Sword Art Online Last Recollection (Steam). Working for 1.15

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a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Fri Oct 06, 2023 6:39 pm
so far i noticed the bow skill chain stream is wrong its the +24 address not the +30
and the whip skill pointer i guess which you made at 5F8D214 is 5F8C214
havent checked the boomerang ones but so far everything else is ok
Indeed the Chain Stream was wrong. I don't know if it changed from the demo or I put the name on the wrong line by mistake.

The typo putting the adress on Spears is a fatal one though... Fixed. I will check eveything else just in case.

Thank you for reporting.

Edit. Everything else was indeed fine.

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Last edited by a_busy_man on Fri Oct 06, 2023 7:06 pm, edited 1 time in total.

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

and i think i found the buff duration time when eating food iguess its there "sao_lr-Win64-Shipping.exe"+5F9CB70

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Fri Oct 06, 2023 7:05 pm
and i think i found the buff duration time when eating food iguess its there "sao_lr-Win64-Shipping.exe"+5F9CB70
Thank you for the info.

To be more precise, that is EXP+10, and each character should have their own value. I believe there are lots of other things between EXP and EXP+164 which is where the next character starts.

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

i checked it with the honeyapplepie which has exp 15 and def -3 its the same timer that is used for kirito so far

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Fri Oct 06, 2023 7:15 pm
i checked it with the honeyapplepie which has exp 15 and def -3 its the same timer that is used for kirito so far
Yes, each character has its own and it is always EXP+10. I have already added the fields for all characters. It would be great to also find a field with the food effects so we can customize what it affecitng the character and not oly the time, I bet it should be close in offset.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by TheByteSize »

resapawn time.

Code: Select all

[ENABLE]

aobscanmodule(sao_lr_respawn,$process,F3 0F 10 87 A8 31 00 00 F3 0F 5C) // should be unique
alloc(newmem,$1000,sao_lr_respawn)

label(code)
label(return)

newmem:
  cmp [rdi+000031A8],(float)300  //roughly 10 secs
  jng code
  mov [rdi+000031A8],(float)300
code:
  movss xmm0,[rdi+000031A8]
  jmp return

sao_lr_respawn:
  jmp newmem
  nop 3
return:
registersymbol(sao_lr_respawn)

[DISABLE]

sao_lr_respawn:
  db F3 0F 10 87 A8 31 00 00

unregistersymbol(sao_lr_respawn)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+1011B5D

sao_lr-Win64-Shipping.exe+1011B26: 0F 28 F9                       - movaps xmm7,xmm1
sao_lr-Win64-Shipping.exe+1011B29: 76 32                          - jna sao_lr-Win64-Shipping.exe+1011B5D
sao_lr-Win64-Shipping.exe+1011B2B: F3 0F 10 89 9C 31 00 00        - movss xmm1,[rcx+0000319C]
sao_lr-Win64-Shipping.exe+1011B33: F3 0F 10 81 98 31 00 00        - movss xmm0,[rcx+00003198]
sao_lr-Win64-Shipping.exe+1011B3B: E8 80 CD 5D 00                 - call sao_lr-Win64-Shipping.exe+15EE8C0
sao_lr-Win64-Shipping.exe+1011B40: 0F 2F C6                       - comiss xmm0,xmm6
sao_lr-Win64-Shipping.exe+1011B43: F3 0F 11 87 A8 31 00 00        - movss [rdi+000031A8],xmm0
sao_lr-Win64-Shipping.exe+1011B4B: 77 06                          - ja sao_lr-Win64-Shipping.exe+1011B53
sao_lr-Win64-Shipping.exe+1011B4D: 89 9F A8 31 00 00              - mov [rdi+000031A8],ebx
sao_lr-Win64-Shipping.exe+1011B53: 81 A7 50 01 00 00 FF FE FF FF  - and [rdi+00000150],FFFFFEFF
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+1011B5D: F3 0F 10 87 A8 31 00 00        - movss xmm0,[rdi+000031A8]
// ---------- DONE INJECTING  ----------
sao_lr-Win64-Shipping.exe+1011B65: F3 0F 5C C7                    - subss xmm0,xmm7
sao_lr-Win64-Shipping.exe+1011B69: 0F 28 7C 24 20                 - movaps xmm7,[rsp+20]
sao_lr-Win64-Shipping.exe+1011B6E: 0F 2F C6                       - comiss xmm0,xmm6
sao_lr-Win64-Shipping.exe+1011B71: F3 0F 11 87 A8 31 00 00        - movss [rdi+000031A8],xmm0
sao_lr-Win64-Shipping.exe+1011B79: 77 06                          - ja sao_lr-Win64-Shipping.exe+1011B81
sao_lr-Win64-Shipping.exe+1011B7B: 89 9F A8 31 00 00              - mov [rdi+000031A8],ebx
sao_lr-Win64-Shipping.exe+1011B81: 8B 87 B0 31 00 00              - mov eax,[rdi+000031B0]
sao_lr-Win64-Shipping.exe+1011B87: 85 C0                          - test eax,eax
sao_lr-Win64-Shipping.exe+1011B89: 0F 88 4D 01 00 00              - js sao_lr-Win64-Shipping.exe+1011CDC
sao_lr-Win64-Shipping.exe+1011B8F: E8 0C 3C 5F 00                 - call sao_lr-Win64-Shipping.exe+16057A0
}

