Star Ocean The Second Story R

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DrummerIX
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Star Ocean The Second Story R

Post by DrummerIX »

********** UPDATE 4/15/2024 **************************
I decided to return to offering my cheat table work for free and supporting me is optional. Here is what I have for the release version of Star Ocean Second Story R. This has been updated to work with 1.1 of the game

Options[+32]:

Activate Trainer
Activate Trainer 2 (Controls Damage Modifier)
Activate Trainer 3 (Controls Pointers)
Save Current Trainer Values
Load Current Trainer Values
Change Slot Config Description
Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
God Mode
Hero Damage Multiplier HP
Hero Cannot Die
One Hit Kill
Enemy Damage Multiplier HP
Enable MP Damage Modifier Options (Infinite MP, etc.)
Infinite MP
Hero Damage Multiplier MP
Enemy Damage Multiplier MP
Enable Fol (Money) Multiplier (Loss and Gain)
Fol Gain Multiplier
Fol Loss Multiplier
Enable BP Gain Multiplier
BP Gain Multiplier
Enable SP Gain Multiplier
SP Gain Multiplier
Enable EXP Multiplier
EXP Multiplier
Enable Bonus Gauge Multiplier
Bonus Gauge Multiplier
Always Drop All Items
Drop Every Item After Battle
Always Success IC Creation
Infinite Item Usage
Bloody Armor Doesn't Take Away HP
Fol (View Main Menu)
Play Time (In Seconds)

***********************************************************************************************************

I just have a 10x time limit so far if you activate trainer on this table. I'm not sure I have time to actually do more options, so this is all I have for now.

EDIT 1:
I cannot test it, but I think this version lets you get over level 12 and still earn EXP if you wish to spend your time grinding. Let me know if it doesn't work.

EDIT 2:
My original table is for the Demo. Dhaos Collider has a table for the release version.

EDIT 3:
I have posted what I have for the release version of Star Ocean Second Story R.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SO2R.CT
EDIT 3 (for release version)
(84.86 KiB) Downloaded 3914 times
SO2R_Demo.CT
EDIT 1 (Added Break Level 12 Limit)
(26.32 KiB) Downloaded 2191 times
SO2R_Demo.CT
Initial File (10x time limit, so 30 hours)
(26.17 KiB) Downloaded 999 times
Last edited by DrummerIX on Mon Apr 15, 2024 12:49 pm, edited 3 times in total.

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DhaosCollider
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STAR OCEAN THE SECOND STORY R

Post by DhaosCollider »


Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
  • Auto Perfect Counters sets the ally's action to dodge during the enemy's attack motion.
    However, combat skills take priority.
Nov 17, 2024:
  • Added
    • Items Now Affect All
      No formation required.
    • Music Never Stops
      The music doesnt stop when you move to another area or when the battle ends.
  • SO2R.CT
    (413.72 KiB) Downloaded 117 times
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • EXP Reward Multiplier
      • times
    • 100% Pickpocket Success Rate
    • No Friendship Loss for Pickpocket
    • Always Catch King Size Fish
    • Maximize Fishing Catch Count
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • No Item Reuse Cooldown
    • Items Now Affect All
    • No Assault Cooldown
    • Sphere Bonus Point Multiplier
      • times
  • Result:
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • Give Highest Stat Gains at Level Up
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Items:
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
  • Equipment:
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
  • Special Arts/Spells:
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC/Super Specialty Success Rate
    • All Viewable Creation List
    • Always Discovering Talent
    • Music Never Stops
  • Tactics:
    • Party Member Modifier
    • Join Member
    • Breakaway Member
  • Status:
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
  • Missions:
    • Guild Missions Completed
    • Challenge Missions Completed
  • Database:
    • All Viewable Item/Fish Encyclopedia
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
    • Obtain All Rewards from Fish Collector
  • System:
    • Set Playtime to 0
    • Save Anytime on System Screen
  • Minigame:
    • Always Win Bunny Race
    • Auto Perfect Bonus for Cooking Master

