[Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

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YoucefHam
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[Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by YoucefHam »

No Man's Sky - Steam - ECHOES PATCH 4.45

Image




Hello :D.

SCREENSHOT
Image
Credits
monkeyman192 - MBINCompiler - [Link]
goatfungus - NMSSaveEditor - [Link]
tubocrisco - NMS Modding Station - https://www.fearlessrevolution.com/nomanssky/mods/320
PLEASE DO NOT RUIN THE FUN OF OTHERS!

Download:
No Man's Sky - Steam - ECHOES PATCH 4.45
NMS.CT
No Man's Sky - Steam - ECHOES PATCH 4.45
(1.32 MiB) Downloaded 6247 times
No Man's Sky - Steam - ECHOES PATCH 4.43
NMS.CT
No Man's Sky - Steam - ECHOES PATCH 4.43
(2.77 MiB) Downloaded 1859 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by YoucefHam on Thu Oct 05, 2023 1:22 am, edited 4 times in total.

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YoucefHam
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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by YoucefHam »

YoucefHam wrote:
Tue Sep 05, 2023 10:11 pm

dalladirosa
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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by dalladirosa »

Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?

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YoucefHam
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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by YoucefHam »

dalladirosa wrote:
Wed Sep 06, 2023 12:53 pm
Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?
Hi, glad you like it.
its simply make the ship stop inside planets.
normally it have a minimum of 20 u/s speed and you can't fully stop it.

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by bliseer »

GOOD JOB.

thank you.

i like rocket

so! rapid Rocket

Code: Select all

{ Game   : NMS.exe
  Version: 
  Date   : 2023-06-10
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(shipNoHeatRocket,NMS.exe,41 89 84 8? * 3? 00 00 F3 0F 10) // should be unique
alloc(newmem,$1000,shipNoHeatRocket)

label(code)
label(return)
label(shipHeatRocket)

newmem:
  mov eax,(float)0

code:
  //mov [r14+rcx*4+000036F0],eax
  readmem(shipNoHeatRocket,8)
  jmp return

shipHeatRocket:
  readmem(shipNoHeatRocket,8)

shipNoHeatRocket:
  jmp newmem
  nop 3

return:
registersymbol(shipHeatRocket shipNoHeatRocket)

[DISABLE]

shipNoHeatRocket:
  //db 41 89 84 8F E0 33 00 00
  readmem(shipHeatRocket,8)

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NMS.exe+1384B8E

NMS.exe+1384B49: F3 41 0F 10 84 86 D4 36 00 00        - movss xmm0,[r14+rax*4+000036D4]
NMS.exe+1384B53: 0F 2F 05 16 2E 8A 01                 - comiss xmm0,[NMS.exe+2C27970]
NMS.exe+1384B5A: 72 3A                                - jb NMS.exe+1384B96
NMS.exe+1384B5C: 42 80 BC 30 0C 37 00 00 00           - cmp byte ptr [rax+r14+0000370C],00
NMS.exe+1384B65: 75 09                                - jne NMS.exe+1384B70
NMS.exe+1384B67: 42 C6 84 30 0C 37 00 00 01           - mov byte ptr [rax+r14+0000370C],01
NMS.exe+1384B70: 49 63 86 04 01 00 00                 - movsxd  rax,dword ptr [r14+00000104]
NMS.exe+1384B77: 41 C7 84 86 D4 36 00 00 00 00 80 3F  - mov [r14+rax*4+000036D4],3F800000
NMS.exe+1384B83: 49 63 8E 04 01 00 00                 - movsxd  rcx,dword ptr [r14+00000104]
NMS.exe+1384B8A: 8B 44 1F 34                          - mov eax,[rdi+rbx+34]
// ---------- INJECTING HERE ----------
NMS.exe+1384B8E: 41 89 84 8E F0 36 00 00              - mov [r14+rcx*4+000036F0],eax
// ---------- DONE INJECTING  ----------
NMS.exe+1384B96: F3 0F 10 05 06 65 0B 04              - movss xmm0,[NMS.exe+543B0A4]
NMS.exe+1384B9E: F3 41 0F 11 86 1C 37 00 00           - movss [r14+0000371C],xmm0
NMS.exe+1384BA7: E9 B9 01 00 00                       - jmp NMS.exe+1384D65
NMS.exe+1384BAC: 49 63 86 04 01 00 00                 - movsxd  rax,dword ptr [r14+00000104]
NMS.exe+1384BB3: 40 0F B6 DF                          - movzx ebx,dil
NMS.exe+1384BB7: 88 9D B0 09 00 00                    - mov [rbp+000009B0],bl
NMS.exe+1384BBD: 42 80 BC 30 0C 37 00 00 00           - cmp byte ptr [rax+r14+0000370C],00
NMS.exe+1384BC6: 0F 84 A0 01 00 00                    - je NMS.exe+1384D6C
NMS.exe+1384BCC: 49 8B CE                             - mov rcx,r14
NMS.exe+1384BCF: 88 9D B0 09 00 00                    - mov [rbp+000009B0],bl
}

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by KeiAlexandria »

Thank you very much.

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by OleMagne »

I advise you not to have any defaults enabled in your table that do permanent change. Players will have 3 billion of every currency. Otherwise great work.

EDIT: Nah I'm an idiot. Must've bumped the checkbox.

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by DeadBinnY »

The Always Class S option does not turn on

<<Error while scanning for AOB's: INIECT Everything $ Class Error: Not all results found> >

Code: Select all

[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 ?? ?? 00 00 48 63 88 ?? ?? 00 00 F2 0F 59 05 ?? ?? 8D 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)

Lemegeton
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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by Lemegeton »

DeadBinnY wrote:
Fri Sep 22, 2023 5:18 pm
The Always Class S option does not turn on

<<Error while scanning for AOB's: INIECT Everything $ Class Error: Not all results found> >

Code: Select all

[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 ?? ?? 00 00 48 63 88 ?? ?? 00 00 F2 0F 59 05 ?? ?? 8D 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)

Code: Select all

[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 78 10 00 00 48 63 88 8C 21 00 00 F2 0F 59 05 E9 1D 8E 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)

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YoucefHam
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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by YoucefHam »


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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by ghoul »

just a quick question why does this disable the game pad support?

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by D1R3KT3UR »

Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.

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YoucefHam
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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by YoucefHam »

D1R3KT3UR wrote:
Thu Feb 15, 2024 5:38 am
Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.
Hi, 😌 sorry for now, I am working 12 h / 7 days, I almost have no free time.

And as always, anyone can update it, feel free to do so.
Sorry again.

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by D1R3KT3UR »

YoucefHam wrote:
Thu Feb 15, 2024 10:58 pm

Hi, 😌 sorry for now, I am working 12 h / 7 days, I almost have no free time.

And as always, anyone can update it, feel free to do so.
Sorry again.
So good luck and success to you in your projects.

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Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Post by Thomas1599 »

Hello guys :D

Thanks, and good luck for the future ;)

Is there someone else able to update this absolutely insane table ?
Sorry for asking but I'm unable to do it and I love it :oops:

Hoping you understand my so bad english :roll:

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