[Request] Roboquest 1.0

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vibi338
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[Request] Roboquest 1.0

Post by vibi338 »

Game Name: Roboquest
Game Engine: Unreal Engine 4
Game Version: 1.0
Options Required: Wrenches
Steam Website:
Other Info: tables for previous versions exist but no longer work, they can be found here: viewtopic.php?t=14896

Fayrisu
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Re: [Request] Roboquest 1.0

Post by Fayrisu »

Can someone make (or update) a table please ? :)

veight
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Re: [Request] Roboquest 1.0

Post by veight »

Looking for this too.

MrBaldy
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Re: [Request] Roboquest 1.0

Post by MrBaldy »

Here's a cobbled-together CT I tried to make with a dumper, lemme know if it works for you. Can't figure out how to find values how I normally would :cry: maybe I'll spend more time later to add more if I can.

[Link]

Asland
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Re: [Request] Roboquest 1.0

Post by Asland »

+1

sonikman102
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Re: [Request] Roboquest 1.0

Post by sonikman102 »

definitely would love to see an xp or perk point thing found for this

Trentonxx
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Re: [Request] Roboquest 1.0

Post by Trentonxx »

MrBaldy wrote:
Tue Nov 28, 2023 2:25 pm
Here's a cobbled-together CT I tried to make with a dumper, lemme know if it works for you. Can't figure out how to find values how I normally would :cry: maybe I'll spend more time later to add more if I can.

[Link]
Thanks man!

With the current 1.1 version of the game only 2 pointers are missing: (the last one)
Image

I was not able to run the "Get the GE Engine" to run but everything else seems fine.
Can I ask you a little more details info about the names? like the Boss permanent %?

NillaMan
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Re: [Request] Roboquest 1.0

Post by NillaMan »

Trentonxx wrote:
Sun Jan 14, 2024 10:34 am
MrBaldy wrote:
Tue Nov 28, 2023 2:25 pm
Here's a cobbled-together CT I tried to make with a dumper, lemme know if it works for you. Can't figure out how to find values how I normally would :cry: maybe I'll spend more time later to add more if I can.

[Link]
Thanks man!

With the current 1.1 version of the game only 2 pointers are missing: (the last one)
Image

I was not able to run the "Get the GE Engine" to run but everything else seems fine.
Can I ask you a little more details info about the names? like the Boss permanent %?
how did you get this to work? the only pointers i could get to work are the movement and the health pickups, also the jumps. The ammo doesnt work, nor do the damage pointers seem to do anything.

Trentonxx
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Re: [Request] Roboquest 1.0

Post by Trentonxx »

NillaMan wrote:
Sun Jan 14, 2024 3:09 pm

how did you get this to work? the only pointers i could get to work are the movement and the health pickups, also the jumps. The ammo doesnt work, nor do the damage pointers seem to do anything.
For the ammo I simply set the value to On/True and then selected the address.

The damage ones is what I'm asking more info about because I don't get if it's a multiplier, a flat number or what does it means in term of enemy and bosses.

MrBaldy
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Re: [Request] Roboquest 1.0

Post by MrBaldy »

Trentonxx wrote:
Sun Jan 14, 2024 4:50 pm
Thanks for the vote! I see the game is on sale, I will see if I can get a proper table for ya today. As for my old attempt at putting some stuff together, it is meant to have the values on the right side changed, not "checked" (except for that one), I didn't put any scripts in there myself. It's confusing and I don't like it and I learned how to do a lot more later on via practice and research so I'll reply with a more usable solution soon :)

Trentonxx
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Re: [Request] Roboquest 1.0

Post by Trentonxx »

MrBaldy wrote:
Sun Jan 14, 2024 8:46 pm
Trentonxx wrote:
Sun Jan 14, 2024 4:50 pm
Thanks for the vote! I see the game is on sale, I will see if I can get a proper table for ya today. As for my old attempt at putting some stuff together, it is meant to have the values on the right side changed, not "checked" (except for that one), I didn't put any scripts in there myself. It's confusing and I don't like it and I learned how to do a lot more later on via practice and research so I'll reply with a more usable solution soon :)
great!
So far I think godmode / infinite health and the time freeze function are the most sought after. or at least I wasn't able to make it and all the tables on this site don't seems to work correctly for it. (plus the wrenches!!)

if you're a bit more skilled there is this thread: viewtopic.php?f=2&t=25205 that talks about the Integrated Unreal Engine cheat menu of this game and how to enable it.
(proof of this menu existing is here: viewtopic.php?p=280270#p280270 and requires the use of Universal Unreal Engine Unlocker)

MrBaldy
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Re: [Request] Roboquest 1.0

Post by MrBaldy »

Trentonxx wrote:
Sun Jan 14, 2024 11:11 pm
Well I have a small table put together that seems to be working for me through multiple game restarts, this game still has a bunch of values that elude me and I had to do health quite differently than how I'd hoped. Could probably find stuff quicker if I was better at using the dumper or even backtracing but I have a lot of practice to do on those fronts :roll: I'd still like to add to this but hopefully you find some use from my contribution. Pretty much uses compares to weed out unwanted values.