<variables>
  • UserParameter
    • heroID
    • money
    • playTime
    • lastAteCookingItemID
    • cookingEffectCount
    • mainScenarioProgress
    • bunnyRaceMedal
  • SystemConfigParameter
    • maxItemStock
    • masterVolume
    • bgmVolume
    • seVolume
    • voiceVolume
    • brightness
    • renderScale
    • renderScale_SteamDeck
    • vibrationPower
    • cameraShakePower
View update history
Mar 28, 2024:
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • 100% Item Drop Rate
    • Drop Item Modifier
    • UserParameter & SystemConfigParameter
  • SO2R.CT
    (403.79 KiB) Downloaded 2254 times
Jan 26, 2024:
  • Fixed
    • Save Anytime on System Screen
  • SO2R.CT
    (403.42 KiB) Downloaded 911 times
Nov 12, 2023:
  • Added
    • Maximize Fish Catch Count
      Normally the maximum count is 3 if Chum is enabled it's 6.
      As a side note, No Item Loss also works on Bait and Chum.
    • No Assault Cooldown
    • EXP Reward Multiplier
      Probably affects EXP rewards in general. I've only tested Rewards for unique spots.
  • SO2R.CT
    (403.61 KiB) Downloaded 2804 times
Nov 11, 2023:
  • Added
    • All Viewable Creation List
      This allows you to view all unidentified items on Creation List.
    • Guild Missions Completed
      Enables unconditional reporting of accepted missions.
    • Obtain All Rewards from Fish Collector
      Disable this script once you have received all the rewards.
  • SO2R.CT
    (386.19 KiB) Downloaded 732 times
Nov 10, 2023:
  • Added
    • Challenge Missions Completed
      Receive rewards unconditionally but some missions seem to be excluded.
    • All Viewable Item/Fish Encyclopedia
      Since its not completed, you will not receive any rewards.
    • Save Anytime on System Screen
      You should be able to save even if the save button is grayed out.
    • SystemConfigParameter
      I found Game.GameDefine instance and maxItemStock.
      Recommand freeze it in combination with Load Checkbox States.
    • No Item Reuse Cooldown
  • Fixed
    • Added more headers and organized scripts.
  • SO2R.CT
    (369.63 KiB) Downloaded 692 times
Nov 08, 2023:
  • Added
    • Breakaway Member
      Invoke internal method, this breakaway isnt temporary.
    • heroID under UserParameter
      I changed from Claude to Rena and confirmed that PA events replaced.
      I havent tested anything else.
    • No Friendship Loss for Pickpocket
      Bypass Game.GameManager.SetFriendEmotion when pickpocketing.
    • Always Win Bunny Race
      Your bet will be ignored.
    • Auto Perfect Bonus for Cooking Master
  • Fixed
    • Give Highest Stat Gains at Level Up
      Fixed to bypass negative growth values.
  • SO2R.CT
    (337.12 KiB) Downloaded 913 times
Nov 07, 2023:
  • Added
    • Always Discovering Talent
    • Always Catch King Size Fish
      King Size is theoretical maximum value.
    • Join Member
      Invoke the internal method and makes the selected character a party member.
      Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
      But it may affect progress of story. Try it if you dont mind that.
    • UserParameter
  • Fixed
    • Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
      Now supports Appraising and Super Specialty.
    • P->BattlePlayer[3] under Required.getBattleManager
    • Give Highest Stat Gains at Level Up
      Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.
  • SO2R.CT
    (314.32 KiB) Downloaded 682 times
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
  • SO2R.CT
    (294.63 KiB) Downloaded 908 times
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
    (294.64 KiB) Downloaded 499 times
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
    (280.46 KiB) Downloaded 1311 times
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
    (274.64 KiB) Downloaded 899 times
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
    (252.82 KiB) Downloaded 370 times
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
    (215.28 KiB) Downloaded 314 times
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
    (152.74 KiB) Downloaded 336 times
Sep 15, 2023:
Find other contributions
How to merge with other contributions
Note:
  • We can not provide support for issues caused by merging, it just shows you how.
Method:
  • Place them anywhere under my main script.
    That way Save/Load Checkbox States works equally well for other contributions. (invalid under <settings>)

    Image
Last edited by DhaosCollider on Sun Nov 17, 2024 8:43 am, edited 30 times in total.

qq95604014
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Re: Star Ocean The Second Story R Demo

Post by qq95604014 »

demo is Denuvo !!!!

