[REQUEST] Moonstone Island
Re: [REQUEST] Moonstone Island
So, no cheat table can be done? Perhaps at least for item multiplier, or spirit experience multiplier
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- What is cheating?
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Re: [REQUEST] Moonstone Island
As of today, when you're in the debugger, you have to pause the 'main' thread. There isn't a 'runtime' thread as previously mentioned.Shimmerstrike wrote: ↑Thu Nov 23, 2023 12:14 pmI have managed to get the Chrome Developer Console to pop up for the game by pressing F12 while in-game. Could anyone help me figure out how to add Moonstone quality Sparkstar and Cinderfish? I need 1 of each.
Currently, this should work for you. It will add one of each to the first empty slots in your inventory.
Code: Select all
for (let i of runtime$jscomp$1._instancesByUid.values()) {
if (i._objectType._jsPropName == "inventoryArray") {
let x = 0;
const ssFish = ['cinderfishM','sparkstarM'];
let t = i._sdkInst._arr;
for (let j = 0; j <= 38; j++) {
if (t[j][0] == 0) {
t[j] = [[1],[ssFish[x]],['']];
x++;
}
if (j == 39 || x == ssFish.length) { break; }
}
}
}
If it gives you an error about runtime$jscomp$1 not being defined, you'll need to use this, but the first line will need to be checked; it seems to change for me every time I pause.
Code: Select all
let ia = this._localRuntime._instancesByUid.get(16);
if (ia._sdkInst._arr) {
let t = ia._sdkInst._arr;
let x = 0;
const ssFish = ['cinderfishM','sparkstarM'];
for (let j = 0; j <= 38; j++) {
if (t[j][0] == 0) {
t[j] = [[1],[ssFish[x]],['']];
x++;
}
if (j == 39 || x == ssFish.length) { break; }
}
}
Code: Select all
this._instancesByUid.get(16);
this._runtime._instancesByUid.get(16);
this._localRuntime._instancesByUid.get(16);
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- What is cheating?
- Posts: 3
- Joined: Sat Nov 18, 2023 12:06 am
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Re: [REQUEST] Moonstone Island
After much fiddling (because I don't know what I am doing) I figured out a way to determine which way to get the instances automagically.
Obviously, you don't need to use my comments, but it they're there for some clarity for my bs code.
Code: Select all
/*
* For my sanity, I should standardize some variables.
* io = instances object.
* ia = array data.
* j = standard for loop iterator.
* x = use this for item array iterators when adding several items in a loop.
* let o in ia = o for object in instance array.
*/
//find and set the proper property:
let io = '';
if (this.hasOwnProperty("_instancesByUid")) { io = this._instancesByUid; }
else if (this.hasOwnProperty("_runtime")) { io = this._runtime._instancesByUid; }
else if (this.hasOwnProperty("_localRuntime")) { io = this._localRuntime._instancesByUid; }
let ia = io.get(16)._sdkInst._arr;
let x = 0;
const ssFish = ['cinderfishM','sparkstarM'];
for (let j = 0; j <= 38; j++) {
if (ia[j][0] == 0) {
ia[j] = [[1],[ssFish[x]],['']];
x++;
}
if (j == 39 || x == ssFish.length) { break; }
}
- Chindopopito
- Expert Cheater
- Posts: 89
- Joined: Wed Apr 26, 2023 4:40 pm
- Reputation: 30
Re: [REQUEST] Moonstone Island
Games made with this engine, most likely will never have a 100% functioning cheat table. It's too much work that can go down the gutter with any given update.
Re: [REQUEST] Moonstone Island
If anyone's wondering, the 'hearts' value of NPCs are stored as a number between around 1070000000 and 1085000000 so if you're looking for one, first scan for a value bigger than 1070000000, next scan for one smaller than 1085000000 and finally, go talk to the person and scan for changed value each time, you should find it at some point.
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- What is cheating?
