Starfield

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LittleLight
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Re: Starfield

Post by LittleLight »

LoStSTR wrote:
Thu Sep 07, 2023 6:05 am
Can someone tell me where to find the save folder to gamepass pc
\AppData\Local\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

hokuten04
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Re: Starfield

Post by hokuten04 »

WintermuteX wrote:
Thu Sep 07, 2023 4:48 am
Does anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
someone posted this on reddit [Link] just search quality and it should be there

WintermuteX
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Re: Starfield

Post by WintermuteX »

hokuten04 wrote:
Thu Sep 07, 2023 6:56 am
WintermuteX wrote:
Thu Sep 07, 2023 4:48 am
Does anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
someone posted this on reddit [Link] just search quality and it should be there
Woah! Great list. Thank you so much!

LoStSTR
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Re: Starfield

Post by LoStSTR »

LittleLight wrote:
Thu Sep 07, 2023 6:17 am
LoStSTR wrote:
Thu Sep 07, 2023 6:05 am
Can someone tell me where to find the save folder to gamepass pc
\AppData\Local\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs
I found the ship modification file. Can I move it to the specified path?

WintermuteX
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Re: Starfield

Post by WintermuteX »

Did someone find a console command to mess around with the sympathy/opinion levels of the companions?
Btw. did I miss something or is the game lacking of a UI to see the opinion of a companion? You get sometime short notices of changes, but I didn't find a way to see the status.

Blueskadoo
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Re: Starfield

Post by Blueskadoo »

WintermuteX wrote:
Thu Sep 07, 2023 4:48 am
Does anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
There is also this [Link] where people put in their contributions related to console command codes. I contributed by adding the Armor Quality and Weapon quality I scrounged on the net.

Mnemesis
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Re: Starfield

Post by Mnemesis »

Zero Weight is not working

Zanzer wrote:
Fri Sep 01, 2023 1:32 pm
Here are my contributions.

Player Pointer
Container Pointer
Experience Multiplier
Zero Weight
Research Ignores Skill Check
Free Research
Free Build
Free Craft
Free Equipment Mods
Ignore Skill Challenge
Unlimited Dialog Turns
Unlimited Boost Pack
Unlimited Oxygen
No Reload
Ship Systems Run at Full Power
Ignore All Ship Design Errors
Ignore Ship Module Hard Limit on Add
Ignore Ship Module Hard Limit on Copy new
100% Pickpocket new
Perfect Stealth removed, causes bug
Ship Engine Pointer
Unlimited Ship Weapons
Mannequin Pointer (Respawn Mantis Armor)
Stealth Always Active
Stealth Meter Always Visible
Unlimited Inventory

If you're someone who's using the Console, here's a dump of "all" equipment mod IDs.
I'll leave it up to the community to figure out if/how they are used and on what equipment.
These are for the ".amod" console command when applied to your equipment.
For instance, the first one in the list upgrades your weapon to quality level 4 (Advanced)
Or "F4CF0 One Inch Punch" gives your gun a shotgun spread.

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Akira
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Re: Starfield

Post by Akira »

Updated My Table.
Image

M4YON
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Reputation: 5

Re: Starfield

Post by M4YON »

Mnemesis wrote:
Thu Sep 07, 2023 3:13 pm
Zero Weight is not working
Zero weight works perfectly. Drop an item or pick a new one up and it will change to zero.

fearlessengineer333
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Re: Starfield

Post by fearlessengineer333 »

Can someone look at base building limitations, more specifically the ability to build despite restrictions for height or restricted areas around hangars and such? Turret amount restrictions, etc.

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gir489
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Re: Starfield

Post by gir489 »

fearlessengineer333 wrote:
Thu Sep 07, 2023 5:22 pm
Can someone look at base building limitations, more specifically the ability to build despite restrictions for height or restricted areas around hangars and such? Turret amount restrictions, etc.
It should work the same way it does in Fallout 4. Find the workshop entity (should be the beacon you put down? In Fallout 4 it was the red workbench). Then set WorkshopMaxTriangles and WorkshopMaxDraws against it. AVIFs on Starfield for them are 349 and 34B respectively.

So something like this:

Code: Select all

setvalue 349 9999999
setvalue 34B 9999999
Remember, those limits are there for a reason. The engine can only handle so many entities in the entity pool before you will [Link].

billybigwilly234
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Re: Starfield

Post by billybigwilly234 »

I can't seem to get the free craft to work

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gir489
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Re: Starfield

Post by gir489 »

billybigwilly234 wrote:
Thu Sep 07, 2023 7:00 pm
I can't seem to get the free craft to work
See: viewtopic.php?p=314146#p314146 or viewtopic.php?p=313731#p313731

goldensun77
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What is cheating?
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Re: Starfield

Post by goldensun77 »

Any help on how to use the pointers?

specifically the mantis pointer cheat, would be great if anyone could clear it up for me on how to use it

Zanzer
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Re: Starfield

Post by Zanzer »

v15:
Attempt #3 at Perfect Stealth. Does that behave a bit better?
Also stole, I mean merged Ignore Craft Materials from gir489

By the way, crouch is located at [[player+260]+08]+508

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