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ok i noticed the exp + 10 till +18 is the whole buff stuff

with time 10 ~14 and 16 and 18 are the skillid which is used

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

TheByteSize wrote:
Fri Oct 06, 2023 7:26 pm
resapawn time.

Code: Select all

[ENABLE]

aobscanmodule(sao_lr_respawn,$process,F3 0F 10 87 A8 31 00 00 F3 0F 5C) // should be unique
alloc(newmem,$1000,sao_lr_respawn)

label(code)
label(return)

newmem:
  cmp [rdi+000031A8],(float)300  //roughly 10 secs
  jng code
  mov [rdi+000031A8],(float)300
code:
  movss xmm0,[rdi+000031A8]
  jmp return

sao_lr_respawn:
  jmp newmem
  nop 3
return:
registersymbol(sao_lr_respawn)

[DISABLE]

sao_lr_respawn:
  db F3 0F 10 87 A8 31 00 00

unregistersymbol(sao_lr_respawn)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+1011B5D

sao_lr-Win64-Shipping.exe+1011B26: 0F 28 F9                       - movaps xmm7,xmm1
sao_lr-Win64-Shipping.exe+1011B29: 76 32                          - jna sao_lr-Win64-Shipping.exe+1011B5D
sao_lr-Win64-Shipping.exe+1011B2B: F3 0F 10 89 9C 31 00 00        - movss xmm1,[rcx+0000319C]
sao_lr-Win64-Shipping.exe+1011B33: F3 0F 10 81 98 31 00 00        - movss xmm0,[rcx+00003198]
sao_lr-Win64-Shipping.exe+1011B3B: E8 80 CD 5D 00                 - call sao_lr-Win64-Shipping.exe+15EE8C0
sao_lr-Win64-Shipping.exe+1011B40: 0F 2F C6                       - comiss xmm0,xmm6
sao_lr-Win64-Shipping.exe+1011B43: F3 0F 11 87 A8 31 00 00        - movss [rdi+000031A8],xmm0
sao_lr-Win64-Shipping.exe+1011B4B: 77 06                          - ja sao_lr-Win64-Shipping.exe+1011B53
sao_lr-Win64-Shipping.exe+1011B4D: 89 9F A8 31 00 00              - mov [rdi+000031A8],ebx
sao_lr-Win64-Shipping.exe+1011B53: 81 A7 50 01 00 00 FF FE FF FF  - and [rdi+00000150],FFFFFEFF
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+1011B5D: F3 0F 10 87 A8 31 00 00        - movss xmm0,[rdi+000031A8]
// ---------- DONE INJECTING  ----------
sao_lr-Win64-Shipping.exe+1011B65: F3 0F 5C C7                    - subss xmm0,xmm7
sao_lr-Win64-Shipping.exe+1011B69: 0F 28 7C 24 20                 - movaps xmm7,[rsp+20]
sao_lr-Win64-Shipping.exe+1011B6E: 0F 2F C6                       - comiss xmm0,xmm6
sao_lr-Win64-Shipping.exe+1011B71: F3 0F 11 87 A8 31 00 00        - movss [rdi+000031A8],xmm0
sao_lr-Win64-Shipping.exe+1011B79: 77 06                          - ja sao_lr-Win64-Shipping.exe+1011B81
sao_lr-Win64-Shipping.exe+1011B7B: 89 9F A8 31 00 00              - mov [rdi+000031A8],ebx
sao_lr-Win64-Shipping.exe+1011B81: 8B 87 B0 31 00 00              - mov eax,[rdi+000031B0]
sao_lr-Win64-Shipping.exe+1011B87: 85 C0                          - test eax,eax
sao_lr-Win64-Shipping.exe+1011B89: 0F 88 4D 01 00 00              - js sao_lr-Win64-Shipping.exe+1011CDC
sao_lr-Win64-Shipping.exe+1011B8F: E8 0C 3C 5F 00                 - call sao_lr-Win64-Shipping.exe+16057A0
}
Thank you, I will check it once I battle something.
gradius12 wrote:
Fri Oct 06, 2023 7:41 pm
ok i noticed the exp + 10 till +18 is the whole buff stuff

