Sword Art Online Last Recollection (Steam). Working for 1.15

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garume
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by garume »

I can't change skillpoint, please consider adding it.
"$process "+5F6EA04 is skillPoint address

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

garume wrote:
Sat Sep 30, 2023 4:49 am
All data has been added to docs.
Thanks for dropdown.

As for the weapons, I don't think we can fill in the maximum parameters because currently we can only rewrite the appearance. Is there any way to do this?

By the way, now I'm going to look into abilities. I'm sure the abilities can be rewritten as well.
The accesories all start at ID 100, not 0, so you have their values put wrong in the docs. The values from 0-100 are always character-specific for everything you can equip, and accesories have non (at least in the demo), so the lowerst ID for all accesories is 100.

While I am sure in the dumpped info there is a palce where thisd is stored and if I find it I can struct it and extract the info. There are oover three hundred thousand lines in the dump, so finding where it is... For now, let's just add what we can add. Everything that we have at the start and that can be bought should be easy to add, and then it should be the turn of whatever we got dropped.
garume wrote:
Sat Sep 30, 2023 4:52 am
I can't change skillpoint, please consider adding it.
"$process "+5F6EA04 is skillPoint address
The issue is that I have been so focused on the table that I haven't left the Human Realm yet and I never saw the Skill Points yet as my Skill Tree isn't unlocked to test it. I will play it for a bit now or it will be hard to check everything properly.

Btw, if your post is the last one, don't post again unless it had been over 24h from your last post, instead edit the post and add it. In the long term the threads grow a lot, and this helps to keep it easier to check everything when lots of people post.

Edit: Item Type 880 is for Quest Key Items. Key items doesn't seem editable even if you change the ID as it will just change back once you check the screen again. This isn't bad as touching Key items may break the game, but if there is any grindy one, I belive we should be able to cheat the number. I will try to add all Key items I find to the Dropdown for informative purpose at least, but it will have to be the ones I find while playing as changing Ids doesn't work.

Edit2: When I leveled up to Rank 3, the 22 on the Lv(?) field changed to 23, so I guess it is really that one, but changing it doesn't affect the Rank at all. You can level up as much as you want by moving the exp, but it would be nice to be able to edit the level at will.

Edit3: The correect value for God mode is 1. You won't get any damage on your controlled character as long as that value is to 1.
Last edited by a_busy_man on Sat Sep 30, 2023 1:09 pm, edited 1 time in total.

garume
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by garume »

a_busy_man wrote:
Sat Sep 30, 2023 11:49 am
garume wrote:
Sat Sep 30, 2023 4:49 am
All data has been added to docs.
Thanks for dropdown.

As for the weapons, I don't think we can fill in the maximum parameters because currently we can only rewrite the appearance. Is there any way to do this?

By the way, now I'm going to look into abilities. I'm sure the abilities can be rewritten as well.
The accesories all start at ID 100, not 0, so you have their values put wrong in the docs. The values from 0-100 are always character-specific for everything you can equip, and accesories have non (at least in the demo), so the lowerst ID for all accesories is 100.

While I am sure in the dumpped info there is a palce where thisd is stored and if I find it I can struct it and extract the info. There are oover three hundred thousand lines in the dump, so finding where it is... For now, let's just add what we can add. Everything that we have at the start and that can be bought should be easy to add, and then it should be the turn of whatever we got dropped.
Thank you. I fixed the accessory id.

All parameters of dropped weapons, weapons from treasure chests, and weapons rewarded for killing named monsters are random. Only weapons we have from the beginning or bought can be filled.
a_busy_man wrote:
Sat Sep 30, 2023 11:49 am
garume wrote:
Sat Sep 30, 2023 4:52 am
I can't change skillpoint, please consider adding it.
"$process "+5F6EA04 is skillPoint address
The issue is that I have been so focused on the table that I haven't left the Human Realm yet and I never saw the Skill Points yet as my Skill Tree isn't unlocked to test it. I will play it for a bit now or it will be hard to check everything properly.

Btw, if your post is the last one, don't post again unless it had been over 24h from your last post, instead edit the post and add it. In the long term the threads grow a lot, and this helps to keep it easier to check everything when lots of people post.

Edit: Item Type 880 is for Quest Key Items. Key items doesn't seem editable even if you change the ID as it will just change back once you check the screen again. This isn't bad as touching Key items may break the game, but if there is any grindy one, I belive we should be able to cheat the number. I will try to add all Key items I find to the Dropdown for informative purpose at least, but it will have to be the ones I find while playing as changing Ids doesn't work.
[/quote]

I understand. That's why you used "Edit".

btw,Item Type 376 is 採取品 (in japanese)
Spoiler
Item Type 376 is 採取品 (in japanese)

24641536:力の器【片手直剣】
24641537:力の器【細剣】
24641538:力の器【短剣】
24641539:力の器【片手棍】
24641540:力の器【鞭】
24641541:力の器【カタナ】
24641542:力の器【両手剣】
24641543:力の器【槍】
24641544:力の器【弓】
24641545:力の器【盾斧】
24641546:力の器【大鎌】
24641547:力の器【格闘】
24641548:力の器【二刀流】
24641549:悲想の断片

Item Type 880 is Quest key Item
57671680:
57671681:
57671682:
57671683:
57671684:
57671685:
57671686:金属の欠片
57671735:竜巻の石板 一
57671736:竜巻の石板 二
57671737:竜巻の石板 三
57671738:竜巻の石板 四
57671739:竜巻の石板 五
Edit:
Spoiler
Item Type 376 is Material

24641536:Vessel: 1-Handed-Sword
24641537:Vessel: Repier
24641538:Vessel: Dagger
24641539:Vessel: 1-Handed-Mace
24641540:Vessel: Whip
24641541:Vessel: Katana
24641542:Vessel: 2-Handed-Sword
24641543:Vessel: Spear
24641544:Vessel: Bow
24641545:Vessel: Shield & Axe
24641546:Vessel: Scythe
24641547:Vessel: Melee Weapon
24641548:Vessel: Dual-Wield
24641549:Hidden Thought Flagment

Item Type 880 is Quest key Item
57671680:
57671681:
57671682:
57671683:
57671684:
57671685:
57671686:Metal Scraps
57671735:Tornado Slate 1
57671736:Tornado Slate 2
57671737:Tornado Slate 3
57671738:Tornado Slate 4
57671739:Tornado Slate 5

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

garume wrote:
Sat Sep 30, 2023 1:06 pm
Thank you. I fixed the accessory id.

