[REQ] RoboCop: Rogue City

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kaneqc
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Re: [REQ] RoboCop: Rogue City

Post by kaneqc »

gir489 wrote:
Wed Jan 24, 2024 5:20 am
I added Generate 300% Chips From Merging. Didn't test it. Got stupid fucking drunk and decided to fuck around randomly with the chip system, because reasons. No idea if it works or not.
It worked! Thanks very much for this much needed feature!

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Re: [REQ] RoboCop: Rogue City

Post by gir489 »

Updated my table for 1.6.0.0
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RoboCop-Win64-Shipping.CT
(11.09 KiB) Downloaded 143 times

Sakishiro
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Re: [REQ] RoboCop: Rogue City

Post by Sakishiro »

Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!” :D

I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them. ;)

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Re: [REQ] RoboCop: Rogue City

Post by gir489 »

Sakishiro wrote:
Sat Jul 06, 2024 9:40 am
Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!” :D

I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them. ;)
The instructions are on page 1.

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Re: [REQ] RoboCop: Rogue City

Post by Sakishiro »

When I type "AddWeapon WP_BarrettM82_explosive" in the console, nothing happens anymore. How come?

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Re: [REQ] RoboCop: Rogue City

Post by Sakishiro »

lmrlmax wrote:
Wed Nov 01, 2023 12:22 pm
Here is my table, hope it work for you guys.
Feature
Image
Notes:
- Ammo Script can make your character can't swap weapon, so careful using that
If you want to use unlimited ammo you can visit this thread: Trainer and it have more feature.
Can you somehow use the Cobra Assault Cannon (aka “WP_BarrettM82_explosive”) on this cheat table?

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Re: [REQ] RoboCop: Rogue City

Post by H4RB1NG3R »

gir489 wrote:
Fri Nov 10, 2023 11:24 pm
So, hopefully cfemen will release a console enabler for this, but for now, I've been using a pirated version of UUU. Here's what I found so far:

AddWeapon

Takes the weapon name, and can use any of the following:

Code: Select all

WP_AKM
WP_ATGM
WP_BarrettM82_explosive //Cobra Assault Cannon (CLARENCE, CLARENCE, WAIT!)
WP_BarrettM82_Sniper
WP_BaseballBat //Untested
WP_BerettaAuto9 //Untested, will probably crash or do nothing since you should have this already by default.
WP_BrowningM60
WP_DesertEagle
WP_GrenadeLauncher
WP_GrenadeLauncherM79
WP_Hecklerkoch //Doesn't work
WP_HKG11
WP_IntraTec //TEC-9
WP_MM1GL
WP_Mossberg
WP_MossbergBullpup //OCP Combat Shotgun
WP_MountedMinigun //DLC1 (Cut content? It's called the T-600 internally, probably a reference to Terminator. Has no icons, animations are broken, can't take ammo.)
WP_NoWeapon //Could be useful if you've glitched out your weapons? IDK never tested it. After I glitched out mine, I reset to an earlier save.
WP_Pistol
WP_RocketLauncher
WP_SigSauer
WP_SmgUzi
WP_Spas12
WP_SterlingMk6
WP_SteyrAUG
Now, when you call AddWeapon from the MyCheatManager class (default), it's going to give you no ammo with it. I spent a lot of time figuring this out, and it's a pain in the ass. Hopefully cfemen can get the console working and forward the calls to the Backpack class which has a function called AddWeaponToBackpack that takes a boolean bAddDefaultAmmo, which will probably act like as if you picked up the weapon off the ground.

There's a function called Add, which takes the amount and the item parameter. I found a list of all the Ammo classes that each weapon takes, but some of them work, some of them don't, and of course the M60's LMG ammo doesn't work, so I had to work out a 2nd option (which I'll get to in a second)

Here are the following ammo classes:

B_AmmoAuto9 (WP_BerettaAuto9)
B_AmmoCobra (WP_BarrettM82_explosive) //Tested and working.
B_AmmoGrenade (WP_MM1GL)
B_AmmoLMG (WP_BrowningM60) //Doesn't work.
B_AmmoMinigun (WP_MountedMinigun) //Doesn't work.
B_AmmoPistol (WP_Pistol)
B_AmmoRifle (WP_SteyrAUG / WP_Hecklerkoch / WP_HKG11 / WP_AKM) //Doesn't work.
B_AmmoRocket (WP_ATGM)
B_AmmoShotgun (WP_MossbergBullpup / WP_Spas12 / WP_Mossberg)
B_AmmoSmall (WP_SigSauer)
B_AmmoSmall44 (WP_DesertEagle) //Tested and working
B_AmmoSmg (WP_SmgUzi / WP_IntraTec / WP_SterlingMk6)
B_AmmoSniper (WP_BarrettM82_Sniper)

Now, if Add 100 Ammo_name doesn't work, says the alias is not found or whatever, you can use the Uncheck Ammo script in this table. Here's what you do.

