[REQUEST] Heads Will Roll: Reforged
[REQUEST] Heads Will Roll: Reforged
Game Name: Heads Will Roll: Reforged
Game Engine: Ren'Py
Game Version: 1.03
Options Required: Health, Gold, Attribute/Skill Points
Steam Website:
Other Info: None.
Game Engine: Ren'Py
Game Version: 1.03
Options Required: Health, Gold, Attribute/Skill Points
Steam Website:
Other Info: None.
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- Noobzor
- Posts: 6
- Joined: Sun May 07, 2023 11:03 pm
- Reputation: 13
Re: [REQUEST] Heads Will Roll: Reforged
It is renpy, so just go to 00console.rpy and enable config.console = False to config.console = True
then in order to find the variables just type in dir() but before doing that make sure you type in long as renpy usually enables short mode as default this will allow you to see all the variables. Good Luck in find the one you want...
Just to clarify in order to go to 00console.rpy
you need to go to your steam game folder --> renpy --> common --> 00console.repy (open with any editor, I used notes)
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between here are some variables you can use
you can use player_health = ?(your choice) in battle likewise player_stamina = ?(your choice)
HERES A BIG ONE (IMO)
player_inventory_space = ?(your choice)
I noticed that sometimes player stats are only visual, I will check into that.
No wonder I couldn't find craftmanship its called player_intelligence
LOL this developer.
to increase/decrease your amount of time it is called time_left = ?(your choice)
to increase/decrease your fatigue it is called player_fatigue_pool = 0(your choice but just make it 0)
This is all you pretty much need for this game
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alternatively if none of these work
you can go here --> [Link]
to edit your save file which in steam game folder --> game --> save
although I have not tried this method so I do not know if it will work
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Anyway I'm going to see if I can make a savefile where everything is boosted and allow downloads.
Do note that if you use the console commands for any stats, strength, endurance, etc.. reload your save so that it takes effect.
You Do Not Have To Do This For player_inventory_space = (number)
Although sometimes you just have to navigate through the menu
then in order to find the variables just type in dir() but before doing that make sure you type in long as renpy usually enables short mode as default this will allow you to see all the variables. Good Luck in find the one you want...
Just to clarify in order to go to 00console.rpy
you need to go to your steam game folder --> renpy --> common --> 00console.repy (open with any editor, I used notes)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
between here are some variables you can use
Code: Select all
player_strength = 7 (your choice)
player_agility = 7 (your choice)
player_(any stat) = 7 (your choice)
player_gold = 1000 (your choice)
player_virtue = 100 (your choice)
player_strength = 7 (your choice)
player_agility = 7 (your choice)
player_(any stat) = 7 (your choice)
player_gold = 1000 (your choice)
player_virtue = 100 (your choice)
player_stamina = ?(your choice)
player_inventory_space = ?(your choice)
player_intelligence = ?(your choice)
player_fatigue_pool = 0(your choice but just make it 0)
time_left = ?(your choice)
HERES A BIG ONE (IMO)
player_inventory_space = ?(your choice)
I noticed that sometimes player stats are only visual, I will check into that.
No wonder I couldn't find craftmanship its called player_intelligence
LOL this developer.
to increase/decrease your amount of time it is called time_left = ?(your choice)
to increase/decrease your fatigue it is called player_fatigue_pool = 0(your choice but just make it 0)
This is all you pretty much need for this game
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alternatively if none of these work
you can go here --> [Link]
to edit your save file which in steam game folder --> game --> save
although I have not tried this method so I do not know if it will work
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anyway I'm going to see if I can make a savefile where everything is boosted and allow downloads.
Do note that if you use the console commands for any stats, strength, endurance, etc.. reload your save so that it takes effect.
You Do Not Have To Do This For player_inventory_space = (number)
Although sometimes you just have to navigate through the menu
Re: [REQUEST] Heads Will Roll: Reforged
can confirm that saveeditonline.com works 100%
Re: [REQUEST] Heads Will Roll: Reforged
SometimesIPonder wrote: ↑Thu Oct 12, 2023 7:59 pmthen in order to find the variables just type in dir()
how do i do that above i cant figurre it out what do you mean by long?
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- Cheater
- Posts: 36
- Joined: Mon May 08, 2017 2:37 pm
- Reputation: 17
Re: [REQUEST] Heads Will Roll: Reforged
Speaking about console commands
there are more like
Weapons:
player_inventory.add(WEAPON_NAME)
Trinkets:
player_inventory.add_trinket(TRINKET_NAME)
Crafting items:
player_inventory.add_special(CRAFTING_ITEM_NAME)
So if you also have the "Hadley quest" trinket problem you can add a Plague Mask or Medical Treatise, equip and then go there.
player_inventory.add_trinket(plague_mask)
this says "none" but go to Inventory and it's there.