All parameters of dropped weapons, weapons from treasure chests, and weapons rewarded for killing named monsters are random. Only weapons we have from the beginning or bought can be filled.
a_busy_man wrote:
Sat Sep 30, 2023 11:49 am
The issue is that I have been so focused on the table that I haven't left the Human Realm yet and I never saw the Skill Points yet as my Skill Tree isn't unlocked to test it. I will play it for a bit now or it will be hard to check everything properly.

Btw, if your post is the last one, don't post again unless it had been over 24h from your last post, instead edit the post and add it. In the long term the threads grow a lot, and this helps to keep it easier to check everything when lots of people post.

Edit: Item Type 880 is for Quest Key Items. Key items doesn't seem editable even if you change the ID as it will just change back once you check the screen again. This isn't bad as touching Key items may break the game, but if there is any grindy one, I belive we should be able to cheat the number. I will try to add all Key items I find to the Dropdown for informative purpose at least, but it will have to be the ones I find while playing as changing Ids doesn't work.
I understand. That's why you used "Edit".

btw,Item Type 376 is 採取品 (in japanese)
Spoiler
Item Type 376 is 採取品 (in japanese)

24641536:力の器【片手直剣】
24641537:力の器【細剣】
24641538:力の器【短剣】
24641539:力の器【片手棍】
24641540:力の器【鞭】
24641541:力の器【カタナ】
24641542:力の器【両手剣】
24641543:力の器【槍】
24641544:力の器【弓】
24641545:力の器【盾斧】
24641546:力の器【大鎌】
24641547:力の器【格闘】
24641548:力の器【二刀流】
24641549:悲想の断片

Item Type 880 is Quest key Item
57671680:
57671681:
57671682:
57671683:
57671684:
57671685:
57671686:金属の欠片
57671735:竜巻の石板 一
57671736:竜巻の石板 二
57671737:竜巻の石板 三
57671738:竜巻の石板 四
57671739:竜巻の石板 五
I already got the Quest Item type added on one of the edits of my previous post, as for the other one, let's wait until getting something with that type to check properly before adding.

The drops may be random, but they are hardly 100% random, they tend to have min and max values, it is a matter of noting the higher one discovered and update it. At least it will allow to create the item with legal values if someone wants it even if it isn't perfect.

Edit: I added an Item Parameters (Array) which shows an array with all parameters. It makes it easy to copy from one item to another.

Edit2: God mode seems to work well with normal enermy, but not on the Trials.

Edit3: It looks somewhat inconsistent the God Mode, while it seems to prevent damage most of the time, it allows you getting hit from time to time...

Edit4: Item Skills are on +46 and +48. They can be edited without issues. I will try to make dropdown for them too.

Edit5: I got some, and it seem that they follow a similar pattern as the equipment, so I should be able to find a lot. I probably willlkeave this for a hwile later, but the ones I found in a short test:
Spoiler
36000:Heart and Soul
36050:Acumen of the Thousand Hands
36100:Total Domination (Active)
36101:Total Domination (Passive)
36180:Someone's recollection (Active)
36181:Someone's recollection (Passive)
Edit6: I got an item form the item type 376 from killing a gigan Rank 17 spider (cheating to delete most its life though). The vateogry shown in english is Other and it belongs to Material, so I put Other (Material) on the dropdown. The item is Vessel 2-Handed Sword and the ID is 6.

garume
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by garume »

a_busy_man wrote:
Sat Sep 30, 2023 1:21 pm

Edit4: Item Skills are on +46 and +48. They can be edited without issues. I will try to make dropdown for them too.

Edit5: I got some, and it seem that they follow a similar pattern as the equipment, so I should be able to find a lot. I probably willlkeave this for a hwile later, but the ones I found in a short test:
Spoiler
36000:Heart and Soul
36050:Acumen of the Thousand Hands
36100:Total Domination (Active)
36101:Total Domination (Passive)
36180:Someone's recollection (Active)
36181:Someone's recollection (Passive)
Edit6: I got an item form the item type 376 from killing a gigan Rank 17 spider (cheating to delete most its life though). The vateogry shown in english is Other and it belongs to Material, so I put Other (Material) on the dropdown. The item is Vessel 2-Handed Sword and the ID is 6.
Yes, I think so too.
Maybe +46 is Ability 1 , +48 is Ability 2
+46 is Ability Id, +47 is Ability Type (Maybe it's the other way around, maybe there is no distinction between id type)

I am checking the same thing.
Some of the skill names are the same, but the effects are slightly different.
Spoiler
Ability Type 122
00 Piercing Resolve
01 Piercing Resolve
08 Preparation Complete
09 Preparation Complete
10 Preparation Complete

58 Boundless Emotion
Weapons with skills drop from the spiders you killed.

Edit 1: The concept of Ability Id and Ability Type may not exist...?
[Link]

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

garume wrote:
Sat Sep 30, 2023 2:33 pm
a_busy_man wrote:
Sat Sep 30, 2023 1:21 pm

Edit4: Item Skills are on +46 and +48. They can be edited without issues. I will try to make dropdown for them too.

