Football Manager 2024 [EG/WS/STEAM] - 24.4.1

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Thodep
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by Thodep »

Ch0Gra wrote:
Fri Jun 14, 2024 5:27 pm
Can I change league rules with this (disciplinary rules)??
Only with FMRTE, since this table won't affect the database at all.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gze
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by gze »

Is there a way to read the current staff job? I'm making a script to adjust the attributes based on the staff job, for now I'm doing it with the JobPreference, but if it was with the current job contract, I could differentiate between U19 Staff or when they have more JobPreference in 20.

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by tdg6661 »

Humini2120 wrote:
Sat Jun 29, 2024 7:23 am
Hello mister tdg6661, I'm a new fm24 user. Is there a way to overcome changing the value which if changed there is a delay of 10-20 seconds, please help and advise
Try to edit any value while the game is idle, as both fm and the table consume a lot of CPU.
Soccerxx wrote:
Tue Jul 02, 2024 2:45 pm
Say I'm coaching England not a club, how would I be able to boost condition and cohesion, and remove all injuries and all.
You can try to use presets on Nation section.

megafatty
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by megafatty »

Gamepass version
Cant seem to activate the set focus button via the patreon version or this version

Adze
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by Adze »

Does anyone know why I am getting Error:?:"-1": attempt to call a nil value (field 'showStatusPanel') error

cm32
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by cm32 »

Hi,

Could you possibly give me a hint as to how you figure out the PersonTableStart and/or PersonTableEnd addresses? The best thing I have found is doing an AOB scan for `00 00 ... 00 30 14 00 ... 00 30 15 00 ... 00`, but this doesn't feel robust and I think there must be a better way.

Thanks

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by tfigment »

cm32 wrote:
Tue Jul 09, 2024 11:58 am
Could you possibly give me a hint as to how you figure out the PersonTableStart and/or PersonTableEnd addresses? The best thing I have found is doing an AOB scan for `00 00 ... 00 30 14 00 ... 00 30 15 00 ... 00`, but this doesn't feel robust and I think there must be a better way.
I'm bored so I'll reply. There were generally 2 ways to find these tables. Assuming you have the person pointer based on that pointer just do a global memory search for the address and then look at memory in 8 byte hex Memory View. Looking for a list that probably has 25000+ pointers one after the other. find the beginning of the pointer list manually and then find out who references that. Or use a Pointer scan to look for the head of the table. This approach is fairly unreliable.

The better approach is to use a Data Breakpoint to find out who access the person pointer. Then browse through that code in the disassembly window looking for the references to the person list. Usually when you are skipping over days since the game will frequently just iterate over persons/players and this access occurs during that loop. You can then inspect the code that made the reference and see how its iterating. This lists typically have 3 values start, end, maxlen as they are likely stl arrays in game. And you can see the code that references those pointers. Now you want to get aob scan of that code reference and then point at that.

In this game, there is a global pointer list that holds a bunch of other pointer lists including the person pointer list. You may find the code access of that usually be looking around the code. Personally used a lot of dissect data structures to look through these pointers you can find in code. I'd suggest using ghidra to help navigate the code if you are adventurous as it can be easier to read than raw assembly when used correctly. There is a learning curve. anyway you can possibly check out my code from FM 2022, 2020, 2019 tables for examples as I think tdg6661 obfuscates most of his code now.

cm32
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by cm32 »

tfigment wrote:
Wed Jul 10, 2024 12:48 am
cm32 wrote:
Tue Jul 09, 2024 11:58 am
Could you possibly give me a hint as to how you figure out the PersonTableStart and/or PersonTableEnd addresses? The best thing I have found is doing an AOB scan for `00 00 ... 00 30 14 00 ... 00 30 15 00 ... 00`, but this doesn't feel robust and I think there must be a better way.
I'm bored so I'll reply. There were generally 2 ways to find these tables. Assuming you have the person pointer based on that pointer just do a global memory search for the address and then look at memory in 8 byte hex Memory View. Looking for a list that probably has 25000+ pointers one after the other. find the beginning of the pointer list manually and then find out who references that. Or use a Pointer scan to look for the head of the table. This approach is fairly unreliable.

