Star Ocean The Second Story R

Upload your cheat tables here (No requests)
J3r3k
Novice Cheater
Novice Cheater
Posts: 21
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1

Re: Star Ocean The Second Story R

Post by J3r3k »

Septum wrote:
Sat Nov 11, 2023 2:57 am
I need some assistance please. I must have done something by accident but some of the materials in my inventory (iron, green beryl, diamond) are incorrect with how many items I have. They seem to be hard locked at some numbers and even if I sell all of the items that I have, it still stays at an incorrect number I have in my inventory. For example, I always have 4 iron and when I sell it or use it for alchemy, it's still at 4 no matter what. How can I reverse this?
Always make multiple saves when using cheat engine, that’s the basic.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mildsevenX
Cheater
Cheater
Posts: 39
Joined: Fri Nov 10, 2023 2:50 am
Reputation: 37

Re: Star Ocean The Second Story R

Post by mildsevenX »

Thanks for adding No Item Reuse Cooldown! I'm very happy.

rolandgriswold
Noobzor
Noobzor
Posts: 13
Joined: Sat Sep 17, 2022 1:39 am
Reputation: 3

Re: Star Ocean The Second Story R

Post by rolandgriswold »

can you add a limit break for hp so it can keep scaling with level

User avatar
Exeter
Table Makers
Table Makers
Posts: 459
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 155

Re: Star Ocean The Second Story R

Post by Exeter »

@Dhaos - I noticed your table has a friendship modifier. In the PS1 (and PSP) ports of the game, they also had RP values (Relationship Points). These effectively affected which endings you would get with x character. (Example: if RP is more than FP between x and y characters, you would get z ending).

Does this version of the game still have RP? Or did they just remove it entirely and only went with FP instead? I may have overlooked it in your table, but couldn't find anything related to RP between characters, just FP only.

Also, big thanks for the work you did on this.

BigBossJ
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Jun 08, 2022 4:30 pm
Reputation: 2

Re: Star Ocean The Second Story R

Post by BigBossJ »

Dhaos as if this table wasn’t perfect enough would it be possible to remove the assault cooldowns recharge time. Nontheless, again, thank you so very much for the amazing work on this table.

Septum
Noobzor
Noobzor
Posts: 7
Joined: Fri Nov 12, 2021 9:55 pm
Reputation: 1

Re: Star Ocean The Second Story R

Post by Septum »

J3r3k wrote:
Sat Nov 11, 2023 7:27 am
Septum wrote:
Sat Nov 11, 2023 2:57 am
I need some assistance please. I must have done something by accident but some of the materials in my inventory (iron, green beryl, diamond) are incorrect with how many items I have. They seem to be hard locked at some numbers and even if I sell all of the items that I have, it still stays at an incorrect number I have in my inventory. For example, I always have 4 iron and when I sell it or use it for alchemy, it's still at 4 no matter what. How can I reverse this?
Always make multiple saves when using cheat engine, that’s the basic.
I have multiple but that isn't the problem. I'm trying to find a solution to the current issue. I can always go back but I want to know what caused the issue and how to solve, not how to run away. I hope this makes some sense.

User avatar
Exeter
Table Makers
Table Makers
Posts: 459
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 155

Re: Star Ocean The Second Story R

Post by Exeter »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
  • I haven't played the game before the remake, so I don't know the details.
    However, looked at ending data (ConstEndingEventParameter), then the RP you mentioned doesn't seem to exist.
    Image
    Also, even game guide sites I visited didn't mention RP.
I see! I just looked up the info as well, and it seems they indeed did merge the values in SO2R into just Friendship points.

That makes things a lot simpler in comparison to how it used to be.

The old system was very complex. If you're curious about the old system, you can find out more about it here: [Link]

Raijinken
Expert Cheater
Expert Cheater
Posts: 83
Joined: Fri Jan 11, 2019 3:29 pm
Reputation: 27

Re: Star Ocean The Second Story R

Post by Raijinken »

Would you be able to add Catch the Maximum Number of Fish (I think it's 6?) and, Always produce Rare Factors? Thanks.

manila99
Noobzor
Noobzor
Posts: 11
Joined: Tue Jan 10, 2023 1:55 pm
Reputation: 8

Re: Star Ocean The Second Story R

Post by manila99 »

Thanks a lot for the update !! :)
The only thing left now is a code that allows to modify equipment effects and/or the effects active inside a characters equipment screen. :)
Also, a code that allows to modify a vendors items would be nice.

