Sword Art Online Last Recollection (Steam). Working for 1.15

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DarkFearless
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by DarkFearless »

a_busy_man wrote:
Sun Oct 08, 2023 1:12 am

In the game they will be visible as an option when you unlock them, otherwise you can only equip them using the table, and if you change them, you have to use the table again to equip it.

For weapon parameters -- if we fill in all of the values, do they still take into effect even though the game don't show them? -- or do they need to in the weapon visually?

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 1:17 am
gradius12 wrote:
Sun Oct 08, 2023 1:14 am
a_busy_man wrote:
Sun Oct 08, 2023 1:12 am


No, not Rank, it checks the value of Script_cmp, I didn't even know Rank infleunced it, but it isn't Rank, there are enemies of the same rank with totally different value there. Rank should be a factor only.
seems like 344 affects 1 first area
What I feared. Can you check the Ability List (?)? That was another that never repeated with enemies, but each character got a different one (Alice/Eugeo and Asuna/Kirito seemed to have always the same though), and it wasn't always the same either.
ability is at 381 and it seems 332 doesnt affect first area 334 does

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

DarkFearless wrote:
Sun Oct 08, 2023 1:21 am
a_busy_man wrote:
Sun Oct 08, 2023 1:12 am

In the game they will be visible as an option when you unlock them, otherwise you can only equip them using the table, and if you change them, you have to use the table again to equip it.

For weapon parameters -- if we fill in all of the values, do they still take into effect even though the game don't show them? -- or do they need to in the weapon visually?
I didn't try, most likely the game isn't prepared to have to many parameters in a single weapon, so the display may fail, but it should work I guess, give it a try.
gradius12 wrote:
Sun Oct 08, 2023 1:22 am
a_busy_man wrote:
Sun Oct 08, 2023 1:17 am
gradius12 wrote:
Sun Oct 08, 2023 1:14 am
seems like 344 affects 1 first area
What I feared. Can you check the Ability List (?)? That was another that never repeated with enemies, but each character got a different one (Alice/Eugeo and Asuna/Kirito seemed to have always the same though), and it wasn't always the same either.
ability is at 381 and it seems 332 doesnt affect first area 334 does
I am putting 332 for now then.

I meant check using ability as a cmp since it is a different value and the enemies may not that low. It is [rax+30] instead of [rax+48].

Ability List is 381 for Kirito, but other characters may have it higher though. Last I checked the value was far smaller for me though even on the character with the highest value, which I think was leafa.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by Mirfah »

So now my Script_cmp value is at 324. I'm almost certain it is influenced by more than story and rank, probably certain sidequests do it as well. I hadn't bothered checking again until now when I just killed a divine beast.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

Mirfah wrote:
Sun Oct 08, 2023 1:34 am
So now my Script_cmp value is at 324. I'm almost certain it is influenced by more than story and rank, probably certain sidequests do it as well. I hadn't bothered checking again until now when I just killed a divine beast.
It is hightly possible. For now 332 should work well on the scripts, but higher messes with the first area. We are checking with the Ability List since maybe we can find a value that works always and never affects enemies.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 1:31 am
....
leafa had 499 for me and the lowest was renly with 240 so far as i noticed no quest main sub or hunter or episode quest affect that value

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 1:37 am
a_busy_man wrote:
Sun Oct 08, 2023 1:31 am
....
leafa had 499 for me and the lowest was renly with 240 so far as i noticed no quest main sub or hunter or episode quest affect that value
My leafa was certainly on the 300s when i checked back then, so something have affected it for certain. It seems hard to use a value with such a huge action range, I bet enemies will be affected in-between and static values for each character is impossible since they change.

Just a dirty idea. If only the first area is the issue, we can make first a check for lower than 332, those jump to the function, then the remainign make a new check for the 344 you need, but we make it jump to a function that checks the Rank, and we use the highest rank of the enemies of the first area for that. We will never have such a low Rank with those values, so it should effectively separate us when we have it than the enemis when they have it.

Edit: In fact, if it is only the first area, the passage to the Dark Territory, we need to confirm if the Hunt Quest Bosses and higher than usual enemies are affected or not. After all, we only need to filter those that have issues when we put a value higher than 332.

Edit:2 Later in the game, the enemies of that area level up quite a bit, I think it was chapter 5. I don't know if it was just for that chapter or will remain like that as I can't return right now.
Last edited by a_busy_man on Sun Oct 08, 2023 1:48 am, edited 1 time in total.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by Mirfah »

DarkFearless wrote:
Sun Oct 08, 2023 12:36 am
Does anyone know why some of the weapons at the end of the list like Katana - Kagura Tachi or Sword - Osmanthus Blade disappears from inventory after you unequip them?

How do you make them stick?

How do we also make the Visualized armor skins be permanent in the slot? Like Kirito's Special armor. I tried looking to replace it in the actual inventory but all I found was his Cath armor and the Black Armor.
The weapons are actually still in your inventory, you just can't equip them, so they don't appear on the list when you're changing equipment; If you go into the manage item menu, you can see them still there, which is sort've okay because then you can swap them to whatever else so they appear in equipment again, then change them back, without needing to fiddle with stats again. Still annoying though.

