Airship kingdoms adrift
Re: Airship kingdoms adrift
Interesting
Re: Airship kingdoms adrift
thanks to andrei919
money to edit: 90000000
after some digit is shows error
for weapons is : *\Airship_Data\StreamingAssets\PartData\WeaponDatabase.json
edit with Notepad or Xml editor for a better view, i use oxygen xml editor
after edit close the game ,start again and load the save
is a little tricky because if you edit small weapons and game spawn 3 ship pirate with these weapons... you are dead
i prefer the WASP rocket
2 weapons wasps & rotary small cannon +original file
[Link]
pass : fearlessrevolution
money to edit: 90000000
after some digit is shows error
for weapons is : *\Airship_Data\StreamingAssets\PartData\WeaponDatabase.json
edit with Notepad or Xml editor for a better view, i use oxygen xml editor
after edit close the game ,start again and load the save
is a little tricky because if you edit small weapons and game spawn 3 ship pirate with these weapons... you are dead
i prefer the WASP rocket
2 weapons wasps & rotary small cannon +original file
[Link]
pass : fearlessrevolution
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- Cheater
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Re: Airship kingdoms adrift
You can edit ships here Airship Kingdoms Adrift\Airship_Data\StreamingAssets\Airframes - AirframesDatabase.json
For air ships you can modify the one you get at the start in
Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ContentCreationData\ManagePlayer - HomeNationData
as for ships id they are located in Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ShipsData\ShipPartLayout
the id is the number of the json the bigger ships have more parts so bigger file size
keep in mind that the ship you modify ai will get it to so dont over extend i gues
Here for ship parts and trade stuff Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ItemTable - Database.json
still testing stuff have fun
For air ships you can modify the one you get at the start in
Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ContentCreationData\ManagePlayer - HomeNationData
as for ships id they are located in Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ShipsData\ShipPartLayout
the id is the number of the json the bigger ships have more parts so bigger file size
keep in mind that the ship you modify ai will get it to so dont over extend i gues
Here for ship parts and trade stuff Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ItemTable - Database.json
still testing stuff have fun
Re: Airship kingdoms adrift
I need some exp change.
Re: Airship kingdoms adrift
From what i can see exp you gain it by battles numbers so no ideea yet
Re: Airship kingdoms adrift
Bit of an odd question, but for those of you perusing the jsons, how would one make the starting town sell 100 of everything?
Re: Airship kingdoms adrift
Change the value of eagles (money) in Database.json but... big list there like, but you can creat a comand in search and to change all the values to 100 , and there is quantity ::: so change it to more but im still testing stuf .
"StackSize": {
"IntType": {
"_int": 1,
"InitValue": 1,
"$type": "IntType"
and then there is port data and you have store types or industries that you can add ... but again still testing if you mod to much you brake the code
But i like this people moding even with cheats make your own version of the game to be fun and this days many dont have time for baldurs gate 3's
"StackSize": {
"IntType": {
"_int": 1,
"InitValue": 1,
"$type": "IntType"
and then there is port data and you have store types or industries that you can add ... but again still testing if you mod to much you brake the code
But i like this people moding even with cheats make your own version of the game to be fun and this days many dont have time for baldurs gate 3's
Re: Airship kingdoms adrift
first town shop edit pls
all resources
all ships
all ship parts
all resources
all ships
all ship parts
Re: Airship kingdoms adrift
WeaponDatabase.json
weapons = how many shot - reload speed etc
i prefer WASP rocket
ProjectileDataBase.json
for missile = damage hitpoint etc
the wasp use = Missile005
weapons = how many shot - reload speed etc
i prefer WASP rocket
ProjectileDataBase.json
for missile = damage hitpoint etc
the wasp use = Missile005
Re: Airship kingdoms adrift
You can edit the MerchantData.json to sell items stored in StoreData.json. Both are located in located in \Airship_Data\StreamingAssets\MerchantData
Eg if you ctrl+f 'Merchant_01' located in MerchantData.json you can see that the default store StoreID is set to "SilberblumShipMerchant0", this is the ship merchant in SilberblumHQ (Shipyard > Ship Merchant). The developer of this game also added cheat stores, so if you change the StoreID above to one of the belows, it will reflect that store:
"CheatShipMerchant1" - Sells all ships
"CheatShipPartsMerchant1" - Sells all ship Armor
"CheatShipPartsMerchant2" - Sells all ship weapons
"CheatMatMerchant1" - Sells Mats
"CheatMatMerchant2"- Sells Mats
"CheatKeyMerchant1" - Sells keys
"CheatOfficerMerchant1" - sells officers.
You can apply discounts to these if you got no money by editing the StoreData > OfferPriceOffset&InitValue. They are defaulted to 0.0 so set them to -99.0
Hope this helps
Eg if you ctrl+f 'Merchant_01' located in MerchantData.json you can see that the default store StoreID is set to "SilberblumShipMerchant0", this is the ship merchant in SilberblumHQ (Shipyard > Ship Merchant). The developer of this game also added cheat stores, so if you change the StoreID above to one of the belows, it will reflect that store:
"CheatShipMerchant1" - Sells all ships
"CheatShipPartsMerchant1" - Sells all ship Armor
"CheatShipPartsMerchant2" - Sells all ship weapons
"CheatMatMerchant1" - Sells Mats
"CheatMatMerchant2"- Sells Mats
"CheatKeyMerchant1" - Sells keys
"CheatOfficerMerchant1" - sells officers.
You can apply discounts to these if you got no money by editing the StoreData > OfferPriceOffset&InitValue. They are defaulted to 0.0 so set them to -99.0
Hope this helps
Re: Airship kingdoms adrift
First off, thanks for this- I tested it and it works! That said, for anyone who wants to try to put all the lists onto one single shopkeeper, let me save you the trouble- you can't do it, unfortunately. I tried copying all the cheat shopkeeper lists onto the SilberblumShipMerchant0, but I got an 'out of range' error, which I suppose means that there are too many items on a single shopkeeper for the game to process.
Re: Airship kingdoms adrift
Works perfectly, thank you so much.
justn3w wrote: ↑Sun Sep 24, 2023 11:53 amYou can edit the MerchantData.json to sell items stored in StoreData.json. Both are located in located in \Airship_Data\StreamingAssets\MerchantData
Eg if you ctrl+f 'Merchant_01' located in MerchantData.json you can see that the default store StoreID is set to "SilberblumShipMerchant0", this is the ship merchant in SilberblumHQ (Shipyard > Ship Merchant). The developer of this game also added cheat stores, so if you change the StoreID above to one of the belows, it will reflect that store:
"CheatShipMerchant1" - Sells all ships
"CheatShipPartsMerchant1" - Sells all ship Armor
"CheatShipPartsMerchant2" - Sells all ship weapons
"CheatMatMerchant1" - Sells Mats
"CheatMatMerchant2"- Sells Mats
"CheatKeyMerchant1" - Sells keys
"CheatOfficerMerchant1" - sells officers.
You can apply discounts to these if you got no money by editing the StoreData > OfferPriceOffset&InitValue. They are defaulted to 0.0 so set them to -99.0
Hope this helps
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Re: Airship kingdoms adrift
Can someone make an example please? I tried, but it did not work. Thanks
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