Edit5: I got some, and it seem that they follow a similar pattern as the equipment, so I should be able to find a lot. I probably willlkeave this for a hwile later, but the ones I found in a short test:
Spoiler
36000:Heart and Soul
36050:Acumen of the Thousand Hands
36100:Total Domination (Active)
36101:Total Domination (Passive)
36180:Someone's recollection (Active)
36181:Someone's recollection (Passive)
Edit6: I got an item form the item type 376 from killing a gigan Rank 17 spider (cheating to delete most its life though). The vateogry shown in english is Other and it belongs to Material, so I put Other (Material) on the dropdown. The item is Vessel 2-Handed Sword and the ID is 6.
Yes, I think so too.
Maybe +46 is Ability 1 , +48 is Ability 2
+46 is Ability Id, +47 is Ability Type (Maybe it's the other way around, maybe there is no distinction between id type)

I am checking the same thing.
Some of the skill names are the same, but the effects are slightly different.
Spoiler
Ability Type 122
00 Piercing Resolve
01 Piercing Resolve
08 Preparation Complete
09 Preparation Complete
10 Preparation Complete

58 Boundless Emotion
Weapons with skills drop from the spiders you killed.

Edit 1: The concept of Ability Id and Ability Type may not exist...?
[Link]
+46 is Skill 1 and +48 Skill 2, I had already confirmed this. The type thing is something I have yet to test and I am trying to advance in the demo first to unlock things.
When threre are two with the same name, I have seen that one is Active and the other Passive. Note that both active and passive Skills can go to either slot, and to which one they go depend of which weapon it is not the id of the ability.
I made some msitake on what i published previously.
Spoiler
31290:Boundless Emotion
36000:Heart and Soul
36050:Acumen of the Thousand Hands
36100:Total Domination (Passive)
36101:Total Domination (Active)
36180:Someone's recollection (Passive)
36181:Someone's recollection (Active)
I haven't been usisn Ability ID and Ability Type because I don't think this one is working like that. I think this is like the attachments of Lycoris which worked like this too..

Edit2: Levels are editable suing Static Pointers instead of the Dynamic ones, and there are for all Characters. Is the EXP pointer +4. Note that the level values is shown 20 levels higher than the Rank shown ingame.

Edit3: The lowest value for Item Skills I have found is 30000. I will try to make a proper drowpsown for it now that I have put a foot in the Dark Territory.

