main Script before closing the game;
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Working as intended. Read the instructions and you'll see that the "god mode" function will enable ships to instantly regen to 100% HP after combat. It does not make them invulnerable.
And to Reci - thanks a lot man, great effort as always!
Working as intended. Read the instructions and you'll see that the "god mode" function will enable ships to instantly regen to 100% HP after combat. It does not make them invulnerable.
And to Reci - thanks a lot man, great effort as always!
True, i guess it's impossible to do fully working god-mode for units in Endless series since it has never been done for any of this games. However i've seen trainers with an option to give selected ships super massive health. I don't know if it's possible to do with a table though.
Last edited by Akulio on Mon Jan 29, 2018 4:25 pm, edited 1 time in total.
Working as intended. Read the instructions and you'll see that the "god mode" function will enable ships to instantly regen to 100% HP after combat. It does not make them invulnerable.
And to Reci - thanks a lot man, great effort as always!
True, i guess it's impossible to do fully working god-mode for units in Endless series since it has never been done for any of this games. However i've seen trainers with an option to give selected ships super massive health. I don't know if it's possible to do with a table though.
Bloody hell.... i've accidentally quoted my post, how can i delete it now?
however i have encounter a problem that is quite weird. seeking for some helps.
the table was working great. suddenly game was freeze and i had to close the game by terminate its process.
then after i reloaded the game, the save game seems to be broken somehow, whenever i try to end the turn on the turn 106, the game will be freeze. and even if i go to turn 103/104 via the auto save, i will still end up getting a freeze game at turn 106. then i decided to start a new game.
however, the table wont load. it just can not be activated.
what am i doing wrong here? i m using ce 6.7 64bit.
The game sometimes crashes between turns. It remains forever processing turn. You can see that reported at the steam forum this game.
In our case, unload the script, close CE and force game to crash by trying to close it. now do a clean start and load the last autosave and game on.
@reinzhart,
Where can I find the Essence?
@all,
When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.
Regarding GM, the battle result is ready even before you press fight. The health of each ship is only updated after the batlle is finished (not during the battle). If the game decided a ship is dead, the update health routine is not called for it (the health is not zeroed). The script works when the health is updated, it does nor recover the HP, it does not let it decrease. It also makes you fleet or ship ready for another battle.
The game sometimes crashes between turns. It remains forever processing turn. You can see that reported at the steam forum this game.
In our case, unload the script, close CE and force game to crash by trying to close it. now do a clean start and load the last autosave and game on.
@reinzhart,
Where can I find the Essence?
@all,
When staring a new game for the Vaulters, only load the table and activate the main script when you have already colonized a Star System at the second turn. Otherwise the table may not load.
Regarding GM, the battle result is ready even before you press fight. The health of each ship is only updated after the batlle is finished (not during the battle). If the game decided a ship is dead, the update health routine is not called for it (the health is not zeroed). The script works when the health is updated, it does nor recover the HP, it does not let it decrease. It also makes you fleet or ship ready for another battle.
Cheers!
Wow, so the battle result is predetermined, interesting...that explains a lot ←_←