Lies of P - table v: 1.0.1 CT

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ModEngine
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Lies of P - table v: 1.0.1 CT

Post by ModEngine »

Lies of P Steam v1.1 Cheat Engine Table (CT)

Game Name: Lies of P
Game Vendor: Steam + Microsoft Store Xbox GamePass + EPiC
Game Engine Version: Deluxe Edition Full Release v1.0
Game Process: LOP-Win64-Shipping.exe
Game Engine: Unreal Engine






Features


Infinite Health
Infinite Stamina
Infinite Fable
Infinite Legion
Items Don't Decrease
Infinite Weapon Sharpness
Ghost Mode





Note:

Tested on Steam version but might work for other non-steam version as well such as Microsoft Store and Epic Games. Make sure to select the correct process

I will add more options as I play the game myself.



Versions:

v 1.0: Initial release

v1.1: Added more cheats



A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.


Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.

If you wish to encourage me, please use my app. Cheat engine is great and my app is completely optional. You can continue to enjoy the cheat engine offerings I have available here.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
LOP-Win64-Shipping.CT
(5.71 KiB) Downloaded 33226 times
Last edited by ModEngine on Tue Sep 19, 2023 9:07 pm, edited 1 time in total.

BoyUnnatural
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Re: Lies of P - table v: 1.0.0 CT

Post by BoyUnnatural »

thanks. can you please add these cheats soon?

Infinite Health
Infinite Stamina
Infinite Fable
Infinite Legion
Max Attack Speed
Infinite Max Weight
Set Level
Set Ergo
Set Points Given to Vitality
Set Points Given to Vigor
Set Points Given to Capacity
Set Points Given to Motivity
Set Points Given to Technique
Set Points Given to Advance
Set Ergo Multiplier
Infinite Weapon Sharpness
Fly
Instant Acceleration
Set Movement Speed Multiplier
Set Flying Speed Multiplier

brucecy92
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Re: Lies of P - table v: 1.0.0 CT

Post by brucecy92 »

cheat engine wrote:
Sat Sep 16, 2023 4:43 am
...
One hit kill is possible?

panda1308
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Re: Lies of P - table v: 1.0.0 CT

Post by panda1308 »

can you add these options into the table soon?
god mode option (not infinite HP one), parry mod

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SunBeam
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Re: Lies of P - table v: 1.0.0 CT

Post by SunBeam »

BoyUnnatural wrote:
Sat Sep 16, 2023 4:52 am
thanks. can you please add these cheats soon?

Infinite Health
Infinite Stamina
Infinite Fable
Infinite Legion
Max Attack Speed
Infinite Max Weight
Set Level
Set Ergo
Set Points Given to Vitality
Set Points Given to Vigor
Set Points Given to Capacity
Set Points Given to Motivity
Set Points Given to Technique
Set Points Given to Advance
Set Ergo Multiplier
Infinite Weapon Sharpness
Fly
Instant Acceleration
Set Movement Speed Multiplier
Set Flying Speed Multiplier
Could you at least be ORIGINAL and not copy-paste options from paid trainers? Thanks T_T... We're not here to replicate those for you into free format.

zachillios
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Re: Lies of P - table v: 1.0.0 CT

Post by zachillios »

Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.

Sattam Aziz
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Re: Lies of P - table v: 1.0.0 CT

Post by Sattam Aziz »

thanks, working fine
Can we have infinite health and stamina, please
The item editter and drop rate will be fantastic
Again thank you for your time and effort, really appreciate it

Cobepeuh
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Re: Lies of P - table v: 1.0.0 CT

Post by Cobepeuh »

crafting materials for the left hand are not infinite. the souls of the bosses, too.

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SunBeam
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Re: Lies of P - table v: 1.0.0 CT

Post by SunBeam »

I have posted this here: viewtopic.php?f=4&t=25815. Try and make use of it. Console > commands > OnGainItem/OnGainWeapon.

WallyWorld
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Re: Lies of P - table v: 1.0.0 CT

Post by WallyWorld »

zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
Hey there, is this able to take an item away as well? I've gotten myself soft locked because of having infinite consumables on.

chaos915
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Re: Lies of P - table v: 1.0.0 CT

Post by chaos915 »

WallyWorld wrote:
Mon Sep 18, 2023 2:35 am
zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
Hey there, is this able to take an item away as well? I've gotten myself soft locked because of having infinite consumables on.
Set the quantity to zero and the item will still be in your inventory, but it won't actually count as still being there.

I have a Krat Supply Box that I turned in, but still had it, so I have the option to turn it in.
Even without infinite items on the game doesn't subtract the item a second time when turned in.

Setting the item to 0 made the menu option go away, as if I didn't have the item anymore. So try doing that to the key item that soft-locked you.

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Ninomae Tako'nis
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Re: Lies of P - table v: 1.0.0 CT

Post by Ninomae Tako'nis »

WallyWorld wrote:
Mon Sep 18, 2023 2:35 am
Hey there, is this able to take an item away as well? I've gotten myself soft locked because of having infinite consumables on.
I'm curious, what item soft locked you? I played through the vast majority of the game with infinite items on and never had any issues.

Mewsey85
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Re: Lies of P - table v: 1.0.0 CT

Post by Mewsey85 »

zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
How do i use this?

chaos915
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Re: Lies of P - table v: 1.0.0 CT

Post by chaos915 »

Mewsey85 wrote:
Mon Sep 18, 2023 10:25 pm
zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
How do i use this?
I just copied the text and pasted it into cheat engine

C0baltto
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Sep 19, 2023 12:31 am
Reputation: 0

Re: Lies of P - table v: 1.0.0 CT

Post by C0baltto »

Can anyone help me, I'm playing through Game Pass and I don't know if this affects anything, but when I try to activate a function in the cheat engine it simply doesn't activate.

Any plausible answer?

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