Sword Art Online Last Recollection (Steam). Working for 1.15

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a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sat Oct 07, 2023 1:30 pm
and it seems the skill buff time is a up counting float value i found it in my game


seems like it doesnt stay on that address i found but i will show my search history for what i did i used a grouped value search for example billion blossom that looked like this 4byte the skill id then a float value as wildcard(*) then the third float value the buff time duration which is 60
so i guess it uses a
4 type for id
float value (used up time )
float value max time how long

last dualwield skill with the unused description is big bang quasar
I guess all the unused for those having only one are for the locked Skill
demorest2 wrote:
Sat Oct 07, 2023 10:30 pm
Haya. How to unlock all weps upgrades n achieve all medals!? I put all skills to 10000, they r 3 stars, but not u[graded and no medals unlocked((
Using the script, I got the one for a single skill 10000 times without issue. Try to use the scripts instead of modyfying by hand, or put 9999 and do it once, which will most likely work too. I haven't gotten all medals nor finished the game yet, so I can't help much more on how to get them.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ok my script_cmp is now at 342 and i am only at chapter 3
at the mount zohrun part

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sat Oct 07, 2023 11:39 pm
ok my script_cmp is now at 342 and i am only at chapter 3?
That can't be, I am at chapter 8 and it is far lower, someone else finished the game it was 312. It is certainly a value that goes over little by little as the story progresses, but on the same point the value should be same. The address is the +ChrBaseBp_C.m_Hp+50? Did you edit it at any point?

I don't know if being a compeltionist with sidequests matters, but I tend to do as much as I can and not even close to that number at chapter 3.

Anyone else has the same issue?

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sat Oct 07, 2023 11:47 pm
gradius12 wrote:
Sat Oct 07, 2023 11:39 pm
ok my script_cmp is now at 342 and i am only at chapter 3?
That can't be, I am at chapter 8 and it is far lower, someone else finished the game it was 312. It is certainly a value that goes over little by little as the story progresses, but on the same point the value should be same. The address is the +ChrBaseBp_C.m_Hp+50? Did you edit it at any point?

I don't know if being a compeltionist with sidequests matters, but I tend to do as much as I can and not even close to that number at chapter 3.

Anyone else has the same issue?
address still the same no editing only completing every single quest that i had
could also be that im max level right now at 50 with all chars

+2 lvl from the medals

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sat Oct 07, 2023 11:51 pm
a_busy_man wrote:
Sat Oct 07, 2023 11:47 pm
gradius12 wrote:
Sat Oct 07, 2023 11:39 pm
ok my script_cmp is now at 342 and i am only at chapter 3?
That can't be, I am at chapter 8 and it is far lower, someone else finished the game it was 312. It is certainly a value that goes over little by little as the story progresses, but on the same point the value should be same. The address is the +ChrBaseBp_C.m_Hp+50? Did you edit it at any point?

I don't know if being a compeltionist with sidequests matters, but I tend to do as much as I can and not even close to that number at chapter 3.

Anyone else has the same issue?
address still the same no editing only completing every single quest that i had
could also be that im max level right now at 50 with all chars

+2 lvl from the medals
Ah, the level thing may be since I am still on the thirties, and I only have 3 medals. Then it probably can go up quite a bit more, ugh. I wonder what is the lowest an enemy can have, it is quite hard to check each one, i never saw one in 300s of those I checked, but who knows...

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ok strange thing with kirito at max lvl i get 342 but with renly that i just got at rank 10 im at 258

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 12:18 am
ok strange thing with kirito at max lvl i get 342 but with renly that i just got at rank 10 im at 258
The script does a lower than, so some characters being lower doesn't really matter. The highest value being lower than the lowest of enemies does. Sadly I can't check all enemies... With 300 put as a value it worked 100% of the time and 314 is doing the same, but I have yet to test 344, if you can use that number on the condition and test if there are any issue of enemies being affected.

God Mode is the best for testing since if the enemy is affected by it, it won't receive damage but you neither. If 344 works well without any enemy beign affected, then it is probably safe to leave the number there.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by DarkFearless »

Does anyone know why some of the weapons at the end of the list like Katana - Kagura Tachi or Sword - Osmanthus Blade disappears from inventory after you unequip them?

How do you make them stick?

How do we also make the Visualized armor skins be permanent in the slot? Like Kirito's Special armor. I tried looking to replace it in the actual inventory but all I found was his Cath armor and the Black Armor.
Last edited by DarkFearless on Sun Oct 08, 2023 1:03 am, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 12:24 am
gradius12 wrote:
Sun Oct 08, 2023 12:18 am
ok strange thing with kirito at max lvl i get 342 but with renly that i just got at rank 10 im at 258
The script does a lower than, so some characters being lower doesn't really matter. The highest value being lower than the lowest of enemies does. Sadly I can't check all enemies... With 300 put as a value it worked 100% of the time and 314 is doing the same, but I have yet to test 344, if you can use that number on the condition and test if there are any issue of enemies being affected.

