Starfield

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Siggymas
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Re: Starfield

Post by Siggymas »

tsur wrote:
Sun Sep 10, 2023 10:20 am
Or is there any way for easy fauna/flora/mineral discovery? Maybe 1 scan for 100% instead of multiple scans?
nexusmod instant scan, but sometime it work and sometime not. try it on a new planet, not the one that you are on. so the value refresh.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jeremyrem
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Re: Starfield

Post by jeremyrem »

Could one of you please add an unlimited auto slot for whe you are lock picking?

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gir489
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Re: Starfield

Post by gir489 »

jeremyrem wrote:
Mon Sep 11, 2023 6:02 pm
Could one of you please add an unlimited auto slot for whe you are lock picking?

Code: Select all

// Game Executable   : Starfield.exe
// Author            : gir489
// Executable Version: 1.7.23.0
// MD5 Signature     : 3403DA43E33E9773D9D4B8C8DE8F43D9
// EXE Compile Date  : August 21, 2023 04:58 PM
// Script Date       : September 11, 2023 02:24 PM
[ENABLE]
aobscanmodule(aob_AutoSlotCompare,Starfield.exe,72 13 C5 FA 5C C1)
registersymbol(aob_AutoSlotCompare)

aob_AutoSlotCompare:
  db EB

[DISABLE]
aob_AutoSlotCompare:
  db 72

unregistersymbol(aob_AutoSlotCompare)

{
// ORIGINAL CODE - INJECTION POINT: Starfield.exe.text+21A64AF

Starfield.exe.text+21A6464: 48 8B 01                 - mov rax,[rcx]
Starfield.exe.text+21A6467: FF 50 30                 - call qword ptr [rax+30]
Starfield.exe.text+21A646A: 84 C0                    - test al,al
Starfield.exe.text+21A646C: 74 0E                    - je Starfield.exe.text+21A647C
Starfield.exe.text+21A646E: 48 8B 4B 28              - mov rcx,[rbx+28]
Starfield.exe.text+21A6472: 48 8B 01                 - mov rax,[rcx]
Starfield.exe.text+21A6475: 48 8D 53 20              - lea rdx,[rbx+20]
Starfield.exe.text+21A6479: FF 50 10                 - call qword ptr [rax+10]
Starfield.exe.text+21A647C: 8B 47 04                 - mov eax,[rdi+04]
Starfield.exe.text+21A647F: 39 43 38                 - cmp [rbx+38],eax
Starfield.exe.text+21A6482: 74 10                    - je Starfield.exe.text+21A6494
Starfield.exe.text+21A6484: 89 43 38                 - mov [rbx+38],eax
Starfield.exe.text+21A6487: 48 8B 43 20              - mov rax,[rbx+20]
Starfield.exe.text+21A648B: B2 01                    - mov dl,01
Starfield.exe.text+21A648D: 48 8D 4B 20              - lea rcx,[rbx+20]
Starfield.exe.text+21A6491: FF 50 48                 - call qword ptr [rax+48]
Starfield.exe.text+21A6494: 48 8B 05 8D D8 3E 03     - mov rax,[playerPtr]
Starfield.exe.text+21A649B: C5 FA 10 80 F0 0D 00 00  - vmovss xmm0,[rax+00000DF0]
Starfield.exe.text+21A64A3: C5 FA 10 0D 39 E4 D7 01  - vmovss xmm1,[Starfield.exe.rdata+7D8E4]
Starfield.exe.text+21A64AB: C5 F8 2F C1              - vcomiss xmm0,xmm1
// ---------- INJECTING HERE ----------
Starfield.exe.text+21A64AF: 72 13                    - jb Starfield.exe.text+21A64C4
// ---------- DONE INJECTING  ----------
Starfield.exe.text+21A64B1: C5 FA 5C C1              - vsubss xmm0,xmm0,xmm1
Starfield.exe.text+21A64B5: C5 FA 11 80 F0 0D 00 00  - vmovss [rax+00000DF0],xmm0
Starfield.exe.text+21A64BD: 48 8B 05 64 D8 3E 03     - mov rax,[playerPtr]
Starfield.exe.text+21A64C4: C5 FA 10 B0 F0 0D 00 00  - vmovss xmm6,[rax+00000DF0]
Starfield.exe.text+21A64CC: 48 8B 5C 24 70           - mov rbx,[rsp+70]
Starfield.exe.text+21A64D1: 48 81 C3 A0 00 00 00     - add rbx,000000A0
Starfield.exe.text+21A64D8: 48 8B 4B 08              - mov rcx,[rbx+08]
Starfield.exe.text+21A64DC: 48 85 C9                 - test rcx,rcx
Starfield.exe.text+21A64DF: 74 17                    - je Starfield.exe.text+21A64F8
Starfield.exe.text+21A64E1: 48 8B 01                 - mov rax,[rcx]
Starfield.exe.text+21A64E4: FF 50 30                 - call qword ptr [rax+30]
Starfield.exe.text+21A64E7: 84 C0                    - test al,al
Starfield.exe.text+21A64E9: 74 0D                    - je Starfield.exe.text+21A64F8
Starfield.exe.text+21A64EB: 48 8B 4B 08              - mov rcx,[rbx+08]
Starfield.exe.text+21A64EF: 48 8B 01                 - mov rax,[rcx]
Starfield.exe.text+21A64F2: 48 8B D3                 - mov rdx,rbx
Starfield.exe.text+21A64F5: FF 50 10                 - call qword ptr [rax+10]
Starfield.exe.text+21A64F8: C5 F8 2E 73 18           - vucomiss xmm6,[rbx+18]
Starfield.exe.text+21A64FD: 74 10                    - je Starfield.exe.text+21A650F
Starfield.exe.text+21A64FF: C5 FA 11 73 18           - vmovss [rbx+18],xmm6
}

