Recent Universe has significantly updated PBEngine, which broke the table. Quick fix: change the base address of each entry within the PBEngine section from pb+22 to pb+2E and first offset from 938 to 93C (and 2C to 30 for selected robot's health). While table still works on 2468, I didn't do any throughout testing and will update thread and the table sometime later, when I add something or more things break
Tested on:
- Steam version 2.1.2448
- Universe Community modpack - tested on 10.12.2023 update (maintained by Klaxons, discord server [Link])
- should work on GoG, can't test it though
List of features:
Code: Select all
General values: race, credits, experience, ranks, nodes balance, ratings, skills, position and etc
Some scripts that work with those records: teleport, load missiles, repair/break ship under the cursor, repair equipment under the cursor
Equipment editing: hull (Shadow of the Empire included), engine, fuel tank, droid, gripper (including its pulling speed now!), shield generator, radar, scanner, weapons
Programs: any unique and common anti-dominator programs + camo (cloak) + finances (credit/deposit stuff) + insurance/pirate license
Stimulators and illnesses: you can turn any of these on or off, set their day-of-end
Current planet: you can change amounts and prices of goods on the planet, your reputation (aka relation/attitude) and even tech levels of the planet. For uninhabited planets you can set the explored area values to insta-explore it (script included)
Planetary battles: faster completion as you can set resources, robot counter (freeze at 0 to bypass the limit) and selected robot's HP
Arcade battles: you can freeze HP, weapon charge, weapon last shot tick (rapidfire) and effects (script can toggle all of these in a click)
Items under the cursor: allows to edit pretty much anything if you hover the cursor over it and tab out. Includes all of the equipment plus artifacts (you can nearly every art into the other), goods (amount, type, price, only works in storages!), nodes (amount), probes (if, for whatever reason, you don't just use insta-explore), micromodules. Separate section allows to edit all of these (except for goods, obviously) for literally any other NPC if you scan them and do the same
This is a translation of the tables I'm maintaining in russian, original post of mine is on the russian playground website, you can find it if you want russian download.
Credits: original table idea: maslevich, original AOB to data script: AlexS, AOB to data scripts for PB, AB + other additions and fixes mentioned in the changelog - me (juu). Credits included in Table Extras and in each script.
Changelog:
Spoiler
04.01.24:
- added ability to disable slowdown when being hit by enemies
- added more values in Planet section (distance from the start + angle, size, speed, project, population, economics, politics, race)
- planet's tech levels were better described
- minor sections' structure changes
24.11.23:
- added gripper pulling speed values
- added planet tech levels
- added "Exploring" planet section - instantly unlock all treasures by setting the explored area values (+ script to do it in one click or using hotkey)
- added AOB to data script for planetary battles to work after minor patches
- added PBEngine support (Universe)
- removed "item in the hand" section, as you can do everything it offered using "under the cursor", including probes/goods/nodes.
