Game Name: High Sea Saga DX
Game Engine: Unable to find..sorry!
Game Version: v2.44
Options Required: Infinite Medals / Max Medals (used to recruit and item shop)
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Tested the monster option and it is AMAZING for leveling up rank! (I know I can just cheat to set rank, but I want to train my people ups! normally)
Curious though..would it be possible to change the graphic of a character? without changing their job? Like Body sprite of Pirate, class is terror knight~ or are graphic and class hard coded together?
Thank you very, very, very much!!!
This is an extremely high-quality project
I hope to add a pointer to the usage quantity of an item
Sorry, this is the English translation software
Thank you very, very, very much!!!
This is an extremely high-quality project
I hope to add a pointer to the usage quantity of an item
Sorry, this is the English translation software
I was able to change the number of an item to max, by changing the value to 99~ it auto made the total number of item max! did it on monster flutes and food!
Changing the quantity value for items and xp doesn't seem to do anything, it instantly reverts to the previous value even when locked. The dice game attempts says 9/5 tries, but after doing it 5 times it still tells you to come back tomorrow, trying to manually change the number of attempts makes it revert instantly too.
You've misnamed the "Resources"(Also called Food) as "Research"
Still, being able to gain infinite medals, stamina, and resources is great!
Changing the quantity value for items and xp doesn't seem to do anything, it instantly reverts to the previous value even when locked. The dice game attempts says 9/5 tries, but after doing it 5 times it still tells you to come back tomorrow, trying to manually change the number of attempts makes it revert instantly too.
You've misnamed the "Resources"(Also called Food) as "Research"
Still, being able to gain infinite medals, stamina, and resources is great!
Under the number of an item is the value line. I changed that to 99 and it made my item amount go up to 990!
Changing the quantity value for items and xp doesn't seem to do anything, it instantly reverts to the previous value even when locked. The dice game attempts says 9/5 tries, but after doing it 5 times it still tells you to come back tomorrow, trying to manually change the number of attempts makes it revert instantly too.
You've misnamed the "Resources"(Also called Food) as "Research"
Still, being able to gain infinite medals, stamina, and resources is great!
Under the number of an item is the value line. I changed that to 99 and it made my item amount go up to 990!
Oh, huh, I was trying to change the "original" entry, since the "value" entry tends to display a random huge number, but that actually worked, thanks!
now that we have egg pointers, is there a way to force a specific monster to hatch from it?
Use the "decideMonsterIndex_", you can see the index from the monster book or the wiki, change it after you fill al the material on the egg and before you click "start hatching". use the index -1.
For example if you want to hatch blobbin, the index for this monster is 1, you will use 0. or if you want Baelzebub 2, the index is 169, you will use 168. That's how i did it, don't know if there's another method.