We need cheats for the Bunny Race and Cooking Contest.
The Bunny Race is just so damn random.
The Cooking Contest on the other hand is hard as hell.
Maybe something to make every item a perfect success (you select what to cook, and then have a timing thing to do which is insanely hard). So maybe a cheat so that the timing section always gets a perfect on each item.
There's also the Pressure meter. Making the player's always be 0 would be nice.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
Have fun
SO2R.CT
View current options
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
CE:
Compact Mode
Add Hotkeys Menu
CT:
Save Checkbox States
Notes:
If saved, states of the checkbox can be restored when CT is started next time.
If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
Load Checkbox States
Expand All
Note: Enable all headers.
Check Updates
Field:
Move Speed Multiplier
times
100% Pickpocket Success Rate
Always Back Attack
No Enemy Wandering
No Enemy Chasing
Ignore Encounter Trigger
No Clip
Combat:
Physical Damage Multiplier
times: party
times: enemy
Spell Damage Multiplier
times: party
times: enemy
Ignore MP Costs
One Hit Break
Auto Perfect Counters
Sphere Bonus Point Multiplier
times
EXP Gained Multiplier
times
FOL Gained Multiplier
times
SP Gained Multiplier
times
BP Gained Multiplier
times
100% Item Drop Rate
Drop Item Modifier
item id
Improve:
Ignore IC/Specialty Skill Costs
Ignore Combat Skill Costs
Ignore Special Art/Spell Costs
IC/Specialty:
No Item Loss
100% IC Success Rate
Misc:
Set Playtime to 0
Give Highest Stat Gains at Level Up
Character Data Modifier
REQ: Select target character on Equipment screen.
Pointer->CharacterParameter
CharacterID
LevelBase
Level
Experience
HitPointMaxBase
HitPointMaxBase2
HitPointMax
HitPoint
MentalPointMaxBase
MentalPointMax
MentalPoint
StrengthBase
Strength
ConstitutionBase
Constitution
IntelligenceBase
Intelligence
HitRateBase
HitRate
EvasionRateBase
EvasionRate
GutsBase
Guts
CriticalRateBase
CriticalRate
PowerBase
Power
WeightBase
Weight
LuckBase
Luck
StaminaBase
StaminaMax
Stamina
DeathResistanceBase
DeathResistance
DebuffResistanceBase
DebuffResistance
KnockBackResistanceBase
KnockBackResistance
ShootUpResistanceBase
ShootUpResistance
AttackElementBase
AttackElement
SpeedUpRate
SkillPoint
CombatSkillPoint
Talent
assistPoint
Item Data Modifier
REQ: Select target item on Items screen.
Pointer->PossessionItem
saveUniqueItemID
saveItemID
saveCount
saveFactorID
lastGetTime
isNew
isStatic
isGuest
pad0
pad1
pad2
pad3
pad4
Equipment Combat Skill Modifier
REQ: Select target character on Special Arts/Spells screen.
Pointer->EquipmentBattleSkillIDs
[0]
[1]
[2]
[3]
Friendship Modifier
Friendship of Selected Character
CHARA_CLAUDE
CHARA_RENA
CHARA_CELINE
CHARA_BOWMAN
CHARA_DIAS
CHARA_PRECIS
CHARA_ASHTON
CHARA_LEON
CHARA_OPERA
CHARA_ERNEST
CHARA_NOEL
CHARA_CHISATO
CHARA_WELCH
Party Member Modifier
All Treasure Chests Open
All Treasure Chests Close
All Maps Open
View update history
Nov 06, 2023:
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Nov 05, 2023:
Added
Character Data Modifier
100% Pickpocket Success Rate
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Auto Perfect Counters
SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
Added
Auto Perfect Counters
Ignore IC/Specialty Skill Costs
Fixed
Ignore MP Costs
BP Gained Multiplier
No Item Loss
Offsets under Required.getParameterManager
SO2R.CT
Sep 20, 2023:
Added
Item Data Modifier
Fixed
No Item Loss
SO2R_Demo.CT
Sep 18, 2023:
Added
No Enemy Chasing
No Enemy Wandering
Friendship Modifier
No Clip
you can cross the sea so you can find unique spots/fishing spots etc.
