REQ: Mistward

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jfowler11
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REQ: Mistward

Post by jfowler11 »

Game Name: Mistward
Game Engine: GameMaker
Game Version: 11/12/2023
Options Requested: Unlimited fires, unlimited resources, Godmode, easy research
Steam Website:
Last edited by jfowler11 on Fri Oct 20, 2023 4:11 pm, edited 1 time in total.

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BabyGroot
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Re: REQ: Mistward

Post by BabyGroot »

jfowler11 wrote:
Thu Oct 19, 2023 4:38 am
Game Engine: Microsoft?
Game Engine = GameMaker

birdieebird
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Re: REQ: Mistward

Post by birdieebird »

would be nice , I'm sure someone is nice enough to spare some time to open this game

lmrlmax
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Re: REQ: Mistward

Post by lmrlmax »

Here is my table and it's not perfect, hope it works for you guys.
* Stockpile Pointer can make your game crash, so careful and read notes
* For item quantity you can use Fast Build Trick and READ NOTES
Feature & Notes
1. Fire
- For fire Max Value is 5, above that you crash the game
- Added Wood Campfire Pointer [Activate Script -> Add Wood to Campfire]
- Added Wood Fire Pit Pointer [Activate Script -> Add Wood to Fire Pit]
- Campfire Pointer [Last Build Campfire] [Max Value is 5]
- Torch Pointer [last Build Torch] [Max Value is 4]
2. Object
- Fast Get Item From Natural Resources [Wood / Stone / Fruit / Etc]
- Object Health
3. Food Tent Pointer [Activate Script -> Add food to tent]
- No Max Value and Can go High Value
4. Fast Build [You Can Get Material From This] [Just Cancel Build After Edit]
- For Fast Build it's tricky, you need to know the value of max value for build - 1, you can trial and error
- For Item Quantity Trick, there no max value, but i recommend to make it 3
- For Get Material From Construction:
- 1. Activate The Script
- 2. Give resources to construction at least 1
- 3. Edit Value from "Last Added Resource" to any number, i think 3 is enough because it will get 32 item
- 4. Cancel Build, or press right click to construction
5. Stockpile Pointer [Activate Script -> Add item to Stockpile]
- Can crash game if you edit to higher value from previous value max value
- Recommended Only for Paper [Other Sources can use Fast Build to get item]
- Step:
- 1. Activate The Script
- 2. Give all your paper to stockpile, then look at the value and remember it
- 3. Then took all paper from stockpile
- 4. Add 1 paper to stockpile then edit to previous max value
- 5. Your paper in stockpile become previous max value.
- 6. You can take out paper prom stockpile
Attachments
mistward.CT
Version 1
(26.88 KiB) Downloaded 97 times

cabalxxvi
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Re: REQ: Mistward

Post by cabalxxvi »

Your table works great with only 1 minor issue that I am not skilled enough to fix or mess with.


___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oTorch:

index out of bounds request -272 maximum size is 30############################################################################################
gml_Script_light_list_update (line 100)
gml_Script_anon_include_light_source_gml_GlobalScript_LightSources_43255_include_light_source_gml_GlobalScript_LightSources (line 32)
gml_Script_object_step_gml_Object_oObject_Create_0 (line 431)
gml_Object_oTorch_Step_0 (line 0)

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