Edit4: On the ones with several identical values and with no difference active/passive, I am marking the difference in effect. It seems that they are like + versions of the same but without difference in the name, just slightly stronger for what I am seeing.
Spoiler
:Weapon Skills (Category Name. Don't Select)
30000:Mad King's Bloodline (Active 1)
30001:Mad King's Bloodline (Active 2)
30002:Mad King's Bloodline (Active 3)
30003:Mad King's Bloodline (Active 4)
30010:Honored Valor (Active 1)
30011:Honored Valor (Active 2)
30012:Honored Valor (Active 3)
30013:Honored Valor (Active 4)
30020:Warrior's Care (Active 1)
30021:Warrior's Care (Active 2)
30022:Warrior's Care (Active 3)
30023:Warrior's Care (Active 4)
30030:Ode to Victory (Active 1)
30031:Ode to Victory (Active 2)
30032:Ode to Victory (Active 3)
30033:Ode to Victory (Active 4)
30050:Nearing Crisis (Active 1)
30051:Nearing Crisis (Active 2)
30052:Nearing Crisis (Active 3)
30053:Nearing Crisis (Active 4)
30060:Life Taker (Active 1)
30061:Life Taker (Active 2)
30062:Life Taker (Active 3)
30063:Life Taker (Active 4)
30070:Godrobe Warrior (Active 1)
30071:Godrobe Warrior (Active 2)
30072:Godrobe Warrior (Active 3)
30073:Godrobe Warrior (Active 4)
30100:Howling of the Soldier (Active 1)
30101:Howling of the Soldier (Active 2)
30102:Howling of the Soldier (Active 3)
30103:Howling of the Soldier (Active 4)
30110:Sword Of the Goddesses (Active 1)
30111:Sword Of the Goddesses (Active 2)
30112:Sword Of the Goddesses (Active 3)
30113:Sword Of the Goddesses (Active 4)
30120:Crusader of Victory (Active 1)
30150:Prayer of Purification (Active 1)
30151:Prayer of Purification (Active 2)
30152:Prayer of Purification (Active 3)
30153:Prayer of Purification (Active 4)
30160:Knight's Shield (Active 1)
30161:Knight's Shield (Active 2)
30162:Knight's Shield (Active 3)
30163:Knight's Shield (Active 4)
30170:Law of Protection (Active 1)
30171:Law of Protection (Active 2)
30172:Law of Protection (Active 3)
30173:Law of Protection (Active 4)
30190:Mark of Protection (Active 1)
30200:Heroic Aura (Active 1)
30201:Heroic Aura (Active 2)
30202:Heroic Aura (Active 3)
30203:Heroic Aura (Active 4)
30210:Echoes of Madness (Active 1)
30211:Echoes of Madness (Active 2)
30212:Echoes of Madness (Active 3)
30213:Echoes of Madness (Active 4)
30220:Black Chains of Discord (Active 1)
30221:Black Chains of Discord (Active 2)
30222:Black Chains of Discord (Active 3)
30223:Black Chains of Discord (Active 4)
30250:Morale Boost (Active 1)
30251:Morale Boost (Active 2)
30252:Morale Boost (Active 3)
30253:Morale Boost (Active 4)
30260:Firespark (Active 1)
30261:Firespark (Active 2)
30262:Firespark (Active 3)
30263:Firespark (Active 4)
30270:Mindbreak (Active 1)
30300:Bloodletting Mania (Active 1)
30301:Bloodletting Mania (Active 2)
30302:Bloodletting Mania (Active 3)
30303:Bloodletting Mania (Active 4)
30310:Firestorm Sovereign (Active 1)
30311:Firestorm Sovereign (Active 2)
30312:Firestorm Sovereign (Active 3)
30313:Firestorm Sovereign (Active 4)
30320:Heavy Blow (Active 1)
30321:Heavy Blow (Active 2)
30322:Heavy Blow (Active 3)
30323:Heavy Blow (Active 4)
30340:Offensive Defense (Active 1)
30341:Blade Counter (Active 1)
30360:Child of Chaos (Active 1)
30361:Child of Chaos (Active 2)
30362:Child of Chaos (Active 3)
30363:Child of Chaos (Active 4)
30370:Tempering of the Soul (Active 1)
30371:Tempering of the Soul (Active 2)
30372:Tempering of the Soul (Active 3)
30373:Tempering of the Soul (Active 4)
30390:Mental Acuity (Active 1)
30391:Mental Acuity (Active 2)
30392:Mental Acuity (Active 3)
30393:Mental Acuity (Active 4)
30400:Realm of Speed (Active 1)
30401:Realm of Speed (Active 2)
30402:Realm of Speed (Active 3)
30403:Realm of Speed (Active 4)
30410:Billion Blossom (Active 1)
30411:Billion Blossom (Active 2)
30412:Billion Blossom (Active 3)
30413:Billion Blossom (Active 4)
30420:Brand of the Flowerblade (Active 1)
30421:Brand of the Flowerblade (Active 2)
30422:Brand of the Flowerblade (Active 3)
30423:Brand of the Flowerblade (Active 4)
30500:A Leader's Inspiration (Active 1)
30501:A Leader's Inspiration (Active 2)
30502:A Leader's Inspiration (Active 3)
30503:A Leader's Inspiration (Active 4)
30510:One For All, All For One (Active 1)
30511:One For All, All For One (Active 2)
30512:One For All, All For One (Active 3)
30513:One For All, All For One (Active 4)
30520:The Key Order (Active 1)
30521:The Key Order (Active 2)
30522:The Key Order (Active 3)
30523:The Key Order (Active 4)
30540:Wall of Wind (Active 1)
30550:The Noble-Minded King of Virtue (Active 1)
30551:The Noble-Minded King of Virtue (Active 2)
30552:The Noble-Minded King of Virtue (Active 3)
30553:The Noble-Minded King of Virtue (Active 4)
30560:Golden Greatshield (Active 1)
30561:Golden Greatshield (Active 2)
30562:Golden Greatshield (Active 3)
30563:Golden Greatshield (Active 4)
30570:Avatar of the Fortress (Active 1)
30571:Avatar of the Fortress (Active 2)
30572:Avatar of the Fortress (Active 3)
30573:Avatar of the Fortress (Active 4)
30590:Battleshield Stance (Active 1)
30600:Beating Crimson (Active 1)
30601:Beating Crimson (Active 2)
30602:Beating Crimson (Active 3)
30603:Beating Crimson (Active 4)
30610:Dark Impulse (Active 1)
30611:Dark Impulse (Active 2)
30612:Dark Impulse (Active 3)
30613:Dark Impulse (Active 4)
30620:A Background of fresh Blood (Active 1)
30621:A Background of fresh Blood (Active 2)
30622:A Background of fresh Blood (Active 3)
30623:A Background of fresh Blood (Active 4)
30650:Resonating Souls (Active 1)
30651:Resonating Souls (Active 2)
30652:Resonating Souls (Active 3)
30653:Resonating Souls (Active 4)
30660:Galvanize (Active 1)
30661:Galvanize (Active 2)
30662:Galvanize (Active 3)
30663:Galvanize (Active 4)
30670:Master of Martial Arts (Active 1)
30671:Master of Martial Arts (Active 2)
30672:Master of Martial Arts (Active 3)
30673:Master of Martial Arts (Active 4)
30700:Primal Legend (Active 1)
30701:Primal Legend (Active 2)
30702:Primal Legend (Active 3)
30703:Primal Legend (Active 4)
30710:Yunaitel Scream (Active 1)
30711:Yunaitel Scream (Active 2)
30712:Yunaitel Scream (Active 3)