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Re: [REQUEST] Moonstone Island
MarshmallowChest wrote: ↑Sun Dec 10, 2023 3:25 amAs of today, when you're in the debugger, you have to pause the 'main' thread. There isn't a 'runtime' thread as previously mentioned.Shimmerstrike wrote: ↑Thu Nov 23, 2023 12:14 pmI have managed to get the Chrome Developer Console to pop up for the game by pressing F12 while in-game. Could anyone help me figure out how to add Moonstone quality Sparkstar and Cinderfish? I need 1 of each.
Currently, this should work for you. It will add one of each to the first empty slots in your inventory.
Code: Select all
for (let i of runtime$jscomp$1._instancesByUid.values()) { if (i._objectType._jsPropName == "inventoryArray") { let x = 0; const ssFish = ['cinderfishM','sparkstarM']; let t = i._sdkInst._arr; for (let j = 0; j <= 38; j++) { if (t[j][0] == 0) { t[j] = [[1],[ssFish[x]],['']]; x++; } if (j == 39 || x == ssFish.length) { break; } } } }
Paste and run that and you should have your fish.
If it gives you an error about runtime$jscomp$1 not being defined, you'll need to use this, but the first line will need to be checked; it seems to change for me every time I pause.
In the console, if you start typing 'this._' you can see if you need one of the three for the first line:Code: Select all
let ia = this._localRuntime._instancesByUid.get(16); if (ia._sdkInst._arr) { let t = ia._sdkInst._arr; let x = 0; const ssFish = ['cinderfishM','sparkstarM']; for (let j = 0; j <= 38; j++) { if (t[j][0] == 0) { t[j] = [[1],[ssFish[x]],['']]; x++; } if (j == 39 || x == ssFish.length) { break; } } }
They all do the same thing, but only one seems to ever be available per pause.Code: Select all
this._instancesByUid.get(16); this._runtime._instancesByUid.get(16); this._localRuntime._instancesByUid.get(16);
I tried doing this after the recent update, it seems to have been patched. After i run 1 of the 3 variant code, I try run the first one as a test to add the fish and it doesn't work, saying that the runtime jscomp couldnt be found or something.
If there is a similar way to do this now, would there be a way to add holo potions with this? I tried down patching to the old version (both halloween and december), but i could only get the holo potions on a new save, can't get them on my current save.
An idea I had was to just go back to a patch where the scripts work, so I managed to add the 2 fish to my inventory. But now idk how to find outthe holo potion id/name
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- What is cheating?
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Re: [REQUEST] Moonstone Island
So after some testing in an old version (the december holo potion hunt), I managed to figure it out. So I used Marshmallow's code (in an old version), modified it so instead of adding to the inventory, it just console.log() the entire inventory, so I was able to find the name of the Holo potion, which I had on me from making a new save, 'potionHolo'.
Then just subbing into his code to get
This gave me the 100 holo potions in the old version, then just save and open up updated game. I am not sure if this will have messed anything up, as I am using a new save on an old version, however it looks like it worked fine.
Then just subbing into his code to get
Code: Select all
for (let i of runtime$jscomp$1._instancesByUid.values()) {
if (i._objectType._jsPropName == "inventoryArray") {
let x = 0;
//expand this array if you want to add more items
const ssFish = ['holoPotion'];
let t = i._sdkInst._arr;
for (let j = 0; j <= 38; j++) {
if (t[j][0] == 0) {
//change the first number of the array to change number of items to add
t[j] = [[100],[ssFish[x]],['']];
x++;
}
if (j == 39 || x == ssFish.length) { break; }
}
}
}
Re: [REQUEST] Moonstone Island
"it's easy to cheat this."
I've read through 7 pages and nothing about this seems easy.
Is there a table, or is someone working on one, or no?
I just want to edit my money.
I've read through 7 pages and nothing about this seems easy.
Is there a table, or is someone working on one, or no?
I just want to edit my money.
Re: [REQUEST] Moonstone Island
Hi
how do I save it in Chrome devtools window? I try to change the daytime speed, but I can't save it with the game running. Is there a way to save changes while the game is running and when yes how?
how do I save it in Chrome devtools window? I try to change the daytime speed, but I can't save it with the game running. Is there a way to save changes while the game is running and when yes how?
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- Noobzor
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Re: [REQUEST] Moonstone Island
Is there an updated version or any cheat table that would work with the current version of the game?
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