Raijinken
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Re: Star Ocean The Second Story R Demo

Post by Raijinken »

Thanks! Is there any chance of being able to force the RNG to give the highest stat gains at Lv up?

Noobsama
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Re: Star Ocean The Second Story R Demo

Post by Noobsama »

Amazing thanks for providing this, we've been speed hacking through barriers and sequence breaking etc

How possible is it for us to find the hex relating to zones / towns and possibly replace them to zone into areas locked in the demo?

Any tips or pointers that we might be able to follow or is it too much of an undertaking?

Zer0Dystopia
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Re: Star Ocean The Second Story R Demo

Post by Zer0Dystopia »

Thanks a lot for the 30 hours limit, much more time to do everything the demo has to offer! I was also wondering but I'm pretty sure it is not possible, but can we remove the limit on the levels, bp etc? so you can grind levels? Really not necessary to enjoy the demo but would be nice noneless xD

DrummerIX
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Re: Star Ocean The Second Story R Demo

Post by DrummerIX »

Zer0Dystopia wrote:
Sat Sep 16, 2023 7:04 pm
Thanks a lot for the 30 hours limit, much more time to do everything the demo has to offer! I was also wondering but I'm pretty sure it is not possible, but can we remove the limit on the levels, bp etc? so you can grind levels? Really not necessary to enjoy the demo but would be nice noneless xD
I just added the option to my table, but I haven't really tested it too much. Let me know if it doesn't work.

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Kurei
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Re: Star Ocean The Second Story R Demo

Post by Kurei »

DrummerIX wrote:
Fri Sep 15, 2023 3:26 am
DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
Thanks, DrummerIX & DhaosCollider!

khuong
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Re: Star Ocean The Second Story R Demo

Post by khuong »

DrummerIX wrote:
Sat Sep 16, 2023 8:35 pm
Zer0Dystopia wrote:
Sat Sep 16, 2023 7:04 pm
Thanks a lot for the 30 hours limit, much more time to do everything the demo has to offer! I was also wondering but I'm pretty sure it is not possible, but can we remove the limit on the levels, bp etc? so you can grind levels? Really not necessary to enjoy the demo but would be nice noneless xD
I just added the option to my table, but I haven't really tested it too much. Let me know if it doesn't work.
I did this on the Switch port -- if you try using any skills that are given past level 12.. it causes softlocks -- not sure if this is issue on PC.. I assume it would since that portion of data isn't in Demo.

Noobsama
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Re: Star Ocean The Second Story R Demo

Post by Noobsama »

khuong wrote:
Sun Sep 17, 2023 2:19 am
DrummerIX wrote:
Sat Sep 16, 2023 8:35 pm
Zer0Dystopia wrote:
Sat Sep 16, 2023 7:04 pm
Thanks a lot for the 30 hours limit, much more time to do everything the demo has to offer! I was also wondering but I'm pretty sure it is not possible, but can we remove the limit on the levels, bp etc? so you can grind levels? Really not necessary to enjoy the demo but would be nice noneless xD
I just added the option to my table, but I haven't really tested it too much. Let me know if it doesn't work.
I did this on the Switch port -- if you try using any skills that are given past level 12.. it causes softlocks -- not sure if this is issue on PC.. I assume it would since that portion of data isn't in Demo.


We've tried a few different ways to get past the cap, each time resulted in a failure or a black screen. Also the enemies on other comtinents aren't present in the data so they cause black screens too.

