If you want to edit some parameters of your ship without using Cheat Engine, you can do it with the Console Commands:
First, go to space.
...then, leave the controls and go explore your ship.
On your ship, open the console and type
save funclist 1, the game
WILL FREEZE ENTIRELY for a few seconds, it can crash you game as well, i recommend doing a save backup before using this command. So... let's keep going.
After using the command, a notepad will open, it contains details about objects close to you, you only need one 'object' which is
YOUR SHIP.
99% of the time the first object will be ALWAYS your ship but in any case, search for the name of your ship if it's not the first one. Anyway, get the
FormID of your ship which in my case is
0003F7E8. Why are we doing all of this? We need to
make sure these changes will only affect your ship and no one else.
With the FormID, open the console and type
prid <your formid>
From now on, you can keep the FormID so you won't need to do all the funclist thing again,
keep the FormID with you, alright? You'll notice the console will show you the Object Name, if your ship is custom-made, it won't show anything and the FormID will be totally different but don't worry, just get the correct FormID, don't worry about the rest.
After using the prid command, let's change a few values:
Ship Reactor Power
Ship Speed (not related with boost!)
Note: Be extremely careful with this one, an extremely high value will make your
[Link] so, set the value to 2.00 or 3.00 max.
Ship Target Lock-on Time
A quick note, if you want to instantly lock on your target, set the value to 0.01 but DON'T set to 0.
Ship Repair Rate (when you use Ship Parts)
Ship Passenger Slots
Not properly tested, so be careful with this one!
Ship Pickup Distance
Ship Grav Jump Fuel
Ship Grav Jump Distance Per Fuel
Not properly tested, be careful with this one!
Ship Crew Slots
Not properly tested, be careful with this one!
Ship Boost Speed
Ship Boost Recharge Rate
Ship Boost Fuel Capacity
Shield Regen Rate
Note: Higher value = Faster.
Shield Regen Rate (Not in Combat)
Note: Higher value = Faster.
Shield Regen Delay when Damaged
Note: Lower value = Better (i'll explain in the next one.)
Shield Regen Delay when Destroyed
Note: Lower value = Better.
Basically, if you want a "godmode-like" ship, set the Regen Rate and Regen Rate Non-Combat to 1.00 and the other two (Delay when Damaged/Destroyed) to -1.00 (yes, -1.00 will work, don't worry.), then your ship will tank almost every damage, you can also increase the values to 2.00, 3.00, it's up to you.
And, let's not forget:
Ship Carry Weight
Ship Carry Weight Shielded (for Contraband)
Damage Multipliers
Code: Select all
.setav (or modav) 22265 <value> ;Eletromagnetic Weapon Damage
Code: Select all
.setav (or modav) 22264 <value> ;Energy Weapon Damage
Code: Select all
.setav (or modav) 22263 <value> ;Kinetic Weapon Damage
Code: Select all
.setav (or modav) 2c7f07 <value> ;Missile Weapon Damage
Code: Select all
.setav (or modav) 2c7f05 <value> ;Particle Weapon Damage
Code: Select all
.setav (or modav) 2c7f06 <value> ;Turret Weapon Damage
I only tested some of them and they seem to work but make a backup save before using ANY of them, if you want to OHK other ship, set them to a high value.
Ship Critical Chance
Use .modav or it won't save.
Ship Weapon Energy
Code: Select all
.modav 219625 <value> ;Weapon Group 1 (Slot 1?)
Code: Select all
.modav 219624 <value> ;Weapon Group 2 (Slot 2?)
Code: Select all
.modav 219623 <value> ;Weapon Group 3 (Slot 3?)
Use the .modav command! Otherwise it won't save. Set them to a high value if you want to instantly reload your weapons, there will be a small delay to start reloading though (if you have any idea how to decrease it, feel free to share!)
I think that's all i can remember,
if anyone know how to reduce the ship weapon reload delay (like turrets/missiles) with the same commands, it would be appreciated!