jeremyrem
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Re: Starfield

Post by jeremyrem »

Thank you, much cleaner then the one I just made for it

Code: Select all

{ Game   : Starfield.exe
  Version: 
  Date   : 2023-09-11
  Author : Jeremyr

  Unlimited Auto Slot Usage
}

[ENABLE]

aobscanmodule(INJECT,Starfield.exe,C5 FA 11 80 F0 0D 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop 8
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db C5 FA 11 80 F0 0D 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Starfield.exe+21A5065

Starfield.exe+21A5037: 48 8B 43 20              - mov rax,[rbx+20]
Starfield.exe+21A503B: B2 01                    - mov dl,01
Starfield.exe+21A503D: 48 8D 4B 20              - lea rcx,[rbx+20]
Starfield.exe+21A5041: FF 50 48                 - call qword ptr [rax+48]
Starfield.exe+21A5044: 48 8B 05 9D 2B 41 03     - mov rax,[Starfield.exe+55B7BE8]
Starfield.exe+21A504B: C5 FA 10 80 F0 0D 00 00  - vmovss xmm0,[rax+00000DF0]
Starfield.exe+21A5053: C5 FA 10 0D D9 68 D9 01  - vmovss xmm1,[Starfield.exe+3F3B934]
Starfield.exe+21A505B: C5 F8 2F C1              - vcomiss xmm0,xmm1
Starfield.exe+21A505F: 72 13                    - jb Starfield.exe+21A5074
Starfield.exe+21A5061: C5 FA 5C C1              - vsubss xmm0,xmm0,xmm1
// ---------- INJECTING HERE ----------
Starfield.exe+21A5065: C5 FA 11 80 F0 0D 00 00  - vmovss [rax+00000DF0],xmm0
// ---------- DONE INJECTING  ----------
Starfield.exe+21A506D: 48 8B 05 74 2B 41 03     - mov rax,[Starfield.exe+55B7BE8]
Starfield.exe+21A5074: C5 FA 10 B0 F0 0D 00 00  - vmovss xmm6,[rax+00000DF0]
Starfield.exe+21A507C: 48 8B 5C 24 70           - mov rbx,[rsp+70]
Starfield.exe+21A5081: 48 81 C3 A0 00 00 00     - add rbx,000000A0
Starfield.exe+21A5088: 48 8B 4B 08              - mov rcx,[rbx+08]
Starfield.exe+21A508C: 48 85 C9                 - test rcx,rcx
Starfield.exe+21A508F: 74 17                    - je Starfield.exe+21A50A8
Starfield.exe+21A5091: 48 8B 01                 - mov rax,[rcx]
Starfield.exe+21A5094: FF 50 30                 - call qword ptr [rax+30]
Starfield.exe+21A5097: 84 C0                    - test al,al
}

Just1Guy
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Re: Starfield

Post by Just1Guy »

Zanzer wrote:
Fri Sep 01, 2023 1:32 pm
Here are my contributions.

