Blueskadoo wrote: ↑Thu Sep 21, 2023 5:43 am
Youre underestimating how game development works especially in big titles such as this. Sure, Bethesda has a track record of underdelivering but considering the scope of this new IP they are making then those 7 years would have been not enough to fully support everything. Also them being a larger studio would and they have more people wouldn't be a logical reason because adding more people would usually just slow down game development but having more money would allow bigger projects to be done.
You're on point about this, I'm well aware of the trend of bigger IT organizations being slower, dumber and shittier.
It is still inexcusable.
Considering the amount of money they have, hiring a small crack team capable of taking on the challenge is possible (as long as the vision is there, I doubt Starfield's product manager/tech lead has any).
Blueskadoo wrote: ↑Thu Sep 21, 2023 5:43 am
Starfield right now feels more like the 1.0 release of No Man's Sky that after all that amazement wore off is showing that it could have alot of mechanics and features that should have been present.
No Man's Sky is a perfect counter-example on how to make a product (not how to market it, they got slapped in the face rightfully for showing shit that was not in the game on the 1.0 release).
A small team, led by technically proficient people with a vision, worked out a complex engineering/technical integration feat in (officially) 3 years.
(I'd say probably 5... Tech leads probably had tinkered with the concept and algorithms required for a while on their own).
So yeah, it is possible, economically and technically.
And even if, at launch, No Man's Sky was way short of reaching the high bar they had proposed, the technical base for it was sound and, apparently, well made.
Blueskadoo wrote: ↑Thu Sep 21, 2023 5:43 am
This is more like Bethesda cutting off the more buggy mechanics and then releasing the game in an incomplete state. Because for me, it is very incomplete.
Yeah, it is.
But let me ask, after skyrim, fallout 4, fallout 76 and now starfield, doesn't it feel that Bethesda Games Studios (more specifically their management) is just not trying anymore?
At least HelloGames No Man's Sky shot at the Moon and lithobraked into it, but they kept trying and now they have a respectable Moon colony.
BGS feels like they are happy their rocket can sometimes put shit in orbit, when they have the resources to have a freaking Mars colony.
BigTex wrote: ↑Thu Sep 21, 2023 7:13 am
Well I do apologize. Sorry, didn't see it on the CT and got excited because I finally figured out how to do a pointer scan.
It's alright, we're all learning here, keep at it
.