All tables are made for the official Steam version, we don't offer support to pirated versions. Buy the game if you want to enjoy it at fullest.
Table version compatibity:
- v0: Demo only.
- v1: Game v1.03
- v2: Game v1.04
- v3: Game v1.05
- v4: Game v1.10
- v5: Game v1.15
If you have modified anything of your character equipment, go to system and disable uploading avatar once you reach Chapter 8 or it will be uploaded online each time you manually save for others to download, and those downloads can happen automatically.
Disclaimer: You can't hold me responsible for anything that happens if you decide to go online having used this table. This table if for OFFLINE use only.
Plase avoid multiple consecutive posts. They make the thread pointlessly long and make it more difficult to follow. If you are still the last to post after 24h, you can post again. You can edit your last post to add new content in case you missed something. If someone else has replied after you, you can post without problems.
Sword Art Online Last Recollection has gone to UE4, which isn't an engine I have experience making tables with, but thanks to this thread of Cake-san and the Basic UE4 Win64 Base Table published there, I managed to get used quite quickly. If someone has experience with making table for UE4, any help is welcome. Well, anyone is welcome to help regardless of experience, no one is born knowing how to do this.
This time I have the pointers separated in two parts. Dynamic Pointers and Static Pointers. There are some Pointers like the EXP and the Cash that have fixed pointers and can be edited freely. I am keeping them separated from the pointed gotton from scripts due to being dynamic.
Static Pointers:
- Cash: This is how the money is called in this game.
- Skill Points
- Seal Power Charges
- Seal Power Type
- Tactical Arts Used: Number of times you have used Tactical Arts
- Characters Pointers: The characters have static pointers, for their Visualize, EXP, Level, and Friendship. Food Buff has been added as of 1.03.
- Note: The Affinity 5 (Max Rank) is with Friendship is 2700.
- Note: The level is your Rank +20, a Dropdown has been added so you can select the Rank you want instead of calculating. The Max Rank in the demo is Rank 10 and in the base game 50.
- There are also pointers for the time remaining of the food and what it is. The time is manipulable, the type of food not. Even if you change, it won't affect the game
- Character Stats(Only ControlledChar): The pointers only work for the character you are currently controlling. I haven't found yet for the other party members. It includes: Hp, HpMax, Sp, SpMax, Stamina, StaminaMax, Mp (?), MpMax(?), Exp (Visual Only), Lv (Visual Only. Your Rank is always shown as 20+ from what you see in-game), MagicLv (?), MagicExp (?). The ones marked with a (?) are ones I haven't found in-game use yet, but since I found them labeled as such, I decided to add them just in case.
- Character Movement: Jump Height, Move Speed (It goes back to normal if you don't freeze the value at the speed you want), Move Speed Crouched (Untested because I don't know how to crouch in-game), Swim Speed (Untested), Fly Speed (Untested),Custom Movement Speed (Not sure what this actually does), Max Acceleration (Untested). They all got a dropwdown with their original value marked as Standard.
- CustomTimeDilation: I am not sure what this does since I haven't been able to test it yet.
- Buff (?):I am not sure what this pointer does yet.
- Hazard Gauge:Three Pointers related to the Hazard Gauge including Max and Current.
- Emergency Avoid Gauge:Three Pointers related to the Emergency AvoidGauge including Max and Current.
- Ability List (?):Not sure what this does yet.
- Ally Skills Gauge (Super Arts Gauge):Three Pointers related to the Ally Skills Gauge (Super Arts Gauge) including Max and Current.
- Allows edition of quantity and stats of any item
- It includes dropdowns, if you find a value that is missing, post it so it can be added
- You can also change the skills attached to the item. Dropdown included.
- Infinite Money: Money can go up, but it can't go down.
- Infinite Skill Point: Skill Points can be increased but not decreased.
- Infinite Seal Power Charges: Stop Worryng about when use the Seal Power Charges and looking where to recharge it.
- Note: May bug some quests. Only a couple were reported and one was fixed, but be careful just in case.
- Infinite Food and Potions: You need at least 2 of the item for this to work. If you have at least 2, the food and potions won't decrease.
- Skill Once to Mastery: Use Skill one and its count use will go to 10000 mastering it. If the value is 10000 or higher, it les the value continue to increse without issues.
