This method is the one that worked for me, thank you!Rennie-Boy wrote: ↑Sun Sep 03, 2023 2:30 amFor those having issues using this mod along side ReShade I did the below which worked for me on Windows 11:
- Rename the dxgi.dll installed by ReShade to D3D12.dll
- Place the dxgi.dll from this mod in your root game folder
- Play the game. Now you should hopefully have the mod working along with ReShade
Starfield [Engine:Creation 2]
Re: Starfield [Engine:Creation 2]
Re: Starfield [Engine:Creation 2]
I just want to say thanks to SunBeam for making these posts about how you think/find things in games. And for sharing your pdb files! I am so grateful and it helps me a lot to learn how to understand game hacking. I don't know how much time I spent looking thru your old Wolfenstein files for example. So thanks again for sharing your knowledge and your wonderfully clever cheat tables!
Re: Starfield [Engine:Creation 2]
I posted an alternative so you won't have to do all these swaps: viewtopic.php?p=313388#p313388. But yeah, if you feel like dropping a DLL to game folder is faster than extra double-clicking the injector once you go in-game.. fine by me Whatever flies your plane
And you're welcome, thanks for all the appreciation "Keep on keeping on!"
Re: Starfield [Engine:Creation 2]
Haha, I have MASSIVE ADHD and will simply forget to launch the injector after I boot up the game, so having something that does it automatically is better for me personally. I did some testing earlier and the DLL version still works like a charm. Thanks for the work you put into this!SunBeam wrote: ↑Sun Sep 03, 2023 4:57 pmI posted an alternative so you won't have to do all these swaps: viewtopic.php?p=313388#p313388. But yeah, if you feel like dropping a DLL to game folder is faster than extra double-clicking the injector once you go in-game.. fine by me Whatever flies your plane
And you're welcome, thanks for all the appreciation "Keep on keeping on!"
Re: Starfield [Engine:Creation 2]
Good day,
I sincerely hope that my question won't be interpreted as a "request".
Is there a possibility to bypass the OS version request that Starfield.exe performs upon launching, which yields infamous "your graphic card does not meet requirements" message?
Assiming the hardware is at the "high settings" level and only the OS is older than required 22H2, but is stable, can run anything and is not upgradable.
I sincerely hope that my question won't be interpreted as a "request".
Is there a possibility to bypass the OS version request that Starfield.exe performs upon launching, which yields infamous "your graphic card does not meet requirements" message?
Assiming the hardware is at the "high settings" level and only the OS is older than required 22H2, but is stable, can run anything and is not upgradable.
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Re: Starfield [Engine:Creation 2]
I been having a issue where steam cloud save has not been is not updating to none of my recent saves when I used this other achievement enabler that had a plugin and you had to use a version bink2w64.dll to get it to work. I have switched to your version of achievement enabler and still it wont update my steam cloud. So i been stumped of why it wont update.SunBeam wrote: ↑Fri Sep 01, 2023 9:17 pmRename the dll to dinput8.dll if you use ReShade. Kindly read the posts BEFORE yours T_T viewtopic.php?p=313176#p313176. We're not here just to solve your issues or serve you in your posts. Thanks.
Re: Starfield [Engine:Creation 2]
Nothing to do my DLL. And honestly, if you've used any other DLLs in the process, I can't speak for those authors. My suggestion: take it up with Steam or simply delete your Cloud save (you can find on google how to do that).
Re: Starfield [Engine:Creation 2]
tried your dlls to transfer steam saves to gamepass, nothing, but i'm tried
Re: Starfield [Engine:Creation 2]
The DLL is designed to do 2 things:
- constantly write a value 0 to an address (whenever you use a console command, that value is set to 1; because of it, on every manual or auto-save, the save-game gets flagged as modded; now it won't)
- flips (sets) a flag in Player structure called bEverModded to its non-ever-modded state, BUT YOU HAVE TO TRIGGER A SAVE FOR THIS TO WORK
Now.. if you just go in-game load save and hope it's been undone (if you already had it in modded state), then nothing will happen. Load game, manually save the game, then do whatever you want with the save-game. But please, pretty please, don't turn my DLL into some other thing that it isn't. Whatever you do with the saves afterwards isn't my concern or the DLL's.
BR,
Sun
- constantly write a value 0 to an address (whenever you use a console command, that value is set to 1; because of it, on every manual or auto-save, the save-game gets flagged as modded; now it won't)
- flips (sets) a flag in Player structure called bEverModded to its non-ever-modded state, BUT YOU HAVE TO TRIGGER A SAVE FOR THIS TO WORK
Now.. if you just go in-game load save and hope it's been undone (if you already had it in modded state), then nothing will happen. Load game, manually save the game, then do whatever you want with the save-game. But please, pretty please, don't turn my DLL into some other thing that it isn't. Whatever you do with the saves afterwards isn't my concern or the DLL's.
BR,
Sun
- hekatoncheir
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Re: Starfield [Engine:Creation 2]
Excuse me for asking but how do i pull up the console after putting this into the game folder and booting up the game?
Re: Starfield [Engine:Creation 2]
Like with the majority of games with a console, by pressing Tilde (`~) key. If it doesn't work and you have the keyboard in some other language, then google how to change language to EN (or here: [Link]). Then it will work.hekatoncheir wrote: ↑Wed Sep 06, 2023 10:14 amExcuse me for asking but how do i pull up the console after putting this into the game folder and booting up the game?
Re: Starfield [Engine:Creation 2]
Thank you so much, Sunbeam. Tried everything but this actually fixed my save files after using console commands on PC and transferring the saves over to Xbox. Able to get achievements again on Xbox with a 1m weight limit now!
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Re: Starfield [Engine:Creation 2]
Just to confirm with Sunbeams .dll active, once you've used the console commands and added whatever you'd like to your now "modded" save (credits/traits/ammo/consumables/weapons/armour &Carry weight) etc you make a manual fresh save then that one will forever work as Unmodded? Even after you've removed said .dll and continue to play with achievements active
Wanted to clarify if this is the case, for my autistic brain.
Kind regards appreciate your time aswell as Sunbeam!
Wanted to clarify if this is the case, for my autistic brain.
Kind regards appreciate your time aswell as Sunbeam!
Re: Starfield [Engine:Creation 2]
Correct.Jammy_Twin wrote: ↑Wed Sep 06, 2023 8:16 pmJust to confirm with Sunbeams .dll active, once you've used the console commands and added whatever you'd like to your now "modded" save (credits/traits/ammo/consumables/weapons/armour &Carry weight) etc you make a manual fresh save then that one will forever work as Unmodded? Even after you've removed said .dll and continue to play with achievements active
Wanted to clarify if this is the case, for my autistic brain.
Kind regards appreciate your time aswell as Sunbeam!
Re: Starfield [Engine:Creation 2]
Alright, I have made some updates to main post, so it would better serve each and everyone's methods of wanting to play the game. Including a method for GamePass/Windows Store with an injector Check it out, page 1.
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