Decided to get a bit more technical with this game and figure out how to add items. Turns out it's really easy because all the function names are still in it. So I guess I'm looking for another game engine to figure out. Enjoy.
Added "Unlock Achievement" and made a small update to how strings are handled for "Populate Inventory". Now they will show up as the actual in-game name. Might do the same for the add items/remove item scripts too but for now I'm kinda done. Enjoy.
Decided to get a bit more technical with this game and figure out how to add items. Turns out it's really easy because all the function names are still in it. So I guess I'm looking for another game engine to figure out. Enjoy.
Current Table:
TheSurge2.CT
Current Options:
Pointers
Fledge::Core::Application
ApplicationModule
Player Object
CharacterControllerComponent
PxController
X Coordinate
Y Coordinate
Z Coordinate
ComponentsArray
CharacterStatsComponent
StatFlags
Health
Max Health
Battery
Stamina
Max Stamina
Super Armor
Tech Scrap
Banked Tech Scrap
Level
Additional Defense
Physical
Fire
Electric
Poison
Counter
Nano
Attributes
Strength
Vitality
Intelligence
Endurance
Agility
Luck
Populate Items
Scripts
Invulnerable
Undead
Inf Stamina
Inf Battery
Inf Items
No Level Up Cost
Modify Damage
Multiplier
Disable Combat
Add Tech Scrap
Set Battery Max
Modify Loot Item Probability
Probability
Modify Item Gain
Multiplier
Teleport Scripts
Save Current Location
Teleport To Selected Location
Noclip
Give Selected Item
Remove Selected Item (Use to get rid of unwanted items that are cluttering your inventory)
Unlock Achievement
Fledge Debug
Get Name From Base
Get Item Instance Name From Base
Get Name From Hash
Get String From ID
Get Hash From String
Get Hex String From Hash
Print AI Behaviors
Old Versions
TheSurge2.CT
Are they some missing weapon on the give item script ? it seems like there's no "hotNheavy" from the first mini boss in the kraken dlc, maybe it's me i'm not sure