Noobsama
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Sep 16, 2023 6:26 pm
Reputation: 1

Re: STAR OCEAN THE SECOND STORY R

Post by Noobsama »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
  • Auto Perfect Counters sets the ally's action to dodge during the enemy's attack motion.
    However, combat skills take priority.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • No Friendship Loss for Pickpocket
    • Always Catch King Size Fish
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • No Item Reuse Cooldown
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • Give Highest Stat Gains at Level Up
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Items:
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
  • Equipment:
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
  • Special Arts/Spells:
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC/Super Specialty Success Rate
    • All Viewable Creation List
    • Always Discovering Talent
  • Tactics:
    • Party Member Modifier
    • Join Member
    • Breakaway Member
  • Status:
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
  • Missions:
    • Guild Missions Completed
    • Challenge Missions Completed
  • Database:
    • All Viewable Item/Fish Encyclopedia
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
    • Obtain All Rewards from Fish Collector
  • System:
    • Set Playtime to 0
    • Save Anytime on System Screen
  • Minigame:
    • Always Win Bunny Race
    • Auto Perfect Bonus for Cooking Master

<variables>
  • UserParameter
    • heroID
    • money
    • playTime
    • lastAteCookingItemID
    • cookingEffectCount
    • mainScenarioProgress
    • bunnyRaceMedal
  • SystemConfigParameter
    • maxItemStock
    • masterVolume
    • bgmVolume
    • seVolume
    • voiceVolume
    • brightness
    • renderScale
    • renderScale_SteamDeck
    • vibrationPower
    • cameraShakePower
View update history
Nov 11, 2023:
  • Added
    • All Viewable Creation List
      This allows you to view all unidentified items on Creation List.
    • Guild Missions Completed
      Enables unconditional reporting of accepted missions.
    • Obtain All Rewards from Fish Collector
      Disable this script once you have received all the rewards.
Nov 10, 2023:
  • Added
    • Challenge Missions Completed
      Receive rewards unconditionally but some missions seem to be excluded.
    • All Viewable Item/Fish Encyclopedia
      Since its not completed, you will not receive any rewards.
    • Save Anytime on System Screen
      You should be able to save even if the save button is grayed out.
    • SystemConfigParameter
      I found Game.GameDefine instance and maxItemStock.
      Recommand freeze it in combination with Load Checkbox States.
    • No Item Reuse Cooldown
  • Fixed
    • Added more headers and organized scripts.
  • SO2R.CT
Nov 08, 2023:
  • Added
    • Breakaway Member
      Invoke internal method, this breakaway isnt temporary.
    • heroID under UserParameter
      I changed from Claude to Rena and confirmed that PA events replaced.
      I havent tested anything else.
    • No Friendship Loss for Pickpocket
      Bypass Game.GameManager.SetFriendEmotion when pickpocketing.
    • Always Win Bunny Race
      Your bet will be ignored.
    • Auto Perfect Bonus for Cooking Master
  • Fixed
    • Give Highest Stat Gains at Level Up
      Fixed to bypass negative growth values.
  • SO2R.CT
Nov 07, 2023:
  • Added
    • Always Discovering Talent
    • Always Catch King Size Fish
      King Size is theoretical maximum value.
    • Join Member
      Invoke the internal method and makes the selected character a party member.
      Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
      But it may affect progress of story. Try it if you dont mind that.
    • UserParameter
  • Fixed
    • Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
      Now supports Appraising and Super Specialty.
    • P->BattlePlayer[3] under Required.getBattleManager
    • Give Highest Stat Gains at Level Up
      Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.
  • SO2R.CT
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
  • SO2R.CT
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Find other contributions
How to merge with other contributions
Note:
  • We can not provide support for issues caused by merging, it just shows you how.
Method:
  • Place them anywhere under my main script.
    That way Save/Load Checkbox States works equally well for other contributions. (invalid under <settings>)

    Image
Reply:
Exeter wrote:
Sat Nov 11, 2023 11:47 am
@Dhaos - I noticed your table has a friendship modifier. In the PS1 (and PSP) ports of the game, they also had RP values (Relationship Points). These effectively affected which endings you would get with x character. (Example: if RP is more than FP between x and y characters, you would get z ending).

