I have a few requests:
1) No friendship loss when pickpocketing.
2) Encyclopedia 100% Completed.
3) Catching 1 fish will catch ALL fishes in that spot.
Small thing I've noticed but the Sphere multiplier, while it works in battle, does not multiply the count of what's received for the purposes of various bonus missions. Would it be possible to sync those up?
In case anyone is putting together talents and talent combinations:
Talent Values
Originality 2
Taste 4
Nimble Fingers 8
Design Sense 16
Composition 32
Rhythm Sense 64
Acoustic Sense 128
Love of Animals 256
Wild Instinct 512
Blessing of Mana 1024
Add together for combinations. Example: 1280 would be both Blessing of Mana and Love of Animals (Great way to get a Love of Animals Celine)
Last edited by Twilurk on Thu Nov 30, 2023 8:43 pm, edited 1 time in total.
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
In case anyone is putting together talents and talent combinations:
Talent Values
Originality 2
Taste 4
Nimble Fingers 8
Design Sense 16
Composition 32
Rhythm Sense 64
Acoustic Sense 128
Love of Animals 256
Wild Instinct 512
Blessing of Mana 1024
Add together for combinations. Example: 1280 would be both Blessing of Mana and Love of Animals (Great for to get a Love of Animals Celine)
Edit: I just saw the update in the cheat engine, I get it, nevermind ^^'
Thank you for the list
In the Character Editor, there's a section for Talent and it'll display the value combination for what Talents the highlighted char currently has. And you change that; say if you want Originality, Taste, Nimble Fingers & Design Sense. you cnage the value to '30' as that's the total of all four of those.
Edit: forgot to mention a test I did before that list was posted, but the values start repeating at some point (the total is 2046). I tested '9999' with Cleine and got a combinaton of Nimble fingers, Love of Animals (the one I was trying to get), Wild Instinct and blessing of Mana
Last edited by Raijinken on Wed Nov 08, 2023 2:50 am, edited 2 times in total.
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Okay, I have implemented a temporary fix. I basically did a comparison against 0, and if 0 skipped the decrement.
Be aware this is temporary, and unsigned. Hopefully the table creator will implement this fix or a similar one that works as intended in all scenarios.
Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
Have fun
SO2R.CT
View current options
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
CE:
Compact Mode
Add Hotkeys Menu
CT:
Save Checkbox States
Notes:
If saved, states of the checkbox can be restored when CT is started next time.
If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
Load Checkbox States
Expand All
Note: Enable all headers.
Check Updates
Field:
Move Speed Multiplier
times
100% Pickpocket Success Rate
Always Catch King Size Fish
Always Back Attack
No Enemy Wandering
No Enemy Chasing
Ignore Encounter Trigger
No Clip
Combat:
Physical Damage Multiplier
times: party
times: enemy
Spell Damage Multiplier
times: party
times: enemy
Ignore MP Costs
One Hit Break
Auto Perfect Counters
Sphere Bonus Point Multiplier
times
EXP Gained Multiplier
times
FOL Gained Multiplier
times
SP Gained Multiplier
times
BP Gained Multiplier
times
100% Item Drop Rate
Drop Item Modifier
item id
Improve:
Ignore IC/Specialty Skill Costs
Ignore Combat Skill Costs
Ignore Special Art/Spell Costs
IC/Specialty:
No Item Loss
100% IC/Super Specialty Success Rate
Always Discovering Talent
Misc:
Set Playtime to 0
Give Highest Stat Gains at Level Up
Character Data Modifier
REQ: Select target character on Equipment screen.
Pointer->CharacterParameter
CharacterID
LevelBase
Level
Experience
HitPointMaxBase
HitPointMaxBase2
HitPointMax
HitPoint
MentalPointMaxBase
MentalPointMax
MentalPoint
StrengthBase
Strength
ConstitutionBase
Constitution
IntelligenceBase
Intelligence
HitRateBase
HitRate
EvasionRateBase
EvasionRate
GutsBase
Guts
CriticalRateBase
CriticalRate
PowerBase
Power
WeightBase
Weight
LuckBase
Luck
StaminaBase
StaminaMax
Stamina
DeathResistanceBase
DeathResistance
DebuffResistanceBase
DebuffResistance
KnockBackResistanceBase
KnockBackResistance
ShootUpResistanceBase
ShootUpResistance
AttackElementBase
AttackElement
SpeedUpRate
SkillPoint
CombatSkillPoint
Talent
assistPoint
Item Data Modifier
REQ: Select target item on Items screen.
Pointer->PossessionItem
saveUniqueItemID
saveItemID
saveCount
saveFactorID
lastGetTime
isNew
isStatic
isGuest
pad0
pad1
pad2
pad3
pad4
Equipment Combat Skill Modifier
REQ: Select target character on Special Arts/Spells screen.
