Starfield - table v: 1.0.3 CT

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M4YON
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Re: Starfield - table v: 1.0.2 CT

Post by M4YON »

SunBeam wrote:
Tue Sep 05, 2023 7:04 pm
M4YON wrote:
Tue Sep 05, 2023 7:00 pm
Is there some sort of indication on the save that it now modded with achievements disabled if it hasn't worked?
No. Please try Process Hacker and see if the DLL is injected in the process.

You can also use Cheat Engine to find if the DLL was injected:

- open CE > top menu, File > Open Process > Starfield.exe > click Open button
- click Memory View > top menu, View > Enumerate DLLs and Symbols
- click the list inside the window > Ctrl+F > inj > Enter > see if it finds the dll

You can't tell from anything else, as I didn't put a message box or logger.

BR,
Sun
Nope, no luck in finding the .dll in CE

EDIT - Double checked with ProccessHacker no sign of the injected .Dll

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by M4YON on Tue Sep 05, 2023 7:42 pm, edited 1 time in total.

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

If you want to edit some parameters of your ship without using Cheat Engine, you can do it with the Console Commands:

IF YOU'RE PLAYING WITH GAMEPASS OR BOUGHT THE GAME FROM MS STORE, FOLLOW THESE STEPS

First, go to space.

Image

...then, leave the controls and go explore your ship.

Image

On your ship, open the console and type save funclist 1, the game WILL FREEZE ENTIRELY for a few seconds, it can crash you game as well, i recommend doing a save backup before using this command. So... let's keep going.

After using the command, a notepad will open, it contains details about objects close to you, you only need one 'object' which is YOUR SHIP.

Image

99% of the time the first object will be ALWAYS your ship but in any case, search for the name of your ship if it's not the first one. Anyway, get the FormID of your ship which in my case is 0003F7E8. Why are we doing all of this? We need to make sure these changes will only affect your ship and no one else.

With the FormID, open the console and type prid <your formid>

Image

From now on, you can keep the FormID so you won't need to do all the funclist thing again, keep the FormID with you, alright? You'll notice the console will show you the Object Name, if your ship is custom-made, it won't show anything and the FormID will be totally different but don't worry, just get the correct FormID, don't worry about the rest.

After using the prid command, let's change a few values:

Ship Reactor Power

Code: Select all

.setav (or .modav) 198BB8 <value>

Ship Speed (not related with boost!)

Code: Select all

.setav (or .modav) 87586 <value>
Note: Be extremely careful with this one, an extremely high value will make your [Link] so, set the value to 2.00 or 3.00 max.


Ship Target Lock-on Time

Code: Select all

.setav 2963 <value>
A quick note, if you want to instantly lock on your target, set the value to 0.01 but DON'T set to 0.


Ship Repair Rate (when you use Ship Parts)

Code: Select all

.setav 1cac0 <value>

Ship Passenger Slots

Code: Select all

.setav 1e7dde <value>
Not properly tested, so be careful with this one!


Ship Pickup Distance

Code: Select all

.setav 18dfa <value>

Ship Grav Jump Fuel

Code: Select all

.setav 854f <value>

Ship Grav Jump Distance Per Fuel

Code: Select all

.setav (or .modav) 854e <value>
Not properly tested, be careful with this one!


Ship Crew Slots

Code: Select all

.setav (or .modav) 2cc9ea <value>
Not properly tested, be careful with this one!


Ship Boost Speed

Code: Select all

.setav 1886 <value>

Ship Boost Recharge Rate

Code: Select all

.setav 6a256 <value>

Ship Boost Fuel Capacity

Code: Select all

.setav 1885 <value>

Shield Regen Rate

Code: Select all

.setav (or .modav) 5bfa7 <value>
Note: Higher value = Faster.


Shield Regen Rate (Not in Combat)

Code: Select all

.setav (or .modav) 90a9 <value>
Note: Higher value = Faster.


Shield Regen Delay when Damaged

Code: Select all

.setav (or .modav) 90a7 <value>
Note: Lower value = Better (i'll explain in the next one.)


Shield Regen Delay when Destroyed

Code: Select all

.setav (or .modav) 90a6 <value>
Note: Lower value = Better. Basically, if you want a "godmode-like" ship, set the Regen Rate and Regen Rate Non-Combat to 1.00 and the other two (Delay when Damaged/Destroyed) to -1.00 (yes, -1.00 will work, don't worry.), then your ship will tank almost every damage, you can also increase the values to 2.00, 3.00, it's up to you.