In the demo you cannot enter towns/dungeons.
Note that the game will freeze if you encounter an enemy for which you do not have data.
Ignore Encounter Trigger
Always Back Attack
SO2R_Demo.CT
Sep 17, 2023:
Added
Party Member Modifier
In DEMO, members with ID 4/higher will crash the game.
All Treasure Chests Open
No items are acquired. For those who don't want to worry about treasure chests.
All Treasure Chests Close
Of course, their contents were also restored.
All Maps Open
Sphere Bonus Point Multiplier
Spell Damage Multiplier
Ignore Combat Skill Costs
for Improve.
Ignore Special Art/Spell Costs
for Improve.
IC Success Rate 100%
No Item Loss
Equipment Combat Skill Modifier
I wanted to use Phase Gun again.
Game will freeze if the skill data doesn't exist due to DEMO.
Fixed
Renamed Damage Multiplier to Physical Damage Multiplier
SO2R_Demo.CT
Sep 16, 2023:
Added
Drop Item Modifier
You can change it to the selected item If the enemy has an item.
Ignore MP Costs
One Hit Break
Give Highest Stat Gains at Level Up
Disable Random Number Generator.
I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5
As the error indicates, your MonoDataCollector64.dll is the cause so recommend re-installing CE.
So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.
EDIT:
Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
Tell me name of the enemy if you still have issues using fixed scripts.
-------------------------
Edited again, I see the option to edit moves, and this gets me half way there but I'd like to play a level 1 playthrough but have access to special arts and spells. Currently you can set moves that aren't known but you can't level them up, having the moves added but remaining level one would be amazing.
Or a way around this would be the ability to modify our level and stats, that way I could level up then reset stats and level with the abilities still learned possibly?
Thanks for your hard work, it's been a massive help with my content creation <3
You can already change the factor of any item with the item data modifier cheat under misc. It's the save factor ID. Just click on the 0 a menu will pop up with all the factors then just pick the one you want.
You can already change the factor of any item with the item data modifier cheat under misc. It's the save factor ID. Just click on the 0 a menu will pop up with all the factors then just pick the one you want.
Oh wow, thank you! I somehow missed that.
Last edited by Twilurk on Tue Nov 07, 2023 2:16 pm, edited 1 time in total.
Edited again, I see the option to edit moves, and this gets me half way there but I'd like to play a level 1 playthrough but have access to special arts and spells. Currently you can set moves that aren't known but you can't level them up, having the moves added but remaining level one would be amazing.
Or a way around this would be the ability to modify our level and stats, that way I could level up then reset stats and level with the abilities still learned possibly?
Thanks for your hard work, it's been a massive help with my content creation <3
Just get the addresses for base stats and lock them at the value you want. You can still gain exp and level up like normal and have your base stats remain static.
Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
Have fun
SO2R.CT
View current options
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
CE:
Compact Mode
Add Hotkeys Menu
CT:
Save Checkbox States
Notes:
If saved, states of the checkbox can be restored when CT is started next time.
If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
Load Checkbox States
Expand All
Note: Enable all headers.
Check Updates
Field:
Move Speed Multiplier
times
100% Pickpocket Success Rate
Always Back Attack
No Enemy Wandering
No Enemy Chasing
Ignore Encounter Trigger
No Clip
Combat:
Physical Damage Multiplier
times: party
times: enemy
Spell Damage Multiplier
times: party
times: enemy
Ignore MP Costs
One Hit Break
Auto Perfect Counters
Sphere Bonus Point Multiplier
times
EXP Gained Multiplier
times
FOL Gained Multiplier
times
SP Gained Multiplier
times
BP Gained Multiplier
times
100% Item Drop Rate
Drop Item Modifier
item id
Improve:
Ignore IC/Specialty Skill Costs
Ignore Combat Skill Costs
Ignore Special Art/Spell Costs
IC/Specialty:
No Item Loss
100% IC Success Rate
Misc:
Set Playtime to 0
Give Highest Stat Gains at Level Up
Character Data Modifier
REQ: Select target character on Equipment screen.