Out of interest how did you do it on switch, is there a hex editor? (I've got a modded switch and would be interested in taking a look)

khuong
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Re: Star Ocean The Second Story R Demo

Post by khuong »

Noobsama wrote:
Sun Sep 17, 2023 2:35 am
khuong wrote:
Sun Sep 17, 2023 2:19 am
DrummerIX wrote:
Sat Sep 16, 2023 8:35 pm


I just added the option to my table, but I haven't really tested it too much. Let me know if it doesn't work.
I did this on the Switch port -- if you try using any skills that are given past level 12.. it causes softlocks -- not sure if this is issue on PC.. I assume it would since that portion of data isn't in Demo.


We've tried a few different ways to get past the cap, each time resulted in a failure or a black screen. Also the enemies on other comtinents aren't present in the data so they cause black screens too.

Out of interest how did you do it on switch, is there a hex editor? (I've got a modded switch and would be interested in taking a look)
Yea, the way Drummer does it, he edits the "caps" for EXP / and Level.. and a few other values.. since tons of functions read those values during level up / xp calculations etc etc.. but game will softlock for a lot of instances unfortunately, Dhaos managed to get the item list, which looks pretty complete.

I don't want to hijack the thread but, gbatemp would be the place to discuss it (the forums and cheat group)

But Atmosphere (Modded Switch) Supports cheat files (text), the codes are formatted like Action Replay/Gameshark codes, you can do ASM (AARCH64 /Arm64)
Tools to search are, Edizon SE, Breeze (both run directly on switch to support searching for values/code - allows freeze/edit) -- IDA + GDB to debug/set bps.

Feel free to PM me
Last edited by khuong on Sun Sep 17, 2023 3:12 am, edited 1 time in total.

khuong
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Re: Star Ocean The Second Story R Demo

Post by khuong »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
My contributions for FRF.

Notes:
  • Requires Cheat Engine 7.4/later. (stability of Mono)
    Drop Item Modifier & Equipment Combat Skill Modifier are multilingual.

    Have fun :)
    SO2R_Demo.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • Item Drop Rate 100%
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • IC Success Rate 100%
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Equipment Combat Skill Modifier
      • REQ: Select character on Special Arts/Spells screen
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Party Member Modifier
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
View update history
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • ReNamed Damage Multiplier to Physical Damage Multiplier
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Reply:
Zer0Dystopia wrote:
Sat Sep 16, 2023 7:04 pm
...
  • Try Ignore Combat Skill Costs & Ignore Special Art/Spell Costs.
    These reduce BP requirement to 0.
Raijinken wrote:
Fri Sep 15, 2023 5:07 pm
Thanks! Is there any chance of being able to force the RNG to give the highest stat gains at Lv up?
  • I was able to create Give Highest Stat Gains at Level Up.
Love the update mate, also your style/coding on your tables are pretty nifty to see/read

Noobsama
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Re: Star Ocean The Second Story R Demo

Post by Noobsama »

khuong wrote:
Sun Sep 17, 2023 2:53 am
Noobsama wrote:
Sun Sep 17, 2023 2:35 am
khuong wrote:
Sun Sep 17, 2023 2:19 am


I did this on the Switch port -- if you try using any skills that are given past level 12.. it causes softlocks -- not sure if this is issue on PC.. I assume it would since that portion of data isn't in Demo.


We've tried a few different ways to get past the cap, each time resulted in a failure or a black screen. Also the enemies on other comtinents aren't present in the data so they cause black screens too.

Out of interest how did you do it on switch, is there a hex editor? (I've got a modded switch and would be interested in taking a look)
Yea, the way Drummer does it, he edits the "caps" for EXP / and Level.. and a few other values.. since tons of functions read those values during level up / xp calculations etc etc.. but game will softlock for a lot of instances unfortunately, Dhaos managed to get the item list, which looks pretty complete.