From what I can gather, they are the weapons in that area where you get martial arts for each type. How you go about actually obtaining them though is beyond me. I got an item for powering them up apparently, from when I killed a divine beast, but no clues on how to get the weapons themselves. The game seems to have a lot of issues right now, one of which is just you get fucked out of a lot of sidequests if you don't accept them and progress them whenever possible, like I can't get white dye because the fruit at the start of the game isn't there anymore, since I picked it up for the story mission, and it doesn't respawn or even register that I had previously acquired it, so that side quest is just unfinishable for me. Several others are like that, but that's the one off the top of my head. It wouldn't surprise me if not doing certain quests in time just locks you out of other semi-important things right now.

Edit: For the weapons, it's probably a flag of some sort to get them to stick, letting the game know you actually did the quest(s) for them? I'm not too sure. Seems to be that way for key items, at least.

Edit2: Hilarious, the one that I actually remembered off the top of my head was the one that I was just dumb in regards to and remembered the wrong fruit locations for.
Last edited by Mirfah on Sun Oct 08, 2023 2:08 am, edited 1 time in total.

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 1:43 am
gradius12 wrote:
Sun Oct 08, 2023 1:37 am
a_busy_man wrote:
Sun Oct 08, 2023 1:31 am
....
leafa had 499 for me and the lowest was renly with 240 so far as i noticed no quest main sub or hunter or episode quest affect that value
My leafa was certainly on the 300s when i checked back then, so something have affected it for certain. It seems hard to use a value with such a huge action range, I bet enemies will be affected in-between and static values for each character is impossible since they change.

Just a dirty idea. If only the first area is the issue, we can make first a check for lower than 332, those jump to the function, then the remainign make a new check for the 344 you need, but we make it jump to a function that checks the Rank, and we use the highest rank of the enemies of the first area for that. We will never have such a low Rank with those values, so it should effectively separate us when we have it than the enemis when they have it.

Edit: In fact, if it is only the first area, the passage to the Dark Territory, we need to confirm if the Hunt Quest Bosses and higher than usual enemies are affected or not. After all, we only need to filter those that have issues when we put a value higher than 332.

Edit:2 Later in the game, the enemies of that area level up quite a bit, I think it was chapter 5. I don't know if it was just for that chapter or will remain like that as I can't return right now.
so far the lowest lvl i can find is lvl 3 and highest with it being hunterquest 37

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 1:54 am
so far the lowest lvl i can find is lvl 3 and highest with it being hunterquest 37
Is the 37 one affected if you use 344 on the cmp?

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 1:56 am
gradius12 wrote:
Sun Oct 08, 2023 1:54 am
so far the lowest lvl i can find is lvl 3 and highest with it being hunterquest 37
Is the 37 one affected if you use 344 on the cmp?
no only the low level ones

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by DarkFearless »

Mirfah wrote:
Sun Oct 08, 2023 1:48 am
which is sort've okay because then you can swap them to whatever else so they appear in equipment again, then change them back, without needing to fiddle with stats again. Still annoying though. ..
Ooh! How do you "swap"? I only see Redo Tutorial / Disable Lock / Return / Discard.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Sun Oct 08, 2023 1:59 am
a_busy_man wrote:
Sun Oct 08, 2023 1:56 am
gradius12 wrote:
Sun Oct 08, 2023 1:54 am
so far the lowest lvl i can find is lvl 3 and highest with it being hunterquest 37
Is the 37 one affected if you use 344 on the cmp?
no only the low level ones
Then the 37 one doesn't matter, we need to know the highest Rank of the affected ones and cut just there to reduce the error risk. If the highest aftected is low enough, I am confident this method will work perfeclty.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Sun Oct 08, 2023 2:04 am
gradius12 wrote:
Sun Oct 08, 2023 1:59 am
a_busy_man wrote:
Sun Oct 08, 2023 1:56 am

Is the 37 one affected if you use 344 on the cmp?
no only the low level ones
Then the 37 one doesn't matter, we need to know the highest Rank of the affected ones and cut just there to reduce the error risk. If the highest aftected is low enough, I am confident this method will work perfeclty.
the lowest lvl there are lvl 3 and 334 to 344 affect them

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by Mirfah »

DarkFearless wrote:
Sun Oct 08, 2023 2:00 am
Mirfah wrote:
Sun Oct 08, 2023 1:48 am
which is sort've okay because then you can swap them to whatever else so they appear in equipment again, then change them back, without needing to fiddle with stats again. Still annoying though. ..
Ooh! How do you "swap"? I only see Redo Tutorial / Disable Lock / Return / Discard.
I mean in using the table, swap them to a usable weapon so they appear again, then switch them back after going into equipment menu so you can actually equip them. If you plan to do it a lot, use your numpad as a group of hotkeys to switch item ID's.

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