Sword Art Online Last Recollection (Steam). Working for 1.15

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ilcommendatore wrote:
Sun Oct 08, 2023 9:05 am
Hello! I'm not sure what I'm doing wrong, but whenever I use the God Mode script, the enemies seem to have God Mode as well. Would anyone have any idea as to how to solve this issue?

At any rate, thank you for the table!
whats your lvl and area pls?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by ilcommendatore »

gradius12 wrote:
Sun Oct 08, 2023 10:51 am
ilcommendatore wrote:
Sun Oct 08, 2023 9:05 am
Hello! I'm not sure what I'm doing wrong, but whenever I use the God Mode script, the enemies seem to have God Mode as well. Would anyone have any idea as to how to solve this issue?

At any rate, thank you for the table!
whats your lvl and area pls?
I've just started the game, so I'm presently rank 3 in the Secret Cliffside Road. I'm still basically in the first area.

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ilcommendatore wrote:
Sun Oct 08, 2023 11:08 am
gradius12 wrote:
Sun Oct 08, 2023 10:51 am
ilcommendatore wrote:
Sun Oct 08, 2023 9:05 am
Hello! I'm not sure what I'm doing wrong, but whenever I use the God Mode script, the enemies seem to have God Mode as well. Would anyone have any idea as to how to solve this issue?

At any rate, thank you for the table!
whats your lvl and area pls?
I've just started the game, so I'm presently rank 3 in the Secret Cliffside Road. I'm still basically in the first area.
and the difficulty story normal or hard?

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by ilcommendatore »

gradius12 wrote:
Sun Oct 08, 2023 11:31 am
ilcommendatore wrote:
Sun Oct 08, 2023 11:08 am
gradius12 wrote:
Sun Oct 08, 2023 10:51 am


whats your lvl and area pls?
I've just started the game, so I'm presently rank 3 in the Secret Cliffside Road. I'm still basically in the first area.
and the difficulty story normal or hard?
I'm presently on normal.

EDIT: The latest version of the table has resolved this issue. Thank you all for your help!
Last edited by ilcommendatore on Mon Oct 09, 2023 10:07 am, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ilcommendatore wrote:
Sun Oct 08, 2023 1:15 pm
gradius12 wrote:
Sun Oct 08, 2023 11:31 am
ilcommendatore wrote:
Sun Oct 08, 2023 11:08 am


I've just started the game, so I'm presently rank 3 in the Secret Cliffside Road. I'm still basically in the first area.
and the difficulty story normal or hard?
I'm presently on normal.
open the script replace the newmem part with this

newmem:
cmp [rax+50],(int)300
jl GodMode
jmp code

should work sofar since we have currently trouble figuring the border where enemy and not enemy value is
Last edited by gradius12 on Sun Oct 08, 2023 2:58 pm, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ok i looked (i think) in what the lowest value for enemy can be and its 302
for lvl 1 enemys since i tried it and 303 causes them to go ultra instinct and you cant killthem anymore

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

gradius12 wrote:
Sun Oct 08, 2023 2:06 pm
ok i looked (i think) in what the lowest value for enemy can be and its 302
for lvl 1 enemys since i tried it and 303 causes them to go ultra instinct and you cant killthem anymore
and highest sofar i found is 398 and thats the lvl 14 rocksplitter on hard
edit 404 lvl 15 hard mode

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

demorest2 wrote:
Sun Oct 08, 2023 6:50 am
All values wch u edit manually = Breaks function. skills goes overcap. Setting 9999 doesnt work... Script after reset to 0 doesnt helps ... :(
10000 isn't a cap, is the point where the Skill reaches the full mastery but the count continues later, that it not broken, it is how it works.
gradius12 wrote:
Sun Oct 08, 2023 5:19 am
mean while i found the color dye address for kiritos armor its +5a from the pointer address for visualizing its a byte value

another strange happened but i fixed it on my own is the infintie sp stopped working after i reloaded a save earlier and it seems for SP the value must be 344 for me now since the standard value that you put there doesnt affect every lvl 52 from my roster everything else worked fine
Infinite Sp uses the same field as God mode to compare, so it is normla it is 344 for you saem as with God Mode.
gradius12 wrote:
Sun Oct 08, 2023 2:06 pm
ok i looked (i think) in what the lowest value for enemy can be and its 302
for lvl 1 enemys since i tried it and 303 causes them to go ultra instinct and you cant killthem anymore
Then the first cmp can be 302, which works for everyone and it is almost the same as the original, and the second one which leads to check the rank 344. This should also make it work with all difficulties.