Some names of items: buckler, messer, warhammer, brigandine, mail_armor, bevor, blackjack
there are more like
Weapons:
player_inventory.add(WEAPON_NAME)
Trinkets:
player_inventory.add_trinket(TRINKET_NAME)
Crafting items:
player_inventory.add_special(CRAFTING_ITEM_NAME)
So if you also have the "Hadley quest" trinket problem you can add a Plague Mask or Medical Treatise, equip and then go there.
player_inventory.add_trinket(plague_mask)
this says "none" but go to Inventory and it's there.
Some names of items: buckler, messer, warhammer, brigandine, mail_armor, bevor, blackjack
Re: [REQUEST] Heads Will Roll: Reforged
Just to add to the discussion, since the Ren'Py is based on Python, you can use basic Python code here to narrow down results
For example, the following returns the variables related to player skill:
You can chain the search criteria as much as you with using "and". "or" and parenthesis grouping are also valid here.
You may need to enter "long" beforehand in case your output is too long and gets truncated.
Also before you change any values, it's good idea to test it's current value to make sure what you edit is correct.
To do so, simply type out the variable you want to change and enter (without equal sign etc.)
For example,
For example, the following returns the variables related to player skill:
Code: Select all
[x for x in dir() if 'player' in x and 'skill' in x]
You may need to enter "long" beforehand in case your output is too long and gets truncated.
Also before you change any values, it's good idea to test it's current value to make sure what you edit is correct.
To do so, simply type out the variable you want to change and enter (without equal sign etc.)
For example,
Code: Select all
player_crossbow_skill # display your current crossbow skill
player_crossbow_skill = 10 # sets your crossbow skill to 10
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- What is cheating?
- Posts: 1
- Joined: Sun Apr 20, 2025 4:44 am
- Reputation: 0
Re: [REQUEST] Heads Will Roll: Reforged
Here's a compilation of console commands. Enjoy! 
Remember:
player_inventory.add_trinket(oath)
Player chest space:
chest_free_space = 200
Player Stats:
Items, Heists, and Scavenge:

Remember:
- You need 30 ranged attack and 25 crafting to load the mechanical crossbow
- You must have 100 relationship with someone to generate an Oath.
player_inventory.add_trinket(oath)
Player chest space:
chest_free_space = 200
Player Stats:
Code: Select all
player_strength = X
player_agility = X
player_endurance = X
player_coordination = X
player_vitality = X
reputation_soldiers = 100
reputation_earl = 100
player_virtue = 100
player_prestige = 100
player_weapon_skill_swords = X
player_crossbow_skill = X
player_intelligence = X
player_civil_talents_upgrade_points = X
player_talent_points = X
Stop status effect:
player_arm_muscles_cut = 0
player_blinded = 0
player_bleed = 0
player_bleed_count = 0
player_broken_armor = 0
broken_helmet = 0
player_concussed = 0
player_damaged_helmet = 0
player_damaged_armor = 0
player_bloodloss = 0
player_bashed = 0
player_damaged_eye = 0
player_broken_leg = 0
player_damaged_eye = 0
player_pierced_lung = 0
player_maimed = 0
Code: Select all
Weapons and Armor:
player_inventory.add(aventail)
player_inventory.add(buckler)
player_inventory.add(chapel_de_fer)
player_inventory.add(dagesse)
player_inventory.add(danish_axe)
player_inventory.add(decorated_bastard_sword)
player_inventory.add(estoc)
player_inventory.add(executioners_axe)
player_inventory.add(fauld)
player_inventory.add(flail)
player_inventory.add(flanged_mace)
player_inventory.add(gambeson)
player_inventory.add(great_axe)
player_inventory.add(great_flail)
player_inventory.add(great_warhammer)
player_inventory.add(gross_messer)
player_inventory.add(hauberk)
player_inventory.add(heavy_battleaxe)
player_inventory.add(knights_scabbard)
player_inventory.add(knights_last_hope)
player_inventory.add(mail_armor)
player_inventory.add(noblemans_scabbard)
player_inventory.add(noble_sword)
player_inventory.add(poleaxe)
player_inventory.add(reinforced_leather_armor)
player_inventory.add(saif)
player_inventory.add(shamshir)
player_inventory.add(sharp_falchion)
player_inventory.add(short_sword)
player_inventory.add(scimitar)
player_inventory.add(two_handed_scimitar)
player_inventory.add(war_axe)
player_inventory.add(zweihander)
player_inventory.add_ranged(mechanical_crossbow)