To use the "Get Health Values" you will need to activate it and then take damage at least once for the addresses to register. Let me know if there are any issues (hopefully not lol it works for me so far).

Contains:
Health
Infinite Ammo
Infinite Jumps
Game Time
Attachments
RoboQuest.CT
(63.39 KiB) Downloaded 1063 times

Trentonxx
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Re: [Request] Roboquest 1.0

Post by Trentonxx »

MrBaldy wrote:
Tue Jan 16, 2024 1:22 am
Trentonxx wrote:
Sun Jan 14, 2024 11:11 pm
Well I have a small table put together that seems to be working for me through multiple game restarts, this game still has a bunch of values that elude me and I had to do health quite differently than how I'd hoped. Could probably find stuff quicker if I was better at using the dumper or even backtracing but I have a lot of practice to do on those fronts :roll: I'd still like to add to this but hopefully you find some use from my contribution. Pretty much uses compares to weed out unwanted values.

To use the "Get Health Values" you will need to activate it and then take damage at least once for the addresses to register. Let me know if there are any issues (hopefully not lol it works for me so far).
Thanks! So I guess even you weren't able to disable the script that writes to health. it's odd. I've tried with multiple pointers and disabling a bunch of lines but it doesn't seem to grant godmode no matter what. I think I'll have to find a way to bypass the Unreal Cheat menu and directly enable the single toggles using the console vs using the menu.

Thank you a lot for the Ammo pointer, mine would fire the first shot and then keep the clip freeze at 9/10 rather than 10/10. I'm trying if your infinite ammo is affected by the first shot bonus

a Warning for those using this table: don't check the game time table and also close CE before killing the boss as it would crash the game otherwise. idk. why maybe it's some checksum or smt

MrBaldy
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Re: [Request] Roboquest 1.0

Post by MrBaldy »

Trentonxx wrote:
Thu Jan 18, 2024 1:06 pm
Yeah there's a lot of shared instructions that's making it difficult (for me anyway). I've tried today for a few hours trying to make a script for infinite health, one hit kills, no recoil, exp multiplier... Some work then don't work, then game crashes after game crash, then switch to try something different and crashes again when I think I'm on the right track. Frustrating. I only have two more options that I added and they work consistently-ish. Haven't had any serious issues anyway. They're for getting "max" wrenches and power cells so you really only need to do it once and you're set. Rarely I won't be able to move or shoot but disabling everything and going to the menu and back in game fixes it then it doesn't happen after that. Idk. I'll upload it anyway even though it's pretty jank :D
Attachments
RoboQuest.CT
(234.65 KiB) Downloaded 1500 times

randy_t
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Re: [Request] Roboquest 1.0

Post by randy_t »

Game version GOG v1.4.1-237
I traced these game codes to find the addresses of interest. Readers require some knowledge of CE in order to make use of. I have no interest in writing script.

Time(sec) (float)

Code: Select all

RoboQuest-Win64-Shipping.exe+145DEB6 - 75 5D                 - jne RoboQuest-Win64-Shipping.exe+145DF15
RoboQuest-Win64-Shipping.exe+145DEB8 - 0F28 C6               - movaps xmm0,xmm6
RoboQuest-Win64-Shipping.exe+145DEBB - 48 8D 8B B80E0000     - lea rcx,[rbx+00000EB8]
RoboQuest-Win64-Shipping.exe+145DEC2 - F3 0F58 83 D80E0000   - addss xmm0,[rbx+00000ED8]
RoboQuest-Win64-Shipping.exe+145DECA - 48 8D 54 24 40        - lea rdx,[rsp+40]
RoboQuest-Win64-Shipping.exe+145DECF - F3 0F11 83 D80E0000   - movss [rbx+00000ED8],xmm0		<< write Time(sec)
RoboQuest-Win64-Shipping.exe+145DED7 - F3 0F11 44 24 40      - movss [rsp+40],xmm0
RoboQuest-Win64-Shipping.exe+145DEDD - E8 AEE745FF           - call RoboQuest-Win64-Shipping.exe+8BC690
Power Cell