I don't want to hijack the thread but, gbatemp would be the place to discuss it (the forums and cheat group)

But Atmosphere (Modded Switch) Supports cheat files (text), the codes are formatted like Action Replay/Gameshark codes, you can do ASM (AARCH64 /Arm64)
Tools to search are, Edizon SE, Breeze (both run directly on switch to support searching for values/code - allows freeze/edit) -- IDA + GDB to debug/set bps.

Feel free to PM me
Thanks for the info, you managed to get the update working?

The first ct file works fine for me but the second just gives me the generic "activate trainer" tick box and no additional options. AOB not found etc.

Regarding the items, yeah we went through them, it seems that a few are missing such as Atlas Rings etc. Maybe they were renamed but upon first glance I don't see them.

khuong
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Posts: 76
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Re: Star Ocean The Second Story R Demo

Post by khuong »

Noobsama wrote:
Sun Sep 17, 2023 3:50 am
khuong wrote:
Sun Sep 17, 2023 2:53 am
Noobsama wrote:
Sun Sep 17, 2023 2:35 am




We've tried a few different ways to get past the cap, each time resulted in a failure or a black screen. Also the enemies on other comtinents aren't present in the data so they cause black screens too.

Out of interest how did you do it on switch, is there a hex editor? (I've got a modded switch and would be interested in taking a look)
Yea, the way Drummer does it, he edits the "caps" for EXP / and Level.. and a few other values.. since tons of functions read those values during level up / xp calculations etc etc.. but game will softlock for a lot of instances unfortunately, Dhaos managed to get the item list, which looks pretty complete.

I don't want to hijack the thread but, gbatemp would be the place to discuss it (the forums and cheat group)

But Atmosphere (Modded Switch) Supports cheat files (text), the codes are formatted like Action Replay/Gameshark codes, you can do ASM (AARCH64 /Arm64)
Tools to search are, Edizon SE, Breeze (both run directly on switch to support searching for values/code - allows freeze/edit) -- IDA + GDB to debug/set bps.

Feel free to PM me
Thanks for the info, you managed to get the update working?

The first ct file works fine for me but the second just gives me the generic "activate trainer" tick box and no additional options. AOB not found etc.

Regarding the items, yeah we went through them, it seems that a few are missing such as Atlas Rings etc. Maybe they were renamed but upon first glance I don't see them.
If you're talking about Drummer's CT Table, his just has one option (it applies two hacks, one for extra limit, and one to bypass demo level limts)

I haven't tested the new Dhaos one - but his stuff usually works.

Noobsama
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Posts: 16
Joined: Sat Sep 16, 2023 6:26 pm
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Re: Star Ocean The Second Story R Demo

Post by Noobsama »

khuong wrote:
Sun Sep 17, 2023 4:06 pm
Noobsama wrote:
Sun Sep 17, 2023 3:50 am
khuong wrote:
Sun Sep 17, 2023 2:53 am


Yea, the way Drummer does it, he edits the "caps" for EXP / and Level.. and a few other values.. since tons of functions read those values during level up / xp calculations etc etc.. but game will softlock for a lot of instances unfortunately, Dhaos managed to get the item list, which looks pretty complete.

I don't want to hijack the thread but, gbatemp would be the place to discuss it (the forums and cheat group)

But Atmosphere (Modded Switch) Supports cheat files (text), the codes are formatted like Action Replay/Gameshark codes, you can do ASM (AARCH64 /Arm64)
Tools to search are, Edizon SE, Breeze (both run directly on switch to support searching for values/code - allows freeze/edit) -- IDA + GDB to debug/set bps.

Feel free to PM me
Thanks for the info, you managed to get the update working?

The first ct file works fine for me but the second just gives me the generic "activate trainer" tick box and no additional options. AOB not found etc.

Regarding the items, yeah we went through them, it seems that a few are missing such as Atlas Rings etc. Maybe they were renamed but upon first glance I don't see them.
If you're talking about Drummer's CT Table, his just has one option (it applies two hacks, one for extra limit, and one to bypass demo level limts)

I haven't tested the new Dhaos one - but his stuff usually works.



Turns out I'm dumb, thank you for your comment ^^

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