Pointer->CharacterParameter
CharacterID
LevelBase
Level
Experience
HitPointMaxBase
HitPointMaxBase2
HitPointMax
HitPoint
MentalPointMaxBase
MentalPointMax
MentalPoint
StrengthBase
Strength
ConstitutionBase
Constitution
IntelligenceBase
Intelligence
HitRateBase
HitRate
EvasionRateBase
EvasionRate
GutsBase
Guts
CriticalRateBase
CriticalRate
PowerBase
Power
WeightBase
Weight
LuckBase
Luck
StaminaBase
StaminaMax
Stamina
DeathResistanceBase
DeathResistance
DebuffResistanceBase
DebuffResistance
KnockBackResistanceBase
KnockBackResistance
ShootUpResistanceBase
ShootUpResistance
AttackElementBase
AttackElement
SpeedUpRate
SkillPoint
CombatSkillPoint
Talent
assistPoint
Item Data Modifier
REQ: Select target item on Items screen.
Pointer->PossessionItem
saveUniqueItemID
saveItemID
saveCount
saveFactorID
lastGetTime
isNew
isStatic
isGuest
pad0
pad1
pad2
pad3
pad4
Equipment Combat Skill Modifier
REQ: Select target character on Special Arts/Spells screen.
Pointer->EquipmentBattleSkillIDs
[0]
[1]
[2]
[3]
Friendship Modifier
Friendship of Selected Character
CHARA_CLAUDE
CHARA_RENA
CHARA_CELINE
CHARA_BOWMAN
CHARA_DIAS
CHARA_PRECIS
CHARA_ASHTON
CHARA_LEON
CHARA_OPERA
CHARA_ERNEST
CHARA_NOEL
CHARA_CHISATO
CHARA_WELCH
Party Member Modifier
All Treasure Chests Open
All Treasure Chests Close
All Maps Open
View update history
Nov 06, 2023:
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Nov 05, 2023:
Added
Character Data Modifier
100% Pickpocket Success Rate
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Auto Perfect Counters
SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
Added
Auto Perfect Counters
Ignore IC/Specialty Skill Costs
Fixed
Ignore MP Costs
BP Gained Multiplier
No Item Loss
Offsets under Required.getParameterManager
SO2R.CT
Sep 20, 2023:
Added
Item Data Modifier
Fixed
No Item Loss
SO2R_Demo.CT
Sep 18, 2023:
Added
No Enemy Chasing
No Enemy Wandering
Friendship Modifier
No Clip
you can cross the sea so you can find unique spots/fishing spots etc.
In the demo you cannot enter towns/dungeons.
Note that the game will freeze if you encounter an enemy for which you do not have data.
Ignore Encounter Trigger
Always Back Attack
SO2R_Demo.CT
Sep 17, 2023:
Added
Party Member Modifier
In DEMO, members with ID 4/higher will crash the game.
All Treasure Chests Open
No items are acquired. For those who don't want to worry about treasure chests.
All Treasure Chests Close
Of course, their contents were also restored.
All Maps Open
Sphere Bonus Point Multiplier
Spell Damage Multiplier
Ignore Combat Skill Costs
for Improve.
Ignore Special Art/Spell Costs
for Improve.
IC Success Rate 100%
No Item Loss
Equipment Combat Skill Modifier
I wanted to use Phase Gun again.
Game will freeze if the skill data doesn't exist due to DEMO.
Fixed
Renamed Damage Multiplier to Physical Damage Multiplier
SO2R_Demo.CT
Sep 16, 2023:
Added
Drop Item Modifier
You can change it to the selected item If the enemy has an item.
Ignore MP Costs
One Hit Break
Give Highest Stat Gains at Level Up
Disable Random Number Generator.
I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5
As the error indicates, your MonoDataCollector64.dll is the cause so recommend re-installing CE.
So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.
EDIT:
Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
Tell me name of the enemy if you still have issues using fixed scripts.
First of all, thanks for the table!
I noticed that under "Character Data Modifier" there's the possibility to edit both "Strength" and "Power". I saw that "Strength" is related to the character's ATK, but what does "Power" affect?
Locking stats is an idea indeed. We have exp multiplier as well, but not a exp halving. Would be great to divide exp received by 2 or 4, level gains are faaaar too fast in this game.
Thanks again for the updates! The love for this game is really great to see!
