makotech222 wrote: ↑Thu Nov 09, 2023 4:17 pm
- Exp Multiplier (currently set to x100)
In asm scripts the values are by default in hex decimal, so your
100 is actually
256.
(
0x64 = 100)
Add either
# or
(int) before the value to write decimal values.
Worked on a table with KyleKatarn, will probably get released tomorrow or so.
Includes so far:
Inf. HP + One Hit Kill Toggle
Inf. AP + Enemies Have Only One Move Toggle
InventoryItems (Pointer with scripts to cycle through the item list (currency and other stuff))
EquippedItems (Pointer with scripts to cycle through the item list (weapon stuff))
(This stuff is all for the Controlled Character only atm)
And includes some of my teleport options
Table got uploaded here