I am using this game for testing CE6.7. Mono features mainly. GM is not working as a real GM, but if your fleet survives a battle, it will be as new before battle. Added a feature so you can battle again, again and again. Also added a feature for luxury resources.
[NOTE]
- Only activate the main script when a game was started(new or by loading);
- First thing when back to the game is zoom in/out on one of yopur colonies or outpost;
- Before closing the game, close first CE.
[NOTE]
I will check the SURVEY regarding PATREON only after CE6.7 is released.
I am using this game for testing CE6.7. Mono features mainly. GM is not working as a real GM, but if your fleet survives a battle, it will be as new before battle. Added a feature so you can battle again, again and again. Also added a feature for luxury resources.
[NOTE]
- Only activate the main script when a game was started(new or by loading);
- First thing when back to the game is zoom in/out on one of yopur colonies or outpost;
- Before closing the game, close first CE.
[NOTE]
I will check the SURVEY regarding PATREON only after CE6.7 is released.
I am using this game for testing CE6.7. Mono features mainly. GM is not working as a real GM, but if your fleet survives a battle, it will be as new before battle. Added a feature so you can battle again, again and again. Also added a feature for luxury resources.
[NOTE]
- Only activate the main script when a game was started(new or by loading);
- First thing when back to the game is zoom in/out on one of yopur colonies or outpost;
- Before closing the game, close first CE.
[NOTE]
I will check the SURVEY regarding PATREON only after CE6.7 is released.
Cheers!
1.0.1 table not working I have 1.0.1 S5 Gold from codex but still not working
A recent observation - cheats for Unlimited Movement or Probes only work for fleets without heroes. Fleets that contain a hero (or if it's just a hero alone) do not gain anything from these two cheats.
EDIT: Some other fleets don't benefit as well, at least Unfallen vineships (basically colonization ships) lose movement points as well.
EDIT EDIT: The game has been updated to version 1.0.5
Just a little observation guys, I was about 83-85 turns in game and decided to build the Trade Clearing Bureau wonder; as soon as the building is finished, my dust count went up like crazy (like hundred K a minute kind of crazy).
I figured out that it was caused by the % of taxation imposed on any transaction in the market. But it was going wildly and out of proportion for so early in game.
As it turns out, apparently the unlimited luxury and strategic resources option affected the AI at some point, and when the Trade Clearing Bureau effects activated, they decided to sell like 5000 Adamantines and Antimatters, 5000 Superspuds and that crystal thingy; thus the crazy amount of dust I received (mind you that the Inflation level jumped up to around 3.15).
In admission of my own failure to keep a regular save point, I was forced to turn back to about turn 64 (right when I first set up a Trading HQ and subsidiaries).
I disabled the unlimited luxury and strategic resources option, invest in trading HQ, build the Trade Clearing Bureau wonder and voila! no more crazy dust increase, no AI selling crazy amount of strategic/luxury resource for about 10 turns and all is fine with the universe.
This is not game breaking or anything (though I did suffer some spikes in CPU usage and drop in fps during the crazy dust "storm"), but it is quite immersion breaking.
So I recommend using the option of unlimited luxury and strategic resource options with care, keep watch on your economy/market, maintain a regular save point and have fun.
For the record, Recifense's table worked amazingly and flawlessly as advertised. This problem is just part of the game mechanics that probably involve some sort of economy mechanics that clashed with the table's functions.
PS: I am using CEv6.6 and sorry for the wall of text, can't make a TL;DR without losing core of the message.