Join member works! I’m wondering if the reverse would be actually possible? I’d like to get rid of a few characters if it doesn’t break the game lol
Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
Have fun
SO2R.CT
View current options
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
CE:
Compact Mode
Add Hotkeys Menu
CT:
Save Checkbox States
Notes:
If saved, states of the checkbox can be restored when CT is started next time.
If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
Load Checkbox States
Expand All
Note: Enable all headers.
Check Updates
Field:
Move Speed Multiplier
times
100% Pickpocket Success Rate
Always Back Attack
No Enemy Wandering
No Enemy Chasing
Ignore Encounter Trigger
No Clip
Combat:
Physical Damage Multiplier
times: party
times: enemy
Spell Damage Multiplier
times: party
times: enemy
Ignore MP Costs
One Hit Break
Auto Perfect Counters
Sphere Bonus Point Multiplier
times
EXP Gained Multiplier
times
FOL Gained Multiplier
times
SP Gained Multiplier
times
BP Gained Multiplier
times
100% Item Drop Rate
Drop Item Modifier
item id
Improve:
Ignore IC/Specialty Skill Costs
Ignore Combat Skill Costs
Ignore Special Art/Spell Costs
IC/Specialty:
No Item Loss
100% IC Success Rate
Misc:
Set Playtime to 0
Give Highest Stat Gains at Level Up
Character Data Modifier
REQ: Select target character on Equipment screen.
Pointer->CharacterParameter
CharacterID
LevelBase
Level
Experience
HitPointMaxBase
HitPointMaxBase2
HitPointMax
HitPoint
MentalPointMaxBase
MentalPointMax
MentalPoint
StrengthBase
Strength
ConstitutionBase
Constitution
IntelligenceBase
Intelligence
HitRateBase
HitRate
EvasionRateBase
EvasionRate
GutsBase
Guts
CriticalRateBase
CriticalRate
PowerBase
Power
WeightBase
Weight
LuckBase
Luck
StaminaBase
StaminaMax
Stamina
DeathResistanceBase
DeathResistance
DebuffResistanceBase
DebuffResistance
KnockBackResistanceBase
KnockBackResistance
ShootUpResistanceBase
ShootUpResistance
AttackElementBase
AttackElement
SpeedUpRate
SkillPoint
CombatSkillPoint
Talent
assistPoint
Item Data Modifier
REQ: Select target item on Items screen.
Pointer->PossessionItem
saveUniqueItemID
saveItemID
saveCount
saveFactorID
lastGetTime
isNew
isStatic
isGuest
pad0
pad1
pad2
pad3
pad4
Equipment Combat Skill Modifier
REQ: Select target character on Special Arts/Spells screen.
Pointer->EquipmentBattleSkillIDs
[0]
[1]
[2]
[3]
Friendship Modifier
Friendship of Selected Character
CHARA_CLAUDE
CHARA_RENA
CHARA_CELINE
CHARA_BOWMAN
CHARA_DIAS
CHARA_PRECIS
CHARA_ASHTON
CHARA_LEON
CHARA_OPERA
CHARA_ERNEST
CHARA_NOEL
CHARA_CHISATO
CHARA_WELCH
Party Member Modifier
All Treasure Chests Open
All Treasure Chests Close
All Maps Open
View update history
Nov 06, 2023:
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Nov 05, 2023:
Added
Character Data Modifier
100% Pickpocket Success Rate
Fixed
Physical Damage Multiplier
Spell Damage Multiplier
Auto Perfect Counters
SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
Added
Auto Perfect Counters
Ignore IC/Specialty Skill Costs
Fixed
Ignore MP Costs
BP Gained Multiplier
No Item Loss
Offsets under Required.getParameterManager
SO2R.CT
Sep 20, 2023:
Added
Item Data Modifier
Fixed
No Item Loss
SO2R_Demo.CT
Sep 18, 2023:
Added
No Enemy Chasing
No Enemy Wandering
Friendship Modifier
No Clip
you can cross the sea so you can find unique spots/fishing spots etc.
In the demo you cannot enter towns/dungeons.
Note that the game will freeze if you encounter an enemy for which you do not have data.
Ignore Encounter Trigger
Always Back Attack
SO2R_Demo.CT
Sep 17, 2023:
Added
Party Member Modifier
In DEMO, members with ID 4/higher will crash the game.