Player Pointer
Container Pointer
Experience Multiplier
Zero Weight
Research Ignores Skill Check
Free Research
Free Build
Free Craft
Free Equipment Mods
Ignore Craft Materials (thanks gir489) new
Ignore Skill Challenge
Unlimited Dialog Turns
Unlimited Boost Pack
Unlimited Oxygen
No Reload
Ship Systems Run at Full Power
Ignore All Ship Design Errors
Ignore Ship Module Hard Limit on Add
Ignore Ship Module Hard Limit on Copy
100% Pickpocket
Perfect Stealth fixed again, maybe?
Ship Engine Pointer
Unlimited Ship Weapons
Mannequin Pointer (Respawn Mantis Armor)
Stealth Always Active
Stealth Meter Always Visible
Unlimited Inventory

If you're someone who's using the Console, here's a dump of "all" equipment mod IDs.
I'll leave it up to the community to figure out if/how they are used and on what equipment.
These are for the ".amod" console command when applied to your equipment.
For instance, the first one in the list upgrades your weapon to quality level 4 (Advanced)
Or "F4CF0 One Inch Punch" gives your gun a shotgun spread.

Can anyone explain to a newbie like me what the experience multiplier is and how to use it? please :) I'm trying to find a way to level up my character Fast and I really need some help understanding. :) P.S. I'm om Xbox and I rather not use console commands because I want to keep my Achievements. :D

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jonaaa
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Re: Starfield

Post by jonaaa »

Just1Guy wrote:
Mon Sep 11, 2023 8:41 pm
Zanzer wrote:
Fri Sep 01, 2023 1:32 pm
...
Can anyone explain to a newbie like me what the experience multiplier is and how to use it? please :) I'm trying to find a way to level up my character Fast and I really need some help understanding. :) P.S. I'm om Xbox and I rather not use console commands because I want to keep my Achievements. :D
What do you mean "i'm on Xbox"?, You mean you play on PC with gamepass or console? Besides, you know there are solutions for the "achivement problem" right? you can use commands without disabling the achievements.

jeremyrem
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Re: Starfield

Post by jeremyrem »

You can use a mod to allow them.

sunbeam has to methods, using an injector or you can grab Ultimate ASI Loader from github, read the readme for xbox game pass

vgoy1082
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Re: Starfield

Post by vgoy1082 »

Siggymas wrote:
Sat Sep 09, 2023 7:05 pm
gir489 wrote:
Fri Sep 08, 2023 5:06 pm
Siggymas wrote:
Fri Sep 08, 2023 4:04 pm
thank you for the table is it possible to have a perfect stealth/undetectable? i know there is a console cheat for it but the effect for sneak attack sometime wont be detected if i use it.
Could you seriously not look one fucking post below before asking? Jesus fucking christ, some people.
thanks for the heads up and the fucking.
vgoy1082 wrote:
Sat Sep 09, 2023 10:49 am
thehoneybadverine wrote:
Sat Sep 09, 2023 10:24 am


how???????????????????????? :!: :!: :!: :!: :!: :!:
mod over at nexus mods allows u to edit crew members and assign more than 8 crew on ur ship at a time
i got the mod and currently have 10 ppl inside the ship, did urs crash?
I only have 9 total atm, havent gotten too far into the game yet.

julienayheva
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Re: Starfield

Post by julienayheva »

I can't seem to add unique looking weapons like Deadeye, Justifier or Ember with the console command . Anyone have the ID for those unique weapons ?