- Affinity Once to Max Affinity Level: Increase Affinity once to reach 2700, which is Affinity 5 and the max. In case the Affinity is already 2700 or higher, it increses like normal.
- Infinite Food Buff: Food won't end. The script is set to have all the food constantly having 1800 second left as long as the script is on.
- Infinite Weapon Awakening: It is a bit slow in acticating, but once it is one, the gauge will get full with a single action and once it is full it won't decrese even if you use it.
- Awakening Charges Don't Decrease: Use it if your weapon type have charges and you don't want them to decrese. Infinite Weapon Awakenign doesn't affect the charges.
- Note: Activate it on a field instead than on a town for it to activate properly.
- Infinite Ally Gauge
- Reset Skill Cooldown: No more annoying cooldowns, spam skills as you want.
- Infinite Sp
- 1 Hit Kill: Kills any enemy with One Hit.
- Disable it when doung the Trial Statues or you won't be able to compelte them due to the enemy dying.
- I don't recommend haivng it active on Story battles as sometimes there are events triggered on lowering HP rather than killing.
- God Mode: Don't receive damage anymore, be always at full HP
- Auto Kill Everything: It will kill any enemy that spawns, but those already spawned will remain. You won't receive any exp, but chests will be unlocked once the monsters die.
- God Mode + Auto Kill Everything: Those two can't be activated at the same time to work, so this version is to have both simoultaneously.
- Quick Respawn Hunt Quest: The Hunt Quest Respawn faster. About 10 sec.
- Quick Respawn Hunt Quest +DB: The Hunt Quest Respawn faster. About 10 sec. Included Divine Beasts.
- Infinite Skill Buff: Skill buffs won't be exhausted.
- Note: This affects buffs regardless if positive or negative.
- Medal Unlocking: You can easily unlock two of medals using the scripts and following the instructions. If you altered the values related to those medals before and didn't get the medal for that reaosn, return them to 99 or less before using the scripts.
- Note: This was created because some people weren't getting them with the usual scripts/pointers.
- Credits:
- Table made by: a_busy_man
- Highlighted Item/Skill Point Use + Visualize/Friendship Pointer offset by: kloze
- Collaborated to create the Dropdowns: garume
- Quick Respawn Hunt Quest by: TheByteSize
- Original version of Affection Max and Skill Use Max scripts by: Rienfleche
- Special thanks to gradius12, Tuuuup!, LanceChaffey255, and everyone else who helped.
- Base UE4 Win64 Base Table made by: Cake-san/ 7.3 Hotfix by: Csimbi
- Check for Updates: A simpel script that checks if your table is the last released version or not, so you can easily know when a new version has been released. The downloads of new tables will be on this thread as always.
v.0.1 Update
- Added Highlighted Item thanks to kloze
- Added Item Id (2byte) and Item Type to Highlighted Item
- Added dropdowns to Highlighted Item
- Note: The structs have been left in and the Dynamic Pointers use the values from there instead of hard offesets. This should make it easier to update to new versions if the offsets change.
- Added missing types of Twin-Wing Blades and Gauntlet to Item Type.
- Added most data available on the Demo to the Dropdowns. Special thanks to garume for the help with 1H sword on his docs.
- Note:The tabs for Materials and Key Items doesn't have Dropdown yet, but the other sections should be pretty complete. If there is anything missing, please put on on a reply so it can be added.
- Note2:Changing the Consumables comes with their effect, but weapons, armor and accesories don't have effects linked to the item, so you need to edit their parameters. [Link] may be a good way to know what values put to get each item with legal values once it advances more.
- Added Levels to Static Pointers. Now all characters available can have their level changed at any moment.
- Note that Exp and Lv found on the Dynamic tables are Visual Only, you need to edit that on the static pointers.
- Added fields to edit the Skills attached to the item.
- Added Dropdowns to the Item Skills
- Added Array for both Item Skills and Parameters
- Improved Dropdowns with Materials and Key Items.
- Note that the only Materials available on the Dropdown are those of the Other category due to not having discovered any other until now.
- Key Items aren't editable. They are locked to prevent it, so the display is only visual right now.
- Added Visualize Pointers for the same chacters there is an EXP Pointer (thanks to kloze).