And, let's not forget:

Ship Carry Weight

Code: Select all

.setav (or .modav) 2dc <value>

Ship Carry Weight Shielded (for Contraband)

Code: Select all

.setav (or .modav) 2b344 <value>

Damage Multipliers

Code: Select all

.setav (or modav) 22265 <value> ;Eletromagnetic Weapon Damage

Code: Select all

.setav (or modav) 22264 <value> ;Energy Weapon Damage

Code: Select all

.setav (or modav) 22263 <value> ;Kinetic Weapon Damage

Code: Select all

.setav (or modav) 2c7f07 <value> ;Missile Weapon Damage

Code: Select all

.setav (or modav) 2c7f05 <value> ;Particle Weapon Damage

Code: Select all

.setav (or modav) 2c7f06 <value> ;Turret Weapon Damage
I only tested some of them and they seem to work but make a backup save before using ANY of them, if you want to OHK other ship, set them to a high value.


Ship Critical Chance

Code: Select all

.modav 32251 <value>
Use .modav or it won't save.


Ship Weapon Energy

Code: Select all

.modav 219625 <value> ;Weapon Group 1 (Slot 1?)

Code: Select all

.modav 219624 <value> ;Weapon Group 2 (Slot 2?)

Code: Select all

.modav 219623 <value> ;Weapon Group 3 (Slot 3?)
Use the .modav command! Otherwise it won't save. Set them to a high value if you want to instantly reload your weapons, there will be a small delay to start reloading though (if you have any idea how to decrease it, feel free to share!)

I think that's all i can remember, if anyone know how to reduce the ship weapon reload delay (like turrets/missiles) with the same commands, it would be appreciated!
Last edited by jonaaa on Wed Sep 06, 2023 5:41 am, edited 7 times in total.

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SunBeam
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Re: Starfield - table v: 1.0.2 CT

Post by SunBeam »

Heeeere comes a big block of quoted teeeexttt with the next reply...

LittleLight
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Re: Starfield - table v: 1.0.2 CT

Post by LittleLight »

jonaaa wrote:
Tue Sep 05, 2023 7:37 pm
On your ship, open the console and type save funclist 1, the game WILL FREEZE ENTIRELY for a few seconds, it can crash you game as well, i recommend doing a save backup before using this command.
I've ran this command and it just saves my game, notepad doesn't open and I don't see where the text file is saved to.

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

LittleLight wrote:
Tue Sep 05, 2023 10:02 pm
jonaaa wrote:
Tue Sep 05, 2023 7:37 pm
On your ship, open the console and type save funclist 1, the game WILL FREEZE ENTIRELY for a few seconds, it can crash you game as well, i recommend doing a save backup before using this command.
I've ran this command and it just saves my game, notepad doesn't open and I don't see where the text file is saved to.
The location (at least for steam) is:

Code: Select all

Documents\My Games\Starfield\Saves
Image

For gamepass, i really don't know, i did a quick search and it seems the save structure is different? No idea.

LittleLight
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Re: Starfield - table v: 1.0.2 CT

Post by LittleLight »

jonaaa wrote:
Tue Sep 05, 2023 10:09 pm
LittleLight wrote:
Tue Sep 05, 2023 10:02 pm
jonaaa wrote:
Tue Sep 05, 2023 7:37 pm
On your ship, open the console and type save funclist 1, the game WILL FREEZE ENTIRELY for a few seconds, it can crash you game as well, i recommend doing a save backup before using this command.
I've ran this command and it just saves my game, notepad doesn't open and I don't see where the text file is saved to.
The location (at least for steam) is:

Code: Select all

Documents\My Games\Starfield\Saves
Ya I'm on Gamepass, there is no file in that directory. Thanks though.

glyth
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Re: Starfield - table v: 1.0.2 CT

Post by glyth »

jonaaa wrote:
Tue Sep 05, 2023 7:37 pm
Spoiler
If you want to edit some parameters of your ship without using Cheat Engine, you can do it with the Console Commands:

First, go to space.

Image

...then, leave the controls and go explore your ship.

Image

On your ship, open the console and type save funclist 1, the game WILL FREEZE ENTIRELY for a few seconds, it can crash you game as well, i recommend doing a save backup before using this command. So... let's keep going.

After using the command, a notepad will open, it contains details about objects close to you, you only need one 'object' which is YOUR SHIP.

Image

99% of the time the first object will be ALWAYS your ship but in any case, search for the name of your ship if it's not the first one. Anyway, get the FormID of your ship which in my case is 0003F7E8. Why are we doing all of this? We need to make sure these changes will only affect your ship and no one else.

With the FormID, open the console and type prid <your formid>

Image

From now on, you can keep the FormID so you won't need to do all the funclist thing again, keep the FormID with you, alright? You'll notice the console will show you the Object Name, if your ship is custom-made, it won't show anything and the FormID will be totally different but don't worry, just get the correct FormID, don't worry about the rest.

