Sea of Stars

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daninthemix
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Re: Sea of Stars

Post by daninthemix »

Brilliant table, thanks.

One tiny thing is that the Ignore Encounter Trigger doesn't work for monsters who drag you into encounters by throwing things at you.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ddadain
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Re: Sea of Stars

Post by ddadain »

Thanks for the table, as always!

Although, is it possible to get an option for a NEGATIVE XP multiplier (less than 100%, like get it 1%?)? Or to actually tweak the "saved" level ups since editing the base stats gets reset every load up?

I'd like to be able to control the level ups of all my characters as much as possible since player characters already get random picks, plus characters that join you later get random everything if you've leveled too much by the time you get them.

taekapo
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Re: Sea of Stars

Post by taekapo »

Thanks for the table!

I was using the Inventory Data List just a few hours ago then when I tried it now it says Pointer -> Inventory Manager not loaded.

Agasio
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Re: Sea of Stars

Post by Agasio »

mrjane wrote:
Sat Sep 02, 2023 10:33 pm
Any chance of getting an auto-hit for the Moonerang skill? Having a tough time with it... The Venom Flurry works great with this! Thank you!
Here you go homie, give this a shot. Moonrang doesn't have a hit limit like Venom Flurry, so it'll keep going forever until you disable it.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12251</ID>
      <Description>"Moonrang Deflect"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SeaOfStars.exe
  Version: 
  Date   : 2023-09-03
  Author : Agasio

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(MoonrangDeflect,GameAssembly.dll,C6 43 68 00 48 85 C9 74 1F) // should be unique
alloc(newmem,$1000,MoonrangDeflect)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rbx+68],01
  test rcx,rcx
  jmp return

MoonrangDeflect:
  jmp newmem
  nop 2
return:
registersymbol(MoonrangDeflect)

[DISABLE]

MoonrangDeflect:
  db C6 43 68 00 48 85 C9

unregistersymbol(MoonrangDeflect)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+840950

GameAssembly.dll+840922: 75 1C                 - jne GameAssembly.dll+840940
GameAssembly.dll+840924: 48 8D 0D 7D DA 2B 02  - lea rcx,[GameAssembly.dll+2AFE3A8]
GameAssembly.dll+84092B: E8 90 27 A4 FF        - call GameAssembly.DllCanUnloadNow+2A60
GameAssembly.dll+840930: 48 85 C0              - test rax,rax
GameAssembly.dll+840933: 0F 84 A1 00 00 00     - je GameAssembly.dll+8409DA
GameAssembly.dll+840939: 48 89 05 A8 45 D2 02  - mov [GameAssembly.dll+3564EE8],rax
GameAssembly.dll+840940: FF D0                 - call rax
GameAssembly.dll+840942: 0F 2F 43 60           - comiss xmm0,[rbx+60]
GameAssembly.dll+840946: 0F 82 6E FF FF FF     - jb GameAssembly.dll+8408BA
GameAssembly.dll+84094C: 48 8B 4B 70           - mov rcx,[rbx+70]
// ---------- INJECTING HERE ----------
GameAssembly.dll+840950: C6 43 68 00           - mov byte ptr [rbx+68],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+840954: 48 85 C9              - test rcx,rcx
GameAssembly.dll+840957: 74 1F                 - je GameAssembly.dll+840978
GameAssembly.dll+840959: 48 8B 01              - mov rax,[rcx]
GameAssembly.dll+84095C: 48 8B 90 30 02 00 00  - mov rdx,[rax+00000230]
GameAssembly.dll+840963: FF 90 28 02 00 00     - call qword ptr [rax+00000228]
GameAssembly.dll+840969: 48 8B 7C 24 30        - mov rdi,[rsp+30]
GameAssembly.dll+84096E: C6 43 69 00           - mov byte ptr [rbx+69],00
GameAssembly.dll+840972: 48 83 C4 20           - add rsp,20
GameAssembly.dll+840976: 5B                    - pop rbx
GameAssembly.dll+840977: C3                    - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

mrfatso
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Re: Sea of Stars

Post by mrfatso »

is it possible to add a cheat that allows enemy to drop all of their loot? a 100% drop chance cheat or something similar?

lariana
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Re: Sea of Stars

Post by lariana »

Thank you for this table, it is very complete :)

mrfatso
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Re: Sea of Stars

Post by mrfatso »

Also how about pointers for the "Wheel" minigame? Inf hp would be great if any

macslayerz
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Re: Sea of Stars

Post by macslayerz »

awesome table thank you

aranlbr
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Re: Sea of Stars

Post by aranlbr »

can I fix character's Stat Point?
I went to
P->PlayableCharacterData[0~4]
try to change the Stat number, but it wont work.
how do I change them? or they can't be change yet?

oppippp
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Re: Sea of Stars

Post by oppippp »

games updated
plz table update

Enarei
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Re: Sea of Stars

Post by Enarei »

With the recent update to the game a large portion of the table no longer works. Is there any chance you could update it?

guidodi
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Re: Sea of Stars

Post by guidodi »

Could you please update it, 2 updates were released in the last week. Thanks.

ThiagoMiwa
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Re: Sea of Stars

Post by ThiagoMiwa »

Can you please add the option "no-clip" or the position of the character? Thank you.

metalreflectslime
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Re: Sea of Stars

Post by metalreflectslime »

I clicked the box for "Infinite Money" and my money decreases when I buy items, and I cannot buy some items due to not having enough money. I am playing on the latest version. Can you update the CT to make it work on the latest version?

Thank you.

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Lord Blade
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Re: Sea of Stars

Post by Lord Blade »

Is there any way to make stat changes permanent?

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