30713:Yunaitel Scream (Active 4)
30720:Make Everyone Smile (Active 1)
30721:Make Everyone Smile (Active 2)
30722:Make Everyone Smile (Active 3)
30723:Make Everyone Smile (Active 4)
:[Equipment Only] Skills (Category Name. Don't Select)
31000:Flame Sprite's Prance (Active 1)
31001:Flame Sprite's Prance (Active 2)
31002:Flame Sprite's Prance (Active 3)
31003:Flame Sprite's Prance (Active 4)
31010:Smal Spirit's Solace (Active 1)
31011:Smal Spirit's Solace (Active 2)
31012:Smal Spirit's Solace (Active 3)
31013:Smal Spirit's Solace (Active 4)
31020:Heaven's Providence (Active 1)
31021:Heaven's Providence (Active 2)
31022:Heaven's Providence (Active 3)
31023:Heaven's Providence (Active 4)
31030:Coursing Stance (Active 1)
31031:Coursing Stance (Active 2)
31032:Coursing Stance (Active 3)
31033:Coursing Stance (Active 4)
31040:Piercing Grace (Active 1)
31041:Piercing Grace (Active 2)
31042:Piercing Grace (Active 3)
31043:Piercing Grace (Active 4)
31050:Bloodlust (Active 1)
31051:Bloodlust (Active 2)
31052:Bloodlust (Active 3)
31053:Bloodlust (Active 4)
31060:Divine Resonance (Active 1)
31061:Divine Resonance (Active 2)
31062:Divine Resonance (Active 3)
31063:Divine Resonance (Active 4)
31070:Howl of the Hero (Active 1)
31071:Howl of the Hero (Active 2)
31072:Howl of the Hero (Active 3)
31073:Howl of the Hero (Active 4)
31080:Endless Journey (Active 1)
31081:Endless Journey (Active 2)
31082:Endless Journey (Active 3)
31083:Endless Journey (Active 4)
31090:Pulsing Heart (Active 1)
31091:Pulsing Heart (Active 2)
31092:Pulsing Heart (Active 3)
31093:Pulsing Heart (Active 4)
31100:Wakk of Tranquility (Active 1)
31101:Wakk of Tranquility (Active 2)
31102:Wakk of Tranquility (Active 3)
31103:Wakk of Tranquility (Active 4)
31110:Knockout Counter (Active 1)
31111:Knockout Counter (Active 2)
31112:Knockout Counter (Active 3)
31113:Knockout Counter (Active 4)
31120:The Lead Role (Active 1)
31121:The Lead Role (Active 2)
31122:The Lead Role (Active 3)
31123:The Lead Role (Active 4)
31130:Ultimate Mystery (Active 1)
31131:Ultimate Mystery (Active 2)
31132:Ultimate Mystery (Active 3)
31133:Ultimate Mystery (Active 4)
31140:Single-Minded (Active 1)
31141:Single-Minded (Active 2)
31142:Single-Minded (Active 3)
31143:Single-Minded (Active 4)
31150:Model Behavior (Active 1)
31151:Model Behavior (Active 2)
31152:Model Behavior (Active 3)
31153:Model Behavior (Active 4)
31160:Refined Soul (Active 1)
31161:Refined Soul (Active 2)
31162:Refined Soul (Active 3)
31163:Refined Soul (Active 4)
31170:Assault of the Warrior (Active 1)
31171:Assault of the Warrior (Active 2)
31172:Assault of the Warrior (Active 3)
31173:Assault of the Warrior (Active 4)
31180:Superhuman Strike (Active 1)
31181:Superhuman Strike (Active 2)
31182:Superhuman Strike (Active 3)
31183:Superhuman Strike (Active 4)
31190:Smithing Light (Active 1)
31191:Smithing Light (Active 2)
31192:Smithing Light (Active 3)
31193:Smithing Light (Active 4)
31200:Kongou Stance (Active 1)
31201:Kongou Stance (Active 2)
31202:Kongou Stance (Active 3)
31203:Kongou Stance (Active 4)
31210:Auspicious Blessing (Active 1)
31211:Auspicious Blessing (Active 2)
31212:Auspicious Blessing (Active 3)
31213:Auspicious Blessing (Active 4)
31220:Unwavering Focus (Active 1)
31221:Unwavering Focus (Active 2)
31222:Unwavering Focus (Active 3)
31223:Unwavering Focus (Active 4)
31230:Piercing Resolve (Active 1)
31231:Piercing Resolve (Active 2)
31232:Piercing Resolve (Active 3)
31233:Piercing Resolve (Active 4)
31240:Preparation Complete (Active 1)
31241:Preparation Complete (Active 2)
31242:Preparation Complete (Active 3)
31243:Preparation Complete (Active 4)
31250:War Deity's Protection (Active 1)
31251:War Deity's Protection (Active 2)
31252:War Deity's Protection (Active 3)
31253:War Deity's Protection (Active 4)
31260:Dark of the Void (Active 1)
31261:Dark of the Void (Active 2)
31262:Dark of the Void (Active 3)
31263:Dark of the Void (Active 4)
31270:Uncertain Madness (Active 1)
31271:Uncertain Madness (Active 2)
31272:Uncertain Madness (Active 3)
31273:Uncertain Madness (Active 4)
31280:Ephemeral (Active 1)
31281:Ephemeral (Active 2)
31282:Ephemeral (Active 3)
31283:Ephemeral (Active 4)
31290:Boundless Emotion (Active 1)
31291:Boundless Emotion (Active 2)
31292:Boundless Emotion (Active 3)
31293:Boundless Emotion (Active 4)
31300:Infernal Possession (Active 1)
31301:Infernal Possession (Active 2)
31302:Infernal Possession (Active 3)
31303:Infernal Possession (Active 4)
:Potion Effects Skills (Category Name. Don't Select)
34000:Health Herb S (Active)
34001:Health Herb M (Active)
34002:Health Herb L (Active)
34010:Spirit Herb S (Active)
34011:Spirit Herb L (Active)
34020:Rejuvenating Herb S (Active)
34030:Paralyze Heal Herb (Active)
34040:Cure-All Herb (Active)
34050:Health Regenerative Herb (Active)
34060:Spirit Regenerative Herb (Active)
34070:Divine Elexir (Active)
34500:<MISSING STRING TABLE ENTRY> (Active 1)
34501:<MISSING STRING TABLE ENTRY> (Active 2)
34502:<MISSING STRING TABLE ENTRY> (Active 3)
34503:<MISSING STRING TABLE ENTRY> (Active 4)
:Food Effects Skills (Category Name. Don't Select)
34600:Mountain-Style Kebab (Active)
34601:Flatland-Style Kebab (Active)
34602:Solus Grace Soup (Active)
34603:Blazing Pasta
34604:Honey Apple Pie
34605:Herb-Crusted Grilled Beast
34606:Shredded Landfish Salad
34607:Darkness Bread
34608:Punch-Squeezed Juice
34609:Jerky Sandwich
34610:Cheesy Chicken Tenders
34611:Baked Red Sand Potato
34612:Magewort and Beast Pie
34613:Toad Jerky
34614:Red Potato
34615:Mushroomy Cream Stew
34616:Herb Bread
34617:Simmered Black Fish
34618:Cheesy Rye Bread
34619:Dark Seafood Hot Pot
34620:Well-Spiced Skewers
34621:Well-Spiced Grilled Fish
34622:Spiced Meat & Ved Stew
34623:Spicy Stew
34624:Spiced Stew
34625:Ashcrab Lava Pot
34626:Fried Opatato Breadz
34627:Writhing Creamwich
34628:Meaty Medrant Stew
34629:Jacktea
34630:Pseudo-Toxic Stew
:Basic Skills (Category Name. Don't Select)
34650:Blessing of Paradise (Active 1)
34651:Blessing of Paradise (Active 2)
34652:Blessing of Paradise (Active 3)
34653:Blessing of Paradise (Active 4)
34660:Steel Will (Active 1)
34661:Steel Will (Active 2)
