A quick question for Cheat Engine experts, is there a way to set it up so that everytime cheat engine gets activated for a particular game, say Starfield, a certain number of cheats you want active would automatically activate without having to manually do it one by one?
This is especially useful if you have a game where you know that you're going to use a set of cheats everytime you boot up the game.
You go and assign each one that you want activated, one-by-one, a hotkey (in this case, the same hotkey).
I have been scouring the net (including Nexus), and read most of the pages on this thread.. but have not found the answer to HOW to change the mass of your ship, so that it has better speed (not so much worried about maneuverability, but it would help)..
I KNOW that I had seen a console command (maybe on Nexus) before, but can't find it now.
I have built a small/medium size ship with capability to hold 11 crew and 12 passengers. (have manually installed mods from Nexus for unlimited engines and weapons.. no problems..), but max speed seems to be about 68 (whatever that stands for..).
(BTW.. 2nd run, Starborn, so, fortunately, haven't picked up the little brat we can't get rid of yet.)
I have been scouring the net (including Nexus), and read most of the pages on this thread.. but have not found the answer to HOW to change the mass of your ship, so that it has better speed (not so much worried about maneuverability, but it would help)..
I KNOW that I had seen a console command (maybe on Nexus) before, but can't find it now.
I have built a small/medium size ship with capability to hold 11 crew and 12 passengers. (have manually installed mods from Nexus for unlimited engines and weapons.. no problems..), but max speed seems to be about 68 (whatever that stands for..).
(BTW.. 2nd run, Starborn, so, fortunately, haven't picked up the little brat we can't get rid of yet.)
Use Zanzer's table enable ignore all ship design errors. (You can also use ship design bay category show all modules)
I have 8 SAE-5660 engine, one b class deepcore (35power) one M class deep core (60 power.) c class SGF 3300 garv drive installed on my ship. (total 3393 mass, top speed 140, mobility 100 and 30ly jump range)
Edit: If you already use unlimited engines mod, my guess is your reactor isn't powerful enough to provide all the power to all the components. You also need to assign full power to engine when you are on ship as well.
I have been scouring the net (including Nexus), and read most of the pages on this thread.. but have not found the answer to HOW to change the mass of your ship, so that it has better speed (not so much worried about maneuverability, but it would help)..
I KNOW that I had seen a console command (maybe on Nexus) before, but can't find it now.
I have built a small/medium size ship with capability to hold 11 crew and 12 passengers. (have manually installed mods from Nexus for unlimited engines and weapons.. no problems..), but max speed seems to be about 68 (whatever that stands for..).
(BTW.. 2nd run, Starborn, so, fortunately, haven't picked up the little brat we can't get rid of yet.)
Use Zanzer's table enable ignore all ship design errors. (You can also use ship design bay category show all modules)
I have 8 SAE-5660 engine, one b class deepcore (35power) one M class deep core (60 power.) c class SGF 3300 garv drive installed on my ship. (total 3393 mass, top speed 140, mobility 100 and 30ly jump range)
Edit: If you already use unlimited engines mod, my guess is your reactor isn't powerful enough to provide all the power to all the components. You also need to assign full power to engine when you are on ship as well.
I have been scouring the net (including Nexus), and read most of the pages on this thread.. but have not found the answer to HOW to change the mass of your ship, so that it has better speed (not so much worried about maneuverability, but it would help)..
I KNOW that I had seen a console command (maybe on Nexus) before, but can't find it now.
I have built a small/medium size ship with capability to hold 11 crew and 12 passengers. (have manually installed mods from Nexus for unlimited engines and weapons.. no problems..), but max speed seems to be about 68 (whatever that stands for..).
(BTW.. 2nd run, Starborn, so, fortunately, haven't picked up the little brat we can't get rid of yet.)
Hello there, here's the console cheat you're looking for setav spaceshippartmass (number you want without quotes)
Be sure to first select your ship while flying in space otherwise it wouldn't work
I have been scouring the net (including Nexus), and read most of the pages on this thread.. but have not found the answer to HOW to change the mass of your ship, so that it has better speed (not so much worried about maneuverability, but it would help)..
I KNOW that I had seen a console command (maybe on Nexus) before, but can't find it now.
I have built a small/medium size ship with capability to hold 11 crew and 12 passengers. (have manually installed mods from Nexus for unlimited engines and weapons.. no problems..), but max speed seems to be about 68 (whatever that stands for..).
(BTW.. 2nd run, Starborn, so, fortunately, haven't picked up the little brat we can't get rid of yet.)
Hello there, here's the console cheat you're looking for setav spaceshippartmass (number you want without quotes)
Be sure to first select your ship while flying in space otherwise it wouldn't work
Thank you SO much!
(Making a small notepad++ txt file with all of the handy/useful commands (especially the hard to find ones)).
Anyone know any way to track unassigned robots in outpost? Or any way to delete them? I deleted my outpost, yet they still show up in my crew list
Not sure about tracking unassigned, but you can delete them.
You will have to be AT the outpost, go into build mode, highlight and delete each one that you don't want anymore.
That is the only way I know of. Tedious, and why I limit how many and where I create them.
Anyone know any way to track unassigned robots in outpost? Or any way to delete them? I deleted my outpost, yet they still show up in my crew list
Not sure about tracking unassigned, but you can delete them.
You will have to be AT the outpost, go into build mode, highlight and delete each one that you don't want anymore.
That is the only way I know of. Tedious, and why I limit how many and where I create them.
I tried this, I deleted most bots successfully but there are still atleast 10 unassigned bots in my crew menu. Some of the bots went out of the boundray and got stuck somwhere, I was able to find one which pretty far away, rest i have no idea. I cant even assign/unassign them because the button is greyed out, this is only for bots not human crew members.
Lol.. A couple of hours ago, I made a custodian/cleaner bot (the little square ones) inside one of the habs, went around adding weapons for security, came back and he had wandered outside and was leaving the area.. Worthless little buggers..
ive checked this entire thread but dont see this, does anyone have a complete list of npc ids? im trying to spawn Diana Brackenridge for a mod but cant find her id anywhere online
ive checked this entire thread but dont see this, does anyone have a complete list of npc ids? im trying to spawn Diana Brackenridge for a mod but cant find her id anywhere online
ive checked this entire thread but dont see this, does anyone have a complete list of npc ids? im trying to spawn Diana Brackenridge for a mod but cant find her id anywhere online
[Link]
thank you for the resource, i was googling stuff like "starfield spawn npc diana brackenridge id" i guess i wasnt using the right keywords, thanks again