Sword Art Online Last Recollection (Steam). Working for 1.15

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kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

Does V5 scripts works for you? For me strangly SP or God mode not work, but same time from dynamic pointer in controllerd character freeze HP/SP and God work so I dont know whats up. CE 7.5 so its not issue here either

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 5:44 pm
Does V5 scripts works for you? For me strangly SP or God mode not work, but same time from dynamic pointer in controllerd character freeze HP/SP and God work so I dont know whats up. CE 7.5 so its not issue here either
What is the issue they are giving? If they give an erro copy it here so I know what it. Ifit activated but doesn't work, can you tell me the value of adreess of your Current HP +50? In theory it is 248 always for your characters (it has been a constant for me in all cases) while it isn't for the enemies.

I said the same on the previous post mentioning an issue with the scripts.

For me they work no matter when I open the game, so I need to know more infromation of your side to know what is the issue.

The 1 Hit Kill is true that unless God Mode is also active is also affecting the allies aqltough it shouldn't, but SP and God Mode work perfectly.

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

For scripts I dont have any errors/messages or anything, it just doesnt work. For example I use script for SP and SP is used when use skill, God mode I got hit. But If I use dynamic pointer and freeze character HP or SP its ok, if use God mode its ok, but for controller character only. I attach links to SS bellow. For HP value I found address but ig you mean address value + 50 its not ending with one you provided, unless you meant something different

SS1 - God Mode on but everyone got damage
SS2 - changed HP value and if freeze its also ok, but for controlled char only
SS3 - Infinite SP on but SP goes down
SS4 - Freezed 300SP and no issues can spam skills
SS5 - Current HP address value

[Link]

Auto kill also doesnt work at all but strangely God+Auto kill [last one] during battle 1hit kill enemies but kills myself in progress and outside combat instant party wipe. So its not that scripts doesnt work at all but doesnt work like it should for some reason
Last edited by kadashsouba on Wed Oct 04, 2023 8:09 pm, edited 1 time in total.

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 8:01 pm
For scripts I dont have any errors/messages or anything, it just doesnt work. For example I use script for SP and SP is used when use skill, God mode I got hit. But If I use dynamic pointer and freeze character HP or SP its ok, if use God mode its ok, but for controller character only. I attach links to SS bellow. For HP value I found address but ig you mean address value + 50 its not ending with one you provided, unless you meant something different

[Link]
You aren't attaching the process properly. You seem to be attahcing the window instead of the process When selecting the game to attach, instead of Windows, go to Processes and select the one with a name identical to the one of the table.

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

Sadly still same, attached directly to process and no change, still only 1hit kill script work, but also in way that it kills me too in 1 hit, but no HP/SP working

[Link]

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

Btw, I play on Hard mode, maybe its problem? Its not like CT doesnt work at all or addresses are wrong cause pointers works good, items swap too just those scripts fail to work

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 8:15 pm
Sadly still same, attached directly to process and no change, still only 1hit kill script work, but also in way that it kills me too in 1 hit, but no HP/SP working

[Link]
The 1 Hit Kill issue seems to be a general bug of the script, replace the script with this:
Spoiler

Code: Select all

[ENABLE]
alloc(newmem,2048,$process+1141A8B)
label(returnhere)
label(originalcode)
label(exit)

newmem:

//cmp [rax+2c],0
//cmp [rax+38],(int)350
cmp [rax+50],(int)248
je originalcode
cmp [rax+38],(int)229 //Silica
je originalcode
cmp [rax+38],(int)243 //Sinon
je originalcode
cmp [rax+38],(int)274 //Lisbeth
je originalcode
cmp [rax+38],(int)276 //Kirito/Asuna
je originalcode
cmp [rax+38],(int)297 //Eugeo/Alice
je originalcode
cmp [rax+38],(int)299 //Dorothy
je originalcode
cmp [rax+38],(int)331 //Leafa
je originalcode
mov rdx,0
test rdx,rdx
jmp exit

originalcode:
mov rdx,[rax]
test rdx,rdx

exit:
jmp returnhere

$process+1141A8B:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(*)
$process+1141A8B:
db 48 8B 10 48 85 D2
//mov rdx,[rax]
//test rdx,rdx
kadashsouba wrote:
Wed Oct 04, 2023 8:18 pm
Btw, I play on Hard mode, maybe its problem?
I also play on Hard mode, and avoid double posting unless it has been 24h or it is really important to notify everyone htere is a new post. Use edit isntead.

