It worked! Thanks very much for this much needed feature!
[REQ] RoboCop: Rogue City
Re: [REQ] RoboCop: Rogue City
Updated my table for 1.6.0.0
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- RoboCop-Win64-Shipping.CT
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Re: [REQ] RoboCop: Rogue City
Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.
Re: [REQ] RoboCop: Rogue City
The instructions are on page 1.Sakishiro wrote: ↑Sat Jul 06, 2024 9:40 amHey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.
Re: [REQ] RoboCop: Rogue City
When I type "AddWeapon WP_BarrettM82_explosive" in the console, nothing happens anymore. How come?
Re: [REQ] RoboCop: Rogue City
Can you somehow use the Cobra Assault Cannon (aka “WP_BarrettM82_explosive”) on this cheat table?
Re: [REQ] RoboCop: Rogue City
Hello, sorry for disturbing ya many months later, but I'm not having any luck with this "UUU" thing. I just wanna get more chips and I may be doing this wrong because I've never done this before but when I enter "Chip" I get a "Fatal Error!" before the window closes.gir489 wrote: ↑Fri Nov 10, 2023 11:24 pmSo, hopefully cfemen will release a console enabler for this, but for now, I've been using a pirated version of UUU. Here's what I found so far:
AddWeapon
Takes the weapon name, and can use any of the following:
Now, when you call AddWeapon from the MyCheatManager class (default), it's going to give you no ammo with it. I spent a lot of time figuring this out, and it's a pain in the ass. Hopefully cfemen can get the console working and forward the calls to the Backpack class which has a function called AddWeaponToBackpack that takes a boolean bAddDefaultAmmo, which will probably act like as if you picked up the weapon off the ground.Code: Select all
WP_AKM WP_ATGM WP_BarrettM82_explosive //Cobra Assault Cannon (CLARENCE, CLARENCE, WAIT!) WP_BarrettM82_Sniper WP_BaseballBat //Untested WP_BerettaAuto9 //Untested, will probably crash or do nothing since you should have this already by default. WP_BrowningM60 WP_DesertEagle WP_GrenadeLauncher WP_GrenadeLauncherM79 WP_Hecklerkoch //Doesn't work WP_HKG11 WP_IntraTec //TEC-9 WP_MM1GL WP_Mossberg WP_MossbergBullpup //OCP Combat Shotgun WP_MountedMinigun //DLC1 (Cut content? It's called the T-600 internally, probably a reference to Terminator. Has no icons, animations are broken, can't take ammo.) WP_NoWeapon //Could be useful if you've glitched out your weapons? IDK never tested it. After I glitched out mine, I reset to an earlier save. WP_Pistol WP_RocketLauncher WP_SigSauer WP_SmgUzi WP_Spas12 WP_SterlingMk6 WP_SteyrAUG
There's a function called Add, which takes the amount and the item parameter. I found a list of all the Ammo classes that each weapon takes, but some of them work, some of them don't, and of course the M60's LMG ammo doesn't work, so I had to work out a 2nd option (which I'll get to in a second)
Here are the following ammo classes:
B_AmmoAuto9 (WP_BerettaAuto9)
B_AmmoCobra (WP_BarrettM82_explosive) //Tested and working.
B_AmmoGrenade (WP_MM1GL)
B_AmmoLMG (WP_BrowningM60) //Doesn't work.
B_AmmoMinigun (WP_MountedMinigun) //Doesn't work.
B_AmmoPistol (WP_Pistol)
B_AmmoRifle (WP_SteyrAUG / WP_Hecklerkoch / WP_HKG11 / WP_AKM) //Doesn't work.
B_AmmoRocket (WP_ATGM)
B_AmmoShotgun (WP_MossbergBullpup / WP_Spas12 / WP_Mossberg)
B_AmmoSmall (WP_SigSauer)
B_AmmoSmall44 (WP_DesertEagle) //Tested and working
B_AmmoSmg (WP_SmgUzi / WP_IntraTec / WP_SterlingMk6)
B_AmmoSniper (WP_BarrettM82_Sniper)
Now, if Add 100 Ammo_name doesn't work, says the alias is not found or whatever, you can use the Uncheck Ammo script in this table. Here's what you do.
AddWeapon Weapon_YouWant
Enable Uncheck Ammo.
Go back in game and wait for the reload to finish.
Change the weapon out for another one on the ground.
Disable Uncheck Ammo.
Pickup the weapon you just dropped.
It should now work as if you picked it up normally. It did at least for the M60 for me.
DO NOT leave Uncheck Ammo on, it writes to a lot of things, and I CBF'd to check what.
You can also execute the console command Chip to get a random chip, but like AddWeaponToBackpack, there exists a function in the Backpack class to generate exactly the chip you want called AddPredefinedChip that takes the NewConnectionType (shape), BoostValue, Rotation and Chip Tier. But, again, will have to wait for cfemen's magic, as working out how to forward console commands to the backpack class is beyond my scope of willingness to put effort in.
Re: [REQ] RoboCop: Rogue City
Skill issue indeed! Are your versions of Robocop: RC and UUU up to date? I also just updated my drivers and I'm still getting the same problem. I just arrived in the OCP building so maybe that's somehow affecting it? I'll try uninstalling and reinstalling the game to see if that does anything.
Re: [REQ] RoboCop: Rogue City
Nope, uninstalling and reinstalling the game did jack shit! That's really cool. Would you happen to have any ideas?H4RB1NG3R wrote: ↑Fri Jul 19, 2024 10:23 pmSkill issue indeed! Are your versions of Robocop: RC and UUU up to date? I also just updated my drivers and I'm still getting the same problem. I just arrived in the OCP building so maybe that's somehow affecting it? I'll try uninstalling and reinstalling the game to see if that does anything.
Re: [REQ] RoboCop: Rogue City
Could I maybe get a link to where you pirated your copy of UUU or something, please? I really want chips and I don't know what else to try.
Re: [REQ] RoboCop: Rogue City
When I type "AddWeapon WP_BarrettM82_explosive" in the console, nothing happens, and I get this message in the console:
Command not recognized: EnableAllScreenMessages
r.StaticMeshLODDistanceScale = "0.8"
Any fix for this? Would be really appreciated, and the one who helps with the fix will be credited on my Authentic Rogue City Mod Project at nexus mods.
Command not recognized: EnableAllScreenMessages
r.StaticMeshLODDistanceScale = "0.8"
Any fix for this? Would be really appreciated, and the one who helps with the fix will be credited on my Authentic Rogue City Mod Project at nexus mods.
Re: [REQ] RoboCop: Rogue City
Can someone please add the Cobra Assault Cannon to the trainer, thanks. Willing to commission this request if needed.
Re: [REQ] RoboCop: Rogue City
The CT table for RoboCop: Rogue City does not work anymore. Can someone update it to the latest version (version 16.0.0) and also add in infinite slow mo and infinite OCP batteries, please?
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