AddWeapon Weapon_YouWant
Enable Uncheck Ammo.
Go back in game and wait for the reload to finish.
Change the weapon out for another one on the ground.
Disable Uncheck Ammo.
Pickup the weapon you just dropped.

It should now work as if you picked it up normally. It did at least for the M60 for me.

DO NOT leave Uncheck Ammo on, it writes to a lot of things, and I CBF'd to check what.

You can also execute the console command Chip to get a random chip, but like AddWeaponToBackpack, there exists a function in the Backpack class to generate exactly the chip you want called AddPredefinedChip that takes the NewConnectionType (shape), BoostValue, Rotation and Chip Tier. But, again, will have to wait for cfemen's magic, as working out how to forward console commands to the backpack class is beyond my scope of willingness to put effort in.


😔🤘🏻
Hello, sorry for disturbing ya many months later, but I'm not having any luck with this "UUU" thing. I just wanna get more chips and I may be doing this wrong because I've never done this before but when I enter "Chip" I get a "Fatal Error!" before the window closes.

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Re: [REQ] RoboCop: Rogue City

Post by gir489 »

H4RB1NG3R wrote:
Fri Jul 19, 2024 7:31 am
when I enter "Chip" I get a "Fatal Error!" before the window closes.
Skill issue.

Image

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Re: [REQ] RoboCop: Rogue City

Post by H4RB1NG3R »

gir489 wrote:
Fri Jul 19, 2024 7:18 pm
H4RB1NG3R wrote:
Fri Jul 19, 2024 7:31 am
when I enter "Chip" I get a "Fatal Error!" before the window closes.
Skill issue.

Image
Skill issue indeed! Are your versions of Robocop: RC and UUU up to date? I also just updated my drivers and I'm still getting the same problem. I just arrived in the OCP building so maybe that's somehow affecting it? I'll try uninstalling and reinstalling the game to see if that does anything.

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Re: [REQ] RoboCop: Rogue City

Post by H4RB1NG3R »

H4RB1NG3R wrote:
Fri Jul 19, 2024 10:23 pm
gir489 wrote:
Fri Jul 19, 2024 7:18 pm
H4RB1NG3R wrote:
Fri Jul 19, 2024 7:31 am
when I enter "Chip" I get a "Fatal Error!" before the window closes.
Skill issue.

Image
Skill issue indeed! Are your versions of Robocop: RC and UUU up to date? I also just updated my drivers and I'm still getting the same problem. I just arrived in the OCP building so maybe that's somehow affecting it? I'll try uninstalling and reinstalling the game to see if that does anything.
Nope, uninstalling and reinstalling the game did jack shit! That's really cool. Would you happen to have any ideas?

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Re: [REQ] RoboCop: Rogue City

Post by H4RB1NG3R »

gir489 wrote:
Fri Jul 19, 2024 7:18 pm
H4RB1NG3R wrote:
Fri Jul 19, 2024 7:31 am
when I enter "Chip" I get a "Fatal Error!" before the window closes.
Skill issue.

Image
Could I maybe get a link to where you pirated your copy of UUU or something, please? I really want chips and I don't know what else to try.

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Re: [REQ] RoboCop: Rogue City

Post by Sakishiro »

When I type "AddWeapon WP_BarrettM82_explosive" in the console, nothing happens, and I get this message in the console:

Command not recognized: EnableAllScreenMessages
r.StaticMeshLODDistanceScale = "0.8"


Any fix for this? Would be really appreciated, and the one who helps with the fix will be credited on my Authentic Rogue City Mod Project at nexus mods.

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Re: [REQ] RoboCop: Rogue City

Post by Sakishiro »

Can someone please add the Cobra Assault Cannon to the trainer, thanks. Willing to commission this request if needed.

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Re: [REQ] RoboCop: Rogue City

Post by Sakishiro »

The CT table for RoboCop: Rogue City does not work anymore. Can someone update it to the latest version (version 16.0.0) and also add in infinite slow mo and infinite OCP batteries, please?

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