For once I am breaking my own Double Post rule since it is an important post.
First, v0.6 of the table has been released.
v.0.6 Update
- Changed conditions of scripts for them to work on all points of the Demo. The previous one gave troble if you weren't at the end.
- Added a field in Dynamic Pointers showing the condition value most scripts use. If that reaches 300 or more, please report as the scripts work only if it is less than 300. This value increase from the start of the demo until the end and it is unknown if it will continue to grow on the full version. No enemy has 300 or lower in the Demo.
- Miscelanous fixes (no effect on fucntionality)
- Unless there is a serious problem with the table, this is most likely the last table for the Demo. Game is releasing in less than 24h, so future versions will aim the full game.
We are already on the countdown for the full release with less than 24h remaining. For me the release will be at midnight since I live in Europe. I will try to be preset at release hour and have a table working as much as possible before going to sleep. Any help is welcome, but please, don't pressure me. These things may take time depending on how much things changed from the demo internally, and asking me to be faster won't make the release faster.
This time is a change from demo to full version, not a regular update, so I have no idea how much it will break things.
This table is made only for offline use. The demo is only offline, but the full version will have an online option (it seems it will be only for endgame though). If you play online with a save that have been altered, especially with impossible things, it is possible you get a ban. I can't recommend going offline if you have ever used this table on your save, and doing so under your own reponsibility.
Disclaimer: You can't hold me responsible for anything that happens if you decide to go online having used this table. This table if for
OFFLINE use only.
Be reponsible and you cheat using this table, remain offline.