- rework of "under the cursor" section - shared values are under one subsection (size/price etc), unique have their own
- added dropdown select options for ranks, item type, stimulators and illnesses toggles
- added various of scripts to bind hotkeys to:
-- Teleport (waypoint/target ship/planet/base/hyperjump point)
-- Charge missiles weapons in slots
-- Repair the hull of the ship/base under the cursor
-- Put the waypoint 10 times further, preserving the angle (to follow same hyperjump trajectory while flying outside the systems)
-- Repair equipment under the cursor (including yours and scanned NPC's)
-- Nuke the ship under the cursor in space (equipment and weapons are broken, HP is set to 1)
- Arcade battle additions:
-- AOB to data script for Universe only (steam .exe is different right now, but whenever next patch arrives it should catch up)
-- new values, regarding weapons - "date" of the last shot. When frozen to 0 achieves rapid fire, which really gets you a faster completion
-- due to a ton of records in the section, a script has been added, which does everything for you - freezes HP/weapon charges/positive effects on their max values (hull's max HP and weapon type is considered), and the rest at 0
- fixed Shadow of the Empire "Enable fighters" offset
09.10.23:
- updated Table Extras to be more concise and explain new features
- added "Never offer PBs?" flag, if you chose to never offer planetary battles in the save it can be reverted using this now
- added "Broken" flag for equipment - now you can finally repair broken (not just damaged) equipment
- added effects to arcade battles (pickup-able buffs and debuffs)
- added dominator series for the equipment (only in "under the cursor")
- added experimental section with ship position in space, days passed, GTL and trading penalty
- added HP of the ship/base under the cursor in space (no need to scan)
- added skills
- added Transfactorial beacon energy (under the cursor)
- fixed equipment durability type (for whatever reason original author didn't know Double type existed and made it 1byte value in 0-89 range)
- fixed stimulators and illnesses activation value type (same thing with double but now they made it 4bytes and "on" value is 1079574528 lol)
- other type fixes: Hull series -> 4bytes, Micromodules and Acryns-> 4bytes, Fuel (not capacity) of the fuel tank-> 4bytes, Min/max weapon damage and missiles amount -> 4bytes
- added ability to disable slowdown when being hit by enemies
- added more values in Planet section (distance from the start + angle, size, speed, project, population, economics, politics, race)
- planet's tech levels were better described
- minor sections' structure changes
24.11.23:
- added gripper pulling speed values
- added planet tech levels
- added "Exploring" planet section - instantly unlock all treasures by setting the explored area values (+ script to do it in one click or using hotkey)
- added AOB to data script for planetary battles to work after minor patches
- added PBEngine support (Universe)
- removed "item in the hand" section, as you can do everything it offered using "under the cursor", including probes/goods/nodes.
- rework of "under the cursor" section - shared values are under one subsection (size/price etc), unique have their own
- added dropdown select options for ranks, item type, stimulators and illnesses toggles
- added various of scripts to bind hotkeys to:
-- Teleport (waypoint/target ship/planet/base/hyperjump point)
-- Charge missiles weapons in slots
-- Repair the hull of the ship/base under the cursor
-- Put the waypoint 10 times further, preserving the angle (to follow same hyperjump trajectory while flying outside the systems)
-- Repair equipment under the cursor (including yours and scanned NPC's)
-- Nuke the ship under the cursor in space (equipment and weapons are broken, HP is set to 1)
- Arcade battle additions:
-- AOB to data script for Universe only (steam .exe is different right now, but whenever next patch arrives it should catch up)
-- new values, regarding weapons - "date" of the last shot. When frozen to 0 achieves rapid fire, which really gets you a faster completion
-- due to a ton of records in the section, a script has been added, which does everything for you - freezes HP/weapon charges/positive effects on their max values (hull's max HP and weapon type is considered), and the rest at 0
- fixed Shadow of the Empire "Enable fighters" offset
09.10.23:
- updated Table Extras to be more concise and explain new features
- added "Never offer PBs?" flag, if you chose to never offer planetary battles in the save it can be reverted using this now
- added "Broken" flag for equipment - now you can finally repair broken (not just damaged) equipment
- added effects to arcade battles (pickup-able buffs and debuffs)
- added dominator series for the equipment (only in "under the cursor")
- added experimental section with ship position in space, days passed, GTL and trading penalty
- added HP of the ship/base under the cursor in space (no need to scan)
- added skills
- added Transfactorial beacon energy (under the cursor)
- fixed equipment durability type (for whatever reason original author didn't know Double type existed and made it 1byte value in 0-89 range)
- fixed stimulators and illnesses activation value type (same thing with double but now they made it 4bytes and "on" value is 1079574528 lol)
- other type fixes: Hull series -> 4bytes, Micromodules and Acryns-> 4bytes, Fuel (not capacity) of the fuel tank-> 4bytes, Min/max weapon damage and missiles amount -> 4bytes
Spoiler
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1