Code: Select all

RoboQuest-Win64-Shipping.exe+136B00F - CC                    - int 3 
RoboQuest-Win64-Shipping.exe+136B010 - 40 53                 - push rbx
RoboQuest-Win64-Shipping.exe+136B012 - 55                    - push rbp
RoboQuest-Win64-Shipping.exe+136B013 - 48 81 EC 88000000     - sub rsp,00000088 { 136 }
RoboQuest-Win64-Shipping.exe+136B01A - 01 91 98850000        - add [rcx+00008598],edx			<< add Power Cell
RoboQuest-Win64-Shipping.exe+136B020 - 8B EA                 - mov ebp,edx
RoboQuest-Win64-Shipping.exe+136B022 - 4C 89 74 24 78        - mov [rsp+78],r14
RoboQuest-Win64-Shipping.exe+136B027 - 48 8B D9              - mov rbx,rcx
RoboQuest-Win64-Shipping.exe+136B02A - 4C 89 7C 24 70        - mov [rsp+70],r15
RoboQuest-Win64-Shipping.exe+136B02F - 45 0FB6 F8            - movzx r15d,r8b
RoboQuest-Win64-Shipping.exe+136B033 - E8 5812FBFF           - call RoboQuest-Win64-Shipping.exe+131C290
Weapon Proficiency (max 230)
tips: change register r12 to 230 (hex E6)

Code: Select all

RoboQuest-Win64-Shipping.exe+142525A - 0F84 68020000         - je RoboQuest-Win64-Shipping.exe+14254C8
RoboQuest-Win64-Shipping.exe+1425260 - 44 01 67 14           - add [rdi+14],r12d		<< add Weapon Proficiency
RoboQuest-Win64-Shipping.exe+1425264 - 48 8D 8B 10070000     - lea rcx,[rbx+00000710]
RoboQuest-Win64-Shipping.exe+142526B - 49 8B 06              - mov rax,[r14]
RoboQuest-Win64-Shipping.exe+142526E - 48 8D 55 30           - lea rdx,[rbp+30]
RoboQuest-Win64-Shipping.exe+1425272 - 48 89 45 30           - mov [rbp+30],rax
RoboQuest-Win64-Shipping.exe+1425276 - E8 157449FF           - call RoboQuest-Win64-Shipping.exe+8BC690
Reroll (access by shared code!), the code access the reroll address twice per open&close of perk selection menu
tips1: for example, having 2 Reroll and open&close Perk Selection 5 times, the code will have accessed an address with Value 2 (4btye) Count 10
tips2: slow down and pause/unpause the game to limit the number of monitored address, pause game to stop code updating in background, then sort the results
tips3: perhaps editing Reroll to a large number might crash game

Code: Select all

VCRUNTIME140.memmove+11A - 8B 0A                 - mov ecx,[rdx]		<< [shared code!] access Reroll(4btye), access twice per open&close of perk selection menu
VCRUNTIME140.memmove+11C - 89 08                 - mov [rax],ecx
VCRUNTIME140.memmove+11E - C3                    - ret 
Display only on-screen %bar (float), could be used to deduce value of interest? Still, no idea what EXP could be...

Code: Select all

RoboQuest-Win64-Shipping.exe+1D290AE - E8 BD11FBFF           - call RoboQuest-Win64-Shipping.exe+1CDA270
RoboQuest-Win64-Shipping.exe+1D290B3 - 0FB6 48 04            - movzx ecx,byte ptr [rax+04]
RoboQuest-Win64-Shipping.exe+1D290B7 - 88 4C 24 50           - mov [rsp+50],cl
RoboQuest-Win64-Shipping.exe+1D290BB - 84 C9                 - test cl,cl
RoboQuest-Win64-Shipping.exe+1D290BD - 74 06                 - je RoboQuest-Win64-Shipping.exe+1D290C5
RoboQuest-Win64-Shipping.exe+1D290BF - F3 0F10 38            - movss xmm7,[rax]		<< [display only] access %bar on-screen
RoboQuest-Win64-Shipping.exe+1D290C3 - EB 06                 - jmp RoboQuest-Win64-Shipping.exe+1D290CB
RoboQuest-Win64-Shipping.exe+1D290C5 - F3 0F10 7C 24 70      - movss xmm7,[rsp+70]
RoboQuest-Win64-Shipping.exe+1D290CB - 83 BF 50030000 00     - cmp dword ptr [rdi+00000350],00 { 0 }
RoboQuest-Win64-Shipping.exe+1D290D2 - 74 43                 - je RoboQuest-Win64-Shipping.exe+1D29117

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