Then the 37 one doesn't matter, we need to know the highest Rank of the affected ones and cut just there to reduce the error risk. If the highest aftected is low enough, I am confident this method will work perfeclty.
the lowest lvl there are lvl 3 and 334 to 344 affect them
Sorry, I am bit sick today and I am not explaining well, not concentrating properly, I have been in bed all day although I am somewhat beter now, and without being able to sleep.
I need the highest Rank of those affected by having the script with cmp set at 344. Only the Rank 3 ones are affected?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Btw, do you think it is better to have a place in extras the check for updates, or to check automatically it when opening the [Sword Art Online Last Recollection (Steam 1.03)] and only reporting if there is a new one so no one misses the update?
since i had to change my difficulty to story to get lvl 1 to 5 appear 300 seems like for story and normal difficulty the lowest value for area 1
and 320 for hard difficulty
and they were still immortal
since i had to change my difficulty to story to get lvl 1 to 5 appear 300 seems like for story difficulty the lowest value for area 1
and they were still immortal
dont know how it affects the difficulty part
If difficulty also affects it, it gets even more complicated, at least only affects enemies... Who knows if other maps may also break on different difficulties... I have only played in Hard, at worst the script for hard only. If you are useing these scripts, it doesn't matter the difficulty and Hard has better drops anyway.
im also normally playing on hard but for people who dont care about it its a bit strangemaybe making 2 diffent headers for the autokill godmode one for harddifficulty and one for normal story
im also normally playing on hard but for people who dont care about it its a bit strangemaybe making 2 diffent headers for the autokill godmode one for harddifficulty and one for normal story
Well, let's first get it working for hard, and then let's make it work on the others, the script I put earlier was at least working well on hard or not even there?
Edit: No one has complained it didn't work on other difficulties, so maybe the number of enemies affectes isn't that big, and it can all be adapted in a single one, but again, let's make it fully working on one and then test the rest.
im also normally playing on hard but for people who dont care about it its a bit strangemaybe making 2 diffent headers for the autokill godmode one for harddifficulty and one for normal story
Well, let's first get it working for hard, and then let's make it work on the others, the script I put earlier was at least working well on hard or not even there?
Edit: No one has complained it didn't work on other difficulties, so maybe the number of enemies affectes isn't that big, and it can all be adapted in a single one, but again, let's make it fully working on one and then test the rest.
ican only tell from my experience how those affect the enemies on low lvl enemys like lvl 1~5
im also normally playing on hard but for people who dont care about it its a bit strangemaybe making 2 diffent headers for the autokill godmode one for harddifficulty and one for normal story
Well, let's first get it working for hard, and then let's make it work on the others, the script I put earlier was at least working well on hard or not even there?
Edit: No one has complained it didn't work on other difficulties, so maybe the number of enemies affectes isn't that big, and it can all be adapted in a single one, but again, let's make it fully working on one and then test the rest.
ican only tell from my experience how those affect the enemies on low lvl enemys like lvl 1~5
I will try myself once I can, I will check if I have an old save that can go to the area instead of waiting to be able tog o back on the main save.
mean while i found the color dye address for kiritos armor its +5a from the pointer address for visualizing its a byte value
another strange happened but i fixed it on my own is the infintie sp stopped working after i reloaded a save earlier and it seems for SP the value must be 344 for me now since the standard value that you put there doesnt affect every lvl 52 from my roster everything else worked fine
and it seems the skill buff time is a up counting float value i found it in my game
seems like it doesnt stay on that address i found but i will show my search history for what i did i used a grouped value search for example billion blossom that looked like this 4byte the skill id then a float value as wildcard(*) then the third float value the buff time duration which is 60
so i guess it uses a
4 type for id
float value (used up time )
float value max time how long
last dualwield skill with the unused description is big bang quasar
I guess all the unused for those having only one are for the locked Skill
Haya. How to unlock all weps upgrades n achieve all medals!? I put all skills to 10000, they r 3 stars, but not u[graded and no medals unlocked((
Using the script, I got the one for a single skill 10000 times without issue. Try to use the scripts instead of modyfying by hand, or put 9999 and do it once, which will most likely work too. I haven't gotten all medals nor finished the game yet, so I can't help much more on how to get them.
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I created a Check for Updates that will tell you if there is a new version of the table published here or not, so you can always know if there is a new version. It will be included with the next table.
All values wch u edit manually = Breaks function. skills goes overcap. Setting 9999 doesnt work... Script after reset to 0 doesnt helps ...
Hello! I'm not sure what I'm doing wrong, but whenever I use the God Mode script, the enemies seem to have God Mode as well. Would anyone have any idea as to how to solve this issue?