Game Engine: Unity
Game Version: 1.1.0
Steam Website:
Here is my table for Cannibal Abduction.
Additional informations about some options can be found in the spoiler below.
Start your game and activate the scripts.
Have fun
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Additional Informations
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== Enemy ==
You will only see values if the enemy has aggro / attack you.
"AllowAttack" and "_canAttack" does the same, only one of them needs to be changed.
"<CurrentAIState>" = 6 let the enemy stand in place till the next trigger "calls" him.
"_fieldOfViewAngle" = 0 , "_farDetectionRadius" and "_closeDetectionRadius" = -1
with this, you can make the enemy blind.
A known issues is, if you manipulate enemy values, theres a chance that you can't save anymore.
The game would think the enemy is near (maybe he is or is not , idk). (Near enemy trigger)
Some values needs to be frozen or they changed back.
The other options should be self-explanatory.
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== Enemy ==
You will only see values if the enemy has aggro / attack you.
"AllowAttack" and "_canAttack" does the same, only one of them needs to be changed.
"<CurrentAIState>" = 6 let the enemy stand in place till the next trigger "calls" him.
"_fieldOfViewAngle" = 0 , "_farDetectionRadius" and "_closeDetectionRadius" = -1
with this, you can make the enemy blind.
A known issues is, if you manipulate enemy values, theres a chance that you can't save anymore.
The game would think the enemy is near (maybe he is or is not , idk). (Near enemy trigger)
Some values needs to be frozen or they changed back.
The other options should be self-explanatory.
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Screenshot Table options
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How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1