After using the prid command, let's change a few values:

Ship Reactor Power

Code: Select all

.setav (or .modav) 198BB8 <value>

Ship Speed (not related with boost!)

Code: Select all

.setav (or .modav) 87586 <value>
Note: Be extremely careful with this one, an extremely high value will make your [Link] so, set the value to 2.00 or 3.00 max.


Ship Target Lock-on Time

Code: Select all

.setav 2963 <value>
A quick note, if you want to instantly lock on your target, set the value to 0.01 but DON'T set to 0.


Ship Repair Rate (when you use Ship Parts)

Code: Select all

.setav 1cac0 <value>

Ship Passenger Slots

Code: Select all

.setav 1e7dde <value>
Not properly tested, so be careful with this one!


Ship Pickup Distance

Code: Select all

.setav 18dfa <value>

Ship Grav Jump Fuel

Code: Select all

.setav 854f <value>

Ship Grav Jump Distance Per Fuel

Code: Select all

.setav (or .modav) 854e <value>
Not properly tested, be careful with this one!


Ship Crew Slots

Code: Select all

.setav (or .modav) 2cc9ea <value>
Not properly tested, be careful with this one!


Ship Boost Speed

Code: Select all

.setav 1886 <value>

Ship Boost Recharge Rate

Code: Select all

.setav 6a256 <value>

Ship Boost Fuel Capacity

Code: Select all

.setav 1885 <value>

Shield Regen Rate

Code: Select all

.setav (or .modav) 5bfa7 <value>
Note: Higher value = Faster.


Shield Regen Rate (Not in Combat)

Code: Select all

.setav (or .modav) 90a9 <value>
Note: Higher value = Faster.


Shield Regen Delay when Damaged

Code: Select all

.setav (or .modav) 90a7 <value>
Note: Lower value = Better (i'll explain in the next one.)


Shield Regen Delay when Destroyed

Code: Select all

.setav (or .modav) 90a6 <value>
Note: Lower value = Better. Basically, if you want a "godmode-like" ship, set the Regen Rate and Regen Rate Non-Combat to 1.00 and the other two (Delay when Damaged/Destroyed) to -1.00 (yes, -1.00 will work, don't worry.), then your ship will tank almost every damage, you can also increase the values to 2.00, 3.00, it's up to you.

And, let's not forget:

Ship Carry Weight

Code: Select all

.setav (or .modav) 2dc <value>

Ship Carry Weight Shielded (for Contraband)

Code: Select all

.setav (or .modav) 2b344 <value>

Damage Multipliers

Code: Select all

.setav (or modav) 22265 <value> ;Eletromagnetic Weapon Damage

Code: Select all

.setav (or modav) 22264 <value> ;Energy Weapon Damage

Code: Select all

.setav (or modav) 22263 <value> ;Kinetic Weapon Damage

Code: Select all

.setav (or modav) 2c7f07 <value> ;Missile Weapon Damage

Code: Select all

.setav (or modav) 2c7f05 <value> ;Particle Weapon Damage

Code: Select all

.setav (or modav) 2c7f06 <value> ;Turret Weapon Damage
I only tested some of them and they seem to work but make a backup save before using ANY of them, if you want to OHK other ship, set them to a high value.


Ship Critical Chance

Code: Select all

.modav 32251 <value>
Use .modav or it won't save.


Ship Weapon Energy

Code: Select all

.modav 219625 <value> ;Weapon Group 1 (Slot 1?)

Code: Select all

.modav 219624 <value> ;Weapon Group 2 (Slot 2?)

Code: Select all

.modav 219623 <value> ;Weapon Group 3 (Slot 3?)
Use the .modav command! Otherwise it won't save. Set them to a high value if you want to instantly reload your weapons, there will be a small delay to start reloading though (if you have any idea how to decrease it, feel free to share!)

I think that's all i can remember, if anyone know how to reduce the ship weapon reload delay (like turrets/missiles) with the same commands, it would be appreciated!
anything for power recharge rate?

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

glyth wrote:
Wed Sep 06, 2023 2:47 am
anything for power recharge rate?
I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.

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Re: Starfield - table v: 1.0.2 CT

Post by dubzz »

jonaaa wrote:
Wed Sep 06, 2023 3:42 am
glyth wrote:
Wed Sep 06, 2023 2:47 am
anything for power recharge rate?
I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.
I have been trying for 3 days since this was posted on reddit to figure out how to do this on gamepass. its not possible.
I even bought the steam version but my saves won't transfer and I'm like 60 hours in. So I just gave up. Super pissed I spent any money on microsoft, should've known better. fml fuck you and your mom too. dozens of hours wasted.


can anyone save me and give me the shield breaker idl or lmk how to make this pos funclist actually pop up in textedit?

