[Request] Wandering Sword

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BlackMonster
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Re: [Request] Wandering Sword

Post by BlackMonster »

izayoixx wrote:
Sat Sep 16, 2023 2:41 am
Here's my personal table. Make sure to disable scripts after use. You might get rogue crashes otherwise. For game version 1.20.2.
Options
1. Shitty Money Pointer, open trade menu to update (trade with someone).
2. Trade Quantity multiplier, this should increase the items you get by 10x.
3. Max affinity with 1 gift.
4. Item Quantities greater than 2 set to 99. Open backpack after enabling script. Disable after using.
5. Martial and Meridian Points pointer and multiplier. To Update, spend or use martial books that increase martial points. The script itself provides a 2x gain to Martial points and a 1.5x gain to Meridian Points.
this works with the newest update btw only thing that doesnt work is martial points for the party!

edit: nvm it does work just need to use martial book sry.

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BlackMonster
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Re: [Request] Wandering Sword

Post by BlackMonster »

When doing Sparring matches is it possible to get 100% all drops? now u gotta fight 10+ times to get all items even when u got max affinity.

or maybe we w8 for that auto battle+ speed up, devs are preparing for next update.

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rkuzunoha
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Re: [Request] Wandering Sword

Post by rkuzunoha »

Better to set the item quantity to 98 instead of full 99 since you cant do collection anymore if the quantity is full.

Edit. Nevermind that was a quest item.

archiloque
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Re: [Request] Wandering Sword

Post by archiloque »

Word of warning : using the "max affinity with 1 gift" from the table will mess up companion's quest lines.

Companion's affinity has several tiers that you can unlock by completing their sidequests, which allows you in turn to give them gifts in order to reach the next tier, unlocking the next step of their personal quest.

With the "mas affinity with 1 gift" cheat turned on, they'll reach max affinity right away, so you'll miss out on their quests (and all the good moves they'll learn).

(btw if anyone found a way to edit the affinity value, that would help with my savegame !)

wiseblue1989
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Re: [Request] Wandering Sword

Post by wiseblue1989 »

archiloque wrote:
Sat Sep 16, 2023 6:49 pm
Word of warning : using the "max affinity with 1 gift" from the table will mess up companion's quest lines.

Companion's affinity has several tiers that you can unlock by completing their sidequests, which allows you in turn to give them gifts in order to reach the next tier, unlocking the next step of their personal quest.

With the "mas affinity with 1 gift" cheat turned on, they'll reach max affinity right away, so you'll miss out on their quests (and all the good moves they'll learn).

(btw if anyone found a way to edit the affinity value, that would help with my savegame !)
no, they will not mess up the companion quest line, if the quest is stuck at, let's say, 40 and 60 if you give them gift, or gain affinity, they will be locked up and 40 and 60 correspondingly

lmrlmax
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Re: [Request] Wandering Sword

Post by lmrlmax »

Got some trick to change bought item in trade and got some DEV items to unlock all material and weapons


How to Change Item IDs
1. Move cursor to Wood (common item) and scan value 10246, value type = 4 bytes
2. Move cursor to Fuling (common item) and scan value 10259
Spoiler
Image
3. Got 1 address then add to list
4. Right click and click "find out what accesses this address"
5. Talk to npc that can trade and click trade
6. Move cursor to Wood in our inventory
7. Some address will appear in new window, right click the top address and click "find out what addresses this code accesses"
8. Close trade
9. Talk to npc again and click trade
10. Change value from address that didn't have zero in between
Spoiler
Image
11. Image in merchant or shop still same but text will different
12. Buy changed items and changed item will appear in bag or inventory
hope it work for you guys

Item ID (only dev items)
Spoiler
Dev Items
From ID 1 to 63 (?)
Bundle
41 - Blueprint Bundle
42 - Material Bundle
43 - Martial Arts Bundle
44 - Consumable Bundle
51 - Recipe Collection
52 - Spagirism Collection
53 - Material Bundle of Recipe and Spagirism

Life Skill Mastery Consumable
46 - Forging and Tailor +90000
54 - Cooking +90000
55 - Alchemy +90000
56 - Collecting +90000

Weapon Master Consumable
63 - Sword Master +10

Pill Consumable
39 - Max Hp 10000
40 - Max Mp 10000
Tutorial Video:
Spoiler
If crash after attach debugger, maybe you can try using VEH debugger. go to Setting -> Debugger Options -> Debugger Method -> Tick "Use VEH Debugger", hope it work.
Last edited by lmrlmax on Mon Sep 18, 2023 12:11 am, edited 3 times in total.

