Airship kingdoms adrift

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BabyGroot
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Re: Airship kingdoms adrift

Post by BabyGroot »

Interesting

grizx3
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Re: Airship kingdoms adrift

Post by grizx3 »

thanks to andrei919

money to edit: 90000000
after some digit is shows error

for weapons is : *\Airship_Data\StreamingAssets\PartData\WeaponDatabase.json
edit with Notepad or Xml editor for a better view, i use oxygen xml editor
after edit close the game ,start again and load the save

is a little tricky because if you edit small weapons and game spawn 3 ship pirate with these weapons... you are dead
i prefer the WASP rocket

2 weapons wasps & rotary small cannon +original file
[Link]

pass : fearlessrevolution

Rainierius
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Re: Airship kingdoms adrift

Post by Rainierius »

+1

andrei919
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Re: Airship kingdoms adrift

Post by andrei919 »

You can edit ships here Airship Kingdoms Adrift\Airship_Data\StreamingAssets\Airframes - AirframesDatabase.json
For air ships you can modify the one you get at the start in

Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ContentCreationData\ManagePlayer - HomeNationData

as for ships id they are located in Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ShipsData\ShipPartLayout

the id is the number of the json the bigger ships have more parts so bigger file size

keep in mind that the ship you modify ai will get it to so dont over extend i gues

Here for ship parts and trade stuff Airship Kingdoms Adrift\Airship_Data\StreamingAssets\ItemTable - Database.json

still testing stuff :) have fun

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Pt.C
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Re: Airship kingdoms adrift

Post by Pt.C »

I need some exp change.

andrei919
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Re: Airship kingdoms adrift

Post by andrei919 »

From what i can see exp you gain it by battles numbers so no ideea yet

Coga
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Re: Airship kingdoms adrift

Post by Coga »

Bit of an odd question, but for those of you perusing the jsons, how would one make the starting town sell 100 of everything?

andrei919
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Re: Airship kingdoms adrift

Post by andrei919 »

Change the value of eagles (money) in Database.json but... big list there :) like, but you can creat a comand in search and to change all the values to 100 , and there is quantity ::: so change it to more but im still testing stuf .

"StackSize": {
"IntType": {
"_int": 1,
"InitValue": 1,
"$type": "IntType"

and then there is port data and you have store types or industries that you can add ... but again still testing if you mod to much you brake the code :)

But i like this people moding even with cheats make your own version of the game to be fun and this days many dont have time for baldurs gate 3's :)

yuumura
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Re: Airship kingdoms adrift

Post by yuumura »

first town shop edit pls
all resources
all ships
all ship parts

grizx3
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Re: Airship kingdoms adrift

Post by grizx3 »

WeaponDatabase.json
weapons = how many shot - reload speed etc
i prefer WASP rocket

ProjectileDataBase.json
for missile = damage hitpoint etc

the wasp use = Missile005

justn3w
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Re: Airship kingdoms adrift

Post by justn3w »

You can edit the MerchantData.json to sell items stored in StoreData.json. Both are located in located in \Airship_Data\StreamingAssets\MerchantData

Eg if you ctrl+f 'Merchant_01' located in MerchantData.json you can see that the default store StoreID is set to "SilberblumShipMerchant0", this is the ship merchant in SilberblumHQ (Shipyard > Ship Merchant). The developer of this game also added cheat stores, so if you change the StoreID above to one of the belows, it will reflect that store:

"CheatShipMerchant1" - Sells all ships
"CheatShipPartsMerchant1" - Sells all ship Armor
"CheatShipPartsMerchant2" - Sells all ship weapons
"CheatMatMerchant1" - Sells Mats
"CheatMatMerchant2"- Sells Mats
"CheatKeyMerchant1" - Sells keys
"CheatOfficerMerchant1" - sells officers.

You can apply discounts to these if you got no money by editing the StoreData > OfferPriceOffset&InitValue. They are defaulted to 0.0 so set them to -99.0

Hope this helps

Coga
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Re: Airship kingdoms adrift

Post by Coga »

justn3w wrote:
Sun Sep 24, 2023 11:53 am
You can edit the MerchantData.json to sell items stored in StoreData.json.
First off, thanks for this- I tested it and it works! That said, for anyone who wants to try to put all the lists onto one single shopkeeper, let me save you the trouble- you can't do it, unfortunately. I tried copying all the cheat shopkeeper lists onto the SilberblumShipMerchant0, but I got an 'out of range' error, which I suppose means that there are too many items on a single shopkeeper for the game to process.

Kami101
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Re: Airship kingdoms adrift

Post by Kami101 »

Works perfectly, thank you so much.
justn3w wrote:
Sun Sep 24, 2023 11:53 am
You can edit the MerchantData.json to sell items stored in StoreData.json. Both are located in located in \Airship_Data\StreamingAssets\MerchantData

Eg if you ctrl+f 'Merchant_01' located in MerchantData.json you can see that the default store StoreID is set to "SilberblumShipMerchant0", this is the ship merchant in SilberblumHQ (Shipyard > Ship Merchant). The developer of this game also added cheat stores, so if you change the StoreID above to one of the belows, it will reflect that store:

"CheatShipMerchant1" - Sells all ships
"CheatShipPartsMerchant1" - Sells all ship Armor
"CheatShipPartsMerchant2" - Sells all ship weapons
"CheatMatMerchant1" - Sells Mats
"CheatMatMerchant2"- Sells Mats
"CheatKeyMerchant1" - Sells keys
"CheatOfficerMerchant1" - sells officers.

You can apply discounts to these if you got no money by editing the StoreData > OfferPriceOffset&InitValue. They are defaulted to 0.0 so set them to -99.0

Hope this helps

Timothy2017
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Re: Airship kingdoms adrift

Post by Timothy2017 »

Can someone make an example please? I tried, but it did not work. Thanks

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MrViZZion
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Re: Airship kingdoms adrift

Post by MrViZZion »

Cheat evolution has a trainer

viewtopic.php?t=25883

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