with time 10 ~14 and 16 and 18 are the skillid which is used
So, the time is 4 byte and the same for the Skill ID? I thought all the fields there are 2 Byte. No food has a time that goes outside the 2byte threshold I think. The Skill Id maybe, but I am not certain.
_________________________________________________________
Created a script for inifite food time, affects all chacracters.


Edit: Furhter analysis of Food buff offsets. +14 and +16 remain the same even with a different buff, but the values are 0 there without a buff. On other hand +18 changes depending on the buff, so it seems that +18 is the effect.
Last edited by a_busy_man on Fri Oct 06, 2023 7:57 pm, edited 1 time in total.

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Fri Oct 06, 2023 7:46 pm
TheByteSize wrote:
Fri Oct 06, 2023 7:26 pm
resapawn time.

Code: Select all

[ENABLE]

aobscanmodule(sao_lr_respawn,$process,F3 0F 10 87 A8 31 00 00 F3 0F 5C) // should be unique
alloc(newmem,$1000,sao_lr_respawn)

label(code)
label(return)

newmem:
  cmp [rdi+000031A8],(float)300  //roughly 10 secs
  jng code
  mov [rdi+000031A8],(float)300
code:
  movss xmm0,[rdi+000031A8]
  jmp return

sao_lr_respawn:
  jmp newmem
  nop 3
return:
registersymbol(sao_lr_respawn)

[DISABLE]

sao_lr_respawn:
  db F3 0F 10 87 A8 31 00 00

unregistersymbol(sao_lr_respawn)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+1011B5D

sao_lr-Win64-Shipping.exe+1011B26: 0F 28 F9                       - movaps xmm7,xmm1
sao_lr-Win64-Shipping.exe+1011B29: 76 32                          - jna sao_lr-Win64-Shipping.exe+1011B5D
sao_lr-Win64-Shipping.exe+1011B2B: F3 0F 10 89 9C 31 00 00        - movss xmm1,[rcx+0000319C]
sao_lr-Win64-Shipping.exe+1011B33: F3 0F 10 81 98 31 00 00        - movss xmm0,[rcx+00003198]
sao_lr-Win64-Shipping.exe+1011B3B: E8 80 CD 5D 00                 - call sao_lr-Win64-Shipping.exe+15EE8C0
sao_lr-Win64-Shipping.exe+1011B40: 0F 2F C6                       - comiss xmm0,xmm6
sao_lr-Win64-Shipping.exe+1011B43: F3 0F 11 87 A8 31 00 00        - movss [rdi+000031A8],xmm0
sao_lr-Win64-Shipping.exe+1011B4B: 77 06                          - ja sao_lr-Win64-Shipping.exe+1011B53
sao_lr-Win64-Shipping.exe+1011B4D: 89 9F A8 31 00 00              - mov [rdi+000031A8],ebx
sao_lr-Win64-Shipping.exe+1011B53: 81 A7 50 01 00 00 FF FE FF FF  - and [rdi+00000150],FFFFFEFF
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+1011B5D: F3 0F 10 87 A8 31 00 00        - movss xmm0,[rdi+000031A8]
// ---------- DONE INJECTING  ----------
sao_lr-Win64-Shipping.exe+1011B65: F3 0F 5C C7                    - subss xmm0,xmm7
sao_lr-Win64-Shipping.exe+1011B69: 0F 28 7C 24 20                 - movaps xmm7,[rsp+20]
sao_lr-Win64-Shipping.exe+1011B6E: 0F 2F C6                       - comiss xmm0,xmm6
sao_lr-Win64-Shipping.exe+1011B71: F3 0F 11 87 A8 31 00 00        - movss [rdi+000031A8],xmm0
sao_lr-Win64-Shipping.exe+1011B79: 77 06                          - ja sao_lr-Win64-Shipping.exe+1011B81
sao_lr-Win64-Shipping.exe+1011B7B: 89 9F A8 31 00 00              - mov [rdi+000031A8],ebx
sao_lr-Win64-Shipping.exe+1011B81: 8B 87 B0 31 00 00              - mov eax,[rdi+000031B0]
sao_lr-Win64-Shipping.exe+1011B87: 85 C0                          - test eax,eax
sao_lr-Win64-Shipping.exe+1011B89: 0F 88 4D 01 00 00              - js sao_lr-Win64-Shipping.exe+1011CDC
sao_lr-Win64-Shipping.exe+1011B8F: E8 0C 3C 5F 00                 - call sao_lr-Win64-Shipping.exe+16057A0
}
Thank you, I will check it once I battle something.
gradius12 wrote:
Fri Oct 06, 2023 7:41 pm
ok i noticed the exp + 10 till +18 is the whole buff stuff