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jonaaa
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Re: Starfield

Post by jonaaa »

julienayheva wrote:
Tue Sep 12, 2023 1:53 am
I can't seem to add unique looking weapons like Deadeye, Justifier or Ember with the console command . Anyone have the ID for those unique weapons ?
Those "Unique" weapons are just weapons with legendary OMODs on it.

julienayheva
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Re: Starfield

Post by julienayheva »

jonaaa wrote:
Tue Sep 12, 2023 1:58 am
julienayheva wrote:
Tue Sep 12, 2023 1:53 am
I can't seem to add unique looking weapons like Deadeye, Justifier or Ember with the console command . Anyone have the ID for those unique weapons ?
Those "Unique" weapons are just weapons with legendary OMODs on it.
Well not really since they got unique skins . Ember by exemple is a Red solstice you can't find anywhere else . Justifier is a lawbriger with a unique texture , same deal for Deadeye . Kind of why i'm looking to find them in Console command

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gir489
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Re: Starfield

Post by gir489 »

julienayheva wrote:
Tue Sep 12, 2023 2:13 am
jonaaa wrote:
Tue Sep 12, 2023 1:58 am
julienayheva wrote:
Tue Sep 12, 2023 1:53 am
I can't seem to add unique looking weapons like Deadeye, Justifier or Ember with the console command . Anyone have the ID for those unique weapons ?
Those "Unique" weapons are just weapons with legendary OMODs on it.
Well not really since some fucking bullshit rambling that makes no sense and doesn't mean anything but makes me look like I know what I'm talking about
Yes it is, the OMOD is what changes the skin.

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jonaaa
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Re: Starfield

Post by jonaaa »

julienayheva wrote:
Tue Sep 12, 2023 2:13 am
jonaaa wrote:
Tue Sep 12, 2023 1:58 am
julienayheva wrote:
Tue Sep 12, 2023 1:53 am
I can't seem to add unique looking weapons like Deadeye, Justifier or Ember with the console command . Anyone have the ID for those unique weapons ?
Those "Unique" weapons are just weapons with legendary OMODs on it.
Well not really since they got unique skins . Ember by exemple is a Red solstice you can't find anywhere else . Justifier is a lawbriger with a unique texture , same deal for Deadeye . Kind of why i'm looking to find them in Console command
Just so you know, you can change skins with OMODs as well.

Image

M4YON
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Re: Starfield

Post by M4YON »

julienayheva wrote:
Tue Sep 12, 2023 1:53 am
I can't seem to add unique looking weapons like Deadeye, Justifier or Ember with the console command . Anyone have the ID for those unique weapons ?
Here are the ones i could find for you.


Fiscal Quarter - 000019F5
Davis Wilson's Rifle - 000367C5
Keelhauler - 0008D850
Revenant - 0008AF62
Tempest - 003CE4B0
Unfair Advantage - 003CE4B1
Memento Mori - 00316416
Peacemaker - 000E7ED1
Sir Livingstone's Pistol - 001F27F5
The Mutineer - 0000CAB0
Ashta Tamer - 0031FCBF
Heller's Cutter - 0032046A
Fiscal Quarter - 000019F5
Gallow's Reach - 0032046C
Unrestrained Vengeance - 000019F7
Fortune's Glory - 0032046E
Experiment A-7 - 0031F257
Eternity's Gat - 00329ABB
Unmitigated Violence - 001F02EF
The Last Priest - 0031F25A
Peacekeeper - 001A52E5
Despondent Assassin - 0014920B
Solace - 0008AF68
Ember - 002F99FF
Ambassador - 001EEE4F
X-989 Microgun - 0008AF5D
Jake's Hangover Cure - 002BD871
Justifier - 0026D8A5
Hard Target - 00546CC
XM-2311 - 0024561C



there are specific codes for weapon rewards or as someone already said you can build them yourself using a base weapon and specific .amods

M4YON
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Re: Starfield

Post by M4YON »

Some cool space suits and a funky outfit =)


Nishina Spacesuit - 00065925
Nishina Helmet - 00065926

Neon Dancer Outfit - 00225FCC
Neon Dancer Helmet - 000C900A

Mercury Spacesuit - 001D0F96
Mercury Helmet - 001D0F94
Mercury - Pack - 001D0F95#

UC AntiXeno pack - 0010A25D
UC AntiXeno Helmet - 0010A25E
UC AntiXeno Spacesuit - 0007B2B9

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