The better approach is to use a Data Breakpoint to find out who access the person pointer. Then browse through that code in the disassembly window looking for the references to the person list. Usually when you are skipping over days since the game will frequently just iterate over persons/players and this access occurs during that loop. You can then inspect the code that made the reference and see how its iterating. This lists typically have 3 values start, end, maxlen as they are likely stl arrays in game. And you can see the code that references those pointers. Now you want to get aob scan of that code reference and then point at that.

In this game, there is a global pointer list that holds a bunch of other pointer lists including the person pointer list. You may find the code access of that usually be looking around the code. Personally used a lot of dissect data structures to look through these pointers you can find in code. I'd suggest using ghidra to help navigate the code if you are adventurous as it can be easier to read than raw assembly when used correctly. There is a learning curve. anyway you can possibly check out my code from FM 2022, 2020, 2019 tables for examples as I think tdg6661 obfuscates most of his code now.
Thank you very much for this answer.

I had done exactly what you suggested in paragraph 1, and I am glad to see that you agree this isn't very reliable. I took a look at your table for FM22 which gave me a good idea of what I was looking for, then with a bit of poking around in ghidra, along with a lot of trial and error, I was able to find what I needed.

Thanks again

cd061122
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by cd061122 »

tdg6661 wrote:
Sun Jun 16, 2024 3:13 pm
Ch0Gra wrote:
Fri Jun 14, 2024 5:27 pm
Can I change league rules with this (disciplinary rules)??
cd061122 wrote:
Sat Jun 15, 2024 10:26 pm
nope tried it, doesnt work.he is still considered ineligable due to not occupying a fgn spot... despite me selling two of my fgn spot players.
You could attempt granting him EU nationality for the upcoming team registration session to try to fix this.
Nope didnt work... any idea what to do?

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by cd061122 »

afraidless wrote:
Sun Jun 23, 2024 8:23 pm
Lashley wrote:
Sun Jun 23, 2024 3:40 pm
Probably been asked, but any way to use this to make the game faster in matches between highlights etc?
use the built in speedhack from CE :mrgreen: :mrgreen:
what???

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by Lashley »

cd061122 wrote:
Wed Jul 10, 2024 5:55 pm
afraidless wrote:
Sun Jun 23, 2024 8:23 pm
Lashley wrote:
Sun Jun 23, 2024 3:40 pm
Probably been asked, but any way to use this to make the game faster in matches between highlights etc?
use the built in speedhack from CE :mrgreen: :mrgreen:
what???
Yeah cheat engine has a speedhack built in

datogg
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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by datogg »

Does anyone have Mac Sillicon version for it :(

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by Sarevok »

Hi everyone, I changed the CA and PA of a player but the values ​​in the game don't change, can you tell me how to do it, thanks.


[Link]
[Link]

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by Scheimann »

tdg6661 wrote:
Wed Jul 03, 2024 10:23 pm
Hello, I would like your help with the following:

I would like to change some default values in the scripts to speed up the use of the table, can you help me?
  • 1. In 'accelerate player development' I would like to change the value of Progress Rate to another, since it always comes in '1'. I would also like to change the Position Familiarity Filter from Natural to Accomplished.
  • 2. In 'on-match player...' I would also like to change the Familiarity Filter to Accomplished and also edit some of the presets to my own values. If possible, also make the 'use fitness & morale modifier' to always be True since I don't see the point in it being False by default.
Is it possible to make these changes? :D

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Re: Football Manager 2024 [EG/WS/STEAM] - 24.4.0

Post by Adze »

Adze wrote:
Sat Jul 06, 2024 11:45 pm
Does anyone know why I am getting Error:?:"-1": attempt to call a nil value (field 'showStatusPanel') error
Can anyone help?

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