Does this version of the game still have RP? Or did they just remove it entirely and only went with FP instead? I may have overlooked it in your table, but couldn't find anything related to RP between characters, just FP only.

Also, big thanks for the work you did on this.
  • I haven't played the game before the remake, so I don't know the details.
    However, looked at ending data (ConstEndingEventParameter), then the RP you mentioned doesn't seem to exist.
    Image
    Also, even game guide sites I visited didn't mention RP.
A way to stop unique spots from giving exp would be huge, if you have the time ofc.

Thank you again ^^

Marte1980
Cheater
Cheater
Posts: 34
Joined: Wed Jun 23, 2021 1:35 pm
Reputation: 2

Re: STAR OCEAN THE SECOND STORY R

Post by Marte1980 »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
  • Auto Perfect Counters sets the ally's action to dodge during the enemy's attack motion.
    However, combat skills take priority.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • No Friendship Loss for Pickpocket
    • Always Catch King Size Fish
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • No Item Reuse Cooldown
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • Give Highest Stat Gains at Level Up
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Items:
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
  • Equipment:
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
  • Special Arts/Spells:
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC/Super Specialty Success Rate
    • All Viewable Creation List
    • Always Discovering Talent
  • Tactics:
    • Party Member Modifier
    • Join Member
    • Breakaway Member
  • Status:
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
  • Missions:
    • Guild Missions Completed
    • Challenge Missions Completed
  • Database:
    • All Viewable Item/Fish Encyclopedia
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
    • Obtain All Rewards from Fish Collector
  • System:
    • Set Playtime to 0
    • Save Anytime on System Screen
  • Minigame:
    • Always Win Bunny Race
    • Auto Perfect Bonus for Cooking Master

<variables>
  • UserParameter
    • heroID
    • money
    • playTime
    • lastAteCookingItemID
    • cookingEffectCount
    • mainScenarioProgress
    • bunnyRaceMedal
  • SystemConfigParameter
    • maxItemStock
    • masterVolume
    • bgmVolume
    • seVolume
    • voiceVolume
    • brightness
    • renderScale
    • renderScale_SteamDeck
    • vibrationPower
    • cameraShakePower
View update history
Nov 11, 2023:
  • Added
    • All Viewable Creation List
      This allows you to view all unidentified items on Creation List.
    • Guild Missions Completed
      Enables unconditional reporting of accepted missions.
    • Obtain All Rewards from Fish Collector
      Disable this script once you have received all the rewards.
Nov 10, 2023:
  • Added
    • Challenge Missions Completed
      Receive rewards unconditionally but some missions seem to be excluded.
    • All Viewable Item/Fish Encyclopedia
      Since its not completed, you will not receive any rewards.
    • Save Anytime on System Screen
      You should be able to save even if the save button is grayed out.
    • SystemConfigParameter
      I found Game.GameDefine instance and maxItemStock.
      Recommand freeze it in combination with Load Checkbox States.
    • No Item Reuse Cooldown
  • Fixed
    • Added more headers and organized scripts.
  • SO2R.CT
Nov 08, 2023:
  • Added
    • Breakaway Member
      Invoke internal method, this breakaway isnt temporary.
    • heroID under UserParameter
      I changed from Claude to Rena and confirmed that PA events replaced.
      I havent tested anything else.
    • No Friendship Loss for Pickpocket
      Bypass Game.GameManager.SetFriendEmotion when pickpocketing.
    • Always Win Bunny Race
      Your bet will be ignored.
    • Auto Perfect Bonus for Cooking Master
  • Fixed
    • Give Highest Stat Gains at Level Up
      Fixed to bypass negative growth values.
  • SO2R.CT
Nov 07, 2023:
  • Added
    • Always Discovering Talent
    • Always Catch King Size Fish
      King Size is theoretical maximum value.
    • Join Member
      Invoke the internal method and makes the selected character a party member.
      Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
      But it may affect progress of story. Try it if you dont mind that.
    • UserParameter
  • Fixed
    • Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
      Now supports Appraising and Super Specialty.
    • P->BattlePlayer[3] under Required.getBattleManager
    • Give Highest Stat Gains at Level Up
      Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.
  • SO2R.CT
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
  • SO2R.CT
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Find other contributions
How to merge with other contributions
Note:
  • We can not provide support for issues caused by merging, it just shows you how.
Method:
  • Place them anywhere under my main script.
    That way Save/Load Checkbox States works equally well for other contributions. (invalid under <settings>)

