[COMPLETED] [REQUEST] Starfield

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BikkFire
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Re: [REQUEST] Starfield

Post by BikkFire »

DON'T click on Credits (opening menu).
It says hit tab to esc, but you CAN'T get out of it. I had to close the game :/

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jonaaa
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Re: [REQUEST] Starfield

Post by jonaaa »

Another quick note regarding modded saves, if you load a modded save and try to create a brand new save with a new character, this new save will be considered "modded" as well, even if you didn't use any commands so be advised, if you use any commands and want to use a clean save or maybe start again, CLOSE and OPEN your game first.

This happened with me when i tried to start again, it was saying it was "modded" but i didn't use any commands (on the new save).

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BlackDragon2121
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Re: [REQUEST] Starfield

Post by BlackDragon2121 »

Would just like to point out, there might be a way for CE to reenable achievements BUT:
Once mod makers actually start pumping out mods, one of the first mods that will be made is a "Reenable achievements mod"
There is literally no point in doing anything in this game with CE as it is all accessible within game. If anything, IF using "player.additem" or ".setav" commands flags the savefile, CE *might* be able to get around that, and thats simple value searching and creating a script to populate that in all savefiles. Pointless work imo as when mods get released for the game it will be redundant.
Simply enjoy the base game for awhile, un-assisted, as developers intended. The game will be modded into the ground this time next year.

tl;dr Play the game normally, you'll have what you want and more soon enough.

vonsilke
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Re: [REQUEST] Starfield

Post by vonsilke »

ComManDerBG wrote:
Fri Sep 01, 2023 4:06 am
We need an FoV cheat.
You should be able to change FOV if you create a file called "StarfieldCustom.ini" inside "Documents\My Games\Starfield"

Paste this inside and change the "x" value to whatever FOV you want:

[Camera]
fFPWorldFOV=x
fTPWorldFOV=x

fFP should be for first person and fTP for third person :)

johntails
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Re: [REQUEST] Starfield

Post by johntails »

Not sure if this table woking for everyone, this is what i use to prevent skillpoints decrease to 0.

Code: Select all

[ENABLE]

aobscanmodule(SKPCOST,Starfield.exe,C7 81 20 0F 00 00 00 00 00 00 * * * * 48) // should be unique
alloc(newmem,$1000,SKPCOST)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000F20],00000001
  jmp return

SKPCOST:
  jmp newmem
  nop 5
return:
registersymbol(SKPCOST)

[DISABLE]

SKPCOST:
  db C7 81 20 0F 00 00 00 00 00 00

unregistersymbol(SKPCOST)
dealloc(newmem)

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ModEngine
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Re: [COMPLETED] [REQUEST] Starfield

Post by ModEngine »

here is my cheat engine table for Starfield

viewtopic.php?t=25675

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