TheBMX
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Re: [Request] Wandering Sword

Post by TheBMX »

lmrlmax wrote:
Sun Sep 17, 2023 8:47 am
Got some trick to change bought item in trade

How to Change Item IDs
1. Cursor to Wood and type Wood ID, 10246
2. Cursor to Other Common Item and Type item id, fuling ID, 10259
3. Got 1 address, add to list
4. Right click and click "find out what accesses this address"
5. talk to npc that can trade
6. open trade
7. move cursor to item in inventory or bag
8. Some address appear in new window, right click top address and click "find out what addresses this code accesses"
9. Close trade
10. Open trade
11. Change value from address that not have zero in between
12. Image in merchant or shop still same but text will different

hope it work for you guys
Spoiler
Dev Items
From ID 1 to 63 (?)
Bundle
41 - Blueprint Bundle
42 - Material Bundle
43 - Martial Arts Bundle
44 - Consumable Bundle
51 - Recipe Collection
52 - Spagirism Collection
53 - Material Bundle of Recipe and Spagirism

Life Skill Mastery Consumable
46 - Forging and Tailor +90000
54 - Cooking +90000
55 - Alchemy +90000
56 - Collecting +90000

Weapon Master Consumable
63 - Sword Master +10

Pill Consumable
39 - Max Hp 10000
40 - Max Mp 10000
My game always crashes when attaching the debugger through step 4, so idk :S

MatthewD
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Re: [Request] Wandering Sword

Post by MatthewD »

lmrlmax wrote:
Sun Sep 17, 2023 8:47 am
Got some trick to change bought item in trade

How to Change Item IDs
1. Cursor to Wood and type Wood ID, 10246
2. Cursor to Other Common Item and Type item id, fuling ID, 10259
3. Got 1 address, add to list
4. Right click and click "find out what accesses this address"
5. talk to npc that can trade
6. open trade
7. move cursor to item in inventory or bag
8. Some address appear in new window, right click top address and click "find out what addresses this code accesses"
9. Close trade
10. Open trade
11. Change value from address that not have zero in between
12. Image in merchant or shop still same but text will different
13. buy changed items, changed item will appear in bag / inventory
hope it work for you guys

Item ID (only dev items)
Spoiler
Dev Items
From ID 1 to 63 (?)
Bundle
41 - Blueprint Bundle
42 - Material Bundle
43 - Martial Arts Bundle
44 - Consumable Bundle
51 - Recipe Collection
52 - Spagirism Collection
53 - Material Bundle of Recipe and Spagirism

Life Skill Mastery Consumable
46 - Forging and Tailor +90000
54 - Cooking +90000
55 - Alchemy +90000
56 - Collecting +90000

Weapon Master Consumable
63 - Sword Master +10

Pill Consumable
39 - Max Hp 10000
40 - Max Mp 10000
Tutorial:
Spoiler
Thanks bro. Took me a little due to it being a little complicated and also not working exactly as you typed the steps but the video you made trying to do it yourself, helped and filled in the "gaps". I got everything.
Have a great day.

feijie
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Re: [Request] Wandering Sword

Post by feijie »

TheBMX wrote:
Sun Sep 17, 2023 10:05 am
lmrlmax wrote:
Sun Sep 17, 2023 8:47 am
Got some trick to change bought item in trade

How to Change Item IDs
1. Cursor to Wood and type Wood ID, 10246
2. Cursor to Other Common Item and Type item id, fuling ID, 10259
3. Got 1 address, add to list
4. Right click and click "find out what accesses this address"
5. talk to npc that can trade
6. open trade
7. move cursor to item in inventory or bag
8. Some address appear in new window, right click top address and click "find out what addresses this code accesses"
9. Close trade
10. Open trade
11. Change value from address that not have zero in between
12. Image in merchant or shop still same but text will different

hope it work for you guys
Spoiler
Dev Items
From ID 1 to 63 (?)
Bundle
41 - Blueprint Bundle
42 - Material Bundle
43 - Martial Arts Bundle
44 - Consumable Bundle
51 - Recipe Collection
52 - Spagirism Collection
53 - Material Bundle of Recipe and Spagirism

Life Skill Mastery Consumable
46 - Forging and Tailor +90000
54 - Cooking +90000
55 - Alchemy +90000
56 - Collecting +90000

Weapon Master Consumable
63 - Sword Master +10

Pill Consumable
39 - Max Hp 10000
40 - Max Mp 10000
My game always crashes when attaching the debugger through step 4, so idk :S
same, i also crash when step 4

krsnik013
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Re: [Request] Wandering Sword