My Script_cmp is 302 being at chapter 8 and level 32 with 3 medals, so I don't believe anyone can reach that value while being Rank4 or less
gradius12 wrote:
Sun Oct 08, 2023 3:25 pm
gradius12 wrote:
Sun Oct 08, 2023 2:06 pm
ok i looked (i think) in what the lowest value for enemy can be and its 302
for lvl 1 enemys since i tried it and 303 causes them to go ultra instinct and you cant killthem anymore
and highest sofar i found is 398 and thats the lvl 14 rocksplitter on hard
edit 404 lvl 15 hard mode
Those highest aren't going to bother us unless our Script_Cmp goes that high, which I hope it doesn't.

Btw, I fell asleep for over half day after the last post, so I haven't been able to check the game properly yet.

Edit: This one should be working for all difficulties in theory.
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(GodModeAutoKill,$process,48 89 38 48 8B 5C 24 58) // should be unique
alloc(newmem,$1000,GodModeAutoKill)

label(code)
label(return)

newmem:
  cmp [rax+50],(int)302
  jl GodMode
  cmp [rax+50],(int)344
  jl CompareRank
  jmp code

CompareRank:
  cmp [rax+30],(int)24
  jg GodMode
  jmp code

AutoKill:
  mov [rax],0
  mov rbx,[rsp+58]
  jmp return

GodMode:
  mov rdi,[rax+10]
  mov [rax],rdi
  mov rbx,[rsp+58]
  jmp return

code:
  mov [rax],rdi
  mov rbx,[rsp+58]
  jmp return

GodModeAutoKill:
  jmp newmem
  nop 3
return:
registersymbol(GodModeAutoKill)

[DISABLE]

GodModeAutoKill:
  db 48 89 38 48 8B 5C 24 58

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+1154BC2

sao_lr-Win64-Shipping.exe+1154B93: C6 44 24 30 3C              - mov byte ptr [rsp+30],3C
sao_lr-Win64-Shipping.exe+1154B98: 48 8B D7                    - mov rdx,rdi
sao_lr-Win64-Shipping.exe+1154B9B: C6 44 24 28 3D              - mov byte ptr [rsp+28],3D
sao_lr-Win64-Shipping.exe+1154BA0: 48 8B CB                    - mov rcx,rbx
sao_lr-Win64-Shipping.exe+1154BA3: 48 C7 44 24 20 00 00 00 00  - mov qword ptr [rsp+20],00000000
sao_lr-Win64-Shipping.exe+1154BAC: E8 2F FF EC FF              - call sao_lr-Win64-Shipping.exe+1024AE0
sao_lr-Win64-Shipping.exe+1154BB1: 48 8B 46 08                 - mov rax,[rsi+08]
sao_lr-Win64-Shipping.exe+1154BB5: 48 C7 00 00 00 00 00        - mov qword ptr [rax],00000000
sao_lr-Win64-Shipping.exe+1154BBC: EB 07                       - jmp sao_lr-Win64-Shipping.exe+1154BC5
sao_lr-Win64-Shipping.exe+1154BBE: 48 8B 46 08                 - mov rax,[rsi+08]
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+1154BC2: 48 89 38                    - mov [rax],rdi
// ---------- DONE INJECTING  ----------
sao_lr-Win64-Shipping.exe+1154BC5: 48 8B 5C 24 58              - mov rbx,[rsp+58]
sao_lr-Win64-Shipping.exe+1154BCA: 48 8B 74 24 60              - mov rsi,[rsp+60]
sao_lr-Win64-Shipping.exe+1154BCF: 48 8B 7C 24 68              - mov rdi,[rsp+68]
sao_lr-Win64-Shipping.exe+1154BD4: 48 83 C4 40                 - add rsp,40
sao_lr-Win64-Shipping.exe+1154BD8: 41 5E                       - pop r14
sao_lr-Win64-Shipping.exe+1154BDA: C3                          - ret 
sao_lr-Win64-Shipping.exe+1154BDB: CC                          - int 3 
sao_lr-Win64-Shipping.exe+1154BDC: CC                          - int 3 
sao_lr-Win64-Shipping.exe+1154BDD: CC                          - int 3 
sao_lr-Win64-Shipping.exe+1154BDE: CC                          - int 3 
}