All Treasure Chests Open
No items are acquired. For those who don't want to worry about treasure chests.
All Treasure Chests Close
Of course, their contents were also restored.
All Maps Open
Sphere Bonus Point Multiplier
Spell Damage Multiplier
Ignore Combat Skill Costs
for Improve.
Ignore Special Art/Spell Costs
for Improve.
IC Success Rate 100%
No Item Loss
Equipment Combat Skill Modifier
I wanted to use Phase Gun again.
Game will freeze if the skill data doesn't exist due to DEMO.
Fixed
Renamed Damage Multiplier to Physical Damage Multiplier
SO2R_Demo.CT
Sep 16, 2023:
Added
Drop Item Modifier
You can change it to the selected item If the enemy has an item.
Ignore MP Costs
One Hit Break
Give Highest Stat Gains at Level Up
Disable Random Number Generator.
I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5
As the error indicates, your MonoDataCollector64.dll is the cause so recommend re-installing CE.
So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.
EDIT:
Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
Tell me name of the enemy if you still have issues using fixed scripts.
-------------------------
Edited again, I see the option to edit moves, and this gets me half way there but I'd like to play a level 1 playthrough but have access to special arts and spells. Currently you can set moves that aren't known but you can't level them up, having the moves added but remaining level one would be amazing.
Or a way around this would be the ability to modify our level and stats, that way I could level up then reset stats and level with the abilities still learned possibly?
Thanks for your hard work, it's been a massive help with my content creation <3
What I did and it seems to work: change « level base » to 99. After a battle your level will be at 99 but stats won’t change. You’ll get all the skills/ spells. Put that « level base » back to what you want; 1 if it was 1) and you’ll keep the spells /skill you earned. If you put gained exp to 0, your level will never raise.
To stay at level 1, change « level base » and « level », and change your stats to what you want (you can put everything to 1 if you want). You’ll stay at level 1 with stats you want
I modified a party member but the private action still shows the character before the modification.
Is it possible to fix this?
Thank you.
I found that the character displayed in the PA is managed by a different flag.
did you find a way to change the character permanently like it was gotten legit?
i wish i could have both ashton and opi
Yes, I found a way to change party member in PA mode.
Try scanning at 0x20 with only Claude. Then add Rena and try scanning at 0x60, then add Celine and try scanning at 0xE0.
That should find it. If you set that value to 0x1FFF0, they will all join.
Maybe you have to uncheck Fast Scan to make it work.
Also, the Give Highest Stat Gains at Level Up appears to be wrong. It's giving too many stats. When I manually save and reload a level up, I can never get the same stat growth you have implemented. I suspect you have an off by 1 error going, as it appears the growth you have for everything is 1 larger than the game implements.
On my side, even if I verify it with save and load, it gives constant theoretical growth values.
What do you mean by the game implements?
I found the theoretical growth values for each character from dissect data through debugging.
And growth values are usually determined between 0 and theoretical growth values.
I have done dozens of level ups and I cannot reproduce the growth you have here. They all seem to be off by exactly 1.
You can refer to this table I made. Left is the Level 2 stats produced by using the Highest Stat Gains at the start. Then Next column is Level 3 with the Highest Stat Gains. The Third column is the compiled maximum values I got by turning off Highest Stat Gains and running dozens of level ups from 2 to 3.
You'll see that they're all effectively 1 lower than the theoretical maximum your Highest Stat Gains does. The third column (The realized maximums from all the trials I ran) matches the stat gains listed in all the guides.
This is especially clear with STM and GUTS, where your Highest Stat Gains gives _double_ the gains in STM and GUTS every level. They should have a growth of 0 - 1 every level. Your version gives 2 every level.
If you check the code for UnityEngine.Random.RandomRangeInt at [Link] it gives the following:
public static int Range(int minInclusive, int maxExclusive);
The max value you are feeding us back is +1 larger than the possible value that actually gets returned, because it's [min - max) as the range. The real max value is Max - 1.
Would it be possible to add a code to prevent Friendship Point loss while pickpocketing? I know FP can be changed manually per character, but this'd be more convenient.
Or alternatively a way to keep food effects from expiring, in which case Muscat Jelly could be kept constantly active to prevent the FP loss.