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

dubzz wrote:
Wed Sep 06, 2023 4:30 am
jonaaa wrote:
Wed Sep 06, 2023 3:42 am
glyth wrote:
Wed Sep 06, 2023 2:47 am
anything for power recharge rate?
I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.
I have been trying for 3 days since this was posted on reddit to figure out how to do this on gamepass. its not possible.
I even bought the steam version but my saves won't transfer and I'm like 60 hours in. So I just gave up. Super pissed I spent any money on microsoft, should've known better. fml fuck you and your mom too. dozens of hours wasted.


can anyone save me and give me the shield breaker idl or lmk how to make this pos funclist actually pop up in textedit?
I found a possible solution for the Gamepass people so let's start:

Go to space. You don't need to leave the cabin, stay there. Go to Photo Mode, focus the camera on your ship. Then, open the console then click on your ship, it should show the FormID without doing all those stuff, then you just need to set the values as you wish.

Don't forget to remember the FormID so you don't need to do all of this again.

Image

Tiffany
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Re: Starfield - table v: 1.0 CT

Post by Tiffany »

KaguraSuzu wrote:
Fri Sep 01, 2023 11:56 am
Q: Will using these cheats and console commands impact my Achievements?

A: Yes, activating any cheats through the console command will deactivate Achievements in Starfield. This is consistent with how console commands work in other Bethesda games like Skyrim and Fallout 4
idk if anyone's said this yet but you can use the Baka's Achievement Enabler on Nexus with SFSE and use the native console without losing achievements. Just go into the Steam launch options and add:

Code: Select all

<full path to game>\sfse_loader.exe -- %COMMAND%
It can do a lot since nearly all commands from previous Bethesda titles work. There are some things it can't do which would I think would be useful if a CE table could do.

Like changing what level the game thinks you are for buying or upgrading ships to like 64-100 so you can access the high tier parts without actually changing your level. Or editing the memory to temporarily set the levels required for those to 1.

Something on the table to spawn a specific ship part you want while in the ship builder would be useful too for those hard to find parts since we literally cannot store or spawn them ourselves with any method I'm aware of.

Though that may be a pipe dream and require a third party Creation Kit to be made (or the real one to release) to directly edit the levels required for the parts as an actual mod for the game. That or a script extender script, if it can even do something like that.

edit: Apparently it's already possible with console commands and someone put out some bat files for it.
edit: nvm that doesn't do that

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Re: Starfield - table v: 1.0.2 CT

Post by dubzz »

jonaaa wrote:
Wed Sep 06, 2023 5:39 am
dubzz wrote:
Wed Sep 06, 2023 4:30 am
jonaaa wrote:
Wed Sep 06, 2023 3:42 am


I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.
I have been trying for 3 days since this was posted on reddit to figure out how to do this on gamepass. its not possible.
I even bought the steam version but my saves won't transfer and I'm like 60 hours in. So I just gave up. Super pissed I spent any money on microsoft, should've known better. fml fuck you and your mom too. dozens of hours wasted.


can anyone save me and give me the shield breaker idl or lmk how to make this pos funclist actually pop up in textedit?
I found a possible solution for the Gamepass people so let's start:

Go to space. You don't need to leave the cabin, stay there. Go to Photo Mode, focus the camera on your ship. Then, open the console then click on your ship, it should show the FormID without doing all those stuff, then you just need to set the values as you wish.

Don't forget to remember the FormID so you don't need to do all of this again.

Image
I FUCKING LOVE YOU THANK YOU!!!!

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jonaaa
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Re: Starfield - table v: 1.0 CT

Post by jonaaa »

Tiffany wrote:
Wed Sep 06, 2023 6:08 am
KaguraSuzu wrote:
Fri Sep 01, 2023 11:56 am
...
...
That's great, but SunBeam also made another achievement enabler. People just won't stop posting links to other sites.

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Re: Starfield - table v: 1.0.2 CT

Post by glyth »

jonaaa wrote:
Wed Sep 06, 2023 3:42 am
glyth wrote:
Wed Sep 06, 2023 2:47 am
anything for power recharge rate?
I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.
its not for space ship
Spoiler
its for the powers that u get for temples

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Re: Starfield - table v: 1.0.2 CT

Post by glyth »

SunBeam wrote:
Tue Sep 05, 2023 7:50 pm
Heeeere comes a big block of quoted teeeexttt with the next reply...
nah i burried it in in spoiler so it wouldent choke the thread :p

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