    Image
Reply:
Exeter wrote:
Sat Nov 11, 2023 11:47 am
@Dhaos - I noticed your table has a friendship modifier. In the PS1 (and PSP) ports of the game, they also had RP values (Relationship Points). These effectively affected which endings you would get with x character. (Example: if RP is more than FP between x and y characters, you would get z ending).

Does this version of the game still have RP? Or did they just remove it entirely and only went with FP instead? I may have overlooked it in your table, but couldn't find anything related to RP between characters, just FP only.

Also, big thanks for the work you did on this.
  • I haven't played the game before the remake, so I don't know the details.
    However, looked at ending data (ConstEndingEventParameter), then the RP you mentioned doesn't seem to exist.
    Image
    Also, even game guide sites I visited didn't mention RP.
Would it be possible to enable a 100% crit chance on a per character basis, so not for everyone, but only on a selected character? Alternatively, would it be possible to give that ability to a selected weapon?

J3r3k
Novice Cheater
Novice Cheater
Posts: 21
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1

Re: STAR OCEAN THE SECOND STORY R

Post by J3r3k »

Marte1980 wrote:
Sat Nov 11, 2023 5:54 pm
DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
  • Auto Perfect Counters sets the ally's action to dodge during the enemy's attack motion.
    However, combat skills take priority.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • No Friendship Loss for Pickpocket
    • Always Catch King Size Fish
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • No Item Reuse Cooldown
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • Give Highest Stat Gains at Level Up
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Items:
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
  • Equipment:
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
  • Special Arts/Spells:
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC/Super Specialty Success Rate
    • All Viewable Creation List
    • Always Discovering Talent
  • Tactics:
    • Party Member Modifier
    • Join Member
    • Breakaway Member
  • Status:
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
  • Missions:
    • Guild Missions Completed
    • Challenge Missions Completed
  • Database:
    • All Viewable Item/Fish Encyclopedia
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
    • Obtain All Rewards from Fish Collector
  • System:
    • Set Playtime to 0
    • Save Anytime on System Screen
  • Minigame:
    • Always Win Bunny Race
    • Auto Perfect Bonus for Cooking Master