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 4:12 pm
...
so i copy pasted the script in the god mode one and on hard mode the enemys still go ultrainstinct in the first area

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

gradius12 wrote:
Sun Oct 08, 2023 4:58 pm
a_busy_man wrote:
Sun Oct 08, 2023 4:12 pm
...
so i copy pasted the script in the god mode one and on hard mode the enemys still go ultrainstinct in the first area
and the lowest value i get here is 332 since its the same mob a jump from 302 to 332 seemslike the diffuclty does affect them im testing it on the skink the first mob you ever encounter in the first area

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 4:59 pm
gradius12 wrote:
Sun Oct 08, 2023 4:58 pm
a_busy_man wrote:
Sun Oct 08, 2023 4:12 pm
...
so i copy pasted the script in the god mode one and on hard mode the enemys still go ultrainstinct in the first area
and the lowest value i get here is 332 since its the same mob a jump from 302 to 332 seemslike the diffuclty does affect them
Enemies of Rank 4 and lower shouldn't be going immortal with that script though...

And don't make double post if you can avoid it.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

dont know whats wrong with this but making a jump to 332 on hard is strange and im trying to not double post but sometimes fingers are faster then brain

if there was a some kind of check that makes the script recognize hey thats an enemy and thats not isnt possible?

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 5:10 pm
dont know whats wrong with this but making a jump to 332 on hard is strange and im trying to not double post but sometimes fingers are faster then brain

if there was a some kind of check that makes the script recognize hey thats an enemy and thats not isnt possible?
I checked all values back when I made the script and the only two consistent ones were the ones in Script_Cmp and the Ability List. I will check the first area to see what exact values they have since with the script I sent you, only the first area should be giving issues right? As long as I can single them out, even if I have to go making an exception foor each type of enemy with precise values, the rest should work fine. Second area is fine right?

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

secondarea shouldnt affect it since they are higher in lvl
and since everything after lvl 4 goes down i dont think so since lvl 3 etc are only here
iguess we need to filter the lowest value on every diffuclty and highest one just in case to see if there is something in common between them since if they indeed do share something altogether we can use that to differ


edit i found the value for seal power usage count

"sao_lr-Win64-Shipping.exe"+5F5A7A8


just something i noticed but did you check the value at +ChrBaseBp_C.m_Hp-30 so far ?

because if i use my chars it stays at 3 no matter what char i use
Last edited by gradius12 on Sun Oct 08, 2023 5:59 pm, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 5:18 pm
secondarea shouldnt affect it since they are higher in lvl
and since everything after lvl 4 goes down i dont think so since lvl 3 etc are only here
iguess we need to filter the lowest value on every diffuclty and highest one just in case to see if there is something in common between them since if they indeed do share something altogether we can use that to differ


edit i found the value for seal power usage count

"sao_lr-Win64-Shipping.exe"+5F5A7A8
Added the Seal Power Charges Static Pointer. I will make a script later whan I have time to make it infinite.

Edit: No need to edit if you aren't the last post. No I didn't check negative, the compare function of Cheat engine only compares positive offsets, so I don't know what the enemies have there. It can be checked by adding the adress to the table and uttting the offset by hand.

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