Post by krsnik013 »

izayoixx wrote:
Sat Sep 16, 2023 2:41 am
Here's my personal table. Make sure to disable scripts after use. You might get rogue crashes otherwise. For game version 1.20.2.
Options
1. Shitty Money Pointer, open trade menu to update (trade with someone).
2. Trade Quantity multiplier, this should increase the items you get by 10x.
3. Max affinity with 1 gift.
4. Item Quantities greater than 2 set to 99. Open backpack after enabling script. Disable after using.
5. Martial and Meridian Points pointer and multiplier. To Update, spend or use martial books that increase martial points. The script itself provides a 2x gain to Martial points and a 1.5x gain to Meridian Points.
Minor Update:
Changed Martial Points script to also update when you upgrade martial arts. The address that updates depends on the character you use martial points on. AFAIK the multiplier should affect all party members though.
there's a new update on the game i think. I tried right now and the table is not working anymore :(

Budihanggie
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Re: [Request] Wandering Sword

Post by Budihanggie »

krsnik013 wrote:
Sun Sep 17, 2023 1:34 pm
izayoixx wrote:
Sat Sep 16, 2023 2:41 am
Here's my personal table. Make sure to disable scripts after use. You might get rogue crashes otherwise. For game version 1.20.2.
Options
1. Shitty Money Pointer, open trade menu to update (trade with someone).
2. Trade Quantity multiplier, this should increase the items you get by 10x.
3. Max affinity with 1 gift.
4. Item Quantities greater than 2 set to 99. Open backpack after enabling script. Disable after using.
5. Martial and Meridian Points pointer and multiplier. To Update, spend or use martial books that increase martial points. The script itself provides a 2x gain to Martial points and a 1.5x gain to Meridian Points.
Minor Update:
Changed Martial Points script to also update when you upgrade martial arts. The address that updates depends on the character you use martial points on. AFAIK the multiplier should affect all party members though.
there's a new update on the game i think. I tried right now and the table is not working anymore :(
+1 plz update for 1.20.3

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BlackMonster
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Re: [Request] Wandering Sword

Post by BlackMonster »

New update : buildid 12209449

izayoixx
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Re: [Request] Wandering Sword

Post by izayoixx »


jyraelle
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Re: [Request] Wandering Sword

Post by jyraelle »

lmrlmax wrote:
Sun Sep 17, 2023 8:47 am

How to Change Item IDs
1. Move cursor to Wood (common item) and scan value 10246, value type = 4 bytes
2. Move cursor to Fuling (common item) and scan value 10259
Spoiler
Image
3. Got 1 address then add to list
4. Right click and click "find out what accesses this address"
5. Talk to npc that can trade and click trade
6. Move cursor to Wood in our inventory
7. Some address will appear in new window, right click the top address and click "find out what addresses this code accesses"
8. Close trade
9. Talk to npc again and click trade
10. Change value from address that didn't have zero in between
Spoiler
Image
11. Image in merchant or shop still same but text will different
12. Buy changed items and changed item will appear in bag or inventory
hope it work for you guys

Item ID (only dev items)
Spoiler
Dev Items
From ID 1 to 63 (?)
Bundle
41 - Blueprint Bundle
42 - Material Bundle
43 - Martial Arts Bundle
44 - Consumable Bundle
51 - Recipe Collection
52 - Spagirism Collection
53 - Material Bundle of Recipe and Spagirism

Life Skill Mastery Consumable
46 - Forging and Tailor +90000
54 - Cooking +90000
55 - Alchemy +90000
56 - Collecting +90000

Weapon Master Consumable
63 - Sword Master +10

Pill Consumable
39 - Max Hp 10000
40 - Max Mp 10000
Tutorial Video:
Spoiler
If crash after attach debugger, maybe you can try using VEH debugger. go to Setting -> Debugger Options -> Debugger Method -> Tick "Use VEH Debugger", hope it work.
here's what I found.

sword = 1001 - 1029
saber = 2001 - 2029
polearm = 3001 - 3029
fist = 4001 - 4029
hidden = 5001 - 5029
headgear = 6001 - 6029
shoes = 7001 - 7029
accesory = 8001 - 8029
garment = 9001 - 9029

izayoixx
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Re: [Request] Wandering Sword

Post by izayoixx »

Here's a list of all items currently in the game. Its a .json file though but should be good enough since you can search names and get the ID directly. Pass is 123.
Attachments
Items.rar
(104 KiB) Downloaded 913 times

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