<variables>
  • UserParameter
    • heroID
    • money
    • playTime
    • lastAteCookingItemID
    • cookingEffectCount
    • mainScenarioProgress
    • bunnyRaceMedal
  • SystemConfigParameter
    • maxItemStock
    • masterVolume
    • bgmVolume
    • seVolume
    • voiceVolume
    • brightness
    • renderScale
    • renderScale_SteamDeck
    • vibrationPower
    • cameraShakePower
View update history
Nov 11, 2023:
  • Added
    • All Viewable Creation List
      This allows you to view all unidentified items on Creation List.
    • Guild Missions Completed
      Enables unconditional reporting of accepted missions.
    • Obtain All Rewards from Fish Collector
      Disable this script once you have received all the rewards.
Nov 10, 2023:
  • Added
    • Challenge Missions Completed
      Receive rewards unconditionally but some missions seem to be excluded.
    • All Viewable Item/Fish Encyclopedia
      Since its not completed, you will not receive any rewards.
    • Save Anytime on System Screen
      You should be able to save even if the save button is grayed out.
    • SystemConfigParameter
      I found Game.GameDefine instance and maxItemStock.
      Recommand freeze it in combination with Load Checkbox States.
    • No Item Reuse Cooldown
  • Fixed
    • Added more headers and organized scripts.
  • SO2R.CT
Nov 08, 2023:
  • Added
    • Breakaway Member
      Invoke internal method, this breakaway isnt temporary.
    • heroID under UserParameter
      I changed from Claude to Rena and confirmed that PA events replaced.
      I havent tested anything else.
    • No Friendship Loss for Pickpocket
      Bypass Game.GameManager.SetFriendEmotion when pickpocketing.
    • Always Win Bunny Race
      Your bet will be ignored.
    • Auto Perfect Bonus for Cooking Master
  • Fixed
    • Give Highest Stat Gains at Level Up
      Fixed to bypass negative growth values.
  • SO2R.CT
Nov 07, 2023:
  • Added
    • Always Discovering Talent
    • Always Catch King Size Fish
      King Size is theoretical maximum value.
    • Join Member
      Invoke the internal method and makes the selected character a party member.
      Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
      But it may affect progress of story. Try it if you dont mind that.
    • UserParameter
  • Fixed
    • Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
      Now supports Appraising and Super Specialty.
    • P->BattlePlayer[3] under Required.getBattleManager
    • Give Highest Stat Gains at Level Up
      Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.
  • SO2R.CT
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
  • SO2R.CT
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Find other contributions
How to merge with other contributions
Note:
  • We can not provide support for issues caused by merging, it just shows you how.
Method:
  • Place them anywhere under my main script.
    That way Save/Load Checkbox States works equally well for other contributions. (invalid under <settings>)

    Image
Reply:
Exeter wrote:
Sat Nov 11, 2023 11:47 am
@Dhaos - I noticed your table has a friendship modifier. In the PS1 (and PSP) ports of the game, they also had RP values (Relationship Points). These effectively affected which endings you would get with x character. (Example: if RP is more than FP between x and y characters, you would get z ending).

Does this version of the game still have RP? Or did they just remove it entirely and only went with FP instead? I may have overlooked it in your table, but couldn't find anything related to RP between characters, just FP only.

Also, big thanks for the work you did on this.
  • I haven't played the game before the remake, so I don't know the details.
    However, looked at ending data (ConstEndingEventParameter), then the RP you mentioned doesn't seem to exist.
    Image
    Also, even game guide sites I visited didn't mention RP.
Would it be possible to enable a 100% crit chance on a per character basis, so not for everyone, but only on a selected character? Alternatively, would it be possible to give that ability to a selected weapon?
Why not just increase that single character crit stat to 100? Crit will be 100% and you can revert to the value you want anytime.

mildsevenX
Cheater
Cheater
Posts: 39
Joined: Fri Nov 10, 2023 2:50 am
Reputation: 37

Re: Star Ocean The Second Story R

Post by mildsevenX »

Image

I tried modifying the equipment that I wanted to try, and it seems that changes can be made.
However, there are rare cases where the Pointer Address checked does not work after restarting the game, which is difficult.
The silver pendant in the image worked well.

Marte1980
Cheater
Cheater
Posts: 34
Joined: Wed Jun 23, 2021 1:35 pm
Reputation: 2

Re: STAR OCEAN THE SECOND STORY R

Post by Marte1980 »

J3r3k wrote:
Sat Nov 11, 2023 7:01 pm
Why not just increase that single character crit stat to 100? Crit will be 100% and you can revert to the value you want anytime.
Crit value doesn't seem to represent a percentage. Even when I set it to 255, which is the max, I can still see the difference between when that character crits and when it doesn't, so it doesn't always happen. It actually doesn't even happen often with that value.

Marte1980
Cheater
Cheater
Posts: 34
Joined: Wed Jun 23, 2021 1:35 pm
Reputation: 2

Re: Star Ocean The Second Story R

Post by Marte1980 »

By the way, has anyone found out what does "Power" in the "Character Data Modifier" section stands for? I tried changing its value, but nothing seems to be affected by it.

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Baidu [Spider], coccocbot-web, mul0, Rabbit54, YTheon