Lies of P [Engine:Unreal 4.27]

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SunBeam
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Re: Lies of P [Engine:Unreal 4.27]

Post by SunBeam »

AlltheErgo wrote:
Mon Jul 22, 2024 7:52 pm
Was the DLL completely revamped from the original version on page1 that you had released, or is there any chance I could sloppily make it work with the latest version of LoP?
The public DLL was tailored to the very first version of the game which had Denuvo. Because of that, when they removed the DRM, the signatures used to find the requisites have changed. So yes, the public DLL may not work in part with today's current version. It was not "revamped", just made compatible with the most recent version; that's all. Yes, on Ko-Fi.
AllenHAnon wrote:
Sat Aug 31, 2024 8:39 pm
...
Unfortunately, I didn't care for all of that. I played the game, finished it, didn't look back. Any "new" content or whatever was not published on main page (due to game updates or DLCs), you will have to take it up one notch with modders or people still interested in this game. The game was pretty bland to me, so I added it to my "forget the next day" category of played games.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AllenHAnon
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Re: Lies of P [Engine:Unreal 4.27]

Post by AllenHAnon »

SunBeam wrote:
Sat Aug 31, 2024 9:13 pm
AllenHAnon wrote:
Sat Aug 31, 2024 8:39 pm
...
Unfortunately, I didn't care for all of that. I played the game, finished it, didn't look back. Any "new" content or whatever was not published on main page (due to game updates or DLCs), you will have to take it up one notch with modders or people still interested in this game. The game was pretty bland to me, so I added it to my "forget the next day" category of played games.
:(

Oh... okay...

Would you be willing to provide a tutorial on how to find these things in the game code? I'm willing to do it myself and share what I find. I just... have no idea how.

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Re: Lies of P [Engine:Unreal 4.27]

Post by SunBeam »

AllenHAnon wrote:
Mon Sep 02, 2024 5:54 pm
...
Please read the entirety of the first post, as you're told what you can use and how to get the list of items (either from the link to that guy's post -OR- by using FModel -- you will have to experiment with it like I did, there's no holding hands here, sadly; nor a direct link between internal item identifier and on-screen name in-game). Like I said, I don't have the game installed anymore.

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Re: Lies of P [Engine:Unreal 4.27]

Post by lightcrimson »

XiaoPhang wrote:
Wed Sep 27, 2023 2:15 pm
foxmeade wrote:
Wed Sep 27, 2023 11:32 am
Hi, I have accidentally given myself 8 more pulse cells and is there any way to remove them? I can still only use the 4 that i should be able to use and the rest is just "extra" and skews my idea of how many I have left actually.
i don't know if this work for you, but after you unlock the Saintess Statue in Stage/Chapter 7, try reset your P-Organs, it should revert your pulse cells to the initial quantity.
I ended up doing the same exact thing. Resetting the p-organs didn't reset the "displayed" number of pulse cells. Was anyone able to figure this one out?

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Re: Lies of P [Engine:Unreal 4.27]

Post by Akumu »

AllenHAnon wrote:
Mon Sep 02, 2024 5:54 pm
SunBeam wrote:
Sat Aug 31, 2024 9:13 pm
AllenHAnon wrote:
Sat Aug 31, 2024 8:39 pm
...
Unfortunately, I didn't care for all of that. I played the game, finished it, didn't look back. Any "new" content or whatever was not published on main page (due to game updates or DLCs), you will have to take it up one notch with modders or people still interested in this game. The game was pretty bland to me, so I added it to my "forget the next day" category of played games.
:(

Oh... okay...

Would you be willing to provide a tutorial on how to find these things in the game code? I'm willing to do it myself and share what I find. I just... have no idea how.

I did some digging in DefaultGameCmdBook.ini and I found something you might find useful. While I couldn't find a way to give individual golden records, I found a command that gives you all the records, including the golden ones. As you can't acquire duplicates of records, you should still be able to play without error. Here's the command:

PP.WorldEvent.ExecuteContentCommand test_add_all_records

Hope this helps!

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