with time 10 ~14 and 16 and 18 are the skillid which is used
So, the time is 4 byte and the same for the Skill ID? I thought all the fields there are 2 Byte. No food has a time that goes outside the 2byte threshold I think. The Skill Id maybe, but I am not certain.
_________________________________________________________
Created a script for inifite food time, affects all chacracters.
yes i cheked it after putting a value in the +12 part my timer skyrocket to a 5 digits and my mistake while writing that was 10 12 is the time 14 16 are the seconds i guess and 18 is the id

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Fri Oct 06, 2023 7:56 pm
yes i cheked it after putting a value in the +12 part my timer skyrocket to a 5 digits and my mistake while writing that was 10 12 is the time 14 16 are the seconds i guess and 18 is the id
Mostly what I put on my edit while you wrote regarding the effect ID. 4 bytes from +10 are the time, but that is already in seconds, so the 14 16 should be something else.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

could be somekind of a counter so that the timevalue goes down

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Fri Oct 06, 2023 8:05 pm
could be somekind of a counter so that the timevalue goes down
I made a script that prevents the time to go down and the function in charge of diminsihing the time only affected the +10

Edit: Editing +18 doesn't do anything, the old buff remains active. When changing buffs ingame the value updates properly, but changing it is useless.
+14 and +16 just move randomnly, so I think those are to be ignored.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

Edit: This message was originally duplicated from the previous, left only with the new part.

The values are in the same order as in the item list, so I have a dropdown for all the food buffs without issues. The problem is that is served as info only right now since editing it is useless.
Spoiler
0:None
34600:Mountain-Style Kebab
34601:Flatland-Style Kebab
34602:Soulus' Grace Soup
34603:Blazing Pasta
34604:Honey Apple Pie
34605:Herb-Crusted Grilled Beast
34606:Shredded Landfish Salad
34607:Darkness Bread
34608:Punch-Squeezed Juice
34609:Jerky Sandwich
34610:Cheesy Chicken Tenders
34611:Baked Red Sand Potato
34612:Magewort and Beast Pie
34613:Toad Jerky
34614:Red Potato
34615:Mushroomy Cream Stew
34616:Herb Bread
34617:Simmered Black Fish
34618:Cheesy Rye Bread
34619:Dark Seafood Hot Pot
34620:Well-Spiced Skewers
34621:Well-Spiced Grilled Fish
34622:Spiced Meat & Veg Stew
34623:Spicy Stew
34624:Spiced Stew
34625:Ashcrab Lava Pot
34626:Fried Opatato Breadz
34627:Writhing Creamwich
34628:Meaty Medrant Stew
34629:Jacktea
34620:Pseudo-Toxic Stew
Last edited by a_busy_man on Fri Oct 06, 2023 8:37 pm, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

(This meesage was originally duplicated from the previous, repeated content has been deleted.)

Why did this publish again instead of edit... Each time I edit it published a new message it seems...

Edit: Pc rest and working well again, no idea why it happened, sorry for the multipost...
Last edited by a_busy_man on Fri Oct 06, 2023 8:38 pm, edited 2 times in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

well im currently searching for drop rate and sofar i only found one float value at +ChrBaseBp_C.m_Hp+fd8 that changes but doesnt show anything

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