player_inventory.add_trinket(mech_crossbow_mag)
player_inventory.add_ammo(ap_bolt)
player_inventory.add_trinket(bevor)
player_inventory.add_trinket(armor_sleeve)
player_inventory.add_trinket(full_leg_armor)
Trinkets:
player_inventory.add_trinket(adams_head)
player_inventory.add_trinket(alchemist_gloves)
player_inventory.add_trinket(bear_paw)
player_inventory.add_trinket(berserkers_talisman)
player_inventory.add_trinket(blackjack)
player_inventory.add_trinket(black_stone_ring)
player_inventory.add_trinket(blood_soaked_cravat)
player_inventory.add_trinket(brigands_blade)
player_inventory.add_trinket(brigands_gauntlet)
player_inventory.add_trinket(butchers_blade)
player_inventory.add_trinket(carved_flute)
player_inventory.add_trinket(cultist_claws)
player_inventory.add_trinket(dagger)
player_inventory.add_trinket(dragon_pendant)
player_inventory.add_trinket(elegant_stiletto)
player_inventory.add_trinket(executioners_hood)
player_inventory.add_trinket(fair_maidens_portrait)
player_inventory.add_trinket(falcon_ring)
player_inventory.add_trinket(fencing_dagger)
player_inventory.add_trinket(fencing_manual)
player_inventory.add_trinket(four_leaf_clover)
player_inventory.add_trinket(golden_spurs)
player_inventory.add_trinket(health_regen_ring)
player_inventory.add_trinket(hunters_charm)
player_inventory.add_trinket(hunters_hat)
player_inventory.add_trinket(hunting_knife)
player_inventory.add_trinket(iron_claws)
player_inventory.add_trinket(jambiya)
player_inventory.add_trinket(knights_chain)
player_inventory.add_trinket(lion_head_medallion)
player_inventory.add_trinket(personal_standard)
player_inventory.add_trinket(lepers_mask)
player_inventory.add_trinket(lockpicks)
player_inventory.add_trinket(lucky_coin)
player_inventory.add_trinket(lucky_dice)
player_inventory.add_trinket(mail_breaker)
player_inventory.add_trinket(medical_book)
player_inventory.add_trinket(mercenarys_medallion)
player_inventory.add_trinket(miseriecorde)
player_inventory.add_trinket(occult_pendant_bleed)
player_inventory.add_trinket(ornate_cloak)
player_inventory.add_trinket(pagan_talisman)
player_inventory.add_trinket(parrying_dagger)
player_inventory.add_trinket(plate_sabatons)
player_inventory.add_trinket(poison_dart)
player_inventory.add_trinket(poisoned_feast_knife)
player_inventory.add_trinket(rabbits_foot)
player_inventory.add_trinket(raiders_hood)
player_inventory.add_trinket(ring_of_strength)
player_inventory.add_trinket(ritual_dagger)
player_inventory.add_trinket(rondel_dagger)
player_inventory.add_trinket(sharp_thorned_rose)
player_inventory.add_trinket(shieldbreaker_pendant)
player_inventory.add_trinket(shieldmaster_ring)
player_inventory.add_trinket(skull_ring)
player_inventory.add_trinket(snake_talisman)
player_inventory.add_trinket(soldiers_cauldron)
player_inventory.add_trinket(stamina_regen_ring)
player_inventory.add_trinket(surcoat)
player_inventory.add_trinket(swordmaster_ring)
player_inventory.add_trinket(tainted_chalice)
player_inventory.add_trinket(tarot_devil)
player_inventory.add_trinket(tarot_tower)
player_inventory.add_trinket(tarot_death)
player_inventory.add_trinket(templars_medallion)
player_inventory.add_trinket(torture_mask)
player_inventory.add_trinket(torture_tools)
player_inventory.add_trinket(wanderers_backpack)
player_inventory.add_trinket(wolfs_paw)
player_inventory.add_trinket(wolf_teeth_necklace)
Consumables:
player_inventory.add_special(medicine)
player_inventory.add_consumables(canteen)
player_inventory.add_consumables(waterskin)
player_inventory.add_trinket(liquid_death)
player_inventory.add_trinket(strong_homebrew_poison)
player_inventory.add_special(snake_poison)
player_inventory.add_special(unknown_toxin)
player_inventory.add_special(potent_medicine)
player_inventory.add_consumables(waterskin)
player_inventory.add_consumables(antidote)
player_inventory.add_consumables(antidote2)
player_inventory.add_consumables(antidote3)
player_inventory.add_consumables(coagulant)
player_inventory.add_consumables(aseptic_bandage)
player_inventory.add_consumables(tourniquet)
player_inventory.add_consumables(numbing_remedy)
player_inventory.add_consumables(stamina_recovery_brew)
player_inventory.add_consumables(fatigue_recovery_brew)
player_inventory.add_consumables(major_vitality_brew)
To add a heist:
active_heist = 1
To add a scavenge:
hunt_active_loot = 1
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