hi tekknen can u update this little fix that i change to your post?
- add compact mode
- fix weapon mastery:
--> the weapon mastery code in yours for bow and gun is a duplicate (same code), so the axe code is for gun, the staff code is for axe, etc. so we miss the armor code. i already put the correct code there. plus i rename the monster A to ATK MW and monster to INT MW (monster weapon type)
- change parent color to pink (cant read on your default yellow color)
edited on code base : tekknen v1.23
also can you add code for boost ticket? thx
Last edited by xapicool777 on Tue Oct 31, 2023 7:56 am, edited 1 time in total.
hi tekknen can u update this little fix that i change to your post?
- add compact mode
- fix weapon mastery:
--> the weapon mastery code in yours for bow and gun is a duplicate (same code), so the axe code is for gun, the staff code is for axe, etc. so we miss the armor code. i already put the correct code there. plus i rename the monster A to ATK MW and monster to INT MW (monster weapon type)
- change parent color to pink (cant read on your default yellow color)
edited on code base : tekknen v1.23
also can you add code for boost ticket? thx
i'm Focusing right now @ Evility unlocking i archive 550 records almost done as max will be around 700ish
I spent whole week trying to find a glitch to make DNA Code useful i even tried to clone Trap over an item inside Rose Shop but failed
my idea was if a could clone an item to the shop then i can buy infinite pieces from the clone item
hi tekknen can u update this little fix that i change to your post?
- add compact mode
- fix weapon mastery:
--> the weapon mastery code in yours for bow and gun is a duplicate (same code), so the axe code is for gun, the staff code is for axe, etc. so we miss the armor code. i already put the correct code there. plus i rename the monster A to ATK MW and monster to INT MW (monster weapon type)
- change parent color to pink (cant read on your default yellow color)
edited on code base : tekknen v1.23
also can you add code for boost ticket? thx
i'm Focusing right now @ Evility unlocking i archive 550 records almost done as max will be around 700ish
I spent whole week trying to find a glitch to make DNA Code useful i even tried to clone Trap over an item inside Rose Shop but failed
my idea was if a could clone an item to the shop then i can buy infinite pieces from the clone item
wow thats great news! great job!
if iam not wrong, i remember i can dupe items in d6, maybe there is some similarity
Any chance anyone knows the base ID/code or whatever for Kanzan Musashi? I want that sword as just a regular item I can equip, rather than just in the hell mode.
Is there a way to get properties on items more easier?
from my digging not quite sure as properties on item has a queue with start and end, even if i make the queue bigger the real problem that @ queue end it will mark a start of another queue
for short
in order too add properties we need to find the calling method game use to append a new properties and that is beyond my hacking level
CN Table I found online, has some pretty neato options like editing multiplier for Seal of Power and pointers to Items Properties. You'll you to use google translate or something similar as it's Chinese
Is there a way to get properties on items more easier?
from my digging not quite sure as properties on item has a queue with start and end, even if i make the queue bigger the real problem that @ queue end it will mark a start of another queue
for short
in order too add properties we need to find the calling method game use to append a new properties and that is beyond my hacking level
so i tried @xmex code that he shared, i found there is an address code for properties
this is the default "Dress Gloves" properties
then i try to edit that feature1 (foundling to fist atk)
Voila.. it changed..
but there is a problem, when i try to add "fist atk" to feature2 its not adding so i think we can change but not add properties
and ofc we need make a note what codes for each properties
i already translate a few, but there is many of them.
note: yes there is some code that usefull and that code isnt in your file yet (ex. stat increase from killing boss in item world (evility). Check: Role Attributes -> 力量烙印效果 (双击数值处可一齐修改))
(file deleted due to error)
Last edited by xapicool777 on Tue Oct 31, 2023 4:23 am, edited 2 times in total.
Thanks to Irishknightmare for the description of the class storage in memory. It was helpful. This script isn't elegant, but it is working for me. It targets Ver. 1.06. I have no idea if it will work for other versions.
Instructions:
Activate the script.
Go to the status > class
Cycle through all the characters you want to maximize.
Deactivate the script.
Save your game.
When you load the game all classes should be maximized for characters you accessed.
If someone who actually knows what they are doing wants to try and clean up my code, please do.
I fuxed up with class mastery.
This did master all the classes but characters do not have unique evilities
Could anyone share how to reset class mastery?
Is there a way to get properties on items more easier?
from my digging not quite sure as properties on item has a queue with start and end, even if i make the queue bigger the real problem that @ queue end it will mark a start of another queue
for short
in order too add properties we need to find the calling method game use to append a new properties and that is beyond my hacking level
so i tried @xmex code that he shared, i found there is an address code for properties
[Link]
this is the default "Dress Gloves" properties
then i try to edit that feature1 (foundling to fist atk) [Link]
Voila.. it changed..
but there is a problem, when i try to add "fist atk" to feature2 its not adding so i think we can change but not add properties
and ofc we need make a note what codes for each properties
i already translate a few, but there is many of them.
note: yes there is some code that usefull and that code isnt in your file yet (ex. stat increase from killing boss in item world (evility). Check: Role Attributes -> 力量烙印效果 (双击数值处可一齐修改))
i found the address for the item type [Link]
i tried change mint gum into hard candy and it success!! the stats will stay original items (mint gum), you can edit with item editor in tekknen table and edit properties with xmex table
from my digging not quite sure as properties on item has a queue with start and end, even if i make the queue bigger the real problem that @ queue end it will mark a start of another queue
for short
in order too add properties we need to find the calling method game use to append a new properties and that is beyond my hacking level
so i tried @xmex code that he shared, i found there is an address code for properties
[Link]
this is the default "Dress Gloves" properties
then i try to edit that feature1 (foundling to fist atk) [Link]
Voila.. it changed..
but there is a problem, when i try to add "fist atk" to feature2 its not adding so i think we can change but not add properties
and ofc we need make a note what codes for each properties
i already translate a few, but there is many of them.
note: yes there is some code that usefull and that code isnt in your file yet (ex. stat increase from killing boss in item world (evility). Check: Role Attributes -> 力量烙印效果 (双击数值处可一齐修改))
sorry lua error, here the fix (i hope)
as i told you before i did find the properties address but did not include it as it is only useful if you have an item with max properties slot and start modding it.
btw the adderss value is not a Property ID, it is a ptr
Last edited by tekknen on Sun Oct 29, 2023 4:21 pm, edited 1 time in total.
i found the address for the item type [Link]
i tried change mint gum into hard candy and it success!! the stats will stay original items (mint gum), you can edit with item editor in tekknen table and edit properties with xmex table
with this now you can clone item!!
be aware item may disappear if you clone it this way. it is unsafe for that i did not name it Dupe Code