34662:Steel Will (Active 3)
34663:Steel Will (Active 4)
:Buff Skills (Category Name. Don't Select):
34700:Miasma (Active 1)
34701:Miasma (Active 2)
34710:Heat Wave (Active 1)
34711:Poison Bog (Active 1)
34712:Magical Art "Cripple Health" (Active 1)
34713:Magical Art "Cripple Muscle" (Active 1)
34714:Magical Art "Cripple Restoration" (Active 1)
34715:Magical Art "Enhance Health" (Active 1)
34716:Magical Art "Strenghten Restoration" (Active 1)
34717:Magical Art "Strenghten Resistance" (Active 1)
34718:Magical Art "Strenghten Muscle" (Active 1)
34719:Magical Art "Strenghten Wisdom" (Active 1)
34720:Corroding Impurity (Active 1)
34721:Mindsear Impurity (Active 1)
34722:Lethal Impurity (Active 1)
34723:Decaying Impurity (Active 1)
34724:Dissolving Impurity (Active 1)
34725:Stinging Impurity (Active 1)
34750:Poison Bog (Active 1)
34751:Poison Bog (Active 1)
34752:Poison Bog (Active 1)
34760:<MISSING STRING TABLE ENTRY> (Active 1)
34761:<MISSING STRING TABLE ENTRY> (Active 2)
34762:<MISSING STRING TABLE ENTRY> (Active 3)
:Passive Weapon-dependant Skills(Category Name. Don't Select)
35000:Mind Fortress (1H Sword Passive)
35010:Sebse Danger (1H Sword Passive)
35020:Divine Armor (All Passive)
35030:Iron Brand (1H Sword Passive)
35040:Mark of Protection (1H Sword Passive)
35050:Wings of Preservation (Rapier Passive)
35060:Crimson Feast (Rapier Passive)
35070:Situational Awareness (All Passive)
35080:Templar's Glory (Rapier Passive)
35090:Endless Night (Rapier Passive)
35100:Battlefield Dancer (Dagger Passive)
35110:Echo Valor (Dagger Passive)
35120:Dance of Glory (Daggers Passive)
35130:Edge of Twilight (Dagger Passive)
35140:Daybreak Battle Art (All Passive)
35150:Mark of the Saint (1H Mace Passive)
35160:Lifespring (1H Mace Passive)
35170:Zone of Protection (All Passive)
35180:Breath of Life (1H Mace Passive)
35190:Thorn of the Protector (1H Mace Passive)
35200:Eye of Decay (Whip Passive)
35210:Sloth's Stench (Whip Passive)
35220:Fool's Punishment (Whip Passive)
35230:An Eye for Weakness (Whip Passive)
35240:Polar Night Battlefield (All Passive)
35250:Dauntless Formation (Katana Passive)
35260:Extermination (Katana Passive)
35270:Devoted Deflection (Katana Passive)
35280:War God Contract (All Passive)
35290:Thorn Artist (Katana Passive)
35300:Offensive Defense (2H Sword Passive)
35310:Blade Counter (2H Sword Passive)
35320:Knight's Vigor (2H Sword Passive)
35330:Indestructible (2H Sword Passive)
35340:Bloody Petals of Carnage (All Passive)
35350:Devil's Mischief (Bow Passive)
35360:Stench of Death (Bow Passive)
35370:Noble Will (Bow Passive)
35380:Spirit's Protection (All Passive)
35390:Mental Acuity (Bow Passive)
35400:Swordsman's Awakening (Dual-Wield Passive)
35410:Essence of the Blase (Dual-Wield Passive)
35420:Awakening Fortitude (Dual-Wield Passive)
35430:Lightning Flash (All Passive)
35440:Thunderbolt Gale (Dual-Wield Passive)
35450:<MISSING STRING TABLE ENTRY> (Boomerang Passive)
35460:<MISSING STRING TABLE ENTRY> (Boomerang Passive)
35470:<MISSING STRING TABLE ENTRY> (All Passive)
35480:<MISSING STRING TABLE ENTRY> (Boomerang Passive)
35490:<MISSING STRING TABLE ENTRY> (Boomerang Passive)
35500:Basic Expert (Spear Passive)
35510:Spearman's Grace (Spear Passive)
35520:Wall of Wind (Spear Passive)
35530:Agile Fury (Spear Passive)
35540:Fit to lead (All Passive)
35550:Phoenix Shield (Shield & Axe Passive)
35560:Unbending (Shield & Axe Passive)
35570:Battleshield Stance (All Passive)
35580:Pulverizer (Shield & Axe Passive)
35590:Open Mind (Shield & Axe Passive)
35600:End of Days (Scythe Passive)
35610:Survival Instinct (Scythe Passive)
35620:Quickening Veil (Scythe Passive)
35630:Vampiric Blade (All Passive)
35640:Zone of Night (Scythe Passive)
35650:Form:Flowing Fist (Melee Passive)
35660:Form:War Fist (Melee Passive)
35670:Form:Coursing Fist (Melee Passive)
35680:Form:Holy Fist (All Passive)
35690:Form:Rapid Fist (Melee Passive)
:Armor Skills [Equipment Only] (Category Name. Don't Select)
36000:Heart and Soul (Passive)
36010:Rugged Vitality (Passive)
36020:Thorn Barricade (Passive)
36030:Dismal Avater (Passive)
36040:Mighty Piercing (Passive)
36050:Acumen of the Thousand Hands (Passive)
36060:Death's Sting (Passive)
36070:Diligent Training (Passive)
36080:Law of Connection (Passive)
36090:Wall of Thorns (Passive)
36100:Total Domination (Passive)
36101:Total Domination (Active)
36110:Indominable Formation (Passive)
36120:Sage's Stigmata (Passive)
36130:Eye for and Eye (Passive)
36131:Eye for and Eye (Active)
36140:Light of Hope (Passive)
36150:Essence of Surprise (Passive)
36160:Pure of Heart (Passive)
36170:Iron Fortress (Passive)
36180:Someone's recollection (Passive)
36181:Someone's recollection (Active)
36190:Master of Discovery (Passive)
36200:Finder od Scarcities (Passive)
36210:Ability Researcher (Passive)
36220:Battle Seeker (Passive)
36230:Aim Seeker (Passive)
36240:Revival Researcher (Passive)
36250:Weakness Analyzer (Passive)
36260:Skill Researcher (Passive)
36270:Slow and Steady (Passive)
36280:Reckless (Passive)
36290:Ancestor's Protection (Passive)
36300:General's Safeguard (Passive)
36310:General's Command (Passive)
36320:General's Glory (Passive)
36330:TID-4736330 (Passive)
36340:TID-4736340 (Passive)
36350:TID-4736350 (Passive)
36360:<MISSING STRING TABLE ENTRY> (Passive)
36370:<MISSING STRING TABLE ENTRY> (Passive)
36380:<MISSING STRING TABLE ENTRY> (Passive)
36390:<MISSING STRING TABLE ENTRY> (Passive)
36400:<MISSING STRING TABLE ENTRY> (Passive)
36440:<MISSING STRING TABLE ENTRY> (Passive)
36420:<MISSING STRING TABLE ENTRY> (Passive)
36430:<MISSING STRING TABLE ENTRY> (Passive)
36440:<MISSING STRING TABLE ENTRY> (Passive)
36450:<MISSING STRING TABLE ENTRY> (Passive)
36460:<MISSING STRING TABLE ENTRY> (Passive)
36470:<MISSING STRING TABLE ENTRY> (Passive)
36480:<MISSING STRING TABLE ENTRY> (Passive)
36490:<MISSING STRING TABLE ENTRY> (Passive)
36500:<MISSING STRING TABLE ENTRY> (Passive)
36510:<MISSING STRING TABLE ENTRY> (Passive)
Edit5: I am thinking of just puting numbers after the Active or Passive when there are several as they all seem to be incremental when repeated.