Pointer->EquipmentBattleSkillIDs
[0]
[1]
[2]
[3]
Friendship Modifier
Friendship of Selected Character
CHARA_CLAUDE
CHARA_RENA
CHARA_CELINE
CHARA_BOWMAN
CHARA_DIAS
CHARA_PRECIS
CHARA_ASHTON
CHARA_LEON
CHARA_OPERA
CHARA_ERNEST
CHARA_NOEL
CHARA_CHISATO
CHARA_WELCH
Party Member Modifier
Join Member
All Treasure Chests Open
All Treasure Chests Close
All Maps Open
<variables>
UserParameter
money
playTime
lastAteCookingItemID
cookingEffectCount
mainScenarioProgress
bunnyRaceMedal
View update history
Nov 07, 2023:
Added
Always Discovering Talent
Always Catch King Size Fish
King Size is theoretical maximum value.
Join Member
Invoke the internal method and makes the selected character a party member.
Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
But it may affect progress of story. Try it if you dont mind that.
UserParameter
Fixed
Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
Now supports Appraising and Super Specialty.
P->BattlePlayer[3] under Required.getBattleManager
Give Highest Stat Gains at Level Up
Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.
Nov 06, 2023:
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
SO2R.CT
Nov 05, 2023:
Added
Character Data Modifier
100% Pickpocket Success Rate
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Auto Perfect Counters
SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
Added
Auto Perfect Counters
Ignore IC/Specialty Skill Costs
Fixed
Ignore MP Costs
BP Gained Multiplier
No Item Loss
Offsets under Required.getParameterManager
SO2R.CT
Sep 20, 2023:
Added
Item Data Modifier
Fixed
No Item Loss
SO2R_Demo.CT
Sep 18, 2023:
Added
No Enemy Chasing
No Enemy Wandering
Friendship Modifier
No Clip
you can cross the sea so you can find unique spots/fishing spots etc.
In the demo you cannot enter towns/dungeons.
Note that the game will freeze if you encounter an enemy for which you do not have data.
Ignore Encounter Trigger
Always Back Attack
SO2R_Demo.CT
Sep 17, 2023:
Added
Party Member Modifier
In DEMO, members with ID 4/higher will crash the game.
All Treasure Chests Open
No items are acquired. For those who don't want to worry about treasure chests.
All Treasure Chests Close
Of course, their contents were also restored.
All Maps Open
Sphere Bonus Point Multiplier
Spell Damage Multiplier
Ignore Combat Skill Costs
for Improve.
Ignore Special Art/Spell Costs
for Improve.
IC Success Rate 100%
No Item Loss
Equipment Combat Skill Modifier
I wanted to use Phase Gun again.
Game will freeze if the skill data doesn't exist due to DEMO.
Fixed
Renamed Damage Multiplier to Physical Damage Multiplier
SO2R_Demo.CT
Sep 16, 2023:
Added
Drop Item Modifier
You can change it to the selected item If the enemy has an item.
Ignore MP Costs
One Hit Break
Give Highest Stat Gains at Level Up
Disable Random Number Generator.
SO2R_Demo.CT
Sep 15, 2023:
SO2R_Demo.CT
Thanks for the amazing updates again, I can now play my level 1 playthrough Strange request but do you think it'd be possible to make a character's portrait invisible as well as their sprites (in and outside of battle) ?
Or a trigger that makes the game think Claude is in the party as player 1 when he isn't, to prevent the game hanging for cutscenes etc?
Thanks again DhaosCollider, amazing work
Also, do you have a patreon or buymeacoffee or something?
I see the auto perfect counter listed as fixed, but it's completely broken for me. It's weird because it was working perfectly for me sunday and then i started using one of the newer tables. Also, sometimes, a bunch of the cheats that I use are grayed out when i attach to the game process. Usually totally closing out CE and the game and starting over fixes this, but not always. Am I just dense? I admit i don't have a ton of experience with CE.
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Okay, I have implemented a temporary fix. I basically did a comparison against 0, and if 0 skipped the decrement.
Here is the fix:
SO2R - Stat Temp Fix.CT
Be aware this is temporary, and unsigned. Hopefully the table creator will implement this fix or a similar one that works as intended in all scenarios.
Thank you for the fix.
However, there is still a problem with STM.
Characters with 0 STM increase (Casters and Ernest, Chisato) are also incremented at each level up.
i'll ask again is the party modifier working? when i go to check the box next to party modifier i get s small window popping up saying p-playerid not loaded so for me at least I can't modify edit add in or change who is in the party.