z Return to Moria Lord of the Rings

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Tatosoup
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Re: z Return to Moria Lord of the Rings

Post by Tatosoup »

okay i made a cheat table but this time for offline single player

let me know if it works for you or not

Image

Edit: I added some scripts, cleaned up all of the useless addresses, and organized it a bit

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
moria.CT
(1.41 MiB) Downloaded 1323 times

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Akira
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Re: z Return to Moria Lord of the Rings

Post by Akira »

Tatosoup wrote:
Tue Dec 05, 2023 10:04 pm
Edit: I added some scripts, cleaned up all of the useless addresses, and organized it a bit
I don't really see what you cleaned up here :wub:
Only raw addresses in most of the scripts which change with any game update.
All comments from the memory region of your injections are removed, these are very usuful for updating a table.
Did leave structures in, so the table size is now bigger than ever before for no reason.
It's also listed in the frf rules for posting tables that you should delete structures to save space.
Based on the structures I can also tell that you used some UE dumper (probably the one from G H) and yet you have just a few bad scripts (bad bc of breaking with any update) and some pointer.

I don't mean to offend you, but you did pretty much the opposite of what you said.

This is a unreal engine game and all unreal engine games share some nice things, for example:
bCanBeDamaged (GodMode)
bActorEnableCollision (NoCollision)
CustomTimeDilation (CharacterSpeed)
JumpMaxCount (InfiniteJumps)
FieldOfView (FoV Modifier)
RelativeScale3D (CharacterSize)
Coordinates (Teleport)
MovementMode (Fly)
TimeDilation (WorldSpeed)
DefaultGravityZ (WorldGravity)
And when you already use a dumper which tells you all these things why not make use of it?

Also I saw all ppl here make pointer for the character's AttributeSet class but even though all of you found the pointers no one of you made any scripts for these values, is there any reason for this?
I mean sure most of these values are handled by the same address so you'll have to make some compares but even though that's a little annoying it's still pretty easy as you already have the player base which you could make use of to do the compares.

In case you wonder why I came here after almost a year, the game got fully released at steam now.

ninjabz
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Re: z Return to Moria Lord of the Rings

Post by ninjabz »

Any chance of this getting updated for the Steam release that just came out?

r4d1u5
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Re: z Return to Moria Lord of the Rings

Post by r4d1u5 »

to anyone who's looking for steam version, the latest one created by zanzer still works great!

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