Edit6: None of those inferior to 31000 have the [Equipment Only] like those after it have.

Edit7: Garume, I think you have the value fod 31000 wrong. It should be Flame Sprite's Prance.

Edit8: There are some Skills that have the effect of items. While it doubt thay are meant to be used with weapons and equipment, if you use it, you should get the effects of said items when using the active skill you get, but I haven't tested. Also, I think I am missing some potions from what I have seen here, but no idea of their ID and they don't seem to follow a patterns since everything else was mostly consecutive. Maybe those items aren't in the Demo and just the effects are there.

Edit9: The Dropdown for Skills should be complete or almost if I missed something.
Last edited by a_busy_man on Sat Sep 30, 2023 7:41 pm, edited 3 times in total.

Green123nebula
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by Green123nebula »

Hi will there be an option to add passives to weapons, armours and accessories? I haven't found the dropdown box for adding the passives for armour yet.

Edit: Will there be a 1 hit kill option available later on. Also the Pointers (Dynamic seems to crash the game for me)

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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

Green123nebula wrote:
Sat Sep 30, 2023 6:29 pm
Hi will there be an option to add passives to weapons, armours and accessories? I haven't found the dropdown box for adding the passives for armour yet.

Edit: Will there be a 1 hit kill option available later on. Also the Pointers (Dynamic seems to crash the game for me)
The option is already created and I was working on its dropdowns, see me previous post, but it isn't released yet. The next version will be including it, but I want to add other dropdown info before releasing, so you need to wait a while. I will certainly publish it before going to sleep.

I don't know, maybe. Also, damage multiplier breaks the game less if attacking something you shouldn't kill in one hit, so i think it is a better option.

If you downloaded the last version of the table and are using the Steam Demo, it shouldn't do any problems. If you close Cheat Engine with the game opened, close the game before opening it again and reattaching the process or some things may break.

Edit: Release of v0.3 of the table.
v.0.3 Update
  • Added Levels to Static Pointers. Now all characters available can have their level changed at any moment.
    • Note that Exp and Lv found on the Dynamic tables are Visual Only, you need to edit that on the static pointers.
  • Added fields to edit the Skills attached to the item.
  • Added Dropdowns to the Item Skills
  • Added Array for both Item Skills and Parameters
  • Improved Dropdowns with Materials and Key Items.
    • Note that the only Materials available on the Dropdown are those of the Other category due to not having discovered any other until now.
    • Key Items aren't editable. They are locked to prevent it, so the display is only visual right now.

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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by kloze »

I found some items.
*Based on exp address.
Visualize Main Weapon *EXP + 48
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69478</ID>
<Description>"Visualize Main Weapon"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+48</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Visualize Sub Weapon *EXP + 4A
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69479</ID>
<Description>"Visualize Sub Weapon"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+4A</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Visualize Armor *EXP + 50
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69480</ID>
<Description>"Visualize Armor"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+50</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Friendship Point (Max 2700) *EXP + 158
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69481</ID>
<Description>"Friendship Point (Max 2700)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+158</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Edit1: Add Scripts.
Edit2: Mod Scripts.
Highlighted Skill Use Count
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>68962</ID>
<Description>"Highlighted Skill Use Count (Caution: Enable only in Menu.)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : sao_lr-Win64-Shipping.exe
Version:
Date : 2023-10-07
Author : kloze

This script does blah blah blah
}

[ENABLE]

aobscanmodule(skill,$process,0F B7 43 04 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,skill)
alloc(count,4)
registersymbol(count)

label(code)
label(return)

newmem:
mov [count], rbx
add [count], 04
code:
movzx eax,word ptr [rbx+04]
mov rbx,[rsp+30]
jmp return

skill:
jmp newmem
nop 4
return:
registersymbol(skill)

[DISABLE]

skill:
db 0F B7 43 04 48 8B 5C 24 30

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>69483</ID>
<Description>"Use Count"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>count</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>68963</ID>
<Description>"*Menu &gt; Skill Palette &gt; Palette settings(Skill List)"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by kloze on Sat Oct 07, 2023 9:26 am, edited 1 time in total.

Green123nebula
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by Green123nebula »

Hi, WHen i added the passive "Someone's Recollection" to the Dreamweaving Garb, it is showing as blank in the Equipment Gear Menu. But when i select the gear and click on Skill Details, the icon is showing correctly. Is there anyway to fix this issue? Password is:- pass123


Edit: You can ignore this. Was able to fix that by first equipping Kirito's new default outfit and then changing the dramweaving outfit's passive and it worked fine.

Also, i don't see the damage multiplier option. If you haven't added yet, i can wait until you do.
Attachments
SAOLR Sreenshot.rar
(229.74 KiB) Downloaded 87 times

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

kloze wrote:
Sun Oct 01, 2023 3:33 am
I found some items.
*Based on exp address.
Visualize Main Weapon *EXP + 48
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69478</ID>
<Description>"Visualize Main Weapon"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+48</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Visualize Sub Weapon *EXP + 4A
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69479</ID>
<Description>"Visualize Sub Weapon"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+4A</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Visualize Armor *EXP + 50
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69480</ID>
<Description>"Visualize Armor"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+50</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Friendship Point (Max 2700) *EXP + 158
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69481</ID>
<Description>"Friendship Point (Max 2700)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+158</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Edit1: Add Scripts.
Highlighted Skill Use Count
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>68962</ID>
<Description>"Highlighted Skill Use Count (Caution: Enable only in Menu.)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : sao_lr-Win64-Shipping.exe
Version:
Date : 2023-10-01
Author : kloze

This script does blah blah blah
}

[ENABLE]

aobscanmodule(skill,$process,0F B7 43 04 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,skill)
alloc(count,4)

label(code)
label(return)

newmem:
mov [count], rbx
add [count], 04
code:
movzx eax,word ptr [rbx+04]
mov rbx,[rsp+30]
jmp return

skill:
jmp newmem
nop 4
return:
registersymbol(skill count)

[DISABLE]

skill:
db 0F B7 43 04 48 8B 5C 24 30

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>69483</ID>
<Description>"Use Count"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>[count]</Address>
</CheatEntry>
<CheatEntry>
<ID>68963</ID>
<Description>"*Menu &gt; Skill Palette &gt; Palette settings(Skill List)"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Great! I had totally forgot about the Visualize. I made Dropdown with just what I have since I think this part will change a lot with the full version, so better wait for it for a deep investigation of it.