- Added very basic Dropdowns for Visualize (only include what I have in-game, so it is very limited)
- Added Highlighted Skill Point Use (thanks to kloze)
- Added Static Pointers to all Uses of Skills, Sacred Arts included (Renly isn't playable yet, so the ones for his weapon aren't available)
- Added Friendship on the Exp, Levels, and Friendship section.
- Added the following scripts:
- Infinite Ally Gauge
- Infinite Sp
- 1 Hit Kill
- God Mode
- Auto Kill Everything
- God Mode + Auto Kill Everything: Those two can't be activated at the same time to work, so this version is to have both simoultaneously.
- Minor improvements in some dropdowns.
- Changed conditions of scripts for them to work on all points of the Demo. The previous one gave troble if you weren't at the end.
- Added a field in Dynamic Pointers showing the condition value most scripts use. If that reaches 300 or more, please report as the scripts work only if it is less than 300. This value increase from the start of the demo until the end and it is unknown if it will continue to grow on the full version. No enemy has 300 or lower in the Demo.
- Miscelanous fixes (no effect on functionality)
- Unless there is a serious problem with the table, this is most likely the last table for the Demo. Game is releasing in less than 24h, so future versions will aim the full game.
- Compatible with v1.03 of the game, the first one released on Steam.
- Merged Exp, Level, and Friendship with Visualize into Character Pointers
- Character Pointers now have adreeses of new characters added on the full release. Some are markerd with ? because I haven't unlocked them, so I don't know to who belong
- Improved Item Dropdown and added a new type, Ingredients.
- Added all available Ranks to Level dropdown
- Optimized dropdowns to avoid duplicate information when the same dropdown has to be used on more than one place.
- Fixed small issues with adress type.
- More Character Pointers have a name.
- Added the Static Pointers for Renly's Skill Uses
- Fixed type in Visualize
- Added very complete dropdowns for Visualize.
- I can't find anything else. Weapons is the same 2Byte ID as the Item, with DLCs starting in the 2000. You can equip weapons of other characters with this option. Armors go differently and each character can only equip their own. If I had missed any, please tell me. Any form characters I don't have available is obiviously missing.
- Small fixes
- Added several more characters.
- Added two new Stats on item parameters, and some missing Max Values.
- Fixed small issues with Skill Use.
- Added Food Buff Duration (secs) and Food Buff Effect On Character Pointers.
- Added Infinite Food Buff script.
- Added Quick Respawn Hunt Quest by TheByteSize.
- Added Infinite Weapon Awakening script.
- Added Affinity Once to Max and Skill Once to Max scripts. Modified from the original made by Rienfleche
- Added Infinite Money and Infinite Skill Point scripts.
- Updated kloze's scripts for faster versions of them.
- Updated Scripts for better compatbiliyt for future updates.
- Added section in EXTRAS to check if there is an update for the table. The tables must be downloaded from here as always, that is just to inform you.
- Added missing potions to Item Dropdown.
- Added missing Skills to Skill Use Count.
- Changed conditions of several scripts to prevent tham failing to work on different situations.
- Added Seal Power Charges to Static Pointers.
- Added Infinite Seal Power Charges script.
- Added Reset Skill Cooldown.
- Added Infinite Skill Buff.
- Improved Rank Dropdown to display Ranks unlocked by having enough medals.
- Added Armor Dye with respective Sropdown
- Fixed HP and SP related scripts to work even at 50+ Rank characters without issues nor affecting enemies wrongly.
- Added Seal Power Type Static Pointerand its dropdown.
- Added Infinite Food and Potions (Need at least 2 before use) script.
- Added Tactical Arts Used Static Pointer.
- Added Awakening Charges Don't Decrease script.
- Added Medal Unlocking Scripts for Tactical Arts and Sword Skill 10000 Times.
- Improved Dropdowns
- Compatible with v1.04 update of the game.
- Small fix to Highlighted Item
- Compatible with v1.05 update of the game.
- Updated Quick Respawn Hunt Quest and added Quick Respawn Hunt Quest + DB from TheByteSize
- Compatible with v1.10 update of the game.
- I haven't tested all scripts on the new version, but they should be working, if they are failing, please tell me so I can fix it.
- Compatible with v1.15 update of the game.
- Added missing characters to the list and Party Editor, big thanks to LanceChaffey255
- I haven't tested all scripts on the new version, but they should be working, if they are failing, please tell me so I can fix it.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1