ive checked this entire thread but dont see this, does anyone have a complete list of npc ids? im trying to spawn Diana Brackenridge for a mod but cant find her id anywhere online
[Link]
thank you for the resource, i was googling stuff like "starfield spawn npc diana brackenridge id" i guess i wasnt using the right keywords, thanks again
I used Bing, and it was like the 5th result.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I need a way to be able to always place shipparts, Like it will never show red, with that i could actually fill up the M class habs and have a fully working ship with complete interior..
I need a way to be able to always place shipparts, Like it will never show red, with that i could actually fill up the M class habs and have a fully working ship with complete interior..
guess it whould be doable with Cheat engine...
I afraid it can't be done as I believe I read that M class ship parts doesn't have interior model done.
I need a way to be able to always place shipparts, Like it will never show red, with that i could actually fill up the M class habs and have a fully working ship with complete interior..
guess it whould be doable with Cheat engine...
I afraid it can't be done as I believe I read that M class ship parts doesn't have interior model done.
I know they dont have interior, or well some do but it doenst link properly..
I'm currently using a full M class with the HAB's but these are mostly empty, what i would love to have is an option to clip parts inside one another, Basilcy the function should always allow placement ( part never goes red ) with thta i can place normal HAD parts inside the empty M class shells and have a working interior through the regular habbs
I need a way to be able to always place shipparts, Like it will never show red, with that i could actually fill up the M class habs and have a fully working ship with complete interior..
guess it whould be doable with Cheat engine...
I afraid it can't be done as I believe I read that M class ship parts doesn't have interior model done.
I know they dont have interior, or well some do but it doenst link properly..
I'm currently using a full M class with the HAB's but these are mostly empty, what i would love to have is an option to clip parts inside one another, Basilcy the function should always allow placement ( part never goes red ) with thta i can place normal HAD parts inside the empty M class shells and have a working interior through the regular habbs
NVM i found a way...
command : SetINISetting "fShipBuilderModuleOverlapTolerance:Spaceship" "-50"
Would still rather have it in a cheat table but this does the job, With this the part wil always be able to be placed.. meaning you can build up normal Habs, and just put the Large M Class habs around it as a exterior shell..
Finally a fully working "ECS Constant" with a cargobay and a fully working interior so i can walk from one way to the other and run up to my cockpit
Would it be possible to make a cheat that disables the game not allowing you to lift certain havoked objects or carcasses? I'm no expert but it seems to me that the only reason that we can't move certain objects or bodies that does have physics is because the game impose some kind of prohibition on it, not because the in-game physics itself can't be used to affect them. This is the only explanation for why most of the settings related to moving objects that i have found doesn't work on these "forbidden" bodies and objects.
So I was thinking, if somehow whatever it is that prohibits us to move these bodies/objects can be turned off (specifically, whatever causes the warning "Object too heavy to lift") then we can perhaps manipulate these things after all.
Could we get infinite ship shields or ship health for this excellent table? Would help much with the T6 space simulation exam, as well as with some boarding actions, when you don't need to hurry for the incoming damage problem...
Could we get infinite ship shields or ship health for this excellent table? Would help much with the T6 space simulation exam, as well as with some boarding actions, when you don't need to hurry for the incoming damage problem...
Would it be possible to make a cheat that disables the game not allowing you to lift certain havoked objects or carcasses? I'm no expert but it seems to me that the only reason that we can't move certain objects or bodies that does have physics is because the game impose some kind of prohibition on it, not because the in-game physics itself can't be used to affect them. This is the only explanation for why most of the settings related to moving objects that i have found doesn't work on these "forbidden" bodies and objects.
So I was thinking, if somehow whatever it is that prohibits us to move these bodies/objects can be turned off (specifically, whatever causes the warning "Object too heavy to lift") then we can perhaps manipulate these things after all.
Would it be possible to make a cheat that disables the game not allowing you to lift certain havoked objects or carcasses? I'm no expert but it seems to me that the only reason that we can't move certain objects or bodies that does have physics is because the game impose some kind of prohibition on it, not because the in-game physics itself can't be used to affect them. This is the only explanation for why most of the settings related to moving objects that i have found doesn't work on these "forbidden" bodies and objects.
So I was thinking, if somehow whatever it is that prohibits us to move these bodies/objects can be turned off (specifically, whatever causes the warning "Object too heavy to lift") then we can perhaps manipulate these things after all.
What benefit could that possibility have?
Sometimes there are items that are in the way but they are too heavy to move and it's just in the way.
hard to believe that at this point there is no authoritative table with ship health values in it. it's not like fearlessrevolution trainers already covered it