I was already looking for the Static Pointers of Skill Uses, so the script helped me speed up a ton, although i already had some. I will leave both the Static Pointer and the Script you made.

Friendship Pointers also added on with the Exp and Levels.
Green123nebula wrote:
Sun Oct 01, 2023 6:32 am
Hi, WHen i added the passive "Someone's Recollection" to the Dreamweaving Garb, it is showing as blank in the Equipment Gear Menu. But when i select the gear and click on Skill Details, the icon is showing correctly. Is there anyway to fix this issue? Password is:- pass123


Edit: You can ignore this. Was able to fix that by first equipping Kirito's new default outfit and then changing the dramweaving outfit's passive and it worked fine.

Also, i don't see the damage multiplier option. If you haven't added yet, i can wait until you do.
It isn't created yet. I replied with a maybe, and it is for the future, when I, or soemone else, had time and motivation for it.

________________________________________________________________________________________

Released the v.0.4 of the table

v.0.4 Update
  • Added Visualize Pointers for the same chacters there is an EXP Pointer (thanks to kloze).
  • Added very basic Dropdowns for Visualize (only include what I have in-game, so it is very limited)
  • Added Highlighted Skill Point Use (thanks to kloze)
  • Added Static Pointers to all Uses of Skills, Sacred Arts included (Renly isn't playable yet, so the ones for his weapon aren't available)
  • Added Friendship on the Exp, Levels, and Friendship section.

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Carriva
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by Carriva »

thanks you

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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

Forget whatever I had put here. The scripts for OneHitKill, GodMode, and AutoKillEverything are done.

Honestly the AutoKillEverything is something I got by accident. It doesn't give any exp, but all enemies in sight die automatically, so for farming chests it may be useful.

GodMode and AutoKillEverything can't be activated simultenosuly or they won't work. There is a option combining the two, although if everything dies automatically, you don't have to worry about being attacked.

Still, AutoKillEverything works with what enters in sight, but it seems that if something is already in sight when you activate it, it doesn't affect it.

Edit: Infinite SP script is also done. Does Stamina have any use on this game? The values are there for Stamina, but I haven't found use for them yet. Making them into a script would be easy if it is needed though.

Edit2: The Rank limit on the demo is 10 is seems. I added Dropdown to all the level pointers so they show the rank and make it less confusing.

Edit3:Testing more there was an issue with the cmp being made to differentiate allies than enemies, I change it to another, let's see if it works better.

Edit4: The cmp seems consistend "for now" the full version is likely to break it. Added aldo Infinite Ally Skill Gauge. You could already got it by freezing the value, but this is a script if you are too lazy to go to the Dynamic Pointer.

Edit5: The Scripts update is here with v0.5

v.0.5 Update
  • Added the following scripts:
    • Infinite Ally Gauge
    • Infinite Sp
    • 1 Hit Kill
    • God Mode
    • Auto Kill Everything
    • God Mode + Auto Kill Everything: Those two can't be activated at the same time to work, so this version is to have both simoultaneously.
  • Minor improvements in some dropdowns.

Green123nebula
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by Green123nebula »

Will there be option for changing the sword skill Mastery Level?
Also one of the combat skills in the dropdown box is spelled incorrectly. It's written "Wakk of Tranquility" instead of "Wall of Tranquility".
Sidenote:- the 1-Hit Kill Optioon also affects our character as well.

a_busy_man
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Re: Sword Art Online Last Recollection (Steam). Working with the Demo

Post by a_busy_man »

Green123nebula wrote:
Tue Oct 03, 2023 7:30 pm
Will there be option for changing the sword skill Mastery Level?
Also one of the combat skills in the dropdown box is spelled incorrectly. It's written "Wakk of Tranquility" instead of "Wall of Tranquility".
Sidenote:- the 1-Hit Kill Optioon also affects our character as well.
Isn't that what the Skill Count Use is? The Mastery of Sword Skills goes by number of uses if I am not wrong.

Fixed the mispelling and will be fine from the next version of the table, thanks for the report.

It shouldn't. While it is true that all are under that same function, I made a comparision between who should and shouldn't be affected, so only enemies should be being affected.

Can you tell me your value of the adreess of your Current HP +50? In theory it is 248 always for your characters (it has been a constant for me in all cases) while it isn't for the enemies.

Edit: The 1 Hit Kill is indeed doing something it shouldn't, but God Mode that use the same condition works well. No idea where is the issue. In fact, if you use the two together, the issue is solved as you don't receive any damage but the enemies die in one hit.

Edit2: Try to use this script, the issue seems solved with it:
Spoiler

Code: Select all

[ENABLE]
alloc(newmem,2048,$process+1141A8B)
label(returnhere)
label(originalcode)
label(exit)

newmem:

//cmp [rax+2c],0
//cmp [rax+38],(int)350
cmp [rax+50],(int)248
je originalcode
cmp [rax+38],(int)229 //Silica
je originalcode
cmp [rax+38],(int)243 //Sinon
je originalcode
cmp [rax+38],(int)274 //Lisbeth
je originalcode
cmp [rax+38],(int)276 //Kirito/Asuna
je originalcode
cmp [rax+38],(int)297 //Eugeo/Alice
je originalcode
cmp [rax+38],(int)299 //Dorothy
je originalcode
cmp [rax+38],(int)331 //Leafa
je originalcode
mov rdx,0
test rdx,rdx
jmp exit

originalcode:
mov rdx,[rax]
test rdx,rdx

exit:
jmp returnhere

$process+1141A8B:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(*)
$process+1141A8B:
db 48 8B 10 48 85 D2
//mov rdx,[rax]
//test rdx,rdx
Last edited by a_busy_man on Wed Oct 04, 2023 8:00 pm, edited 3 times in total.

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