Can you put a +50 after the HP adress and tell me its value?

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

Its 254

[Link]

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 8:29 pm
Its 254

[Link]
That is the issue. I was using that value to compare enemies and allies since it was always the same (248) for me for the allies, but it seems that for you it isn't.

Change the God Mode script for this one and try it, if it works, the same solution is for everything else, and I will update the table with the new condition:
Spoiler

Code: Select all

[ENABLE]
alloc(newmem,2048,$process+11474F2) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
//cmp [rax+2C],0
//cmp [rax+38],(int)350
//cmp [rax+50],(int)258
//je GodMode
cmp [rax+38],(int)229 //Silica
je GodMode
cmp [rax+38],(int)243 //Sinon
je GodMode
cmp [rax+38],(int)274 //Lisbeth
je GodMode
cmp [rax+38],(int)276 //Kirito/Asuna
je GodMode
cmp [rax+38],(int)297 //Eugeo/Alice
je GodMode
cmp [rax+38],(int)299 //Dorothy
je GodMode
cmp [rax+38],(int)331 //Leafa
je GodMode
jmp originalcode

GodMode:
mov rdi,[rax+10]
mov [rax],rdi
mov rbx,[rsp+58]
jmp exit

originalcode:
mov [rax],rdi
mov rbx,[rsp+58]

exit:
jmp returnhere

$process+11474F2:
jmp newmem
nop 3
returnhere:
 
[DISABLE]
dealloc(*)
$process+11474F2:
db 48 89 38 48 8B 5C 24 58
//mov [rax],rdi
//mov rbx,[rsp+58]

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

nope, so far doesnt seem to work

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 8:44 pm
nope, so far doesnt seem to work
Weird. Can you show the "Ability List" value? It is on Character Stats.

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

271, checking for Kirito

[Link]

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 8:52 pm
271, checking for Kirito

[Link]
Ugh, it is again different than my values... I mean, if that is always the value for you, just edit the cmp that has //Kirito with your number for Kirito and the same for other chars and it will work, but if that value changed for everyone, I need to find a different value to comapre, but it wasn't like there were a lot to choose..

PD. Are Kirito/Asuna and Eugeo/Alice, the same Ability List to you?

kadashsouba
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kadashsouba »

Kirito 271
Alice 291
Eugeo 291
Dorothy 293


PS. After manual replace values in your script it works now, could you please provide script for SP also and will replace with own values? Big thx !!

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kadashsouba wrote:
Wed Oct 04, 2023 9:06 pm
Kirito 271
Alice 291
Eugeo 291
Dorothy 293
Try this. This will most likely only work for you though and with your current party. You can change the valued of each character if you edit your party so that it works with all. I don't know if others are having the same issue or they have the same values as me.
Spoiler

Code: Select all

[ENABLE]
alloc(newmem,2048,$process+11474F2) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
//cmp [rax+2C],0
//cmp [rax+38],(int)350
//cmp [rax+50],(int)258
//je GodMode
cmp [rax+38],(int)229 //Silica
je GodMode
cmp [rax+38],(int)243 //Sinon
je GodMode
cmp [rax+38],(int)274 //Lisbeth
je GodMode
cmp [rax+38],(int)271 //Kirito/Asuna
je GodMode
cmp [rax+38],(int)291 //Eugeo/Alice
je GodMode
cmp [rax+38],(int)293 //Dorothy
je GodMode
cmp [rax+38],(int)331 //Leafa
je GodMode
jmp originalcode

GodMode:
mov rdi,[rax+10]
mov [rax],rdi
mov rbx,[rsp+58]
jmp exit

originalcode:
mov [rax],rdi
mov rbx,[rsp+58]

exit:
jmp returnhere

$process+11474F2:
jmp newmem
nop 3
returnhere:
 
[DISABLE]
dealloc(*)
$process+11474F2:
db 48 89 38 48 8B 5C 24 58
//mov [rax],rdi
//mov rbx,[rsp+58]

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