God Mode is the best for testing since if the enemy is affected by it, it won't receive damage but you neither. If 344 works well without any enemy beign affected, then it is probably safe to leave the number there.
344 is safe to use enemy are still dropping death
Last edited by gradius12 on Sun Oct 08, 2023 12:54 am, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

DarkFearless wrote:
Sun Oct 08, 2023 12:36 am
Does anyone know why some of the weapons at the end of the list like Katana - Kagura Tachi or Sword - Osmanthus Blade disappears from inventory after you unequip them?

How do you make them stick?
Probably because these items aren't even available legally on this version. Anyway, just use the visualize to make the katana look like you want, Kagura Tachi is included, and Osmanthus Sword too, and equip the strongest weapon you have instead. The parameters aren't set automatically when setting a weapon, and no one knows the values of Kagura Tachi anyway. You can also edit the parameters of the weapon at will, so there is no reason to use an id that doesn't seem to be prepared to be soemthing you should have right now and can give issues.
gradius12 wrote:
Sun Oct 08, 2023 12:37 am
a_busy_man wrote:
Sun Oct 08, 2023 12:24 am
gradius12 wrote:
Sun Oct 08, 2023 12:18 am
ok strange thing with kirito at max lvl i get 342 but with renly that i just got at rank 10 im at 258
The script does a lower than, so some characters being lower doesn't really matter. The highest value being lower than the lowest of enemies does. Sadly I can't check all enemies... With 300 put as a value it worked 100% of the time and 314 is doing the same, but I have yet to test 344, if you can use that number on the condition and test if there are any issue of enemies being affected.

God Mode is the best for testing since if the enemy is affected by it, it won't receive damage but you neither. If 344 works well without any enemy beign affected, then it is probably safe to leave the number there.
344 is safe to use enemy are still dropping death even 354 is safe
Every enemy has different, so checking with all is quite hard, I am putting 344 for now just in case since it is working well for you and it is a value we can get there. I mean I never saw one in the 300s so probably even 400 should work, but I haven't checked with all enemies of the game, so I will try to be conservative and put the lowest number I can put.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

so the script test if the enemy has a higher or lower rank ?

ok tested it in the 1 first area and 344 and 342 are affecting enemies theres
Last edited by gradius12 on Sun Oct 08, 2023 1:13 am, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by DarkFearless »

a_busy_man wrote:
Sun Oct 08, 2023 12:49 am

Probably because these items aren't even available legally on this version. Anyway, just use the visualize to make the katana look like you want, Kagura Tachi is included, and Osmanthus Sword too, and equip the strongest weapon you have instead. The parameters aren't set automatically when setting a weapon, and no one knows the values of Kagura Tachi anyway. You can also edit the parameters of the weapon at will, so there is no reason to use an id that doesn't seem to be prepared to be soemthing you should have right now and can give issues.

That make sense. Do you know of a way to keep the "visualize", because they seem to disappear once you select a different one in-game.

For example if I use the "Special Kirito" armor in the table, it's not really in the game. I did see that his Cath and Black Robe armor can be replaced from real armor -- but I can't seem to find the "Special" armor variant.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 12:57 am
so the script test if the enemy has a higher or lower rank ?
No, not Rank, it checks the value of Script_cmp, I didn't even know Rank infleunced it, but it isn't Rank, there are enemies of the same rank with totally different value there. Rank should be a factor only.
DarkFearless wrote:
Sun Oct 08, 2023 1:06 am

That make sense. Do you know of a way to keep the "visualize", because they seem to disappear once you select a different one in-game.

For example if I use the "Special Kirito" armor in the table, it's not really in the game. I did see that his Cath and Black Robe armor can be replaced from real armor -- but I can't seem to find the "Special" armor variant.
In the game they will be visible as an option when you unlock them, otherwise you can only equip them using the table, and if you change them, you have to use the table again to equip it.
Last edited by a_busy_man on Sun Oct 08, 2023 1:15 am, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 1:12 am
gradius12 wrote:
Sun Oct 08, 2023 12:57 am
so the script test if the enemy has a higher or lower rank ?
No, not Rank, it checks the value of Script_cmp, I didn't even know Rank infleunced it, but it isn't Rank, there are enemies of the same rank with totally different value there. Rank should be a factor only.
seems like 344 affects 1 first area

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 1:14 am
a_busy_man wrote:
Sun Oct 08, 2023 1:12 am
gradius12 wrote:
Sun Oct 08, 2023 12:57 am
so the script test if the enemy has a higher or lower rank ?
No, not Rank, it checks the value of Script_cmp, I didn't even know Rank infleunced it, but it isn't Rank, there are enemies of the same rank with totally different value there. Rank should be a factor only.
seems like 344 affects 1 first area
What I feared. Can you check the Ability List (?)? That was another that never repeated with enemies, but each character got a different one (Alice/Eugeo and Asuna/Kirito seemed to have always the same though), and it wasn't always the same either.

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